Terrain texture mapping with splat map and normal map.
Currently without lighting or PBR.
0:22 - you can see, how works blending by splat map.
0:30 - see how works tri-planar mapping (rock texture mapped from XY and YZ planes and blended). For such mapping we using terrain normal map.
And now, I want here many trees and grass. Do you want it too?
Source code will be soon.
github.com/zeg...
26 сен 2024