@@grapes2apes814 Pedagogy? That's a 500 dollar word if I've ever heard one. But after googling the word, it is an extremely appropriate description for what we just witnessed in this video. A masterclass in TEKKEN!
Always love seeing pro/high level players learning. Even though they still pick things up way faster than me since they have a lot more experience, I like knowing there's a struggle involved for anyone.
I really like these kinds of videos. Where a game pro in one game tries to learn another game with a pro from that scene. Because a pro understands how to learn and what questions to ask to optimally learn. I think it gives valuable insight for people who want to engage in the learning process but don’t quite understand how to initiate it.
It’s because people don’t know how to learn new things, it’s like schools don’t teach us that. Anyone who has a degree had to go though that struggle, it’s a bit harder for fighting games, since there’s no textbook in game, or giving u test, u have to make your own training program.
The moment Brian said i "just" want to know how to wake up in this game, i was like, in tekken waking up is a game in itself. 😂 15 min just explaining the basics
This was really nicely educational, felt those 53 minutes fly by. Actually showing some examples of the grab quirks, the billion ways to get up, and the pertinence of Brian's questions made it feel like having a live wikipedia on speed dial lol, every time I was wondering something, he just asked about it.
The innuendos and the countless laughs those resulted in aside, this is VERY useful stuff (especially the ground options) for new players cuz stuff like throw techs and ground options I feel like arent easy to understand iintuitively, and PhiDX explains them very well
cool to see ya picking up tekken 8, i met you at CB2017/2018 and played some casuals with you and Metal Kat for a few hours. Cool dude and thank you for giving me the time of day back then.
Hearing somebody explain Tekken ground game made me understand how complicated it really is and how for granted I take the fact that I've been playing this game for years and know about it. It must be so daunting getting into Tekken these days as a newbie.
Some more context for the SF bros here: - The safer wakeup options (quick roll, blocking or crouching) are only "safe" in a sense that you don't eat meaties, setups or ground-hitting moves. A more patient player can wait to visually confirm that you're standing up and start a mixup or a long startup move (which are often plus on block). However, those usually don't hit you on the ground, so you can for example roll and remain on the ground, letting them whiff whatever they were doing, and stand up during their whiff recovery into neutral or even an advantage. In rare cases you can get up in time to punish or at such high advantage that you take back your turn right then and there. - Getup kicks were better in T7, but in 8 they're almost always terrible. You should focus on standing up into a workable position to take back control. - Korean backdash on stick is by far the hardest, since you need to learn two different inputs for P1 and P2 (which is extra hard compared to P1). It's much easier on pad, you tap back twice, hold the second back, wait, roll the thumb to tap back, then immediately release down first and back second. Leverless KBD has two ways of doing it and both are piss easy. Either: tap back twice, hold the second back, tap down, release back, repeat. Or: just keep holding back at all times, at every now and then tap down, then forward, SOCD will do the KBD for you.
26:35 its not as complicated as it was made to seem you simply CANNOT block a move that hits your BACK so if your put into a tech animation that has your back facing the opponent you will eat any attack that can land until your character is able to turn back around to block. each state on the ground is different as phiDX mentioned so being able to notice that and then hit with a move that guaranteed on an opponents back when teched is called a tech trap that you were inquiring about.
As a Tekken player for years, watching this makes me nostalgic for the ABSURD amount of knowledge beginners will have to remember starting with Tekken and it's only just trying to get up😂 For beginners reading this though don't worry about it it'll all be worth it 🙏🏽
I'm new to Tekken and downloaded the demo. I have NO idea what's going on. Moves are hard to read and I'm not sure how you're supposed to input buttons. They should have put the story mode in the demo so rookies can learn the basics because it just makes me want to give up. 🤷♂️🤦♂️
The main tutorial is the arcade quest that they put in the game and take y'all's time. There's so much Tekken dedicated content on YT to learn with Tekken and y'all will pick up on the mechanics slowly but steady
Last Tekken I played was Tekken 3 like 24 years ago and yet I think that helped me start with this. I have the opposite problem, no idea what's happening on non-tekken games
I watched PhiDX's vid on his approach to lower levels and heavily utilising fff2 (i dont play victor so could be wrong on the notation) for its plus frames and playing around that. Its cool to see that playing out immediately in their initial fight
This is why I love Brian. Cause I’ve been trying to figure out the EXACT things that are in this video but I didn’t know how to lab them. The Tekken pro is a legit teacher, he taught me how to fish. He got a Sub from me. I’m actually really hype to get back on Tekken and lab today. #FuckKing! Btw.
Damn I might actually try Tekken again now. I had to put it down because I couldn't for the life of me figure out how to regain my footing after a touch or tech throws. This was so helpful!
The deal with throws can be pretty tricky. I just tend to get lucky cause of how fast the match is going and how hard it is to know exactly what the break is lol. Also there's a few ground attack options they didn't cover like: Toe kick you do by pressing down+3 or 4 while your feet are facing the opponent; this can knock away an opponent away who is just hovering around your feet waiting to start their pressure again or if they're throwing unga bunga meaties for you to stand up into. Kip up or holding forward when knocked down and feet towards opponent; this is usually most useful if you get blown a sizable distance away and you know the opponent will run all the way back up on you as the startup of the attack is quite slow compared to every other option. Also some side notes: On spring kick is that it DOES indeed dodge lows fairly quickly on startup so if you know the opponent loves to kick you laying on the ground with a low kick for extra damage, you can can actually punish that sometimes by doing a spring kick.
His thumbnails are such a huge part of why i drop what i'm doing to watch a new Brian_F video. Like imagine if Victor was a guest character in SF6 because he was contracted to put the screws to JP. XD
Korean backdash is definitely harder on stick and harder on Japanese stick than Korean stick . And it’s harder for sway characters like Paul. It helps to get a tighter spring for your JLF Japanese lever.
This was a good watch even though I've been playing Tekken since Tekken 2 I feel like maybe another collab maybe Paul specific, or explaining how you go about learning a or the character.
getting off the ground is the most frustrating thing in tekken if your new because there are tons of legacy set ups available that can lead to death for example the jump over tech from past games before it got removed from Tekken7
Yeah I'm pretty much brand spanking new to this game and the complexity and intricacies are so awesome. I was in training for 3 hours last night, I thought it was 30 minutes no exaggeration. I was late to a social event- Tekken really got me absorbed and I'm probably going to be garbage for a long time but I'm so excited for it.
PhiDx failed to mention that spring kick wake up is spammed a lot in lower ranks because it has some evasion to both lows and mids and no one's punishing it on block that's why its good to mash out sometimes if you don't want to take a low/mid mixup waking up and u know the opponent never punishes. of course that depends on the moves as well cuz some mids hit really low or a low attack has so much range, etc. Also techtraps used to be a thing in T7 until they patched it in season 5 idk about T8 but im pretty sure there are going to be techtraps the more the game goes on.
This wasn’t covered but I was hoping it could be answered @phidx When you’re expecting a big low that’s WR punishable. Would you still go for the low parry, or would you skip that option, block and launch instead? I feel like once I start focussing on low parries I will miss out on some big punish opportunities. Any way people option select this?
If you can launch punish it, block and launch punish it. If you can't, low parry (or block and while standing punish without launching). Getting a full combo is always the better option. You can also screw up your low parry timing and leave yourself vulnerable. Low parries are smart when your opponent is very predictable with quick lows, or when there is a low in a string and the string itself doesn't jail. For examplr, there may be a string that either has a quick low or slow medium extension. You can essentially fuzzy guard by inputting the low parry with enough time to block the mid cover both options.
I love PhiDX, and he's a great teacher, but I feel like he should've talked more about some more general stuff. He mainly mentioned a lot of technical stuff that no one could realistically need to learn unless they wanna play Tekken in the long-term
You have to keep in mind that Brian plays Street Fighter on a level that he already knows all fighting game concepts. He did not want to learn fighting games, he wanted to learn Tekken specifically.
I'm confused, are you required to commit to only one game at a time? What's wrong with learning more advanced things, he could be playing Tekken 8 for the rest of the year for all you know.
That's because it's not a general tekken tutorial. Phidx is explaining things BrianF asked about. at the same time, phidx also emphasizes the most general "don't think about it" answer that is important in low levels in throw breaking and avoiding getting cheesed on the ground.
I didn’t know anything about the getting up from the ground, didn’t even know the atk buttons were the roll buttons or that there was different animations. Do not understand the motions at all for the backdash, the low parry is interesting. I haven’t tried it in a fight. I probably should because there’s a small tiny handful of lows in strings I know are coming. this is my first tekken and I still haven’t even played against all the characters in the roster lol. Claudio, Devil Jin, Feng, Jack-3, Kuma, Leo, Nina, Zafina, Xiaoyu, Shaheen, and Leroy I have not ran into.which is surprising because I’ve been playing for a couple days now.
Brians face during throws is like , wheres my lp lk options, I'm learning tekken and playing king and him throwing is just as confusing as you breaking it .
@@classicsagat I'm not a Tekken pro...anymore. Even before then I played it since Tekken 2 or 3 and we learned all the hidden ways to counter stuff. It's carried over to every Tekken since then
@@NumeroGaijin When you say "we" you mean you, I never learned any of that and I don't know why you expect others to just intrinsically know that stuff just because you do. Call me an idiot or a total noob, Idgaf, I just play Tekken to have fun very casually, that's it.
@@classicsagat Bro, you must have had really bad experiences with folks that are hardcore Tekken players. First off, I never thought to call you an idiot or noob. Not everyone knows everything about it...I'm not a fool. When I said "we", though I should have been more clear, I mean those I played with back then....mostly was family because I was a kid. I was just saying that I learned that stuff even before I got to that level. I don't know where you got my expectations from because I didn't even come close to insinuating that you should know this stuff. Not all top players or used to be players are the same. I used to be hardcore but I played for fun because it's fun.