Hey look, I called it. This is Nintendo's biggest release for September 2021 though, so it was kind of a shoe-in, even if WarioWare isn't one of Nintendo's top franchises. Arika collaborated with Intelligent Systems prior in the Maximus Cups featuring skins based on Fire Emblem: Three Houses and Paper Mario: The Origami King, so it probably wouldn't have been that difficult to do.
Wario plays on his handheld device he created in the center of the screen, which also makes up the playfield background as a modified version of it is superimposed around Wario that makes up the skin's HUD. The GTA-looking background features 19 of the 20 playable characters (including Wario). From left to right, the top row has 18-Volt, Mona, Spitz, Dribble, and Penny; the middle row has Orbulon, Master Mantis, Young Cricket, Jimmy T., Ashley, and Red; and the bottom row has Dr. Crygor, Mike, 5-Volt, 9-Volt, Lulu, Kat, and Ana. They all seem to be standing proud or in awe for whatever reason.
Characters have small pixelated heads in the Wario Cup, a series of weekly challenges and represents their lives. Those are used for the Minos designs here. Wario is on the I-Block, Young Cricket is on the J-Block, Mona is on the L-Block, 9-Volt is on the O-Block, 18-Volt is on the S-Block, Kat is on the T-Block, and Ashley is on the Z-Block. Bugs, as are depicted in the game's story mode, are on the Garbage Blocks.
KOed players are represented as a Wario Bomb explosion, as seen in each microgame when time runs out. They're in color if you knocked out that player and in grayscale if you didn't. Badges are represented as Coins, which are redeemed for Prezzies in the Break Room in Get It Together! Complete Badges are gold, and incomplete ones are fuchsia.
There isn't any particular theme to any of the sound effects; they're all general use ones except for clearing a Tetris, which uses the clear jingle for some of the standard microgames. The music, meanwhile, is the title screen music for the beginning of a match. At 50 players left, it switches to the character select theme. At 10 players left, it switches to the theme of "Potty Pursuit." (Thank you to AnthonyM the Gamer Artist! for identifying the latter two.) I'm guessing these are found in the Variety Pack, which I haven't fully explored yet. It's odd because there are two stages in Get It Together! with music playing continuously, but one of them has vocals and I think they want to avoid anyone saying anything because royalties cost extra. When 50 or 10 players remain, you'll hear Wario's version of the Speed Up jingle. Placing anywhere other than 1st will get you the jingle when you lose your last life (Get It Together! has a different Game Over theme for each stage, but this is what they have in common), while placing 1st will play the theme when you clear a Boss Stage.
There is, unfortunately, no poop button in this skin.
I predict that the 25th Maximus Cup, for October 2021, will be themed on Metroid Dread; it's the biggest game of Nintendo coming out for that month, and we haven't had a Metroid-themed skin yet.
Match #1
Skin: Special Theme 17 (WarioWare: Get It Together!)
Mode: Normal
That Mandrake was a real survivor! They made it right until near the end with minimal Badges, but they kept soldiering on! I think this is also tied with the second fastest I've reached the 100 points at just two matches, but I felt the first one was something of a warmup as I hadn't played since the last Maximus Cup.
Match #2
Skin: Special Theme 17 (WarioWare: Get It Together!)
Mode: Invictus
So I move on to Invictus. Of course this happens. The two in the final two spots were experiencing a real tug of war! This was actually about 4 minutes of just the two of them, neither able to gain much ground on the other. I wish I could've seen bigger screens of their playfields. (Also, here's "Tomorrow Hill" from WarioWare: Smooth Moves, the last standard WarioWare game I featured on my channel.)
Match #3
Skin: Special Theme 17 (WarioWare: Get It Together!)
Mode: Invictus
I think I needed a warmup for Invictus too--as it seems, it's a matter of being able to keep up with the highest gravity, provided you're not savagely attacked when the gravity was still manageable. The capacity to continue to attack even under the highest gravity is the key to lasting when the background dissolves into that fiery ember background. Also, notice the unusually low Badge count going into the top 10. I think this is the first time I've ever seen no one reach 4 Badges through the entirety of a match. I don't know how that could even happen.
29 сен 2024