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TF2 - 10 Tips for Demoknight 

Toofty
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7 сен 2024

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Комментарии : 659   
@ilander1908
@ilander1908 6 лет назад
I’m one of the only people to actually blindly charge in to enemies, it’s about surprise before strategy. Making an escape is easier than people make it out to be. For me I play a really ballsy Demoknight by playing around the frontlines
@porcelainninja6821
@porcelainninja6821 6 лет назад
iLander oooh look ilander
@vasiliskiourkas6058
@vasiliskiourkas6058 6 лет назад
Hello triiiiiinkets man.lol
@zurielschubert9410
@zurielschubert9410 6 лет назад
Don't worry ILander. I still prefer your playstyle instead of the more passive, toofty playstyles.
@zurielschubert9410
@zurielschubert9410 6 лет назад
Gusb22 The Chad ILander VS The Smart Toofty Man
@precisiongaming8776
@precisiongaming8776 6 лет назад
6 inch's DEEP is only way 2 play.
@barfende
@barfende 6 лет назад
You forgot to mention how the charge work, how longer you charge, the more damage you do. Use as much as your charge as possible for that juicy crits instead of a mini crit or just normal damage
@carteriffic1681
@carteriffic1681 3 года назад
Except for the tide turner, it only does mini crits. I thought it did crits like the others, and I was like: WHY NO CHARGE CRIT?!? WTF WTF oh... (reads stat)
@khmasterva6919
@khmasterva6919 2 года назад
When you charge look at your Charge Meter if its Green its base damage if its Yellow Mini-Crit if Red Full Crit
@waker_link
@waker_link Год назад
@@carteriffic1681 it did at one point, was busted as hell
@AttackJack33
@AttackJack33 7 месяцев назад
@@khmasterva6919solar light went into detail on how thats wrong
@3chmidt
@3chmidt 5 лет назад
i'm more the kind of "is it in your range, it's killable"
@helensuarez4514
@helensuarez4514 4 года назад
So sniper gives you erections?
@xdYoshi
@xdYoshi 4 года назад
Heavy team fortress 2
@patrickfrost9405
@patrickfrost9405 4 года назад
That's how you play Pryo.
@ansrfururactions
@ansrfururactions 4 года назад
Yes.
@SliceJosiah
@SliceJosiah 3 года назад
@@helensuarez4514 Lol wut
@greenoftreeblackofblue6625
@greenoftreeblackofblue6625 6 лет назад
You can trimp with any shield if you do it right
@Jack-el7iv
@Jack-el7iv 6 лет назад
green of tree black of blue with turning scripts
@osidufg
@osidufg 6 лет назад
yes, by using the bootleger or wee booties there's a slight potential to trimp on a good condition ramp. though it's not as effective as tide turner itself
@superoriginalname811
@superoriginalname811 5 лет назад
Although it's much easier with the Tide Turner
@piersonlawrence3467
@piersonlawrence3467 4 года назад
Any drink can be poison if you drink enough
@benjaminwhitehead4050
@benjaminwhitehead4050 4 года назад
Not all the trimp spots, there are tons of spots where you have to turn on a dime which you can only do with the tide turner
@mrhappycoolable
@mrhappycoolable 6 лет назад
7:50 also a great tip people used on me in high school
@diamondsos4425
@diamondsos4425 4 года назад
this should have way more likes
@Kev1nTheKev1n
@Kev1nTheKev1n 4 года назад
This reply above me is correct.
@squarehead6452
@squarehead6452 4 года назад
The reply above me has a roblox pfp
@arandomsquidward7761
@arandomsquidward7761 4 года назад
@@squarehead6452 I'm late
@Trash_Enthusiast
@Trash_Enthusiast 4 года назад
@@arandomsquidward7761 reply above me is late but im even more late
@Zmeeed01
@Zmeeed01 6 лет назад
Well, after 300 hours on Demoman I've found four hybrid- and pure Demoknight loadouts that felt like they were the most effective: *1)The Bootlegger/Booties + The Splendid Screen + The Eyelander.* The Splendid Screen has the fastest passive charge refill rate - 8 seconds compared to 12 on the rest. It becomes 6 if you get a kill and these few extra seconds can save you from dying if you're being chased by enemies, retreating is your only option here because you don't have a grenade launcher to fight back so getting charge back ASAP even if you fail to kill someone is the key. Eyelander synergizes perfectly with the Booties and the S. Screen because gained heads increase your shield bash damage (+20%, caps at 4 heads) and since the S. Screen already has increased shield bash damage (85 at max on 0 heads, compared to 50 on the rest), it scales up to some terrifying benchmarks: you can instant kill a Heavy after a long charge shield bash and a melee swing. Because gained heads increase your passive movement speed it also compounds your odds of getting away alive and decreasing the need in charging any further. The Splendid Screen can be replaced with the Chargin' Targe if Pyros and Soldiers are everywhere. *2)The Bootlegger/Booties + The Tide Turner + The Half-Zatoichi.* The high-risk, high-reward loadout. The whole idea of it is compounding on the on-kill bonuses: should you succeed, you get a lot of health AND charge back. From there, you can immediately rush at the next victim or get away if odds aren't looking good for you. If you have overheal and a charge ready you can even wipe out an entire push squad as long as they are distracted by your teammates. Don't worry, they don't usually notice you until you show them the head of their dear Medic cut off. *3)The grenade launcher of your choice (I personally prefer the Iron Bomber) + The Tide Turner + The Claidheamh Mor.* These shield and sword are made for each other! Extended charges are usually only good when you have the full control over them to navigate through corridors and literally run circles around your enemies while all your charge is restored on kill. This loadout almost outclasses Scouts on CTF because you can bust sentries on your own while zooming through enemies quickly to get that intelligence away or at least where it's easier to pick up for your teammates. Outside of CTF it works in offense-oriented gamemodes (provided you're confident enough on your grenade launcher skills) where you have to be quick and aggressive without having to spend time on deploying your Sticky Jumper and stickies themselves (not to mention you won't have much success with the Sticky Jumper in some claustrophobic maps such as Junction). *4)The grenade launcher of your choice + The Splendid Screen/The Chargin' Targe + The Eyelander.* The less sentry-prone version of the first loadout. I'm not a big fan of the Scotsman's Skullcutter on Demoknight (if you use it in Medieval you are cancer, no offense) because it slows down your charges as well, and the Persian Persuader is straight inferior to the second loadout option unless you don't like taking risks and you don't feel like you're going to survive for long anyway. Thanks for reading!
@SydneySininen
@SydneySininen 6 лет назад
#3 is my personal favourite, but l've been meaning to switch it out for 4 a lot of the time. l prefer the Iron Bomber, since you can pipe jump with it and, with the tide turner and a generous skybox, you can blast jump into trimp without needing to know shit about the map.
@TheEpicPancake
@TheEpicPancake 6 лет назад
If you want fun over usefulness go with loose cannon, tide turner, and eyelander. If you boop a light class a couple times you can easily finish them with the sword, or on tankier classes a ddonk can lower them to finish. Pyro's have a hard time reflecting cannons due to the fuse. I prefer running sticky jumper and stock melee if I don't want to demoknight though
@Zmeeed01
@Zmeeed01 6 лет назад
+papasmerf2 that's what I'm thinking too, though I forgot to mention that in the comment. It's pretty common for me to kill anyone in just 2 hits with the stock melee reskin when I'm fooling around in unserious maps such as 2Fort, Hightower or Banana Bay. It's usually the second swing that becomes critical after landing the first after-bash swing.
@CAMSLAYER13
@CAMSLAYER13 6 лет назад
Non taken
@kiyo693
@kiyo693 5 лет назад
My loadout is 4
@MurriciTerceiro
@MurriciTerceiro 3 года назад
props to the bravery of that engi at 2:30 for descending from the heavens in the name of his children
@I_love_Grant_Fisher
@I_love_Grant_Fisher 6 лет назад
In the game he holds the katana with two hands, but on the veiwmodel in the corner he holds it with one 2 + 1 = 3 Tf3 confirmed
@MfwPrivate
@MfwPrivate 4 года назад
OH YEA ITS BIG BRAIN TIME
@sharpshorts9351
@sharpshorts9351 4 года назад
Zebra yes yes yes VALVE GET ON IT please
@cowdy_
@cowdy_ 4 года назад
Ninja Valleyof ninjas We don’t really need tf3 All we really need right now is the h e a v y u p d a t e
@BenDover-zp7bu
@BenDover-zp7bu 4 года назад
@@MfwPrivate you cant just shot a hole in to the surface of mars
@animarthur5297
@animarthur5297 4 года назад
@@BenDover-zp7bu Haha BFG go peeeeeeeeew
@CoconutNucifera
@CoconutNucifera 5 лет назад
Here are some strategies that I use in-game: - Use Wee Booties, Splendid Screen, and Eyelander - Pick on weaker classes when under 5 heads - Flank when under 5 heads - When getting five heads, you'll be as fast (or faster) than the scout. Will also start to appear in the front lines more often
@TrishaAnnwithanE
@TrishaAnnwithanE 3 года назад
The fuck is a strategy, I go in for that lone spy and scout to get 2 heads, kill 2 snipers, and then go sushi chef on the enemy team
@generalyou6447
@generalyou6447 3 года назад
So are you saying when a demoknight is in the Frontline with the splendid screen and the eyelander and you see his always flank he probably have 5 heads
@Sadnessiuseless
@Sadnessiuseless 2 года назад
JoJo
@vrikoorascheron2533
@vrikoorascheron2533 2 года назад
ullapool caber
@duncanchillake8024
@duncanchillake8024 Год назад
5 heads? you are under a misconception lad, the 5th head will only increase your shield bash damage, 4 heads will be enough to suffice as you get maximum speed and health. Not to mention, you DON'T want to kill enemies with your shield bash. You won't get an eyelander head, the tide turner recharge, the half zatoichi health bonus and the persian persuader's recharge bonus. Therefore every head after 4 heads will usually be redundant or a detriment
@TrishaAnnwithanE
@TrishaAnnwithanE 3 года назад
“Don’t jump in to the enemy team” Me with 14 heads: *laughs maniacally*
@ansrfururactions
@ansrfururactions 2 года назад
Heavy and airblaster: *Trollge*
@StickMaster500
@StickMaster500 6 лет назад
While this might not be the best strategy but using the Ullapool Caber as a Demoknight can be fun as you can insta kill most of the classes in one shot with the crit explosion that can also kill players in a radius. The best way you can do this is defending the final point like on the final point of DeGroot Keep where everyone is cramped in a small area which is perfect for get that Crit Ullapool Caber swing.
@astherphoenix9648
@astherphoenix9648 6 лет назад
allahu akbar amirite?
@kjkh3104
@kjkh3104 6 лет назад
Can the ullapool caber crit with a shield charge? I thought it cant
@kjkh3104
@kjkh3104 6 лет назад
It also doesnt consider the ulapool as a melee for the charge reset, atleast not the explosion of it
@comicaze8238
@comicaze8238 6 лет назад
Oh hey StickMaster what’s up
@CAMSLAYER13
@CAMSLAYER13 6 лет назад
You can one shot most classes with the skullcutter on a crit
@toppatleader760
@toppatleader760 4 года назад
7:08 System: Your competitive match is ready. Evyrone: impossible
@donix2109
@donix2109 4 месяца назад
he was playing tf2 for 17 days straight
@treenoises8009
@treenoises8009 4 года назад
“Your comp match is ready” This is so beautiful
@roymakano6306
@roymakano6306 6 лет назад
“Dont be too ballsy” say that to every caber knight
@saltytea7367
@saltytea7367 3 года назад
I personally play with the loadout: iron bomber/charge n' targe/ caber for getting a crit caber can seriously save your ass it triples the regular melee damage to 165 and the explosion damage to 225 more than enough to kill a heavy.
@deception845
@deception845 3 года назад
@@saltytea7367 great, tell that to mr.hitreg right there
@saltytea7367
@saltytea7367 3 года назад
@@deception845 yeah that's the only issue
@duncanchillake8024
@duncanchillake8024 Год назад
Tbh that's the point of the caber knight, you are a kamikaze. The best strategy i use with it is charging at crowds of enemies, specifically at their heavy so that i kill every light class and medic around them. It's also really good against spawncamping enemies, as you can one shot them, run back to spawn to recharge your caber and charge. Then rinse and repeat until they are cleared out
@duncanchillake8024
@duncanchillake8024 Год назад
@@saltytea7367 225? I thought the explosion damage was 185, my caberknight charges always deal around 350 damage.
@maximilianosantander2272
@maximilianosantander2272 4 года назад
imma be honest, when i see 5+ enemies together i scream FOR THE VALHALLA and charge on their face
@sweetricecakeman8582
@sweetricecakeman8582 4 года назад
Oh really? I just scream AAAAAaAAa
@b0mberr330
@b0mberr330 3 года назад
I assume you use the caber, am i right?
@Wakeze796
@Wakeze796 3 года назад
@@b0mberr330 da!
@duncanchillake8024
@duncanchillake8024 Год назад
I wish demoknight had a weapon with crits on kill, like in mvm. That would make him somewhat better against crowds. Maybe with a 20% damage penalty to balance it out Although that would outclass the killing gloves of boxing, so maybe it's not such a great idea
@PrinceofBuckets
@PrinceofBuckets Год назад
@@duncanchillake8024 dude demo knight is op for mvm
@AED647
@AED647 6 лет назад
YES the demoman can trickstab 12:04
@Nathgrffth
@Nathgrffth 4 года назад
Caberknight Dreamy: every class
@OmarGarcia-zx2yl
@OmarGarcia-zx2yl 4 года назад
Most of the time when I demoknight, I see pyros fighting me, and they’re easy to kill but if they know how to airblast, you’re dead. This is why whenever I see pyros who airblast me I just instinctively escape charge
@swimpxd5220
@swimpxd5220 4 года назад
Same for me a pyro who don't w+m2 is an easy kill but when they know how to play it's almost impossible
@mysoncrumphaseveryinjury3853
@mysoncrumphaseveryinjury3853 4 года назад
One thing for sure-when fighting them,stay away from any type of cliffs. If they can airblast,they'll bully the snot out of you.
@sweetricecakeman8582
@sweetricecakeman8582 4 года назад
Pain in the ass, but when you have 5 heads, EYELANDER UP THEIR ASS
@generalyou6447
@generalyou6447 3 года назад
Pro tip:if a pyro (that have a flamethrower that can airblast) that owning your team and you are a demoknight. always charge him when he is distracted (like airblasting a a rocket,etc) that way the pyro doesn't have time to react to your charge
@kapa_nitori
@kapa_nitori 2 года назад
i wish getting airblasted still lets you to airstrafe
@matheusdanielsson8884
@matheusdanielsson8884 4 года назад
The way I like to play demoknight goes something like uhh... SWING FOR YOUR LIFE AND HOPE FOR THE BEST
@alexlokanin3312
@alexlokanin3312 5 лет назад
you shouldnt play demoknight as a spy. the enemy should be afraid of you, he should see you coming from a mile away and still turn around
@aksharhossain427
@aksharhossain427 4 года назад
6:40 "Instead of charging in" YOU HAD NO CHARGE, Although useful tip even though u gain basically all ur charge when u kill him
@aquamarinerose5405
@aquamarinerose5405 4 года назад
"He's kind of a gimmick "You're saying that giving up 2 grenade launchers or a sword and shield isn't optimal? Nani?"
@ludwigiapilosa508
@ludwigiapilosa508 6 лет назад
The Shin Shredders cosmetic totally covers the Bootlegger primary. They can't tell if you have nades or not. Love iron bomber, targe and either the skullcutter or Eyelander. Primary there kinda bridges the gap between pills and stickies.
@draconiclegends2007
@draconiclegends2007 3 года назад
Toofty: Don't waste your charge. Me: *Laughes in Persiaran Persuader and Tide Turner*
@tomekkolarski2186
@tomekkolarski2186 5 лет назад
1:18 And fourth section Terror: Caber
@Fightzpike
@Fightzpike 4 года назад
here’s my tip: play demoknight like you’re playing a tekken 7 character.
@JaydenL.
@JaydenL. 3 года назад
So you want me to play like a kangaroo
@PlatinumMage
@PlatinumMage 3 года назад
@@JaydenL. Roger got removed by Peta supporters being annoying I think.
@No-pm4ss
@No-pm4ss 4 года назад
10:34 In that situation, your best bet is probably to finish off the engine, then jump on top of the sentry and spin around it, while hitting it. But it's pretty rare to just find a sentry mid-construction ;)
@pearmint308
@pearmint308 4 года назад
engie’s melee is really strong though because it can random crit most of the time
@duncanchillake8024
@duncanchillake8024 Год назад
Tbh that was impossible in this one clip because the sentry was built against a wall
@BobtheJill
@BobtheJill 6 лет назад
Toofty with my favorite subclass!!!
@LosoaII
@LosoaII 4 года назад
Demoknight is a great "catch and release" play style, you'll learn that it end the end it all amounts up to "should I do this?" Can I hit this group? Is the Medic open? Can I bait this pyro pull out their secondary? It is something you grow into understanding. Also trimping changes the gameset for a Knight. Now positioning is drastically more open on the basis of looking around and seeing a slope. Now You can be anywhere in this fight and it;s just a matter of "should I enter in from here". Demoknight is a very mindgamey playstyle when you have the nuances down. It's the greatest feeling to flank a heavy not prepared for you, to bait a pyro into their seconary, to catch a team not protecting their medic. You cover the job of a scout and a spy pretty well and if the team ain't ready for you, you roll them all hard.
@tragnemalm
@tragnemalm 4 года назад
I remember watching this way back when I was playing a lot of demoknight. And now I find myself coming back. Back then I thought, "this doesn't apply to me. I could never do that. This is far too in-depth for me to keep in mind" But looking back, I have actually implemented most of these tips when I play demoknight. It's funny how you can look back and realize that you learned something, and where you learned it.
@EeveeMaster547
@EeveeMaster547 5 лет назад
6:41 Yes, and I'm sure the fact your charge was on cooldown had absolutely nothing to do with it. But seriously, this video was useful! Demo's my Defense main, and Demoknight takes up a large part of my time as him too, so this was quite handy!
@brennanmason1973
@brennanmason1973 5 лет назад
Here is the tips for sheild Chargin Targe: You should use this shield if you wanna go hybridknight. It means that you have a sword with it, but you primarily use your gernade launcher, the Targe has the strongest resistances out of the 3, The Half Zaroichi goes well with it 2 with hybridknight cuz if your running low you can get 50 extra HP that can overheal and charge to make it easier to get the kill. Splendid Screen: If your a pure Demoknight with the Booties on and a sword, This is the shield for you. It still has a significant amount of resistance attached to it, But it does way more dmg when charging at Someone and recharges faster then the charge does. Tide Turner: If your crazy with Grenade Launcher, and cabers and Eyelanders and use them In unbealivible ways, use this shield, The control you get while charging makes this shield perfect for doing this, And if you get a charge kill you get almost all your charge meter back. This shield is a strong choice despite having the weakest resistances out of the 3.
@sirsigmondsamnson7008
@sirsigmondsamnson7008 5 месяцев назад
As hibrid knight I like picking the persian persuator and the loch-n-load, it makes possible to still be destructive as a normal demoman thanks to the faster pipes (plus more dmg to constructions) and I always keep my charge meter full after swings and kills (Being able to do extend-charge after killing enemies or constructions at medium disances).
@lxmber_wxtches5982
@lxmber_wxtches5982 3 года назад
the zatoichi turner combo is a classic.
@deltaplana5473
@deltaplana5473 3 года назад
Toofty: dont charge into a group of enemies Mě with a caber: confused confusing confusion
@tigran010
@tigran010 4 года назад
And another tip *NEVER* charge a scout with lime just dont do that guys , pls dont do that
@sweetricecakeman8582
@sweetricecakeman8582 4 года назад
With 5 heads? I can kill that shit in 2 hits!
@julianspatter3005
@julianspatter3005 4 года назад
What i tend to do when using the tide turner is start a charge while facing away from the enemy to make it look like i'm running away, but then do a quick 180 and slam a pill in their face since they'll be moving in a straight and predictable line when chasing me since it's the most direct route.
@sankdom4598
@sankdom4598 4 года назад
6:38 of course you didn’t charge you didn’t have ur charge meter ready
@denzy_lolol
@denzy_lolol 4 года назад
Iron Bomber Tide Turner "Clay-De-Moar" Mostly trimping on 2fort lol.
@hijeatsdirt
@hijeatsdirt 4 года назад
*Trimping
@denzy_lolol
@denzy_lolol 4 года назад
@@hijeatsdirt Fool, I already said trimping
@hijeatsdirt
@hijeatsdirt 4 года назад
@@denzy_lolol no you said trumping
@denzy_lolol
@denzy_lolol 4 года назад
@@hijeatsdirt Look again
@hijeatsdirt
@hijeatsdirt 4 года назад
@@denzy_lolol yeah theres a thing called editing comments
@CoconutNucifera
@CoconutNucifera 5 лет назад
Demoknight melee weapons for different situations: Bottle (Reskins: Scottish Handshake, Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Necro Smasher, Crossing Guard, Prinny Machete, Saxxy, and Golden Frying Pan) and Skullcutter =To deal random crits Eyelander (Reskins: The Headtaker, Nessies Nine Iron) = Level up to MAXIMUM POWERMODE Reset melee weapons: Half-Zatoichi (refill health to 100 hp after kill), Persian Pursuader, and Claidheamh Mòr (both refill charge metre) Caber = Taking out groups of enemies Pain Train: Use in CP and Payload maps
@UsingGorillaLogic
@UsingGorillaLogic 5 лет назад
Actually don't sleep on stock melee its my personal melee of choice even with crits disabled because charging, firing a pill, then switching and getting a crit swing is suprisingly easy with practice. In my opinion it is an amazing hybrid knight weapon thanks solely to the combo potential the switch speed allows.
@swimpxd5220
@swimpxd5220 4 года назад
The caber is dead
@Ash-zm1vx
@Ash-zm1vx 4 года назад
I've been Trimping in Highertower x100 with booties for a while now and had no idea what the proper term was until today.
@void-cd4wh
@void-cd4wh 6 лет назад
The skull cutter is the best melee weapon for a pure demo knight alongside the splendid screen in my opinion.
@sx9elio919
@sx9elio919 3 года назад
I use the claidrhem more or however you spell it and the tide turner because it always gives you charge on kill
@wildone106
@wildone106 4 года назад
4:48 I see people charging in all the time and somehow they insta charge away to regen its amazingly lame
@benze9291
@benze9291 4 года назад
6:39 "instead of charging in here which I could easily do" Doesn't have full charge.
@cicerobully
@cicerobully 3 года назад
My personal favorite loadout is the bootlegger, tide turner, and eye lander. There's nothing I love more than slowly building up to becoming the godly force that is a demo knight with full heads. You just have to watch out for sentries.
@SRoyTheComfy
@SRoyTheComfy 6 лет назад
Today I really understood how to actually do the trimping!!👍👌
@rngrtt3689
@rngrtt3689 3 года назад
10:37 Okay this is a risky situation, BUT, you could have gotten out of it pretty well if you had learned a really useful skill : sentry dancing. Here goes : when you come face to face with a sentry that is either A) turned away from you B) being upgraded C) being deployed If you are close enough (able to get to the sentry before it starts shooting your ass), you can crouch jump on top of it and start to "dance" on it, basically making circles on top of it, forcing it to track you while you wack it nervously.
@SpecterReaper
@SpecterReaper 6 лет назад
Nice! I've been waiting for a Demoknight video! Can you do Huntsman next? Or should I just hope I get lucky and hit?
@asdasd-ty9se
@asdasd-ty9se 4 года назад
Demoknight makes a great offensive “pick” class for taking out snipers, relocating engineers or medics near full Uber
@thenotsosmartnerd1617
@thenotsosmartnerd1617 2 года назад
really late on this, but id say a medic is hard af to kill with a pocket, especially heavies that can basically make food out of you especially with overheal unless the meds either alone or just doesnt check behind when youre flanking them
@QuizzyGamingYT
@QuizzyGamingYT 9 месяцев назад
this kinda sounds like a survival tips video for the wilderness. "Just go out there, explore, have some fun with it, and see what you can find."
@tungstentoque2860
@tungstentoque2860 3 года назад
7:15 Toofty trying to charge away from his Comp match
@bnuyguy123
@bnuyguy123 Год назад
I main tide turner and zato. I want to say this about the limitations bit. Heavies can be taken out by a zato. Get the sneak on them and hit, bash, hit, and theyll be dead in the next 2 hits. With their gun revved up, unless brass beast, They cant turn as fast as you can strafe them for those last two hits. A level 3 sentry also cannot turn as fast as you can strafe. If you turn a corner and hear a sentry targeting you, get to safety, and wait one second for the sentry to go back to its idle animation. If you dash to the sentry and are quick enough, you can sword it to death and strafe it with barely getting touched. Pyros are OP but their players are predictable. They take 3 zato hits I find unless healed.
@hoavy3081
@hoavy3081 4 года назад
Splendid screen and the skull cutter using your charge is and should be almost always for attacking
@vickrman2525
@vickrman2525 3 года назад
Here's a Quick Tip for players practicing demoknight!, you could either play practice or medieval mode, medieval mode is for demoknights who dont want to be interuptted with guns, etc, and for practice mode is a real deal.
@drewkemelgor9373
@drewkemelgor9373 2 года назад
I'm attempting to try and main demo knight and our loadouts the same, so these were a big help!
@flaggy185
@flaggy185 2 года назад
If you use the Eyelander, The Tide Turner, and the iron bomber (or any grenade launcher that you like) You can play demoman normally And tale advantage of your melee kills Like a medic with the uber saw This can make you an HORRIBLE powerful Hybrid knight since the tide turner gives you really good mobility And if you take advantage and quit the lower health by just gettin a head Not good at every situation, but its hell of fun
@demoman390
@demoman390 3 года назад
After I watch this, a few weeks later I got the tide Turner and the half zatoichi in my dropoff
@arson9518
@arson9518 3 года назад
I play demknight quite a bit and i just wanted to say that fighting pyros is pretty easy imo unless they airblast you but then u can easily retreat (i usually use eyelander and a full crit shield so i can take them out quickly)
@user-oh3vq1pc1o
@user-oh3vq1pc1o 2 года назад
Thanks for the tips. I had alot of fun playing this sub-class
@salvoix86
@salvoix86 9 месяцев назад
If Trollgier is a flying Spy, Demoknight is a Spy with a comically large butterknife.
@timeforgottenprince8271
@timeforgottenprince8271 5 лет назад
Fyi, if you have the chargin targe, then the pyro becomes a very delicious target, thanks to the shields resistance to fire. The pyro's only hope of survival is to airblast you away and hope for teammate to help him, or if he just so happens to have the stock shotgun out. Today, I got a 21 kill streak with bootlegger, chargin targe and the eyelander on a CTF match for Turbine.
@pipe365
@pipe365 6 лет назад
Thank you toofty, I learned something!
@Alex-xu1vh
@Alex-xu1vh 3 года назад
any slight curve *exists* solarlight: it's free real estate
@edim108
@edim108 6 лет назад
Demoknight may not be "competitively viable" but he is HELLA FUN TO PLAY! :D This vid is great! There are some really good advice here, and it helped me a lot with some of the mistakes I made :) Trimp for the Win!
@nerdokiddo8106
@nerdokiddo8106 3 года назад
the half zatoichi is lit a straight upgrade without crits if youre playing full demoknight. any other playstyle and you have a sword that deals damage to you everytime you get your primary / secondary out without killing anybody
@ohmygoalpartohmygoal902
@ohmygoalpartohmygoal902 3 года назад
Spyies are really easy to kill. That one spy: laughs in trickstab
@realdragon
@realdragon Год назад
Here's tip: learn on which pyros you can go against, some pyros just w+m1 and don't care you're hitting them. Some more advanced pyros unlocked ability to press m2 so you either have to be very careful around them or not engage them at all. ~Experienced pyro who killed so many cocky demoknights
@katherineingraham7840
@katherineingraham7840 4 года назад
I use the claydemor + tide turner for 90% charge on kill and turn into a sorta pick class, trimping into the medics and running away with my extra .5 sec of charge time. or use it to ping pong kills for a kill streak. demo knight in itself is sort of already a pick class but more so the scout pick class, I turn into a spy level of pick class
@dougisnotadog
@dougisnotadog 2 года назад
7:04 I freaked out because that demo is using the exact same loadout as me lmao
@MrDuck-po3wy
@MrDuck-po3wy 4 года назад
The Ullapool Caber is a God Tier Demoknight Weapon.
@squanguslobotomus7890
@squanguslobotomus7890 3 года назад
I like the get in and gtfo loadout, that being Persian Persuader, 👢 👢, and the Tide Turner.
@spinnirack3645
@spinnirack3645 4 года назад
The tide Turner is the only shield that doesn't grant true crits on charge Meaning that the other shields are easier to use on the attack as they grant a full crit which can kill almost every class in the game
@AnthanKrufix
@AnthanKrufix 3 года назад
6:00 "I know there's a health pack here." How rude, the Engineer has a name you know?
@af2xedhat841
@af2xedhat841 4 года назад
i love using the eyelander, so what is do is sneak and crit (splendid screen weak enemies for early heads, and then i ambush bigger groups once I have at least 4 of them.
@JotunnRedbeard
@JotunnRedbeard Год назад
I'm dipping my toes into demoknight, and rule number 1 has been the most difficult one for me to follow 😂
@mateuszmarciniak2828
@mateuszmarciniak2828 4 года назад
I used to think that Tide Turner is complete shit, because it only allows you to do mini-crits, but taking it into the battle proved that most of the time it is enough to secure a kill and instant charge refill and added movement control make you a real force to be reckoned with. Using this with half-zatoichi is a real fun
@sealbeegle9785
@sealbeegle9785 5 лет назад
>tells you not to do it >does it anyway dECAPITATION TIME
@lukamtc9188
@lukamtc9188 4 года назад
oh wow... I found the vid that made all demoknights engage me (as spy) and get trickstabbed 99% of the time. ty mate!
@jasonlav9753
@jasonlav9753 3 года назад
Fun fact all shields can use deroot keeps rock with a torch to trimp up to the castle
@LunringNassar
@LunringNassar Год назад
I think your issue here is that you play Demoknight like if it was spy, basically prepare for a kill, hunt, then leave out. In that case, why go demoman anyways? spy is faster and more stealthy. I still feel obliged to play it safe, but there are those moments in a groupfight where you could benefit such as a kill spree, if you see a group that is falling back with your team on them, charge and give it all, it what makes demoknight in my opinion so much fun, the random moments where you'll be cutting thru heads in an instant.
@seancox736
@seancox736 2 года назад
i find that the scream and eyelander combo is superb for damage and killstreaks, while a tide turner combo is more fun because of trimping and ect
@genericprofile2381
@genericprofile2381 6 лет назад
I find demoknight fun in mvm with the zatoichi cause you can sit where the robots come out and just commit genocide on a biblical scale
@rovad55
@rovad55 3 года назад
Pyros all other demoknights run into: 2:42 Pyros I allways run into: quick burn, air blast, crit with flare, repeat
@TheDormantP
@TheDormantP 5 лет назад
Woah, nice! I also use the tide turner and half-zatoichi always too.
@argir5849
@argir5849 6 лет назад
4:37 Nanii!!? 3 Medics? Is this real life!?
@argir5849
@argir5849 5 лет назад
@InjuredShrek666Productions wait, why
@gamingwithlizardsd6478
@gamingwithlizardsd6478 Год назад
if you have a good computer, and a good config, to trimp i use the splendid screen because i can turn just lightly less than tide turner while still being able to get crit melee swings
@Nyaada77
@Nyaada77 4 года назад
Charge’n’targe- survivability. Splended screen- quick recovery. Tide turner- mobility
@RolandBon
@RolandBon 3 года назад
Great to be back playing TF2. Man i lost a lot of skills for not playing the game.
@IneffableMasquerade
@IneffableMasquerade 6 дней назад
13:21 not true in the slightest, as long as you're using the wee booties any shield can trimp like crazy with the right angles and spots. not using the booties and tide turner will make it much harder to trimp, but it is sill something i find myself doing all the time as moving at double the speed as a scout and launching yourself is quite nice even if you can't accelerate as much.
@acetylsalicylicacid
@acetylsalicylicacid 4 года назад
This also works as a tutorial for bullies, pick on loners, outnumber people, use your charge to escape or attack, and attack from behind away from others.
@SydneySininen
@SydneySininen 6 лет назад
I haven't watched the whole video yet, so you might've already mentioned this, but the Skullcutter gets random crits. You can use it with the Tide Turner and get completely undeserved prepatch Turner kills.
@idownloadedthisasajoke5947
@idownloadedthisasajoke5947 2 года назад
this is a decent tip however as a long time demoknight main (eyelander, boots and splendid screen) if you have 4 heads its way better to use your charge for offence due to the splendid screens amaizng ability to deal huge dmg, full dmg charge + crit from eye lander = killing 300hp heavy so.
@calliwag
@calliwag 4 года назад
Scotsman’s skullcutter + tide turner
@maximburmistr2663
@maximburmistr2663 3 года назад
The problem with Tide Turner is that you can't crit with it. Only using it in hybrid, because other shields have literally no control without boots
@Razakkania
@Razakkania Год назад
10:38 should've be kill the Sentry and the recommend strategy is kill the Sentry on the top and keep spinning around on its head so it can barely be more good
@ibrahimabi7432
@ibrahimabi7432 2 года назад
fun fact: if you use turny shield, "no no, lm gonna just chill out, lm gonna hit back round". but if you use CHARGER shield so many classes gonna try escape from you, because 101- complatly shield damage + crit hit = 300+ damage. so you can kill all classes
@alakazam482
@alakazam482 5 лет назад
If you run tide Turner and Persian persuader, you basically never run out of charge when you kill someone
@disc_00
@disc_00 4 года назад
Tip 11: never bring a sword to a gun fight
@Draftspike
@Draftspike 4 года назад
Haha headtaker go swoosh
@Yos_207
@Yos_207 3 года назад
Number 11: play cloacker scream in the microphone while charging
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