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Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials 

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Cinema 4D is the software of choice for 3D motion designers, but it has always presented a challenge in one area: texturing with UVs. However, with the recent S22 update, texturing with UVs has never been easier. In fact, this can be your new superpower!
In this tutorial, Creative Director EJ Hassenfratz walks you through the basics of UVs, unwrapping, and the tips you need to be able to successfully texture your own models! Once you understand the process, you'll be amazed at how this improved workflow opens up your creative capabilities.
Cinema 4D S22 New Features ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wFjka7XkZ60.html
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EJ Hassenfratz (00:00): UV unwrapping and cinema 4D used to be the bane to everyone's existence. But with the new UV workflow updates in cinema four D S 22, it's never been easier to learn this extremely useful skill. When you wrap your head around what a UV is and the whole process of UV and rapping, it's like you have this super power where you can finally accurately texture your models with ease, and I'm going to be walking you through the whole process of UVN wrapping, cover the basics of UVS and how you can apply it to your own models. Now, if you want to follow along with me, be sure to download the free project files in the video description below
EJ Hassenfratz (00:52): Now you've these are the names of the horizontal and vertical axes of a plane since XYZ is already used for coordinates in 3d space. Now, UV unwrapping is the process of flattening out a 3d model into 2d representation for texturing. Now things have a stuffed animal it's made by sewing together, separated pieces of flat fabric based on a sewing pattern. Two great one sewn together, stuffed animal, basically UV ING is that process of defining seams and then unsiloing or unwrapping a model added seems to flatten it out too easily. Texture UV mapping is then when you apply a texture and map it to your model, utilizing those UVS.
EJ Hassenfratz (01:39): So why the need for U visa and unwrapping it all? Well to demonstrate the why let's just start with a very simple case of a cube. And if we went and double clicked in the material manager down here and opened up the material editor and just loaded up, say a tile texture, or checkerboard texture even, and apply this to our cube, you'll see that this is mapped perfectly, no stretch squares, nothing like that. Now what happens if I make this a little longer, where you're going to see that the texture stretched out on these polygons that we actually made longer. And the reason for that can be made more apparent if we actually go and check out the UVS of our object. And I remember the UVS are just the 2d representation of a 3d object now to be able to generate a UV tag.
EJ Hassenfratz (02:34): What we need to do is make this object editable because we can't edit UVS on a primitive object. Okay? So I'm going to hit C to make that cube editable, and you'll see that that generated this UVW tag, this holds all of the UV information for this piece of geometry. So to view the UVS, we're going to go to our body pain, UV edit layout, and you'll see the 2d representation of our object here. Now, if I go into my polygon mode here and select this polygon here, you'll see that even though this is a pretty long stretched out polygon, it's actually mapped to this UV texture view as a perfect square. And this is why we have this stretched out texture. Okay. So if I select this polygon here and move this around, you'll see that all the UV editor is, is showing how a texture is mapped to a single polygon.
For the full transcript visit: som.bz/2W3o206

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29 апр 2020

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Комментарии : 122   
@effortmax
@effortmax 3 года назад
That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold
@neerajchandaver113
@neerajchandaver113 4 года назад
Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!
@imrsvhk
@imrsvhk 2 года назад
Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)
@lucyfaire1980
@lucyfaire1980 4 года назад
24:51 hehe "this actually maps pretty ffffu, pretty well". Excellent tutorial man!
@kmanboard
@kmanboard 4 года назад
the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.
@philippeheritier9364
@philippeheritier9364 3 года назад
Wow ! Thx so much to spend so much time for this tut. It was perfectly explained
@bookworm8815
@bookworm8815 3 года назад
Wow, that was just brilliant explanation! Thank you very much!
@shavfx3574
@shavfx3574 3 года назад
New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.
@mvp4168
@mvp4168 3 года назад
great tutorial EJ, thanks for this
@SpencerEvans
@SpencerEvans 2 года назад
Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!
@glitchdilemma4200
@glitchdilemma4200 Год назад
it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs.. Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..
@MrAtownDown1
@MrAtownDown1 2 года назад
I’ve been watching you for years EJ. You’re the best teacher in the biz.
@Snappy27893
@Snappy27893 4 года назад
The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience
@nuseratabdi901
@nuseratabdi901 3 года назад
I was so frustrated with the new setup in BP UV! Thanks so much EJ!
@bussket
@bussket 2 года назад
Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!
@bellyelmasry27
@bellyelmasry27 2 года назад
The introduction was very helpful, thanks!
@dmellis
@dmellis 3 года назад
This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.
@slowpoke7785
@slowpoke7785 3 года назад
agree
@Wolfpelt24
@Wolfpelt24 3 года назад
This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial
@enprods
@enprods 3 года назад
This is what I look for! Very helpful Thank you
@user-hw4mz1ou3p
@user-hw4mz1ou3p 11 месяцев назад
Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023 Regards Jacques
@ROXunreal
@ROXunreal 3 года назад
I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.
@jjt6450
@jjt6450 2 года назад
Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!
@diegowikander
@diegowikander 3 года назад
This tutorial has saved me hours of my life
@ExpressoMechanicTV
@ExpressoMechanicTV 3 года назад
Fab - thanks so much for sharing.
@bloodbros8878
@bloodbros8878 3 года назад
So helpful thank you! I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?
@EnterMyDreams
@EnterMyDreams Год назад
GREAT TUTORIAL!!
@SusanYT2023
@SusanYT2023 4 года назад
so cute motion graphics
@sajjadabouei6721
@sajjadabouei6721 2 года назад
EJ perfect as always.
@Hermandad00
@Hermandad00 2 года назад
Very very helpfull video thanks!!!!!!
@filmkaar-nitin
@filmkaar-nitin 3 года назад
Excellent tutorial. Thank you for making it so simple.
@peped6607
@peped6607 2 года назад
its not simple, its still hard
@filmkaar-nitin
@filmkaar-nitin 2 года назад
@@peped6607 Don't give up. It gets easier with a little practice.
@user-ls5qw2fo1i
@user-ls5qw2fo1i 3 года назад
Спасибо большое! Thankyou very match :)
@creativekamhako6179
@creativekamhako6179 3 года назад
Awesome tutorial
@kalootmultimedia7989
@kalootmultimedia7989 2 года назад
thank u bro...help me alot
@mixtus
@mixtus 3 года назад
I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.
@laetitiabach2938
@laetitiabach2938 2 года назад
very helpfull, thanks
@ramixkhan4685
@ramixkhan4685 3 года назад
Thanx as always
@BulletWhizza
@BulletWhizza 4 года назад
Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral
@georgeluna6217
@georgeluna6217 2 года назад
Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?
@nellomaxim
@nellomaxim 3 года назад
hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager
@bbrachman
@bbrachman 3 года назад
I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.
@alexiscopeland2301
@alexiscopeland2301 3 года назад
aw lil yoda is in the background 🥰
@kaikafonso1759
@kaikafonso1759 4 года назад
Awesome!! Thank you so much!
@eyedesyn
@eyedesyn 4 года назад
Thanks so much for watching!
@NyoraiFidesTV
@NyoraiFidesTV 2 года назад
Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much? Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it? Thanks
@thehomme
@thehomme 3 года назад
At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed
@aaa-mt3tz
@aaa-mt3tz 2 года назад
Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.
@rebelleaf
@rebelleaf 4 года назад
Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?
@tobinv4309
@tobinv4309 4 года назад
The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.
@eyedesyn
@eyedesyn 4 года назад
@@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.
@rebelleaf
@rebelleaf 4 года назад
@@tobinv4309 Thanks for the detailed answer, Tobi!
@rebelleaf
@rebelleaf 4 года назад
@@eyedesyn Thanks as always, EJ man!
@lollipop6482
@lollipop6482 3 года назад
If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D
@mizansarkar1855
@mizansarkar1855 3 года назад
nice tutorial boss
@ismailae4tv1
@ismailae4tv1 2 года назад
nice video good lesson
@ignaciosagrario
@ignaciosagrario Год назад
Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh? Thank you
@hasanmahdihasan
@hasanmahdihasan 3 года назад
you are really amazing
@onuruysal111
@onuruysal111 Год назад
hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?
@hernanlatorre1115
@hernanlatorre1115 2 года назад
Does this work with RS materials as well? Or is 3D Paint used only for standard materias?
@nelsondesousa3952
@nelsondesousa3952 4 года назад
I would love to know how you get around the distortion you are getting on the head
@eyedesyn
@eyedesyn 4 года назад
you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face
@slowpoke7785
@slowpoke7785 3 года назад
you are the best
@aakashgupta753
@aakashgupta753 Год назад
where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.
@taviux511
@taviux511 2 года назад
I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.
@ismailae4tv1
@ismailae4tv1 2 года назад
i want to know if i have many object how can make all texture in one uv image
@nellomaxim
@nellomaxim 3 года назад
ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool
@designstudie
@designstudie 4 года назад
coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.
@axe_fx
@axe_fx 3 года назад
can you highlight the difference between both? how is 3ds easier?
@user-jf8js8zf5r
@user-jf8js8zf5r 2 года назад
why cant see in uv map when i select edges?
@Vmshipe
@Vmshipe 4 года назад
Great info....I can't be the only one who sang 'The Wizard and I' at 12:17
@piasun
@piasun 27 дней назад
How I can see the UV Map on the object dear EJ
@ichispaceRomantic
@ichispaceRomantic Год назад
Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨
@roymiller4332
@roymiller4332 Год назад
No
@dinamicasvisuales
@dinamicasvisuales 3 года назад
C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.
@xSk3lx
@xSk3lx 4 года назад
It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good
@rakhimzhanovd1060
@rakhimzhanovd1060 3 года назад
cool
@bodobanali
@bodobanali 3 года назад
I am in C4D R21. Anyway … maybe its the sames as in R22 and above? problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture). Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?
@cesarpiette6448
@cesarpiette6448 3 года назад
Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?
@motiondesignermx2847
@motiondesignermx2847 2 года назад
is so complicated, any program to do this easy?
@markarthurescoto5165
@markarthurescoto5165 2 года назад
How’s it going?
@user-ts4mn2br5k
@user-ts4mn2br5k 3 года назад
EJNB!!!
@asici2
@asici2 3 года назад
hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?
@fewzebrank
@fewzebrank 3 года назад
yes
@asici2
@asici2 3 года назад
Thank u for the reply
@drewjackson3858
@drewjackson3858 3 года назад
8:55 I believe it's a rhombus.
@jorgefernando9518
@jorgefernando9518 4 года назад
I can't find the way to export this to photoshop.
@tanmaraja5119
@tanmaraja5119 3 года назад
Yeah sure, Help us plese lol.
@cadavericmaggot
@cadavericmaggot 7 месяцев назад
too bad you totally ignored distorted spots, on which fixing i counted on..
@aykutcelebi_art
@aykutcelebi_art 3 года назад
Thanks for tutorial. But your layout very different from standart layout and difficult following...
@mestrecelso78
@mestrecelso78 3 года назад
very nice legend portuguese!
@marcelonunes6967
@marcelonunes6967 3 года назад
48:00
@RoN43wwq
@RoN43wwq 4 года назад
Now they must upgrade OLD UNCOMFORTABLE Body paint mode.
@eyedesyn
@eyedesyn 4 года назад
Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!
@zachhunter7897
@zachhunter7897 4 года назад
They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.
@mofogamingttv9835
@mofogamingttv9835 2 года назад
"I'm an island polygon, and I'm just trying to make it"
@jastrick100
@jastrick100 2 года назад
SOM = to SOM
@sergey041963
@sergey041963 4 года назад
New Cinema has just come out, but such a plug-in was before FD UVToolkit ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CieH_6u3KdA.html and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.
@shaffar100
@shaffar100 4 года назад
Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.
@zachhunter7897
@zachhunter7897 4 года назад
C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄
@glitchdilemma4200
@glitchdilemma4200 Год назад
yeah, maya beat cinema in every way when you talk about UV wrapping.
@chichouroro
@chichouroro Год назад
If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.
@KennethHolmDahlin
@KennethHolmDahlin 2 года назад
44:01 Emo sloth or Slow Hitler?
@namtong577
@namtong577 4 года назад
37 years old?
@eyedesyn
@eyedesyn 4 года назад
Im an old fart!!!
@dynamicvoltage9765
@dynamicvoltage9765 4 года назад
The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.
@MrMythorst
@MrMythorst 3 года назад
still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video
@cemgulpunk
@cemgulpunk 4 года назад
Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.
@eyedesyn
@eyedesyn 4 года назад
I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!
@cemgulpunk
@cemgulpunk 4 года назад
eyedesyn right thanks. Please do more👍
@eyedesyn
@eyedesyn 4 года назад
@@cemgulpunk cheers!
@LIDI_TR
@LIDI_TR Год назад
c4d uv unwrap function looks weak...Maya better than it.
@NimalTaz
@NimalTaz 4 года назад
@EJ You are getting old mate
@eyedesyn
@eyedesyn 4 года назад
All the candles on my birthday cake are now fire hazards!
@NimalTaz
@NimalTaz 4 года назад
@@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.
@bsways
@bsways 11 месяцев назад
This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.
@Ricardo-de9ju
@Ricardo-de9ju 5 месяцев назад
Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP
@gravitasdiverbium
@gravitasdiverbium 3 года назад
Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!
@peped6607
@peped6607 2 года назад
"simple".....NOT!