Holy shit this felt like the new improved version of Devilster ! Like the new smoother movement from you, makes it harder for enemy to guess your next hit, well done !!
I'm not that higher from you, i'm in purple ranks, but I think I can give some advices: - Try to step instead of blocking. Stepping is a key element in this game and will leave you opponent completely open if done correctly. At first you'll get kicked in the ass but you'll learn how to step and punish if you stick to it. - Don't abuse 1,2,1 or any string that leaves you open in the air if blocked. Good strings are: ff+3,1,2,3; 1,3,4; d+3,4,3; 2,1,4 or 2,1,4~4 (last one is risky, because it leaves you open if blocked, so use with caution) - Use ff+2, f+4, db+4. Learn to do electrics (f,n,d,df+2) and hellsweep (f,n,d,df+4,2). - If your opponent whiffs, learn to react to it with the right punish, like launchers (uf+4, d+3+4, or even f+3+4,u+1) and then an air combo. And remember that bad punishes are better than nothing. If you or anyone who's reading this doesn't know what the numbers and letters are, search for Tekken 8 Library or Tekken Notation