Hey guys, if you're new here maybe consider subscribing since it appears the RU-vid algorithm likes me a little bit and it helps me make more content like this. Also if you're interested here's a discord server in which I rarely use in case you want to join that! discord.com/invite/7g9D8WB4dm
@@SnatchUWU More DLCs are coming, Saber is still in charge, and is never losing its power. Unless the old devs get back, its done for in the long run anyway. Just look at snowrunner, 99% overly expensive DLCs, and an expensive game, that lacks free content, and relies off mods. Isn't this, familiar?
@@thequietkiddo587 snowrunner still rakes in tons of money and has a massive community with lots of mods. there's a second installment in snowrunner coming up soon. how is that "dead?"
I mean, it's completely normal for a single player game to lose most of its player base some time after the full release. The devs won't get more money even if all the players who bought the game are playing it forever.
It hasn’t even lost it, look at the steamcharts average playercount. It’s still doing just as well as it was all the way back in March 2022. This video is literally based on absolutely nothing.
@@Bro-vs5mk its false; no game keep a constant amount of players with retention only. Just look at recent reviews: about 2% of total (feb reviews). Using reviews as a proxy for sales, you can see they are quite evenly distributed since release.
Teardown is a pretty damn good game, and the original developer seemed pretty passionate about it. I played it in early access and haven't touched it since it released. Must of been a huge paycheck to sell off what seemed to be a passion project.
@@FigQcnot really, dlcs are 50/50, new maps + some new vehicles are free, but some other trucks are not, so you still get the expansion like maps for free, you only pay for some new vehicles Still, i don't like paid dlcs in general, but at least they aren't that bad in snowrunner Edit: okay, i was wrong, you also pay for some maps, but again, some of them free, still it's not good
@@dedster3164 Bro u have no clue about Snowrunner. Only the base game maps are "free" they are not free, you paid for the game. All other maps are only included in Seasons which you need to buy. Same with the vehicles.
@@sagerwraps9990 i played this game and bought the first year pass, maybe i am wrong, but i remember i played some maps from year 2 pass even though i only have year 1
Bit sad that teardown went from the cutting edge of gaming technology to a money grab with barely the amount of work that it deserves. Good video, I'm subbed now.
What I'm talking about is when Saber bought it out, instead of refining the experience and removing bugs and giving a better core game overall, they focused on dlc (the dlc isn't bad, from what I have seen) but I'm saying they shouldn't be making a paid dlc (which costs as much as the game) instead of refining what they have before they focus on that stuff.
how can a singleplayer game be "dead", especially when it's complete. I'd understand if it was multiplayer because if there is no one in lobbies, you can't play the game. But with singleplayer, you can play it anytime, right now or even 10 years down the line.
The game was getting good updates that added content, then a company jacked the price up for that content so people didn't buy it, so now they will stop making the content for it. This also made less people want to make mods for it, which makes less people play, which means less people making mods etc...
a game can be dead in many ways teardown is dead in the sense that it's dug itself a hole that it won't climb out of the best example of this type of death is tf2
Bro death match maps with completely destructible environments would have been nuts. You wouldn't even need that many players, it would be a blast with like 4.
@@RT-. It seriously wasn't. You can't sync this much physics over the network, the bandwith for it isn't there. So instead you would need to simulate physics on each client, for which you need deterministic physics, which isn't possible due to floating-point arithmatic imprecision. But Dennis Gustafsson has been experimenting with fixed-point math to solve this and has a working prototype.
Teardown sold out to a bigger company, now it has Paid DLC..... shocker seems to be the same story over and over again, small indie dev, makes a good game, gets offer from big corporation, sells out, game now has paid DLC, or paid cosmetics, or a battlepass or other things no one ever asked for..... this is what happens when greed takes over
the developers need to make a living though, its very easy to see why tuxedo sold out to saber, the developers had passion, but they also need money to live, saber also wants to make money from the contract rather than flush millions down the drain for no gain, thus the DLC, its a practice that makes both the developer and publisher money, at the expense of large content updates being behind a paywall, its only really malicious when saber makes huge changes to the core game, which i don't think they have
Oh dear god! You’re telling me I have to PAY for extra game content? How could they charge me for such a thing! In all seriousness paid dlc and cosmetics aren’t problems. Believe it or not but it’s pretty reasonable to have to pay for what is a whole new chunk of the game. Not to mention cosmetics are easily the most ethical monetisation a game could receive. The only ACTUAL problem here is the up-pricing and cost of the DLC’s both of which are a little too much
@@HalbeargameZThey’re not buying the game to make a game, they’re buying the game to make money off of the IP. Actually making the game is secondary to them. It’s common knowledge that all great games are passion projects at heart. Not necessarily a means to an end.
@@Brent-jj6qi Yup, and I obviously prefer it, but I also understand game dev s need their money. I will admit the DLC’s are way overpriced and the uprising is a little dodgy though
i know why tuxedo labs sold out to saber- the paycheck was probably massive, but i'll never forgive them for it. they took and ruined a perfect game and now it's slowly becoming the very thing that happened to snowrunner and the other messes of the AAA industry.
I’m no fan, but your another that doesn’t know what your talking about. Snowrunner has sold millions! It’s onto, how many seasons?? Exactly. Now they’ve releasing Expeditions. I personally don’t care about either of those games, but the internet is full of idiots that spout nonsense. You don’t like it, the world doesn’t like it. That’s how idiots think today. Unfortunately, you couldn’t be further from Mars if you tried. Lay off the social media and look out the window. It doesn’t rain everywhere just because you see it….
I'm confused, because I've seen videos retelling a similar story, but I'm not sure why take the whole "this game is officially dead" angle. I agree that Teardown's change of hands is a turn for the worse, but the video keeps hammering on the game being "dead" and even showing that "0 players" graphic. In 2022, the year Teardown got out of Early Access, it got ~3000-5000 player peaks each month. As of February, the peak number of players is 4291, with other months hovering around the 4000 player mark. It feels like trying to bury the game even though the player count stays relatively the same.
A lot of the most popular members of the modding community quit once saber took over, eventually that will lead to reduced player counts since those are the people extending the games lifespan with new content.
@@Ronkley parking meter, way2go, salad fries, and nonya, all huge mod creators, yulun, all are still very much active, the best teardown modders didin't leave
There are currently 2,706 people playing Teardown, from a peak of 8339, making it currently the 264th most played game on Steam. It currently has more players than Total War Attila (2698), Skyrim (2652) and Frostpunk (2,402). Far Cry 6 has 1,315 players, from a peak of 20,080. The Dead Space remake has 898 players, from a peak of 30,925. Robocop Rogue City has only got 286 players, from a peak of 4,971. All released in 2023. Teardown is FAR from dead.
Yeah this video is disingenuous and is purely clickbait. Half of the video is spent talking about nothing, and its all heart and no brain. This clown made a subpar clickbait video, and people who cant think for themselves, or do the math, agree with him.
@@CAJDHGRAPeople want to tell us that Teardown is dead out of spite and to manipulate others into believing such thing is true which it isn't. I've been actively playing it a whole lot since release on console as a means of wreaking havoc and blowing off steam. You can vent your anger out and destroy the map to your heart's content which makes Teardown a good stress reliever.
I'm not playing it because the game physically stopped working on my computer. It just comes up with a command prompt window and shuts itself down after a while.
@@Bacony_Cakes What i do is right click on the game on steam, hit manage, browse local files and then delete them all, then go back right click on it again, then hit properties, installed files, Verify integrity of game files. this will hard reset the game (shouldn't wipe your cloud save tho) and should fix your problem, you'll probably have to reinstall all of your mods. This worked for me when I had problems so hopefully it'll work for you.
Whenever Saber gets involved, you can be sure prices will go up while development will just stop. At this stage I just have them marked "ignore" on the store. They've killed too many games I liked.
Saber interactive is also a part of embracer group,which buys out game studios,then if the game the studio made doesn't do well,they close the studio,so don't be too surprised if it happens to teardown as well
It's not even a matter if they did well or not, many studios were closed just to make up for a huge gamble that didn't work out for Embracer, some studios didn't even have their projects finished, like Free Radical Designs Time splitters 4, it never got a chance.
Got teardown but a few weeks ago, beat the campaign and started enjoying a few mods and challenges. I had no idea why there was so much hate to Saber, but now I see. Either way, the game is still solid and is worth playing.
Saber is kinda known for its scummy money making & anti-competition practices of acquiring games/studios, milking the community dry of said game by crapping out low effort DLCs because they're allergic to free content updates, then when the community abandons the game they shutdown and liquidate whatever studio was tied to it. Snowrunner is a perfect example of their greed. Add a new truck to the game (which is probably just a ported model from Mudrunner) give it worse stats and less functionality to vehicles already in game, region lock it so you cant even use it on certain maps and then they try to charge you $5 for it.
@@TamamoF0X yea saber is the absolute worst and we thought EA was bad . . . only thing we can hope for is that such practices get banned or less profitable somehow but the chances of that are well near 0
Sandbox mode can be pretty hectic with the right combination of weapon and map lol I had trouble beating the campaign which is why I go around unleashing mass destruction every way I can.
It takes four minutes of your seven minute video to even explain what the "controversy" is, which essentially boils down to "they're charging for expansions." The game is already 100% feature complete. It's a 12 hour campaign normally and double that if you're going for 100%. The paid DLC is totally fine in that regard. Tuxedo Labs is allowed to be compensated for their work. Not to mention there's an endless treasure trove of mods. Charging for extra DLC was the norm several years ago and is, in fact, very consumer friendly. Player numbers are irrelevant for a singleplayer game. Not every game needs to be a live service multiplayer game.
There was so much potential in this, and the future of what could have become a cult franchise. It is always about money. Every time you think someone has some respect and dignity, until they are offered enough money.
Earlier builds are easily available on many websites, I don't think I'm allowed to even mention what they are in comments but u know the ones and the download files have names like Teardown [P] [RUS + ENG + 7] (2022) (20231219 + 3 DLC) [Scene]
Just want to point out: when they did the price increase from 20$ to 30$ (a 50% increase), they WITHOUT WARNING disabled regional pricing, the game in my country went from 38BRL to 90BRL, almost a 200% increase, very sneaky and scummy behavior
Im talking about the modding and creator community. Due to poor management of the game those sectors have diminished rapidly causing a loss of interest in the overall game. It may not be multiplayer but if you lose some of the most important factors to keep the game fresh and interesting than it's hard to garner new players to buying your game.
it took you a real long time to just say "a company bought the rights, updates slowed, they sold dlc", like who cares theres still a whole sandbox to mess with and practically endless community content to explore
Because then what's a video without context. Not everyone has seen what teardown is and it helps introduce people not knowledgeable about the subject. If a few more minutes of explanation is too much than that's not my problem.
honestly whenever i'm depressed or pissed off, i love lashing out all that stress onto teardown, destroying entire maps for hours. it's like a game version of a rage room lol
I don't understand. It is a single-player game. I am sure next to no one is currently playing Panzer Dragoon Saga or Z (old saturn games) right now, but why call them "dead"? Why call any single-player game dead? Why care how many other people are currently playing it? If you enjoy it and are recommended it, you can enjoy it to its fullest without anyone else. What is the point of noting this?
-AI generated script with no proofreading, "game is dead" is common criticism of games and the model obviously mimicked it- I'm done making comments like this
It seems lately with these eternal online games like TF2 people have come to expect a developer to eternally work on a game... Which doesn't make much sense. The game is finished, the developer moved on to the next game so they can continue to get a paycheck. But I see people complaining about this on indie games all over the internet.
It should be noted that the guy who literally broke up the Beetles of game dev, Id Software, Tim Willits, who also claims to have "invented deathmatch" years after it was already made, is the Chief Creative Officer of Saber Interactive. Multiple members of Id Software have referred to him (without directly naming him) as a "snake in the grass" that poisoned the entire work culture for his own personal gain. It's so controversial it's literally on his wikipedia page. And that's just ONE of their key management at Saber.
Well, I wouldn't say Teardown is "dead". I do feel like it's dying out a bit (and this is coming from someone with 800+ hours in this game), but it definitely isn't from the optional DLCs that are of mediocre quality. Also, the $30 isn't for just one DLC, it's a "Season Pass", which means it's for 5 DLCs, it's still a bit scummy but not as much as you appeared make it out to be, although I do understand your concern. In my opinion, one thing you should've covered was the controversial 1.5 update which had some issues when it released and was met with heavy criticisms and several protest mods from the community, but fortunately most of the issues have been fixed. I also should mention that the player numbers of the console port of Teardown do not show on Steam, meaning that there theoretically could be more total players than there were at the launch of the game, although that is unlikely, but there definitely are more people playing Teardown than Steam says. There are also some tweets made by the developer of Teardown suggesting that they're working on multiplayer, which may bring this game back into relevancy. But besides all that, the quality of your script is great, and the editing is pretty good. If you keep it up, you'll get big eventually.
Thank you for the information! Lots of people go straight to negative comments without giving any helpful criticism but this helps! I didn't know about the 1.5 update at all.
Listen, this is a problem that has been creeping up since the Zoomer generation sort of started using Steamcharts and concurrent player base or constant updates as equaling the success and health of a game. Why is nobody playing a game with infinite potential and replayability? Because people have already played the heck out of it and have moved on to other gamees. When I think of all the games I've played in my life. I loved each one, played them a ton, some have impacted me in many great ways personally, and I always revisit them. I don't play them constantly. That be boring everything has an ending and just because a game reached it's apex in players doesn't mean people will not enjoy the game in the future. As long as a game sells well and is enjoyed by many people - that's the metric of success you got to look at.
I played it for around 110 hours, know almost every somewhat popular mod and maps in workshop. I just need something more out of this game. Maybe some vehicle NPCs to fight or race. I know it already has those but they are too simple to call them real NPCs. I will play it if something new groundbraking gets added to it.
I'm really getting sick of people judging a singleplayer games "health" based upon the number of steam players playing it. If we apply this logic to some classic games like Deus Ex or Kotor those games must be just completely dead failures right?
well i wouldnt say its dead because of players rather the good modders that left after saber ruined most existing mods by changing certain things thereby killing a lot of the new content being made for the game wich extends the lifespan for it
@@LoafzYT Where are you getting these numbers from? Teardown's daily players are currently 3k~ at peak and the all-time peak, which is from when it first released, never even passed 9k.
Out of his ass is where he's getting them from. This video is purely for likes and views, and for gullible people to think that this guy actually did any research@@Eavontide
teardown is one of my favourite games of all time. it's a simple and humble indie game focused on voxels, creativity, and realistic destruction in many, many forms, and it's perfect for me. i caught wind of it when it was first teased, and i loved it ever since
If I had one gripe about teardown is it’s over reliance on these 1 minute strategy missions. I went in thinking the game was all about relaxing and fun ways to, I dunno, TEARDOWN buildings? It was a stress simulator instead. That’s my take at least.
I didn't know about the DLC. But 2 issues. The bumped up price and the DLC prices. The price change is almost as bad as Quake 3 Live's time on Steam. When Quake 3 Live first launched it had it's own website and everything to go with it. Then they migrated to Steam and everyone could claim their copy. Then once the original site was taken offline they put a price on the game. Then they reverted back to free. Quake 3 Live went from free to Steam to pay to free. The people who paid were the unlucky ones. I'm one of the fortunate players who started before it moved to Steam.
@@evankim2406 It was the only comparison I could think of that was actually worse that happened to be worse on 2 occasions. Those that hadn't claimed their Quake 3 Live account on Steam early enough would have to buy the game, only for the game to later be made free and everyone who paid would feel robbed.
I miss back in late 2020 and early 2021, before the Workshop came out and you had to have a degree in astro-engineering in order to install mods. I remember when the A-10 strike mod was the most popular weapon, and when the Workshop DID come out, and everyone rushed to upload their mods to it. I remember when Spencer Johnson's "Honey I Shrunk" map came out and everyone thought it was the coolest thing ever. I hate how I keep living long enough to see everything I love go to shit in real time.
It's weird to say so confidently nobody is playing a game when pirating is a thing, and you can't know if people are playing a pirated game for obvious reasons
It’s even weirder to say so confidently that nobody is playing a game when the steamcharts average playercount shows minimal decline. It’s like he doesn’t know these things can be easily researched in less time than it takes for him to finish the insane statement to begin with.
I think a thing that helps this game is a youtuber played it a lot and the game gained a lot of attention. He then finished the campaign played some mod videos here and there and would leave it eventually coming back only when the wild west DLC came back which is around the time when the game started gaining popularity again
Except I played this game entirely without knowing who you are speaking of, same for tons of other people I know. Not all games are dictated by one-off youtubers who are popular for like 1 year lol
@@RecklessJames I agree but what I meant was that it helps and not the defining factor because around the times it spikes are when there is an update and the RU-vidr uploads and because of that other people would be like “cool new update” and play if they didn’t know
Vargskelethor Joel plays Teardown with mods every once in a while too, not sure if he contributes much but thanks to him I keep this game in my memory.
They tried to do like landlords, buy the house, raise the rent. Turns out that's stupid because 1. This isn't a captive market like how housing is limited because of zoning (technically land too) so there's other games to play, and 2. Everybody who owned the game already didn't have to buy it over and over. The DLC is stupid but not the worst, but raising the base game is stupid because it means the modding community has less desire to exist: all the friends they would want to try to get into the game are now more likely to be turned off from a higher price tag.
Looking at steamdb player figures for the past year, the game seems far from dead. In fact quite the opposite is true. It's gaining players. You know whats dead though? Uploading YT gaming videos in 1080p.
In my opinion, having Paid DLC isn't the end of the world. It's still scummy, but it doesnt ruin the experience for me. It's not like they locked existing content behind a pay wall. Yet.
And this is the bigger problem for a modded game. No one wants to invest dozens or hundreds of hours into creating frameworks and detailed expansions and conversions to a game that may or may not go to shit in a couple months.
Honestly as far as publishers ruining games go this wasn’t that bad, sure the game being raised by 10 dollars sucks but this game seems worth it on the technology used alone, the 30$ paid dlcs are ridiculous prices but at the very and I mean VERY least they’re optional to buy, it’s just hard to ruin a single player game
I will say that the publisher seems a bit greedy, but also not every game can last forever with endless content and updates. You start to run into issues with bloat and too many changes. Why do you think so many people prefer to play OSRS to this day? Or beta versions of minecraft? If Teardown is to just continue forever, there is a good chance it will fizzle out and die rather than being this cool standalone game that everyone really enjoyed for what it was and looks back on fondly.
The problem with the idea of a game like teardown is that it kind of requires a multidisciplinary skill set. You need to know physics and computer science intimately in order to deliver on the promises of the developer.
TLDW: the original company got bought by Saber, who raised the price by $10 amd advertised overly expensive DLC missions. It's a single player game, so it can't die, meaning if you still want to play it then play it. Nothing has changed.
I bought Teardown about a month after it's release, and while I like it a lot, I don't have a very powerful PC so I haven't put many hours into it. Just to get a stable 30 fps I usually have to lower most the graphics settings down a lot, which defeats the purpose of a realistic sandbox if it isn't very realistic. I've still had lots of fun with it however, specifically with the mods, but when your restricted to poor hardware I think that's what turns many people off. Couple things I thought to bring up regarding your video: 1. I think you stalled way too long to get to the point. I can understand wanting to explain what your talking about before talking about it, but to end up watching a video like this, you've likely got at least a base understanding of what Teardown is, when it released and how it works / it's biggest features. For a 7 minute, 40 second video, a good 4 minutes are explaining what the game is, and the 40 seconds were just an outro, that's only 3 minutes of the actual topic. 2. The topic itself is kind of strange. If Teardown was a multiplayer game I'm sure that the player count would be important, but this is a singleplayer game, so whether or not people are playing it or not, it likely won't have an impact on YOUR experience of the game besides not seeing new mods or content. In general, the game is 4 years old now, after all the hype has dried up and everybody has had their fill with a singleplayer-oriented experience, most people just eventually get bored and move on. I could make a video asking why GTA: San Andreas is dead, but it would be pointless because obviously it's a singleplayer-oriented game and it's 20 years old. 3. Saber Interactive sucks, and I hate them, and the fact the people at Tuxedo Labs sold the game to Saber is unbelievable.
I feel like this game could've used a better campaign or better yet... no campaign AT ALL. Let players be creative (about how they destroy things) themselves from the start. It should've been the USP of this game from the very start. I was really interested on the potential that this game had, it could've been the next Garry's mod, Roblox or Minecraft but as soon as I heard that it offered a campaign that ONLY allowed you to play 60 seconds of it for each stage I got turned off immediately and never bought it or even pirated it. They should've marketed it more as sandbox (which I'm aware that it is but that's not my point) than a game with a story or campaign and should've focused on multiplayer from the very start instead.
2k for a game that came out 2 years ago is pretty damn good. And actually is a lot better then games that actually did flop But yeah the buyout definitely hurt the game a lot. But with console release and the paid dlc’s it’s extremely likely interest will come back to the game as long as the dlc’s are really freaking good
Also I noticed on steam charts the leak was right during release, it seems the current player count is around the same as was a few months after release??
That outro mention of the subscribers could not have been more perfect. It's quite annoying when creators go over the top with it, so just keep doing things the way you are. Looking forward to future videos.
Teardown is a game that while campaigns completed, I take some months off from playing it and start from the beginning to troubleshoot through it between the things I recall and dont. I wouldnt say its a dead game, its just a completed game. Its not something ill ever not find satisfying picking back up to play and watch things explode and fall apart in juicy ways.
The campaign is good, but honestly, I think the whole "heist" schtick gets old pretty fast, and there really isn't any other mods to add more variety. It really needed more variety in it's missions, with actual NPCs and enemies.
My son plays this all the time. He loves destroying things... putting out fires... modding it and fighting zombies or flying super monsters with wizard powers. The perfect child friendly game.
Hopefully teardown can improve again since the Devs now have full control again, sabers been sold Basically Embracer grp>saber>Tuxedo labs Now its Embracer>Tuxedo labs
saber owns another game called snowrunner. same ish deal. base game is mid and anything new is a dlc. they also limit the mods you have on console, a single truck can take up 70% of the mod space. so you're forced into buying the dlc, even if it just for the map or vehicle. basic things like jeeps are locked behind its own dlc.
I bought almost all of the year 1 maps then stopped buying because they started to feel boring, love that game to death but still find myself playing mudrunner because it did the physics better, snowrunners physics can be pretty goofy (especially at high speeds) but that's led to a lot of fun moments with freinds so it's fine to me
How do you have only 500 subscribers? Somebody with like 200X your subscribers would make a video with this quality Also I'm thinking of buying teardown now due to this video, the normal campaigns would still be good
Because the internet is purely run by luck and nothing more. Theres countless people who always make high quality content online that neither of us will ever discover nor know about. Important thing is to show support to whoever you enjoy the content of to help em out! ;3
the thing i never like in teardown is that all mission are very similar to one another, get a sertent emount of object under 1 min and once and repeat until you beat the game
Yeah, it can feel a bit repetitive sometimes but I'd argue that they manage to keep it interesting with the other missions like destroying a target or acquiring a signal from a satellite.
It's a tough problem of devs being forced to try and find the metas, before stacking different strategies atop each other. Endless game design strats stacked atop each other
me when embracer group starts fucking with another fucking game. (embracer owns Saber interactive. therefor controlling the strings as to what Saber does with Teardown. and Embracer group has a HEFTY record of killing games.)
Saber is starting to become one of those "better watch out" type of companies for me. The same type of documentaries get made on the Mudrunner Franchise. Mudrunner started life off as Spintires, an offroad simulator and tech demo solely built by Pavel Zagrebelnyy. Zagrebelnyy got screwed over by Oovee, and gave rights to Saber so he could continue to fund the project. The sad part is the franchise has moved away from "offroad simulator" to "offroad sandbox." Terrain dynamics don't make as much sense, trucks don't flex anymore, water hazards are either a laughable risk or instant death, and it only gets more "general audience game-y" with every subsequent release. The Snowrunner soundtrack is S-tier though, and the visuals can be stunning. The gameplay took a nosedive is all.
the OG teardown campaign is top notch Nothing beats the rush at the end of 40+ minutes of careful route setup when you have just 1 to get through it all and collect everything
If anything, it felt like wasted potential to me. I love the aesthetic and physical destruction but disliked the heist aspect. It's like the creators couldn't find a way to make the sandbox gameplay interesting enough, so they designed a heist mode around it. I enjoyed the levels without a timer far more, where I could complete the objectives at my own pace and just have fun destroying things, without worrying about the ''optimal route'' and making mistakes in what I destroy. Ultimately, I think that's why the game never took off further. You have this incredible sandbox, great visuals, a lovely physics system - yet the gameplay is limited to prepping speedruns. The entire concept of completing heists could've been a mod on its own, I feel like.
@@ScyrousFX my problem with it is how forced the restrictions are. "oh yeah, here's this alarm you can't destroy that's conveniently placed to make you run fast." the levels are more about movement-routing than creative destruction. you just break a few walls then run to the finish. for a sandbox game, that sure is one-dimensional. mods are great though
The video is kind of meh overall but I just wanted to say please don't repeat the lie that publishers can grant exposure to a game. In this case I'm sure the devs got decent cash for a finished game, but there are a lot of game publishers out there that want to make money by trading tiny investments for an outsized ownership of a game. Claiming to offer exposure is one of the things they do to try and make a publisher feel like a vague valuable thing to have without actually having to provide any additional concrete value.
1- стекло не трескается 2 - дерево нет волокон 3 - большие конструкции не разрушаются под своим весом 4 - метал не деформируется 5 - вода нет физики 6 - растения не деформируются 7 - не полностью разрушаемые автомобили 8 - не проработана система электросетей и после этого физику можно назвать реалистичной?
There's no game in the market right now that has all of those features. In order to process such a heavy game if it included all of that would be astronomical, it's already a miracle that the game runs as is. And at the end it makes it more fun that it works this way because that's what adds strategy into it when a hole in the wall doesn't cave in on itself purely to be "100% realistic"
дружище, а ты не дофига хочешь ли случаем? Для такой хрени, иди качай блендер и симулируй, в игре такого ты никогда не увидишь. Раз такой умный, то сам попробуй сделать.
It's on my list. I don't like buying Early Access titles. The problem is that it now has THREE versions to buy, EA-style. Regular, Deluxe, and Ultimate. All the way up to 50 EUR. And then there's another 38 EUR for DLC. 30 EUR of which is a goddamn SEASON PASS! No, thanks. Things are expensive enough as it is, and if I'm buying it, I'm getting it at a steep discount. Because those are typical anti-consumer practices.
When a company comes up yo ass un-invited and wants to buy it, it’s cuz they clearly see your game’s potential. No matter the amount they offer you, don’t accept. If anything, you could eventually get more money than they gave you in the long run.
I've wanted this game ever since it was announced for console at one of the summer games showcase. With that said, the game is currently on sale for $20 on Xbox and I've been contemplating on whether to get it now or to just wait for when it's cheaper during a future sale.