You know a skull like that would be hilarious in a DnD campaign. Have a wizard who isnt actually that good but he has a skull companion who knows almost everything and helps him out. Shananigans will ensue.
I was thinking that already from videos of the dude constantly throwing the skull out the window. I'm thinking make the skull a sentient spell book bound to the wizard so it always comes back. It k own all the spells the wizard has learned and gets irritated every time it has to reteach the wizard how to do different spells. (Spell preperation) and gets sassy about it. Leading to wizard constantly throwing the skull away and it always reappearing back
Believe it or not, I didn't realize that's what was playing my first time until the point in the song when things get really crazy. It was perfect timing because I had just unlocked Conductor. So The Sorcerer's Apprentice was blasting while shit was flying around my room making me feel like a badass. Only about 10 minutes in and it became my favorite VR game in a long time.
I had a loud field day with that voice command ring, and I especially enjoyed the hand tracking, sadly the company doesn’t actually produce a set of hand tracking gloves or whatnot to improve the quality.
Take Skully to the window, make him big, and make him weightless. Create a crossbow, make it extremely fast. Throw Skully out the window and he starts to float away. Shoot him with the crossbow and he blasts off into eternity.
@@AldinDynamics I love the new update btw. Skully went from a moderate enjoyment to THE reason why WotW is one of my all-time favorite VR games. Its so fun, intuitive, AND subversive at the same time. And I haven't even gotten past the courtyard yet. I've just screwed around in the tower for HOURS.