At 1080p if you chose 'high' in the Search Mode settings AFMF won't disable itself in fast motion for a smoother experience at the expense of visual quality. At 1440p and above Search Mode will automatically choose 'high'.
That's pretty cool :) I didn't use it because I like testing things on their default configurations btw, a lot of people were wondering why I didn't test high. If AMD thinks standard is what most people should use at 1080p, then that's what I test (it's not a deep dive into the tech, just me testing some stuff) 👍 But thanks for the information!
@@zWORMzGaming you like testing things on their default configurations? no you don't every video you make you change the settings from their default configurations, you just messed up a little bit and made an accidental oversight.. "Testing AFMF 2 in 5 Games - Is it THAAAT Good??" you said you were testing AFMF 2, changing it's settings would be an actual test right? it doesn't matter though dude, still a good video either way..
That's when it comes to game settings, I'm no expert on these upscaling technologies so I leave it at default. That's also why I haven't covered Lossless Scaling yet, too much stuff to fiddle with and learn. This was just a driver update, enable AFMF, play games and check it out. Idk how that's "messing something up" but alright. Thanks for watching anyways 😊
@@zWORMzGamingI personally think by leaving out by far the biggest improvement of AFMF 2 (High search mode) you're not really testing AFMF 2, but AFMF with slight latency/quality improvements. You wouldn't really have to worry about for AFMF 2 disabling itself in almost any kind of motion, even at lower baseline fps figures, like you would have with AFMF1 (and standard search mode here :/). Anyway thanks for testing!
What you mean by frames duplication is called "artifacts", frame generation artifacts. It seems that AFMF2 doesn't work as well in the RX 6000 series, especially the lower end ones it seems Also, AFMF2 seems to not disable itself anymore on RDNA3 cards (like I tested on my XTX)
The Man himself! 😃 Gotta get myself an XTX to test these latest technologies then! I didn't realize RDNA3 was that much better when it comes to these features. I guess I need to watch more of your content!! haha Abraço! 💪🇵🇹
I hope it is just because it is in beta, because I see no reason to be worse in rdna2 unless they use some of the AI cores on the rdna3 do you know if they use the AI core in the 7000s for this?
Just installed the driver yesterday and the improvements over the previous version of AFMF was huge. It's so much smoother. Gotta give it to Nvidia though, if they hadn't pioneered frame generation tech, we wouldn't have had this. Same thing with DLSS. They're kinda like Apple in a way, they charge a premium price for their products compared to their competitors. But unlike Apple, they actually innovate and set the trend. Apple just implements old tech and call it by a fancy new name and call it a day. Again, kudos to AMD for continuing to support this feature and making it better. FSR 3 is not widely implemented in most games yet so AFMF will be of great help.
@@user-lo4co8qm1l it's smooth for me. Fake frames will never rival real frames (at least with current tech) so I accept some limitations and imperfections that come with it.
Hey, in AFMF 2 settings there is a Search Mode where You can choose ''High'' option which doesn't allow AFMF 2 to disable itself in fast moving scenes when playing. It will make gaming experience smoother. With AFMF 1, it would disable itself when there was a lot of motion on screen because it couldn't generate a good enough frames in those kind of situations, but AMD said that AFMF 2 is improved in this area and that generated frames with AFMF 2 are higher quality now. You should try that out in the future! ;) Love Your content !
haven't tested in my 7600 yet, but it looks really promising also, that was one of the best Bob kills ever, and i've been here for a few years already Bob kill compilation video when? hahahaha abração do Brasil meu caro portuga
@@Pawankalyan1 24.6.1 had stutters in multiple games. 24.7.1 is better. If you are runnings older drivers I would advise to check 7600 core clocks or set them yourself. On those older drivers core clock is set to 2900mhz as default and it might cause crashes. On more recent drivers amd has dropped the default clocks to 2845mhz. At least on my 7600.
@@jisjis87 So should i install new drivers? i delete the amd software. Garbage🤣. After i install new drivers, i should go and lowered the core clock or?
Thanks for the testing. A lot of us own a 6600/6650xt so this is good info. I always find it kinda odd amd frame gen needs a stable fps to work best but the whole point of it was supposed to give lower end systems a better experience but it seems like its opposite and at that point you might as well run native. seems to work good for 6600 tho and might be exactly what frame gen shines with.
@@mhrneverest if you activate afmf2 there will be two options available On AMDs official website will be explained what each setting does If you dont get the options you still got an official driver with afmf 1 and not one of the betas with afmf2
I really can't wait to see FSR 3.1 in games like Cyberpunk or Starfield so I can use FG with DLSS or XeSS on my 3060Ti. Literally the best of both worlds. AMD really is just spitting in the face of Nvidia for their RTX 40 series scam. I bet on the hopes that DLSS and FSR would continue to improve. Seems I was right! I hope you're as excited as I am about it.
@@ThunderTheBlackShadowKitty I can already use the stable and freaking smooth FSR3 FG on my 3060 12GB in those games for the last 8 months.. Just use the Nukem mod already lol, FSR3.1 is really nice but you don't have to wait if you really wanna play it quick. I agree with your idea for 40 series bllsht, it was just a selling strategy by releasing that exagarrated FG stuff, especially the 4060 & 4060 Ti 8GB models almost the same cards as 3060 12GB & 3060 Ti models with extra %5 performance boosted versions nothing else, evenmore 3060 12GB beats the 4060 in some heavy VRAM demanding games with the FG on already lmao
@@Augmented_Realism 3060 12gb is nice but the extra performance from 3060Ti is just too good. It's got very similar architecture to the 3070 that's why it's so good at 1440p and even upscaled 4K. I don't want just a mod I want official support.
@@ThunderTheBlackShadowKitty FSR3.1 + FSR3.1 FG will be coming out for almost all the supported games sooner or later.. Cyberpunk 2077 and Dying light 2 are my most anticipated games that will have official FSR3.1 and Frame Gen but in some games doesn't support neither of Frame Gen, in those cases mods like LSFG does the job just fine
@@Augmented_Realism I haven't had the chance to try LSFG I'm not THAT well versed into FG yet I'm more about upscaling and image quality personally, that's why I love DLSS super resolution so much. SR literally saves some of my games. I really cannot wait for 3.1, I know that so many games will get FG and we can put the pixelated mess of FSR 2 behind us. Digital Foundry even proved FG can work on consoles. It's incredible. AMD is like black magic, a witch doing the impossible before your very eyes.
I mean the mod is working good already. But if we were about to wait for the official implementation, I bet they will implement it very poorly since we got so many examples of them already? Remember that ghosting with the official FSR 2.1 that never introduced before? And also it's already busted that the mods work much better than the official implementation in many, many games. Not all, I know Nixxes did it well with the FSR 3.1. If you still want to wait for the vanilla experience, there will be someday but it would took ages eventhough the source kits are out already. Who am I to deny. 🤷🏻♀️
@@mahdi0.2 Actually I would say yes but I pair it with an i3 8th gen and it's a bottleneck, as far as I can see the RX 6650xt it's a little bit expensive and I think it's a better choice (I got my RX 6600 for like 170 eruo one year ago)RX 6600 it's a very good 1080p GPU and it's getting cheaper I recommend.
Should have set search mode to high, and performance to quality. Also, afmf 2 works better on the 7000 series due to them having ai accelerator. I tried rdr2 on 7800xt no janky experience. Lords of the fallen was smooth, cyberpunk was smooth, ghost of Tsushima smooth. This is also just the first preview release, im quite impressed tbh. Visual artifacts like weapon cursor ghosting will be fixed with more updates. Overall a good experience and it is free.
This is how most people will use it, on default. AMD thought it was better on default for 1080p resolution, why would I change it to high? Idk how you get fanboyism out of this but it's alright. AMD chose the default settings, not me 🤣
If you record in 120fps, then upload the video in 0.5x speed in 60fps we could put it in 2x and see the video in 120fps. 😮 would be cool to see a test video on this 😅
Lossless Scaling is available for Nvidia users btw, too bad it doesn't support gsync/VRR. Still very good program if you can ensure you always maintain FPS equal to 1/2 or 1/3 of your refresh rate in whatever particular game.
To anyone who stopped playing the crew motorfest due to the idiotic 60 frame cap on a racing game in 2024......AFMF 2 works AMAZING on this game. You'll raise the cap to 120fps just by flipping a switch and it feels and looks great. A few UI glitches and a tiny bit of ghosting every once in a while on the bumper of the car but honestly AFMF2 makes this game shine.... love.
Im also playing it at the moment with my Asus Dual RX6600, still a very good card - im getting 50 to 60 fps all the time with the graphics set to the high setting 1440p and with FSR2 quality mode enabled.
Maybe you didn't feel much difference on CS2 because of the high base FPS but it was very noticable in the video that AFMF added a lot of sutter to the movement.
For anyone having this "stuttery" feeling while having framegen enabled, based on my experience turning off anti lag somehow fixes the issue. Now I'm not saying that it's the definite solution but for me it did work, so might as well try it right?
@@zWORMzGaming Elden Ring "Standard" and "Performance" check again and set High" Search Mode and set "Quality" if look worst sorry but if it looks better, you know how to set for next videos
This is not a deep dive into the tech, I'm just testing it how it is. They have a auto mode by default, that's what most people will use so that's what I test! I could try it later, but it just seems to lower quality and not stop the FG from working ever, even in fast movement 👍
@@zWORMzGamingthis is not deep dive. It's literally few clicks of mouse. You look like people who blaming smartphone for stock cameras while they can't even turn on Shamim.
And guess what, the vast majority of people won't do that. And it's not even like high would change things by a lot, it just keeps it from breaking with fast movements, which didn't even happen a lot... Idk what some people are crying so much about 😅
It it's a nice option if you want to build a really budget pc or a really compact pc (with ryzen 800g) since you wont really need a gpu. Most of demanding games will support it and FPS games are mostly optimization in these are on a high level so you wont need afmf. I tested it personaly on my rx 6750 xt paired with a 5800x3D in 1440p and it does the job as it was intended. No crashes or nothing
I found it wasnt as good as lossless scaling frame generation, so for now I'll stick with that these technologies improving over time is what im excited for. Bring on the competition! AI and machine learning are going to keep improving
La vie en rose! If I look at your tests, everything is perfect, especially if you already have 70-80 fps. But what happens if you want to play Cyberpunk 2077 or AlanWake 2 with path tracing. How AFMF 2 handle these cases?
AFMF is not meant to be used with Vsync On. RDNA2 is also currently limited to Exclusive Fullscreen for it. RDNA3 has support for Borderless Fullscreen. Even previously, if you attempted AFMF 1 on Borderless Fullscreen with Vsync On, it did start, but it looked and felt bad. The moment you switched to Exclusive Fullscreen and no Vsync, it was much better. Also if the you are NOT GPU bound, AFMF works much better than if you are GPU bound. AFMF2 also seems to work better on RDNA3 GPUs right now.
Think it this way AFMF works perfectly for high refresh rate monitors 144+ only if ur GPU consistently pushes half of ur screens refresh rate 180 -> 90. Ive been using this is competitive games like The finals, Valorant, CS2 etc and it works like a dream PS (I have a 6600 too) also don't use Vsync to cap fps to half of screen refresh rate use radeon chill instead and cap it to half screen refresh rate - 1 to avoid tearing YES even if u have Freesync Premium
This does look promising considering it's a preview, it also seems to handle hud elements quite well, which usually, driver level versions of frame gen and upscaling can have issues with that, it's not perfect but it looks better than what I've seen before this. Going on the quality that I'm seeing already, with just another year or so of polish, this could be really useful for a lot of gamers, especially on modest hardware, and it could also become a game changer for portable PC gaming devices. With that said, it does seem to be a bit on the weird side when it comes to quality, ghosting and hud elements, some games seem to work much better than others and it doesn't seem to have any impact on that with frame rate and with any luck, AMD can iron out those issues so you get a more consistent image quality across the games based on real frame rates, but with that said, there are a few different settings in the driver on this, so maybe some of the other settings will work better on the games that didn't deliver good quality. Anyway, I think the best use cases could be from a locked 60fps to almost 120fps and for gamers that have really high refresh rate displays and are already running at a high frame rate and want to get close to doubling that to take advantage of what the display can do, it also looks promising on some games at 60fps with this tech but it does seem to vary depending on game.
Como lo escuche decir alguna vez a Frank Azor de AMD: el AFMF es algo que el usuario tiene a disposición, si quiere lo usa y si no lo apaga. Realmente no es perfecto pero extenderá la videncia de mi RX 6600 XT algún tiempo . Supongo que continuaran mejorándolo. Saludos Buen video !
Oddly enough, I used to get better performance with Vulkan than DX12. But that was on an RX480 8GB. On my 6700XT, I get a good 5-10fps more with DX12. I used to get stuttering with DX12 and zero stuttering with Vulkan on my 6700XT, but that has since disappeared. I now use DX12 over Vulkan on my 6700XT, at least.
Upgrade your gpu because the Rtx 2060 could barely even handle 1440p at basic settings. (GPU should be about the same as a 1440p monitor if you get one used on eBay)
Go with 4070 or 4060 Ti 16GB as a new one or it might be second hand used 3080 10GB or 3080 12GB if you can find at least, 8GB will not be definetly enough for 1440p, it's now insufficent for the some games even on the 1080p tho..
The best way to use afmf 2 is to lock your fps (in game or whith radeon chill) to a certain number wher frams are stabel to get the best frame genration .
Tried is AC Odyssey and Cyberpunk and it's smooth with no issues. I think I will be playing @1440 with FSR + AFMF2 on a 4K 144Hz tv. I will be trying with racing sims liek AC and ATMS2
It's a really solid combo. The CPU is good, but you might also want to take a look at the 5600 or 5600X, because depending on where you live the price might be lower. And AM4 motherboards are usually cheaper too. But no matter what you choose, you should be happy.
I couldn't have found a better time to get a 6700 XT. I was sceptical towards the frame gen but after trying it out even the AFMF I can't notice the artifacts at all. Maybe it's just because I use AFMF to fully saturate my 240Hz monitor. But it's genuinely A MUST for 200Hz+ monitors (outside of FPS games ofc)
Doesn't work with Fallout London, which is sort of a prime use case for frame gen. Haven't tried Lossless Scaling frame gen on it yet but more optimistic about it. I used the LS app to play Forza Horizon 4 on a GTX670 at 1440p60 while the GPU was rendering 720p30. I was just as competitive in ranked racing as I would be with native 1440p. I think LSFG has much lower overhead and the overhead of AFMF 2 was too much to be able to use it with an RX6600 on FOLON. It was just a stutterfest. Didn't work with FH4 on my RX6600 either. I was getting like 12fps with AFMF 2 on. I actually wondered if my GPU was breaking until I rebooted and turned off AFMF. And I have a particularly good RX6600 that benchmarked like the average for the 6650XT out of the box. Running at 500fps is completely pointless because nobody has vision that good. Even if you had a 500Hz monitor, it would be pointless and a massive waste of money. And running unlocked just causes inconsistent frame pacing which works against you in a competitive shooter. High refresh rates are also really hard on your GPU's voltage regulation circuitry. I'd rather have a consistent 120fps because that's all I need to be competitive.
I watched the RDR2 AFMF 2 ON test and it seems to me that you are feeling stuttering because your outside your monitor's refresh rate. Try turning on AMD-chill. Vsync locks your frames to 60fps but AMD-chill it will feel even smoother because you can have a higher fps lock.
It only seemed to happen in that game though, CS2 and FH5 were well above the monitor refresh rate and worked really well 🙂 The chill stuff should be even better though with that ability, but in the case of RDR2, it was dropping into the high 50s already in strawberry, having it above a 60 fps lock would make it stuttery again unfortunately
I used Radeon Chill in my settings for the game using AFMF. I set the min/max to half my monitor refresh rate minus 1 frame per second. With upscaling on, my frames went to 1 or 2 fps below my refresh rate and the lows and lag are not of any notice.
Huh, they finally make AFMF actually usable, since it's driver injected framegen i thought it wouldn't even be worth using, and this is only preview driver as well.
Yes version 2.0 is good but not for every type of game. I use mainly flight simulation and for this it's very effective. It doubles the fps with very few artefacts.
AFMF 2 is very good because you can limit to 85 FPS with chill and get 170 FPS in older Games with chill = saves Energy , the GPU stays cool and get not that noisy , i have an 165 Hz Monitor . I have an 6800XT , i dont need 200 FPS in 1440P . ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HiJCHSavP7Y.html look at the Power consumption of the GPU , the Temps are measured in Celsius not Fahrenheit , its a bit dark because of HDR . AFMF 2 dont deactivates itself any longer in fast motion , the FPS stay high but it seems the 99th Percentile flutuates in fast movements and goes back to the input FPS
to me it depends on the gpu and cpu if it is the rtx 3060 paried with the rx 6800h and you use afmf 2 with it you get around 200 400 fps with it if its the one you tested it will be less and or more depending on the thing sorry being newer or older because if its older like the ones i said earlier then you can get far higher fps but if its a newer hardware your bound to get less from it because of well it being far out of leuge for that setting to be used for it unless you do more tweaks in nvidia control panel and nvidia profile inspector and amd software to get higher fps in the game
If this technology is available on RX500 series gpu's, would like to know how much it helps because these are good gpu's with healthy vram for todays demands.
nahh bro u could've used search mode on high to make it not fallback when moving so much :( i used it on 1080p on a shooter game the division 2 and man its an insane exp at 80 fps capped and total of 160 fps and the 99th never ever drop for me and input delay is barley noticable and its even better than lossless scaling frame gen input delay