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Texel Density Masterclass - For Rendering & Real-time Graphics (Games) 

Huge Menace
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Texel density is essential for maintaining the right texture sizes in real-time graphics applications such as games. It helps prevent over-detailing, under-detailing, and wasted detail due to downsampling. Additionally, it prevents unnecessary VRAM wastage by ensuring that textures are appropriately sized for the objects in the game world.
In a static rendering context, it also helps to improve render speeds and reduces the amount of RAM required for textures in large and complicated scenes.
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00:00 - Intro
00:14 - Table of contents
00:44 - What is texel density
02:15 - Using a visual analogy
03:14 - Affecting TD with texture size
04:07 - Affecting TD with surface area
04:30 - Affecting TD with UV scaling
05:05 - A common misconception
06:28 - Texel density vs visual fidelity analogy
07:18 - Why care about texel density
07:35 - Single object context
09:41 - Choosing not to have consistent TD on a single object
10:16 - Multi-object context
11:05 - Up and down sampling
12:16 - How to select the right texel density
12:27 - First-person context
12:55 - Third-person context
13:03 - Top-down/strategy context
13:20 - One method to work out target texel density
14:23 - A demonstration in Blender
16:13 - Various UV packing methods
16:26 - Strict TD adherence
16:44 - Soft TD adherence
17:06 - Texture atlasing
17:18 - Object scale/surface area
17:41 - Non-square packing
18:26 - Outro
Add-ons mentioned/used in this video:
Texel Density Checker: mrven.gumroad.com/l/CEIOR
UVPackmaster: glukoz.gumroad.com/l/uvpackma...

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7 авг 2024

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Комментарии : 11   
@Jomarshun
@Jomarshun 2 дня назад
Heck yeah. Thank you for this video.
@mikhail.n.sobolev
@mikhail.n.sobolev 26 дней назад
Such a well structured video, thank you so much for the knowledge!
@hashman63
@hashman63 Месяц назад
Very informative and useful tutorial. I look forward to the release of the next Masterclass. Thank you!
@nurb2kea
@nurb2kea Месяц назад
Thank you very much. That was a good one and corrected a couple of mistakes I do/did ...🙂🙃
@CinnnAmonnBun
@CinnnAmonnBun Месяц назад
This cleared up so many of my doubts.🙏 Thank you. 17:41 How does this work ? Would love to see more videos like this.👍
@HugeMenace
@HugeMenace Месяц назад
Glad it was helpful! And definitely, we'll cover all those packing options in more detail in the UVs masterclass I'll be working on next. - Tristan
@rogaalik1379
@rogaalik1379 Месяц назад
Awesome Video
@williamgodwin5582
@williamgodwin5582 Месяц назад
Cyberpunk used an interesting technique to create layers of materials.(I still think texture arrays are more useful in their case.) Anyway, this makes it possible to have almost ideal pixel density at all times. And save on texture size.
@HugeMenace
@HugeMenace Месяц назад
Yeah it's quite an interesting technique! I might consider covering it if I end up creating a texturing masterclass video. - Tristan
@Leevy27
@Leevy27 Месяц назад
Very informative! Thank you. I'm eager to see how to do texel density with UV Packmaster or perhaps ZEN UV.
@HugeMenace
@HugeMenace Месяц назад
We'll cover a bunch of that in the UV/texturing masterclass videos and the game asset pipeline series we have planned :) - Tristan
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