Yeah, pretty much finally got a fightstick. I was like cool. I'm going to learn the Korean back dash. Noooope This dude's hands are like a Super Saiyan. I can't even follow the motion
@@cidfacetious3722 It is so fast!! But change the video speed in the settings to 0.25, then it's all about practice and reps. Good luck mastering the stick!
back, back, down+back (the stick should be a diagonal angle facing ur left/right pointing downwards), then back, nuetral, back,down+back, back, n, b,d+b,b,n... etc etc... I got it like a day...
hey so I'm a new player that's learned backdash canceling over the past 5 months, seriously...just go slow. do it slow as hell a million times. you will get used to the motion and be able to go slightly faster every time you come back to practice mode. you don't have to do it anywhere near as fast as he's doing it anyway, less than half that speed still creates a lot of space.
The movement in Tekken is so important to the overall fight. You can know all the strings specials and combos you want but if your opponent can out maneuver you. You lose
Here are the parts of an arcade stick that I prefer: a Korean crown lever bat-top joystick because Korean crown lever bat-top joysticks do not need restrictor gates, and sanwa buttons are better than any other arcade stick button because sanwa buttons are sensitive and responsive.
Wow the nostalgia, this got recomended to me Well hello man , im now a good tekken player , i watched ur video back then playin on a 360 pad , thinking i will never achieve that level Now its as natural as breathing haha Thx for this video man , Hope u r doing great
Stick is more easier. Imagine, you have a full control of down+forward and not only that, it will also give you fast reflexes.... If your using a pad (your fingers will travel from one button to the next button) but using a stick you can do it in a snap. So get use to it and later you'll become a beast.
I got a question. I love fighting game , but in some games specifically those in which blocking is performed by down+back is really frustrating on pad , but on the other side the quarter circle inputs and dashing are comfortable on it , what would u suggest ?
@@Zeegoku1007 it down to personal reference, I can do EWGF on pad (f,n,d,df+2) but not as consistent like TMM or Knee. Learning the stick is like learning a piano but its totally worth it! Also you can play on Arcade!
@@ViperDivinity But I've never Played on stick , 5 years since 2015 , MKX came out that year and it was my first competitive fighting game and ive only used pad 😅 Do u think someone like me would be able to learn with stick ?
@@Zeegoku1007 really late reply and I wonder if you ever tried getting a fight stick. I will say that MK inputs are easy for pad users but street fighter inputs were created with a stick in mind.
I need to pick up a stick. I have a hori fightpad I like. It's good. But in Tekken I simply can't get my thumb to move anywhere close to as fast as this and my character movement is generally slow. I'm faster on keyboard for sure. But that's less comfortable. Fightstick seems to be the way to go.
It seriously does less damage than a controler. I used to play mishima on pad and i would get this weird blister/ground down thumb nail from wave dashes and electrics. Switching to stick was the best call
@@cutcc can u make another video for beginners, i really can't follow your backdash cancel. can you show it to us slowly like what input u make first to make that backdash cancel. also how do u press uf. do u use your thumb or your palm? i'm just recently changing from pad to joystick, ive played few matches already. i messed my input like really lot. its so hard. but i wanna learn
KBD on 2 player side is hard! I prefer that side since I play Mishimas. The 1 player side is easy same as a wavedash, is the "electric" dash possible in Tekken 7? I have watched this guide a lot and have been trying and all I do is jump some and look like I'm having a seizure
Trying to dash, backdash and sidestep fast is hard to do every fight without my arm needing to rest.. got a feeling it's going to take a long time to perfect this :( feelsbadman
I tried so many time this whole year while playing tekken 7, instant while running seems impossible, my wrist can't go forward 3rd time with that speed, and it hurts. I backdash with qcb-n-b , am I doing it wrong?
Qcb~n~b is pretty good for a backdash, that's what I do too on 2P side (in addition to just doing sidestep cancels). As for instant while running you actually don't have to do the inputs that fast, try F F n F+3, the first two forwards together quickly, wait a bit, and then input the final forward.
What he said,but you can also use your pointing and index finger. Just angle your arm a bit different so that when you clench your fingers, instead of doing a db you perform a forward, than tap 3 tomes. Works like a charm
Very good. I'm in struggle doing 2p kbd, i dont know if my 3 years microswitch are broken or if its the restrictor (gateless, square, now returned to octagonal). I use the b,b,d/b,N,b,db,N etc method, and a lot of times even if i do it slowly, the game see its as a left sidestep/walk. The alternative method you use is to much work for my wrist, and even with practice its not worth for me :s
+MasterCharizard I respect the fact that you use the pure b,b,d/b,N,n,db,N method on 2p side, it's very difficult. Do you play mishimas by any chance? My alternative method on 2p side is basically the wavedash notation. If not, you can always sidestep cancel really really fast on 2P side, it's a pretty practical way to move on 2p sidel in a real match ^_^.
+cutcc in fact, I use that to compensate xD, i use AsuJun but it doesn't matter, i use other character for fun like Leo, Jin, Alex and King..maybe one day I'll buy the crown stick and all my problems would be in existent :D
f = forward b = back d = down u = up d/b = downback d/f = downforward qcf = quarter circle forward qcb = quarter circle back n = neutral (let go of controller for a split second) ~ = slide your inputs CW = clockwise CCW = counter clockwise
He's using an eightarc. It's a pretty old model though and I don't think they sell it anymore. Here's a popular one people tend to go for ( www.eightarc.com/obsidian/ ), I own it myself as well. Great quality!
Video game devs don't create accessibility but alienation, why the fighting game genre is niche. Those video game devs need to learn to create accessible fighting games!!!!!!!!!!! And soon, my hands are totally broken.
I got a stick today and so far the most difficult thing is getting diagonal inputs correct, like hop-kicks, while on the pad I could do them no issue. Anyone having that problem too or am I just stick retarded?
no, its because your pad came with a (SQUARE GATE). you probably dont know(or didnt know when you posted), but there's a limiter in your stick, it comes in 3 types, circular, octogonal and square. you are using it like the octogonal, which lets you feel each corner, including the bottom and top. its much easier to pull off moves... BUT, on the pro scene, and for many makers, they use the japanese type of gate, the square gate(also known as the 4 gate), its a literal square, its designed to take the advantage of the microswitches that recognise the stick movement. to make things short(ironic i know), basically, you arent meant to be "riding" the corners, but use the bottom and sides as mark and go DIAGONAL from there. or, better yet, not really touch the corners at all.
yeah there are other games... still, there are people who still play contra on the nes, or megaman x on the snes. so what if there are other "beautiful games"? there's a reason why some people still play smash melee instead of ultimate. its called fun. and to some people, fun is found on games they enjoy playing(weird i know, but belive me, its true).