In Oblivion, a statue of the player character appears during the main questline, but it's also a frozen NPC, similar to the mannequins in Skyrim. But if the player is a vampire, the STATUE is also a vampire takes sun damage and has smoke coming off of it during the day Never change, Bethesda
They could've added a special spell in Realm of Magic which allowed sims to bring to life mannequins and to add them to current household. So many interesting interactions ahah
That would actually be so cool for a potential Alien storyline!!! 😆🙉 I had an idea for it, it would be a challenge of an alien trying to be human then they start out not knowing anything about humans and dress like a mannequin, the challenge would end with them successfully blending into human society and have a baby with a human Sim. 😊
It happened to me as a bug once! My sim had a clothing store, and suddenly some of the customers turned into mannequins walking out of the store in their regular clothes but looking like mannequins! It was really freaky... 🤯
Had a similar bug except I don't know where the fuck they were coming from! Sooo many mannequins roaming the streets and I thought it was one of my mods making my sims bug aha ^^"
The mannequin skintone first appeared in TS2:H&M, and can be accessed when enabling the CAS debug mode. While technically they are not considered a different life state, in the same manner that TS2 aliens are merely aesthetically different, they do not have the needed textures to reproduce properly (game will crash, without mods). Like aliens in TS2, their skintones are dominant, and will have a higher chance of passing on the mannequin gentics, except with aliens (which is 50/50). I do know that TS3:ITF also has the mannequin objects, but with even just the basegame, the mannequin skintone is available, as some of the residents of TS3:Store World, "Midnight Hollow," have the mannequin skintones. The creepy part about TS4, the devs never bothered to animate their facial movements, and while one could say that makes them more unique, I conclude, it just makes them more lazy, and unfinished, as most of TS4 is.
I like their un animated faces. Esp since they 1) aren't meant to be used this way anyways 2) It makes for great story telling. In fact, the only way they could be better would be if their animation was a bit... Off. From. Regular Sims. Like either slightly janky, missing frames, or overly smooth.
@@dahlrjay63 The unanimated faces kind of gets defeated by their normal dialogue, normal animations and normal genetics. I do not know how people keep claiming TS4 makes for great Storytelling? TS4 is still missing even basegame features from all its predecessors (including TS1). And even the stand out features that it does have, multiple packs are needed to even begin to compete, but instead of implementing more animated features (for a better expressed "show, don't tell"), even they all have to be manually implemented, while mods are needed to attempt proper facial animations, as the story slugs on with a plethora of massive exposition dumps. Take away its push and pull CAS and easy building, and it's just a mere shell of its predecessors. Mods and CC can even make TS2/3's graphic designs far better (especially TS2, as it has even more animations to work with than the others). In my opinion (not even a minority opinion among TS veterans), TS4 left the Life Simulator genre, even prior to its botched launch; it is nothing more than an overpriced DLC Simulator (coming as close to its original intended MMO F2P, P2W version).
@@TheMya1988 I said that THIS feature makes for good storytelling. I didn't say anything about this itineration of the game being better or even as good as the older ones for doing so.
@@dahlrjay63 I apologize if I was too broad. How does the mannequin skintone add to storytelling, when there are no new animations (they act like normal Sims, only glitched facial expressions), there also are no mannequin genetics, plus wouldn't actions like "eating" just make them seem even more nonsensical? I do find dolls and mannequins irl kind of creepy (a lot of good TS2 and TS3 machinimas), but for me, without facial expressions (especially, without mouth movement when speaking), just seems to break the immersion. TS4 is unlike TS2, whereby you can just mute sound, and still get a basic idea of social interactions through facial expression and thought bubbles, but even with speech volume on in TS4, actual emotions are never clear (again, all of this is defined through an exposition dump, instead of proper animations: "tell, don't show"). So, I am curious how it adds any type of storyline?
@@TheMya1988 Think of a mannequin, automaton, or some other uncanny valley entities being brought to life... Or conversely, a Sim that's been cursed to go in the opposite direction.
Okay WHAT???? I don't think there's anything creepier than this in the sims 4 now... The ghost horse in Horse Ranch, the stone head under the water in My Wedding Stories, the sexy dance in Lovestruck are all things relatively creepy to me. But they don't compare to this mannequin thing! .. and that's why you can only have a limited number of them... dang.
I feel like the vibe of the sims is some sort of seudonrral world like stepford wives, pod people, that scene from a wrinkle in time, etc. so, manequin people actually feels really thematic
There is something so visually appealing about the lack of detail in the mannequins in the sims 4 world. It almost adds back that cartoonish-ness that sims lost as they made sims characters more lifelike/realistic looking in 3 and 4
Imagine putting a bunch of mannequins in strange ville or forgotten hollow on a lot that’s a forest and they have all the bad traits and also make the lot haunted good for a gameplay adeventure
all my ghosts are mannequins! I dress them in old victorian clothes and the fact that they’re faceless makes it more spooky! highly recommend playing mannequin ghosts wearing old school clothes!
There must be a mod where Mannequins act like Mannequins around sims but act alive in empty rooms or when not being seen in any capacity by a sim, right? Call it a lot trait that allows Mannequins to become Sims when unnoticed. When the player is away from the lot, some Mannequins could appear o disappear from the lot and be in all kinds of places, possibly blocking other objects for being interacted with (Suggesting they were using them until the Sim arrived) and giving a scared moodlet if a nearby mannequin has been able to move near a Sim for a long period of time (would make "Scared" capable of doing something other than preventing kids from sleeping)
This video reminded me of how The Sims 2 has a mannequin, with only a unique skin and eye color, when using Boolprop TestingCheatsEnabled True in CAS, to unlocks these, making them playable. Besides being mostly only used in BodyShops, they can't have babies without a mod, if I remember correctly, the game crashes when game is trying to create a baby, because they don't have their own skin and eye color in the game. Even though I don't use mannequins in my game, I still have the mod, just in case.
This reminds me of Skyrim, the mannequins on there were also frozen NPCs, I believe there was a bug where they’d move for a bit before the code that froze them kicked in, so it’d look like a horror movie where you think you’re going crazy wondering if they really moved.
Omg in elementary school I had a book from the series American chillers (dope series, also michigsn chillers were the GOAT) but there was one about mannequins coming to life at the mall of America and it TERRIFIED me. And this reminds me of that terror lol thank you for unearthing that memory from my psyche