Dude, that Steve’s outfit looks mundane as hell; but it looks so normal that it gave a sort of immersive-ness to the fight, it feels real, because Steve’s outfit looks like what anyone IRL would wear. I like that.
I forget about everyone but my mains… Somewhere out there a Bryan is fighting Lilli but I would never know You’d even have King or Ling v Alisa matches and I’d want absolutely no part of them
How do you do the fast Punch + Kick right after you did D2. Been trying to figure out in practice but cant seem to find out, it looks sick when you do it
Steve doesnt understand the importance of the jab obviously. Notice he never uses it even though it is a great combo opener and it is extremely quick from Steve, also it has a quick recovery and is super safe. He is always trying to start with a power shot which is slow and telegraphed and that is why he gets blocked a majority of the time.
The heat burst? 2 + 3? after the second B3 Zen1 he does a lil micro dash so he hits the heat burst, you might have to practice this, but try watching closely at the vid again cuz only then will you notice the micro dash before heat burst.
@@fuzzybuttz2003 ok i get it to work roughly half the time now, gotta work on it more, but if i get them in that "tornador" state on the floor, you know when their legs are up. this very close to the wall, how do i wallsplat so i can follow up with wallender? b21 or b12 dont work, d3+4 doesnt work, whats the prefered wallender then?
@@senX In a real game at the start the best option is usually to back up at the start of the round so you usually wouldnt start from the very middle, I think you should play some normal games, maybe Quick Play if you aren't confident, and get used to adjusting your combos for the wall. Sometimes you will have to cut your combo short just so you can splat them instead and other times you won't reach the wall at all. On top of this, some maps are wider/longer than others, so in some cases B21 would carry them to the wall, and in other cases it won't. If the opponent is very close of the wall in the grounded tornado state, I usually just end it with Back Forward 21 Down forward 2 or just Back Forward 212. Sorry this is much longer than it should have been.
Maybe dick jab, parry, or duck guard break(is high) and lunch him. Steve can be overwhelming, no question about it, and getting stuck in the corner in this game is no fun against any character.