I feel like there's a frame trap that's really good that people don't use, and that works atleast once per match. Qcf1 on block(+1) 2,3(-13 if blocked). Grab mixup. Reach is bad on the knee but may hit a late duck and launch punish. Most people miss the launch even when they backstep after the qcf1. It still works in high blues and up from what I've noticed
@LionHeart100 I guarantee you're a better player than I. I think I remember your tt2 Steve combo vid was my first video from you with the red bandana in the flower field. I really when I couldn't hit most of those you're just HIM
@djptekken5465 I'll have to try it. My issue is that you WILL be -14 if you if they don't fall for it. I have huge issues with implementing db 1+2 in because I can't find good placement outside a heat engager punish.