This proves that a good berserk adaptation is possible, but no big company has guts to take a risk of making it, so all we can is to pray that someday talented artists like this will take that duty and bless us with their masterpiece. Thank you.
I will do my best, I have slowed down the pace to produce the best quality, I understand the challenges of big animation companies, animating this armor is a real challenge, it takes a lot more time than expected, thank you for your comment, it encourages me to do better 🤝
Exactly. I like that in manga we can see how the armor isn't just weared by Guts, but rather completely covers his body like a parasitic organism with it's own mind. Kinda makes it seem alien-like, which is really cool. And that animation captures that feeling too, amazing!
@@subhuman1637 Exactly ! for my part it made me think of a symbiote like Venom the first time I read it, and I was disappointed not to find this aspect of “covering” as if the armor was alive in the anime
If you're serious about this, you could start by re-animating dialogue scenes as an easier way to ease into it. Plus that'd easily improve like 60% of the show already. I've tried to redo some shots myself emulating the method used in ep13 of memorial edition, the vow of retaliation scene, there's like a rough dynamic hand drawn effect over the CG model. Super effective imo.
thanks for the advice ! I plan to use the audio, some 3D scenes and “correct” some to be more faithful to the manga Do you have any tips for lip syncing?
for example it's a detail but during this scene in the 2017 anime, guts has flattened hair, but in the manga no, so I'm going to "correct" these details to be closer to the original support
@@studio_gallia That's a great effective approach. Adjust odd proportions and whatnot, and the transition to 2D even if highly referenced, i believe the difference will be night and day. About lip syncing, you'll probably have to remain accurate to the dialogue timings. I don't think it matters much whether you want to improve lip movement or so, as long as the timings are right.
Yes that's what I'm trying to do, take the 3D and transform it into 2D for the shots that work, and those in which there is too strange a camera movement due to the 3D redo them, all that in the goal of learning animation, and making more original content in the future