4:23 That dss to crouch dash is such a great add on in tekken 8 and opens a new flow chart for mixups. You see how double baited malgu into rage art when he did the crouch dash and quickly went back to neutral from crouch. I still do legacy inputs for dss out of habit but if im really going for the crouch dash mixup I just hold foward to buffer my f input into df when I 4,3. Ws3. Etc For law players out there, see if you can add the WS 3 spin kick to you toolset. WS 3 is +6 frames on block and can go straight into dss if you want to frame trap a player.
@SHAAADOWWW794 1+2 nunchucks is what kept me playing law despite the dss changes. It opens a more defense option with law and in a tekken game that promotes hyper aggressive gameplay, being able throw that as a defense option is a godsend. when a mishima wave dashes at you timing the nunchucks at the right moment on when they strike is satisfying. Esp. When you can combo on ch.
The right side fight like a main character, be beat and crush by the villain in the first match but in second match, he use main character Halo and defeat the villain