Just like Brett, I finally said "ok, what's down there" and dropped right infront of the mask. Definitely one of my favorite moments, just face to face with this owl looking relic.
Same! I must have spent an hour looking around everywhere for a way to get into the Spirit Temple until I decided to let it go. Probably over a hundred hours later I found Dragonhead Isle, descended into the depths and was like "oh! This is it!"
I had a similar experience where I accidentally came across the Sky island with the storm cloud still there. I walked around and found the mask and shrine inside, and then I played out the entire Spirit Temple quest before I ever had Yunobo or Sidon.
I got to so many places in this game “early” and drove myself crazy trying to figure out how to do the thing! Turns out my problem was that I hadn’t done the OTHER thing first.
One moment I don't think felt super exciting but definitely stuck with me was the story behind the water temple. Sidon is a lot of things to a lot of fans, but to me he is someone who always felt he was living in his sister's shadow. In BotW he is constantly looking up to her literally through her statue and the spirit form after you defeat VaRuta. And in this game you find her statue has been moved to the tallest peak of the domain and he is literally standing in her shadow protecting the people. So when the two of you get to swim up to the temple in the sky it is the first time he has reached a point beyond the legacy she left behind. It felt so earned and such a fantastic way to wrap up his character arc. The writing in this game is so good.
I totally agree. I also loved meeting Yona, as you can see the resemblance in characteristics between her and Mipha, which shows a bit of Sidon's character. He admires kindness and compassion, but also solidarity and chivalry, which speaks to his own characteristics. Also, that sequence between him and Yona where she refused to let him shelter her due to his guilt over his sisters fate was was of the smaller yet more powerful moments in the game. It adds character depth to both her and Sidon, which shows the care the developers put into the characters.
Speaking of your actions causing changes: In botw there was a group of friends who got split up in Gerudo Canyon because of monsters. One of the members gets away and posts up at the nearby stable, asking for help, this was sesami. Upon helping one of the women, she vows to train to protect herself and one day Link, if she ever gets the chance. In totk this woman is none other than Flaxel, one of the 3 leaders of the monster control crew. Sesami, the one who ran away in botw, is now the scout for Flaxel. Palme is now the cook for Flaxels squad. Oliff is now the cook for Torens squad.
@HeinousDC There are a lot of parallels to food and other real-world locations, in addition to references of other games. Akkala is essentially in-game upstate New York. There's an actual Tarry Town and ofcourse the Hudson River. Just to the north of Tarry Town, is Sleepy Hollow, however, in totk/botw to the north of Tarry Town is Skull Lake. Due to the low temperatures, NY has longer Autumn's than the lower states, just like Akkala. Whomever developed that part of the map really really liked Upstate New York.
I remembered you can shatter ice by jumping on it so I thought, "this would be really funny". And it fucking worked. Was such a rewarding moment for a first moment.
My favorite moment definitely has to be the descent down into the final boss below the castle. I thought it would be in the sanctum like before, but when I dove down the giant chasm, it just kept going deeper. I had never felt more dread than when the game told me that "the power of a sage cannot reach you." I was truly alone. And then I kept going deeper and deeper until I dove into the heart of the gloom, miles below the surface. It was a challenging and incredible experience!
Agreed. And this got even crazier the first time Ganon basically dummied me with a flurry rush. I thought to myself damn I guess that's how it feels to be on the other side of things
@@lw1391ndeed!! The first time Ganondorf activated the slow motion for the flurry rush I was like "WHAT!? dodge!dodge!dodge!!" Fortunately I did a side jump in slow motion and escaped his flurry rush.
The moment I realized that I was entering the area that Zelda and Link walked through at the beginning of the game was fantastic. And the part where you jump off and float down to the Malice-egg-thing while the backwards choral music intensifies - that had me in shivers. That whole area was amazing and super creepy and cool.
I enjoyed the way you structured this. Definitely living up to your niche of talking about storytelling by making a very fresh feeling top ten list haha.
I was climbing one of the highest sky islands (the one with fan updrafts that you skydive down and dodge lasers) when the Light Dragon started flying by. I immediately dropped what I was doing to farm it, when I noticed something lodged in its head. Lo and behold, it was the Master Sword. I had just so happened to get a full second stamina wheel no more than 30 minutes prior, meaning I lucked out and had just enough to get it. Easily my highlight of the game.
I had the exact same experience! Coincidentally, I had just found the memory about draconification so I was absolutely shocked to put the pieces together.
I had a very similar experience, though I had put together that Zelda game hold become a dragon through the tear cutscenes, and assumed the Light Dragon was her and was related to getting the Master Sword. Spent a while flying around her though, didn’t realize you could land on dragons in this game. BotW drilled that lesson into me lol
@@TheFawseMe too, I was shocked to find that out after having tried and failed so many times to land on a dragon in botw only to bounce off. Kinda like the wells in totk, after so many "ooh, I wonder what's at the bottom of this!" only to have it be completely filled in, I stopped caring about wells, only for them to be actually really cool in this game!
I got so excited when I went to the Thunder Temple and noticed the more linear room based approach. That dungeon was the closest to a classic dungeon in the game (out of the ones I've done I still have the fire temple to do). The multilayer mirror puzzle and the ability to go to the boss room before you need to is just great, classic zelda stuff. I was geeking out. And the first encounter with the boss, being outside of the dungeon? Super cool too.
Seeing the boss for the first time outside the temple made me think I accidentally sequence-broke. I think you can actually sequence break the body by using ascend into the boss room, which I nearly did by accident too.
I loved the lightning temple, I mean, none of the dungeons in totk is as good as the ones in Skyward Sword (in my opinion), but they are so much better than in Botw, and the lightning temple just gave me the joy of "Wait, That's how you do it" and figuring out the main feature of the dungeon
Lightning temple was by far my favorite because of this
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Yup! I was somewhat disappointed when it opened into the big room that's more similar to the other temples in puzzle design, but it was great nonetheless. I like that the puzzles for each terminal are mixed together, it's all about the mirrors
I found the Spirit Temple before I went to any of the temples on the surface, but it was as I was exploring the depths, which was one of the first things I did in my playthrough. I couldn't find anything of note in what I thought was just a "Construct Factory" and I left. I battled Kohga not long after and got a sneak preview of what I'd find later and when I finally did the questline and got the mask, it was a big AHA moment that I'll probably never forget. What a magical game.
The lead up to Ganondorf deserves a spot here too! For me, the last 20 hours in the game were among the best I've ever had in games. It included randomly discovering the Spirit Temple just like you, exploring the surprisingly massive cave system under Lookout Landing, realizing the "demon inside" might not be referring to the statue and freaking out, then exploring Hyrule Castle and finally the depths under the castle, which freaked me out more than anything.
Well, i actually decided to find all Geoglyphs and memories first, so i obtained the Master Sword before Hestu even hinted at something being wrong with his home. When you get the final tear, the light dragon actually stays in Akkala for quite a while so you can reach it per tower launch pretty easily. Also nice touch of the Master Sword actually requiring enough stamina instead of hearts this time.^^
I've found the Master Sword the same way just yesterday evening. I thought that was briliant because you start the quest with the geoglyphs early in the game without knowing what it was coming to. In fact, I really thought this would be a quest like in BTOW in which you look for memories, but no particular reward. In TOTK the quest was more and more intense til the end when you get the Master Sword.
Thank you for giving Riju the credit she deserves! Her ability is so damn cool but I feel like no one ever talks about it. You can even use it to destroy rocks so you can cycle between her and Yunobo. Criminally underrated!
I mean, its not like the entirety of the Hebra region was telling you that ice can be broke by jumping on/diving, and Colgera clearly has ice on its weak spots, but most people just shoot it.
Even the final part after fighting the Demon Dragon was great. Granted it was more a cinematic set piece, but giving you control to dive after Zelda to catch her makes all the difference. It makes you feel like you’re in that cathartic moment as you try to reach for her, but this time actually being able to do it. It’s like “Go Link. Catch her!”
Theres also just so much done with the dungeons, not only did they improve the design distinguishing the dungeons and shrines but also they have amazing build ups and feel like they actually have urgency, it makes you feel like your actions mean something. Its crazy how well they designed it making the segments not only great story beats but also challenge your items and skills. Its amazing!!!
This! In botw the most urgent issue any of the divine beasts caused was the rains threatening to flood Akkala and wash away the zoras. All the others felt like a non-issue. In totk though, they ALL feel so urgent, like the villages could be wiped out at any moment. The rito are being pelted by a blizzard and risk the possibility of starvation, the gorons are being drugged and risk their entire city falling into economic peril, the zoras are slowly choking to death, and the gerudo are being assaulted by a barrage of gibdo hoards, to the point where YOU CAN WALK INTO THE TOWN UNIMPEDED. Talk about an escalation!
Stumbled onto this exactly the same way you did, and only after doing two of the main temples first. And I didn't realize until I figured out that I had to build a robot that it was THIS construct of Mineru's that appears in the final TOTK trailer--I'd thought that that shot of it emerging from a wall was perhaps a boss construct to be fought (though ironically, given how this quest ends, I wasn't that far off!)
For me it was the depth’s, had no idea they were there, went to hyrule castle after getting the paraglider, realized ganon was not there and remember where he came from, from below and I thrown down there, it was magical
I did the Master Sword quest before the fifth sage the only dungeon I did was the Wind Temple and I got it. After the fifth sage, another Master Sword quest popped up and then it appeared again saying complete
Yeah. I love that, aside from the event at Hyrule Castle, there is nothing stopping you from completing the story in reverse order: Get Autobuild and beat Kohga, get the Sword, save Korok Forrest, get Mineru, and THEN recruit the 4 Champions as Sages, clear the Castle, and go off to smite `Dorf.
I was farming dragon parts to upgrade some armor and randomly came across the master sword before I finished the Dragon's Tears quest. I thought to myself "Why does this dragon look a lot like Zelda?" Then I did the tears quest days later and figured it out.
I wish the same subtlety could've gone to Phantom Zelda as well. I don't think ANY of us expected it to be Zelda, but we all were surprised. Maybe it'd be better if Phantom Zelda wasn't so obviously a saboteur we'd be better off, like have her look like she's distressed, call out for Link to save her or something, anything.
By the way, a bit out of topic but, does anyone knows if the fake Zelda at the Great Plateau respawns? She's at the campfire where we find King Rhoam for the first time in BotW. . Even if it's a fake, I don't wanna let'em disappear forever like the one at twin peaks.
The music accompanying the demon dragon encounter makes it feel infinitely more epic, and the fact that it follows an intense battle against the many-century-reborn Ganondorf and his armies with the power of the new sages by your side (and seeing him completely destroy the UI in phase 2) in the form of a full on gang fight and just a good ol' 1v1 is absolutely a master-class of design.
For me, my “did that earlier than intended” moment was the Master Sword. Happened to have two wheels of stamina, then I got the last memory, saw the light dragon drop a new one, and went there. Then I saw the Master Sword on the light dragon and said, “aight, Imma go get it.” Never even touched Korok forest, as I’ve heard other ppl had gone there first.
One of those moments for me kind of went the other way. I smugly raced over to Faron as quickly as possible, so I could farm hearty durians, and get an early boost to my hearts. Imagine my surprise to discover they had removed them from the game. I really like how they shuffled the location of major assets. Search for a great fairy, find a chasm. Go to a harmless other place, surprise Yiga base. Definitely kept things interesting.
i had no spoilers about the depths, and i didn’t investigate the chasms until after the wind temple. i was bewildered that there was more the sky and old map
My favourite part definetely was to revisit hebra, my favourite region. In one of the three secret springs was a cave, i followed into it and found one of the best, most beautiful things, i've ever seen. It definetely was my favourite moment in the whole game
What I like about the TotK bosses compared to BotW ones is that the temples are located in a place that makes sense for each region. The Rito is high in the sky, Gerudo in the sand, Goron inside a volcano and Zora in the sky like a rain cloud. As opposed to the BotW ones which were just big robots around the areas.
I got the master sword after seeing all the dragon tear story bests. Seeing the light dragon fly past and pulling the master sword from its head moments after seeing Zelda transform into that dragon was pretty heart wrenching - my favourite moment for sure
I still remember randomly stumbling into the colosseum and finding a gleeok for the first time. Learning that fight and taking it down was the most fun I've had in a game in years!
I personally really liked this type of video and wouldn’t mind seeing more like this from you. It’s got the idea of a top 10 video, without the pitfalls. Since it isn’t ranked, but instead told in a logical order. Not only making it feel more like a review with chapters. Which (at least to me) is very appreciated. And makes it feel much more structured than most other video’s like this. But also makes it very engaging to watch, since you can’t skip to the end to see which part you like best.
One of my favorite parts was the Gannondorf battle. He handles his weapons like a boss and can flurry rush like Link. Also he can 100% obliterate your heart containers. I was like “this sucks but it is also so cool”. Btw you can smack Gannondorf’s projectiles with the master sword.
Surprised (but also... kinda not) that the Water Temple and its leadup wasn't mentioned. But I guess it really doesn't have the scale of the other temples 😭
9:41 Interesting how I did the opposite and think the opposite! I did the whole Rito crisis last, so it ended up being my least favorite story quest in the game because the game just had me going point A to point B and at that point I had so many efficient ways to travel quickly over obstacles I thought it was a bit boring
So, "there is no scripted sequence that will give You access to the [light] dragon" isn't entirely true. I initially unknowingly skipped the whole Korok Forest portion of the MQ because I had already found the Master Sword -- if You watch all the visible geoglyph Tears, one more awaits at the spiral in Akkala in front of the shrine. After viewing that memory, a cutscene triggers with the Dragon shooting out of that area, basically inviting You and low enough for You to climb right onboard.
True, but getting to her in that moment before she returns to her elevated flight path is not the easiest thing in the world without knowing about it in advance. Conversely, completing Korok Forrest gives you a tracker and sets her onto her lower flight path. Much easier to reach without advanced prep work. ...and then there are the folks willing to make a multi-stage rocket in order to reach her early. Seriously, the things I've seen this fandom do...
The main questline for this game really is great. So great in fact that I would rather the sky & depths maps were mostly omitted in favor of a few more phenomena.
Everything after the enemy gauntlet in the final battles of the game left my jaw hanging. From Ganondorf being the ONLY other character across both games to be able to not only parry but also perfect dodge showing that him and Link are on another plain of power. When he powered up and his health bar extended to the end of the screen, that had me laughing so hard going like "THIS IS THEEEEE FINAL BOSS OF MY LIFETIME" and once I defeated him, the cutscene that came after had me gasping for air as I watched Ganondorf consume the secret stone, turning himself into a dragon. I thought it couldn't get better, but the final fight against the demon dragon... I was crying at how unbelievably cool it was. I truly, as you said, felt like a hero in a LoZ game. That final fight against the Demon Dragon, that final stab in between the eyes, that solidified this game, for me at least, as one of the greatest games in all of history, and it knocked super mario galaxy, which has been my favorite game for literally 15 years, down to 2nd place. It reached the top spot on my list as the greatest game of all time, because I truly felt linked into this experience of a lifetime.
My favourite moment is during the final boss, when Ganondorf is at his full power, you get halfway through his enormous health bar. He gets rid of the phantoms, puts the sages out of the picture and taunts you to come at him. The strings get increasingly intense and when the true duel begins a remix of the calamity ganon theme plays and it’s so good.
All this, not to mention how suddenly vulnerable I felt when he counter-flurry rushed my flurry rush. For a moment there I no longer thought of him as some chump I was about to embarrassingly trounce.
I found the Fire Temple Early and the Depots early. Finding the Fire Temple was just one of the coolest things. I had no idea the Depths had dungeons and finding an ancient Goron city having never been to the Eldin region on the surface was something else.
Things that gave me childlike glee and wonder in this game: 1. The towers launching me half a mile into the air for the first time (never gets old) 2. Realizing how immense the Depths are 3. The Lightning Temple 4. Gerudo town tower defense! 5. Dragon blight ganon 6. The opening, obviously 7. EVIL TREES!
I hope you know how refreshing it is to hear people praise the game instead of immediately criticizing all the aspects you didn't like first. Like, the YT community is quick about this for some reason. I like seeing people's enjoyment in things, I'm at the point where I'm sick of hearing people complain about trivial stuff. All that being said, I felt all the same excitement when playing!
My early quest experience happened at the very start kf the game. After getting the paraglider, I decided Gerudo Town would be my first destination. Along the way I saw the chasms on the Great Plateau, got distracted, and stumbled into Master Kogha. I ended up chasing him all around the Depths and finishing all his boss fights before doing any of the temples.
I was exploring the Great Plateau, I was up on the mountain where the Cryonis shrine was in botw, and I was like "oh, let's go see what's up with the old man's hut!" And I landed basically on top of it and was just as surprised to see the Yiga there as they were to see me. Afterwards, I saw the spikes, the "stay away!" signs, etc, which is all well and good except no small signpost can stop me when I airdrop into your hideout XD
I never saw Colgera fire those Ice spikes! Every Colgera I’ve fought, I’ve flown under and shot at its belly. So I’m totally blown away that you can also dive right through his weak spots!
The only time I went off script was when I accidentally found korok forest via ascent from the depths. I forgot about the fifth sage completely thinking I had all four when I had to fight the seized construct in ganondorfs army, even then I had to look it up lmao
The first time I went into the depths I immediately got jumped by a yiga footsoldier disguised as a Zonai researcher. I was wondering if the Yiga were even in the game up to that point, so I was both excited and kind of annoyed that I fell for it. I instantly learned how hostile and unforgiving the depths were.
same exact thing happened to me when i found the spirit temple.... i had to stop and come back bc i was worried this would potentially soil the rest of the experience of taking care of the other 4 temples, so after i did the other 4 temples, i came back to finish this one :D
The funniest part is how many people completed the light dragon master sword quest and had the cutscene dressed in that stupid bird costume (including me), for obvious reasons lol
I actually accidentally did the Spirit temple first, I was having fun exploring the map and finding all the teleport points and had to stop and grind for hearts to get the door open. I had no idea we would get sage followers until I got Mineru. I also did all the Dragon Tears and got the master sword from the dragon before doing any of the plot. It was pretty funny when I did the Hyrule Castle sequence and was like "where is Mineru in these cutscenes??" and then afterwards I got a whole bunch of quests popping up on my screen as received and then immediately completed.
one of the exciting thing about this game outside of the set pieces is how insanely creative the community is with the ultra hand. the discovery and contraptions peoples do is just insane, and knowing it work show how much freedom we are allowed to have in this game. which is just so cool.
I never even knew you could dive through the colgera weak points. I always just shot it with a bow from beneath and thought that was the intended method.
Honestly the two most stunning moments for me were the skydive into the Wind Temple at the beginning of the game and the skydive down to Ganon at the end. Both had such incredible buildup and atmosphere, leading to the perfect musical peak to send shivers down your spine and give you goosebumps. Great bookends for the game.
A little piece that's a favorite for me is at the beginning of the game when you jump off the sky islands down to the mainland for the first time. I opened the adventure log and it said: "all you need to do now is have the courage to jump" or something like that, and it hit real hard considering Link is the courage of the triforce.
14:20 I literally never knew you could dive through Colgera's weak spots. I have nearly 100% completed the game, and beaten the Colgera boss fight over a dozen times, and I always used bullet time with a bow to defeat him.
One of my highlights is when you follow fake Zelda, defeat the phantom ganons, Ganondorf tries to kill you and you're saved by the sages, I just cheered and felt that moment so much, just your friends saving you from death. Just a great moment, I had goosebumps.
For me the most exciting moments were the spirit temple quest because I had gone to the thunderhead before but couldn’t find my way around and after falling off multiple times and having not unlocked travel medallions yet I gave up and when I got to the construct factory I was so excited because that was one of the first places I found in the depths and had gone back there multiple times because I felt I had to be missing something with it. The other one was the first time entering the depths. All the things u said still apply but the hole I jumped down dropped me right in the middle of a Yiga base where they were driving around big trucks that spewed fire. Getting out of there and finding the first Lightroot was quite an experience.
I, too, never thought to dive through Colgera’s weak points. I always just used fire arrows because that’s what I use to open frozen lakes. Next time I see Colgera in the Depths, I’ll put on my Glide Suit and give it a shot 😃
I def happened on the depths location housing the Spirit Sage robot and was so curious on how I'd get it to work until the main quest line made everything make sense. This was such a fantastic game, and there's still so much more to do (on break from it after 130 hours or so, lol). I absolutely look forward to your essays ever since I discovered your analysis on the characters in GOW Ragnarok. Keep them running!!
Well the Mineru quest is listed as a main objective. I didnt know what was going to happen (I thought it would give me the mask) but I knew I was important Ps: wrote that during the video so update: I found it like you as my 3rd spirit because I absolutely love the sky islands
PSA: ill update as I watch the video You can use dive mode to slow mo aim monstres that are under you (when you do it normally you dont any downward range)
Man I actually think that the goron village is way more interesting than gerudo village. Its a strange addiction and they're just super weird. And I didnt even know we could position the troops, I would simply run up to the monster dens and destroy them in an instant lol
I went and discovered every souvenir before watching everything in a row and zeldas sacrifice almost brought a '''tear''' to my eye. I was actually sad
For me it was memories, specifically the second memory I found was the "last" memory. The one where Zelda all but confirms her intent, and it flashes back to all the others. This is in my experience, the worst way to do the memory side quest, since I spent the rest of the game annoyed that link hadn't figured out what I did, still looking for Zelda like a dope.
When I was going through the depths trying to light up the few remaining light roots, I accidentally stumbled into the final boss fight and beat the game completely unintentionally.
I reaaally like the gerudo temple story. My first time exploring the underground bunker was when I felt another huge wave of discovering a new part of the world. The wind temple was absolutely incredible from start to finish but the lightning temple was so creepy and mysterious and really felt like the most authentic temple and my favorite still. I’m sure that will change though 😂
The amount of times I ALMOST started the Spirit temple because I was right next to the locations to start the quest only to leave right before broke me lmao
Oh my god I didn't even see the backs of Colgera reveal the weakpoint and you can dive through it. I thought you were supposed to dive under it and use the bow, like how I did it, and how I've seen pretty much everyone else do it. Even with "scripted" big setpiece bosses they have multiple ways of doing things. That is so cool.
Fun Fact: When I was exploring Dragonhead Island, I accidentally found a way to navigate through the fog. I activated Riju’s Strike, using the electric field like a visual radar. I didn’t realize I could do this at first when I was using it to scan a room in the Lightning Temple to make sure I didn’t get ambushed by Gibdos.
Honestly, Tulin as a tagalong kid that somehow _doesn't_ rapidly become exhausting and annoying is really impressive. When I first realized Tulin was Link's adventuring partner, I had an instinctive "oh no they're gonna give us a snarky tagalong who constantly gets into trouble we have to save them from" reaction. The first thing you have to do being recovering his stolen bow didn't help. But after that - Tulin doesn't activate enemies on his own, he isn't especially snarky (although he does state the obvious sometimes) and shuts up entirely in avatar form, and he is actually incredibly useful with headshots and movement. I was pleasantly surprised.
A cool moment that kind of randomly happened while messing around with the game yesterday was using a hoverbike to fly up to the Thunder Gleeok in Akkala during its final phase after exhausting almost all of my health/resources. I was originally planning to fly away and regroup, but final-phase Gleeok was spawning lightning bolts over a far wider area than I had anticipated, so escape no longer seemed viable. Instead, l tried to maneuver my hoverbike to go consistently upwards and in a (very rough) circle around Gleeok, making sharp turns as needed to avoid any telegraphed strikes. The crescendo of lightning bolts kept coming, any one of which would have one-shot me, but I pressed ahead. I was basically trying to "outfly" the lightning despite not being certain it was even possible with my hoverbike and having limited visibility. If it had been a King Gleeok, there is no doubt that the battle would have ended with an enormous icicle to the face. But somehow I made it through the storm to Thunder Gleeok in the sky above Akkala, dismounted my ride, and dispatched the beast in bullet time. It was a great moment that made that Gleeok fight interesting and engaging all over again, although it also had me questioning how cool it would be if a scripted, linear, intended sequence did something similar, weaving in and out of lightning bolts on a flying vehicle while trying to reach the center of the storm, where the boss resides. Food for thought. (EDIT: Recreation video here, if anyone is interested: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rjedTJ2Uu5w.html)
You're...you're supposed to use the dive mechanic against Colgera? I flew up underneath and used the bow. It never occurred to me that was what you were supposed to do 😂
I remember thinking the depths would just be a small chunk of underground - like the sky islands. When i zoomed out of my map and saw how tiny the area that first Lightroot shows my mind was blown
Another point about the master sword, botw primes you to anticipate the 13 heart minimum to draw the sword, but when you get to the sword, nope! They want stamina instead! I could totally imagine someone beating their 40th shrine, turning all their orbs into hearts, and then immediately getting thrown off the light dragon when they try to pull the sword.
For the light dragon, if you recover all the geoglyph memories Zelda will emerge and you will be able to get to her and try to retrieve the Master Sword. For me, I did not quite have the 2 stamina wheels required so it took me a while later to successfully get the Master Sword.
Personally my favourite part in the game was the second stage of ganondorf. The pure fear I felt when his health bar kept increasing cemented it as my favourite zelda game as of yet
i think that botw had way more goosebump moments. maybe totk will get them once it's gotten older, idk? i guess the champions just mean so much more to me and the calamity meant so much more than the upheaval.