I'm quite happy to see someone with experience going for a difficult achievement. There's not a lot of TI content, and most of it's just first impressions or a single playthrough. Not many folks have the time or interest in going through this game multiple times (and editing the experience for an audience.) I'm looking forward to see how much your strategy diverges from PerunAu's and my own. The brutal difficulty probably affects your playstyle a lot, I'm still sticking to normal and even PerunAu dislikes the harder difficulties (though in his case, it's because he prefers to make the game harder with weird community challenges instead of raw difficulty.)
Heyas and awesome! I'm excited to see you feature all of the new changes, so much has changed, largely for the better I think! The end is still a bit of a slog, but that is true of almost every strategy game out there - there is a reason most Europa Universalis players never see past 1750. It will be cool to see really high mil scores, at some point while holding the earth terrestrial military stops mattering so I always stop pushing it.
Thx for the Upload. I started to play it again and it is good to see there are other who wants to do it again. That will be a hard achievement to get, I am looking forward to see it
Its late to mention it, but I feel like showing the first year or two or 3 without too much omitted would be well received, because many questions I see a lot with Terra Invicta is early tech path and setting up the initial gameboard, so to speak.
Did they buff persuasion rolls or something? When I played right at release it was rare to see a 7 and very rare to see someone starting with an 8. In addition to your great starting councilors you've got two 9's, two 8's a 7 and a 6 in the first recruit pool.
Is it wise to spoil countries in the Americas if you want to make that your long-term base area? I'd just pick some oil country like Algeria to spoil a bunch.