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[TF2] Bad Weapon Academy: Candy Cane 

FishStickOnAStick - Gaming
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30 сен 2024

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Комментарии : 1,1 тыс.   
@mattf967
@mattf967 2 года назад
The Paradoxical Straight Upgrade. If you never get hit, you never suffer the downside but if you never get hit you never benefit from the upside.
@seokkyunhong8812
@seokkyunhong8812 2 года назад
Hey, your teammates can benefit, so I still consider it a win
@sydvigue824
@sydvigue824 2 года назад
Schrodinger's upgrade, if you will
@Superflaming85
@Superflaming85 2 года назад
@@seokkyunhong8812 But your enemies can also benefit, so it still equalizes! It never ends!
@seokkyunhong8812
@seokkyunhong8812 2 года назад
@@Superflaming85 they're gonna be dead since they made the health pack appear
@seokkyunhong8812
@seokkyunhong8812 2 года назад
@@theburningkitten4019 dead enemies can't pick up items.
@reagansido5823
@reagansido5823 2 года назад
6:27 "i think only the liberty launcher and the air strike won't be able to one shot you. Even at max ramp up." Hold it right there, buster! You forgot about the Rocket Jumper.
@turtley8581
@turtley8581 2 года назад
*and* the sticky jumper, of course
@ZorotheGallade
@ZorotheGallade 2 года назад
Trolldiers: "Are you sure about that?"
@sirgordinni5154
@sirgordinni5154 2 года назад
@@ZorotheGallade Getting to melee Scouts as a trolldier isn't as easy as it sounds. I'd seriously rather fight a Heavy because at least they don't move so erratically
@SkyBlitz64
@SkyBlitz64 2 года назад
Airblast would have something to say about that.
@zesnowpea6347
@zesnowpea6347 2 года назад
@@SkyBlitz64 manntreads?
@OldSchoolTF2
@OldSchoolTF2 2 года назад
This weapon helped me learn how to better dodge direct hits and explosive splash damage. It is a must use for anyone wanting to improve at playing scout. Sometimes, intentionally nerfing yourself is very important to improve at something.
@MarcosJunior-sf1ft
@MarcosJunior-sf1ft 2 года назад
I agre not chaleging your self onlyeds to emprevement
@timbtw3656
@timbtw3656 2 года назад
@@MarcosJunior-sf1ft "imagine if i hadn't been drunk"
@netheritesword5212
@netheritesword5212 2 года назад
It's basically explosive dodging training with sml heath kits.
@alexiotron
@alexiotron 2 года назад
i used to use the candy cane to help avoid damage, and now i’m using backscatter/baby face to teach myself better ammo use
@UserStupidity
@UserStupidity 2 года назад
@@Grufflebum adwgragtdvfixssggzbghogxsefgc
@Mann344
@Mann344 2 года назад
What an epical weapon: not overpowered, not underpowered, just a somewhat niche yet still occasionally useful weapon. I might use it more (if I get back into TF2), thanks for really showing how it isn't just "Direct Downgrade: The Weapon" that I thought it was for the longest while. (Also, legit did not know that the health kit on kill was passive, I honestly thought you had to have used Candy Cane at least once before kill.)
@pongo1085
@pongo1085 2 года назад
its the scout's melee equivalent to the shortstop'
@thegoosling8947
@thegoosling8947 2 года назад
i think it's bad specifically because of scouts low health also it should at least be non class specific or something otherwise it is very bad
@definitely5259
@definitely5259 2 года назад
mvm is fun with max swing speed
@smickothesmickest
@smickothesmickest 2 года назад
@@thegoosling8947 team specific? Thats a bit much but since their small I guess its fine
@alainaasmr9404
@alainaasmr9404 2 года назад
I feel like this describes it best - the Candy Cane is a hard weapon to justify equipping *because* it's Scout. On a Soldier, Pyro, or Demo, this could feasibly be a good weapon, if not an off-meta pick for melee option.
@sweetiecandy4885
@sweetiecandy4885 2 года назад
Seeing the TF2 weapon that resulted in me being called "Candy" online for many years now in an episode of bad weapon academy is both amazing and painful.
@mohammadwaled409
@mohammadwaled409 2 года назад
Okay, candy.
@soldiergaming-n4b
@soldiergaming-n4b 2 года назад
Okay, candy.
@netheritesword5212
@netheritesword5212 2 года назад
Okay, candy
@hotdog2130
@hotdog2130 2 года назад
Okay, candy.
@cookiecraze1310
@cookiecraze1310 2 года назад
Okay, candy.
@kokorikopi
@kokorikopi 2 года назад
At this point, you're gonna have to buy a Collector's Scorch Shot kit with all the donators.
@engineergaming2010
@engineergaming2010 2 года назад
Hey fishstick! I’m the guy who sent you like 40 smth scorch shots! Loved this video. Keep up the good work man. BWA or not you still make some fire stuff. Look forward to seeing more in the future!
@CHEH_tf
@CHEH_tf 2 года назад
road to collector's scorch shot
@tezcanaslan2877
@tezcanaslan2877 2 года назад
buy a collectors scorch shot and then delete it
@hotdog2130
@hotdog2130 2 года назад
@@tezcanaslan2877 "It's not about the money, it's about sending a message."
@davidhong1934
@davidhong1934 2 года назад
@@hotdog2130 It's also about sending Scorch Shots
@The5lacker
@The5lacker 2 года назад
The "Cheer" meter is *hilarious.* I love it. If nothing else, I'd like that to be implemented in some fashion.
@lexslate2476
@lexslate2476 2 года назад
The obvious answer is to let Scout hurl a fruitcake as a deadly projectile. Like, half-assed damage but high knockback I'd say.
@The5lacker
@The5lacker 2 года назад
@@lexslate2476 As much as I'd prefer to keep to the support theme (and think adding another long-range annoyance tool to Scout's arsenal would go over about as well as The Scorch Shot 2: Now With Even More Radius), the projectile should *definitely* be a chunk of fruitcake.
@spoopaconhojitas3829
@spoopaconhojitas3829 2 года назад
I remember there was a concept weapon for Sclut that was a baseball glove, it would let him grab and store ammo and health kits and give it to your teammates, i feel like this could be it's own separate weapon, rather than a redesign for a weapon that has single target elimination in mind
@smickothesmickest
@smickothesmickest 2 года назад
@@lexslate2476 I think the fruit cake should actually blind opponents, not knock them back. Because 1. That would be like the Force A Nature your throwing the enemy back when Scout uses a Scattergun, which is made for close range... So... And also the blind shouldn't be a full splat, maybe like a squid ink in the average video game kind of blind, where you can still see a little.
@lexslate2476
@lexslate2476 2 года назад
@@smickothesmickest I mean, letting you reposition an enemy slightly has the dual effects of letting the scout take something from them, which is what weapons are for; and not taking away the opponent's control of their character for more than an instant. A longer effect that impeded someone's ability to play would make people real angry, I suspect. Because it would either cause enough of a problem that you'd get hit once and then completely eat shit from the followup with no chance to avoid it, or it'd be trivial enough to not matter. Or someone would just quietly remove the texture of the splat from their game files and negate the splats fully.
@mitchellblake1475
@mitchellblake1475 2 года назад
I absolutely love the idea of Scout hitting a bottle of pills at someone like a baseball. That's absolutely something he'd do
@roc-noK
@roc-noK Год назад
scout picks up any fist-sized, sorta round item and grins menacingly
@TheManDude
@TheManDude 11 месяцев назад
@@roc-noKScout seeing Blu Spy’s head in the fridge: >:}
@petersinkworking6198
@petersinkworking6198 11 месяцев назад
​@@TheManDude"Kill me."
@pedrocto9474
@pedrocto9474 10 месяцев назад
"Hey chucklehead, I'm Talkin' to you! *Medikit Heal sound* "
@aph391
@aph391 2 года назад
Unlikely Synergy Moment: I have found great success when using the Candy Cane with a Back Scratcher Pyro friend. The Pyro can use the Back Scratcher to help heal himself more than usual from your healthkits, and the Pyro can also butter up targets for you and reflect explosives that you just cant deal with. The absolute sprees I have gone on with this strategy are stupid ridiculous. Also the Back Scratcher is just really strong anyways so yeah use it. Any Pyros who are reading this try out the Back Scratcher for a change, it might suprise you. The moral or the story is to give a weapon a chance even if it looks bad or inferior at first glance.
@ekans9193
@ekans9193 2 года назад
big brain
@Ruby-yb8kk
@Ruby-yb8kk 2 года назад
How do I get smart like you
@jeffmaster420
@jeffmaster420 2 года назад
@@Ruby-yb8kk Eating 2 gummy bears instead of 1
@ieuanhunt552
@ieuanhunt552 2 года назад
So what you're saying is that I can play with my pybro on classes other than Engineer.
@PeacefulRises
@PeacefulRises 2 года назад
One small issue: No frens :(
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 2 года назад
*w h a t* Honestly, up until today, I thought this weapon gave you small health kits when you killed enemies _with the candy cane._ The fact that they also drop from enemies if killed by you with any other weapon makes it _so_ much better. I thought this thing was basically pointless. And now I know that it's... Uh... Kind of ok I guess? Still a huge improvement.
@thegaspoweredjohnnyjohn3972
@thegaspoweredjohnnyjohn3972 2 года назад
Fish finally gets a breather with a not good, but not bad weapon, my man needs it after all the other weapon lmao
@smickothesmickest
@smickothesmickest 2 года назад
Hopefully the next bad weapon academy is the Sydney Sleeper, since its not bad but its not that great, just struggles to find spotlight.
@aph391
@aph391 2 года назад
We need a streak of usable bad weapons. We havent really gotten any since the enforcer video except for like the carbine. Hopefully shit like huo long heater and your eternal reward are coming up I love it when fishstick doesn't get bored of his own voice
@smickothesmickest
@smickothesmickest 2 года назад
@@aph391 oh yeah the decent weapons! Even the Sydney Sleepers good its just that you gotta change your playstyle.
@elfascisto6549
@elfascisto6549 2 года назад
@@smickothesmickest Decent weapon academy
@smickothesmickest
@smickothesmickest 2 года назад
@@elfascisto6549 yep lol
@Imirui
@Imirui 2 года назад
I really hoped the beginning montage would end with scout getting one shot by a pipe
@RedshirtAfficionado
@RedshirtAfficionado 2 года назад
Nope. Just a rocket with full overheal
@Catbattle
@Catbattle 2 года назад
I think just the self-overheal with packs buff would be enough to make this way more viable. Overhealing yourself would put you above the threshold to be one shot by explosives, even if its just a little. I'd say that overheal buff, paired with maybe a "overheal drains slower" buff, would be a great way to get around the downsides (think how the Kunai gets around its threshold downside in the same way). Honestly one of my favorite episodes, keep it up!
@turtley8581
@turtley8581 2 года назад
that'd be so fun
@johnnodwarf1201
@johnnodwarf1201 2 года назад
Genuinely a pretty good idea
@josephg1125
@josephg1125 2 года назад
Just making it directly heal the scout rather then dropping health would make it viable
@mouthwide0pen
@mouthwide0pen 2 года назад
@@josephg1125 that would be a bit much i feel
@josephg1125
@josephg1125 2 года назад
@@mouthwide0pen As long as your enemy can take the health its gonna remain useless outside of medival mode
@StickMaster500
@StickMaster500 2 года назад
Who knew that all that sugar in that candy cane could also be the Scout’s demise?
@tvhead7831
@tvhead7831 2 года назад
Why do I see you everywhere?!
@whatgoeshere24
@whatgoeshere24 2 года назад
candy cane buff: same stats, applying fish's stuff press e for a sugar rush, go fast, triple jump, but it restores the 25% damage
@notalive5479
@notalive5479 2 года назад
@@whatgoeshere24 It would make more sense for the sugar rush to be right click. I assume the downside of such a feature would be consuming the weapon until retrieved from a resupply cabinet. Scout eating his melee means he can't use it anymore, after all.
@serPomiz
@serPomiz 2 года назад
I feel like this weapon was designed to be a "short range scout tool". for the player that orbitates around the point but doesn't just stick on it also, pyros as you pointed out, it combos very good with multiple weapons, and even more with teamates weaponry
@Purble
@Purble 2 года назад
The clip at 3:15 couldve been the entire video. Absolutely incredible stuff
@FrankyFlint
@FrankyFlint 2 года назад
I like Balance Mod's take on the Candy Cane: they removed the explosive damage penalty and instead you receive less healing from medics and dispensers. Basically the Back Scratcher penalty.
@solaireofastora6173
@solaireofastora6173 2 года назад
Wha- why I don’t like that
@GreenTeaTheTea
@GreenTeaTheTea 2 года назад
To encourage aggressive scouts to kill for their health
@XanderFenikkusu
@XanderFenikkusu 2 года назад
B4nnys balance mod?
@spoopaconhojitas3829
@spoopaconhojitas3829 2 года назад
So they gave it a negligible downside for a really good upside?
@MilhSpears
@MilhSpears 2 года назад
I don't like this idea, simply because it would lose the identity it has. Being a back scratcher for scout that drops health packs instead of increased damage sounds boring.
@The-JAILOR
@The-JAILOR 2 года назад
6:03 the funny thing here is that he would've gotten one shotted anyways, considering that that was a max damage ramp-up direct hit
@The-JAILOR
@The-JAILOR 2 года назад
7:15 this would've also one shotted him regardless, as it was a reflect
@The-JAILOR
@The-JAILOR 2 года назад
sorry
@BlakJakXXI
@BlakJakXXI 2 года назад
In my early days, I would pair the Candy Cane with the Baby Face's Blaster. The idea was that if I could become so fast, projectiles would be less of an issue. Seemed neat in concept, but very difficult for me to pull off, and I'd just be screwed if I didn't have boost. I have gotten better at Scout and with the BFB, so maybe I should try the Candy Cane again with it or the Soda Popper.
@onutube6392
@onutube6392 2 года назад
Rip old bfb
@EngieTheProto
@EngieTheProto 2 года назад
Welcome to good weapon academy, when we take a look at the best weapons tf2 has to offer and how to best gimmick them
@BryantVonMiller
@BryantVonMiller Год назад
I love your protogen mixture with an engie!
@EngieTheProto
@EngieTheProto Год назад
@@BryantVonMiller aww
@LarryTheTugaGamer1511
@LarryTheTugaGamer1511 8 месяцев назад
​@TheBalkanJokerSame
@SoulBro12
@SoulBro12 2 года назад
10:49 "The WINGer allows you to take advantage of this on the FLY"
@rumo7900
@rumo7900 2 года назад
If the enemy team has no explosive classes it's a straight upgrade, but as soon as they have one you live in fear. I was really hoping you'd suggest overheal with excess kits as that is a great buff. When I play with it myself I find that I have basically no use for a lot of the health kits. Changing the damage vulnerability from explosive to general damage also makes a lot of sense, would mean that a quickscope sniper could nearly one shot a fully overhealed scout though, but that'd be the risk of using it.
@josephg1125
@josephg1125 2 года назад
"If the enemy team has no explosive classes it's a straight upgrade" that would be the case if enemys couldnt take healthkits lol
@krakenofficialx
@krakenofficialx 2 года назад
I saw this and thought, “He is gonna talk shit about my favourite weapon.” Thank god that wasn’t the case. And here is my idea for the perfect Support Scout: BFB- You can speed yourself up and rush forward to see what’s coming and warn everybody about it, making you a literal scout. Mad Milk- You have the ability to help your team by giving them chunks of health and kill the enemy. That is support to a tee. Candy Cane- Pretty much the same as the Mad Milk, except they don’t have to kill them if they are too low, and hey, with the BFB speed boost, it’s a 3-second job.
@regalblade8171
@regalblade8171 2 года назад
Pros of this loadout: You're The Flash Medics will have an easier time keeping everyone alive You're an actual scout Cons: Soldiers, demos and sentries will be your downfall No double jump Enemies may pick up the health kits thus prolonging fights you could've avoided prolonging
@samdaman2939
@samdaman2939 2 года назад
The candy cane has been an interesting weapon in my opinion. It has an interesting concept but the explosive damage weakness feels like it was just thrown in to make it have a downside. I would put an overheal penalty and also a damage penalty on it.
@charleshaskell2056
@charleshaskell2056 2 года назад
You do tho. You do drop one when your heart stops.
@3.2187_Kilometres
@3.2187_Kilometres 2 года назад
Putting a damage penalty on a Scout melee feels redundant. No Scout is using a melee weapon for its damage
@samdaman2939
@samdaman2939 2 года назад
@@charleshaskell2056 oh ok
@volition142
@volition142 2 года назад
Use it if the enemy soildier is using the directhit
@gamerhurley
@gamerhurley 2 года назад
@@3.2187_Kilometres sun on a stick
@Slender_Man_186
@Slender_Man_186 2 года назад
“All better rocket launchers than the Liberty launcher” *Scorch Shot is included* Painfully true. Travel speed of a direct hit, blast radius of the beggar’s bazooka. Edit: also, you made a joke about the Baby Face’s being “Oops all Natashas,” so would the Candy Cane be “Oops all Direct Hits?”
@AshleysBrother
@AshleysBrother 2 года назад
I laughed so hard,thx
@finn4019
@finn4019 2 года назад
Can i say 3:15 is the most perfect clip for any item showcase I've ever seen?
@RookMeAmadeus
@RookMeAmadeus 2 года назад
This really speaks volumes about the Scout that out of 20 episodes of Bad Weapon Academy, 4 of them have been for his crappy weapons. The most out of any class, even if you count the triple feature the Medic's Syringe guns got. I'd make a joke about a Sandman episode, but honestly that thing might be too garbage for even BWA at this point, given that the Wrap Assassin is almost a straight upgrade to it. Very nice episode though. Seems kind of weird to see this thing getting any use at all outside of memers or the occasional medieval mode I play.
@tristenandtessaXD
@tristenandtessaXD 2 года назад
I love using this when I decide to pretend to be a training bot, running in straight lines and following the walkable spaces like an NPC. Clubbing unsuspecting players to death as if I was some kind of soulless automaton.
@caramelldansen2204
@caramelldansen2204 2 года назад
What if the festivister de-festivised it?
@zertyr3160
@zertyr3160 2 года назад
12:17 he (kinda) got 3 melee random critz in a row lol
@mathiasmittge7587
@mathiasmittge7587 2 года назад
I think my preferred buff would be to give it some kind of bonus to health received from health kits, like the back scratcher. Then you could capitalize on your own kills more than your enemies. Other than that I think it's pretty balanced.
@Crowntes
@Crowntes 2 года назад
3:18 AMAZING timing right there, sums up the weapon
@gp-1542
@gp-1542 2 года назад
I love feeling crippling fear of being one shot by demos and soliders
@WaterZer0
@WaterZer0 2 года назад
as it should be
@notalive5479
@notalive5479 2 года назад
A random concept I thought of on the spot is allowing the Scout to use it as a sandvich. It's a candy cane, so why not be able to drop it to people as a food item? Scout's don't use melee much anyway, so taking away access to it for on demand healing would be interesting. I wouldn't give it an eating animation, but on the other it would only be equal to a medium health kit at most. Tossing it would make it a small health kit. Finally, I would probably make its recharge duration something like 15-20 seconds. Scouts usually don't take much damage, so restoring potentially half health is a big deal. Even with the idea being fairly limiting, it still has the potential to overshadow Scout's other options. Scout just really doesn't have a good selection to choose from. EDIT: Another idea I had seen in another comment was similar to mine but fairly different. The Candy Cane would be consumable, but would provide a "sugar rush" buff, increasing speed and providing an additional buff, and whatever else. although whatever else might not be needed. The comment didn't give a cooldown, but it would ideally be a long one, or maybe even only available at a resupply locker. Still, it's only real competition would be the atomizer.
@MegaKH2fan
@MegaKH2fan 2 года назад
Honestly while a neat idea, a scout that can heal himself for near free is basically a straight upgrade. The reason Heavy has a Sandvich is because he's big, heavy, and a massive target, but with plenty of damage. Sometimes he needs a little pick-me-up, and people gravitate around him anyways, so him giving out health makes sense. Scout, the class that typically goes off by itself to flank, having a Sandvich, in it's MELEE slot would result in it just being overpowered. I much perfer Fish's idea of a Sandman like projectile, because it keeps in the theme of Scout's mobile nature, and isn't exclusive to him.
@notalive5479
@notalive5479 2 года назад
@@MegaKH2fan Right, and that was the big issue I was concerned with. Still, nothing wrong with throwing out a questionable idea. Thinking about it, the one real way it could be balanced is to restrict it's usage to once per resupply locker. That's going overboard in the opposite direction though, since a 1 time use medium health kit isn't worth it when a good Scout will already have the speed and the knowledge to pick up health kits without much hassle. Another idea I had seen in another comment was allowing the Scout to use the Candy Cane as a consumable buff, providing a "sugar rush", increasing movement speed, an extra jump, and maybe other buffs. Even if only usable once, That might be a little much, since the only real competing melee for that ability is the Atomizer, although that does give you the choice of increased effect for a limited usage or reduced effect for unlimited usage.
@CBeavr
@CBeavr 2 года назад
14:35 "THIS IS THE LAST OF MY HEALTH, PLEASE TAKE IT, MEDIC!"
@gamingmoth4542
@gamingmoth4542 10 месяцев назад
On the bright side, Demoman will now turn you into a funny rag doll instead of gibs when they use pills. ( ͡° ͜ʖ ͡°)
@aBlackMage
@aBlackMage 2 года назад
I love your music choices. I find myself just vibing to the Pokémon and DKC OSTs and forgetting to pay attention sometimes lol
@shootymcshoot8515
@shootymcshoot8515 2 года назад
The candy cane could combine perfectly with the old shortstop, since (i think) the shortstop used to give you 150 health instead of the base 125 health.
@La-Machina
@La-Machina 2 года назад
"Think of the Pocket Pistol as your Flame Belch and the Candy Cane as your Glory Kills..." Incredible
@seekthuth2817
@seekthuth2817 2 года назад
I think that enemies being able to pick up the health kit is already a big enough downside for the weapon, so I'd want them to either get rid of that or reduce the explosive penalty to like 10%.
@pcarrierorange
@pcarrierorange 2 года назад
Agreed. Alternatively they could make the health pack team-restricted (so enemies can’t collect it).
@cathalialia6520
@cathalialia6520 2 года назад
ok i agree, but the 25% explosive damage vurnability teached me how to dodge projectiles as a scout
@The___Rat
@The___Rat 2 года назад
One of my personal least favorite parts of countering Pyro with the candy cane, is that the mad milk just does the job better. Then again it’s not that important but it just leaves the Candy Cane kinda worthless in that aspect, especially because you have to scramble for the pack.
@monsoon_c
@monsoon_c 2 года назад
the only reason i think its as worthy as the mad milk is cause.. i do want that pistol, if you really hate pyros then go with the pocket pistol or the winger if you like mobility
@silverdededestruction2197
@silverdededestruction2197 2 года назад
I'd disagree because it can basically act as your second extinguish if you get caught by another Pyro. Mad Milk on Cooldown after saving yourself from a pyro only to get caught by another pyro makes the health pack help tremendously.
@The___Rat
@The___Rat 2 года назад
@@silverdededestruction2197 I suppose you do have a point, but if it’s a single fight, which is when you should pick up the health pack, mad milk simply does it better because you don’t have to scramble for the pack. Both are still good.
@silverdededestruction2197
@silverdededestruction2197 2 года назад
​@@The___Rat I often find myself running into another Pyro after I just finished extinguishing myself from the previous one., or maybe it's the same pyro but they used any of their flare guns and hit me with the horrid afterburn. I judge most TF2 weapons based on the general chaos of a casual game and not set scenarios. So that's my reasoning for my disagreement. Like how I find great use in the Steak or Brass Beast
@The___Rat
@The___Rat 2 года назад
@@silverdededestruction2197 always 4 pyros there are. No more no less.
@ianjackson4721
@ianjackson4721 2 года назад
I think that the candy cane is one of those weapons that has a higher skill ceiling. Yes you take more damage from your class counters, but if you are good enough at avoiding explosive damage, via double jump, it’s essentially a direct upgrade.
@tamarin0814
@tamarin0814 2 года назад
with the miniguns in the intro thing, you should've excluded the Huo-long heater, for reasons everybody who's played with it knows
@aph391
@aph391 2 года назад
Its nowhere near as punishing as the brass beast.
@tamarin0814
@tamarin0814 2 года назад
@@aph391 still punishes you for not having ammo right next to you
@notalive5479
@notalive5479 2 года назад
A 10% damage penalty is still 456 damage at point blank and 200 damage at mid range. Combine that with a Scorch Shit or a Detonator Pyro and you have better damage than stock. Ammo consumption sucks but a Heavy will usually have a dispenser or a cart he can fall back on, and 200 ammo is still enough to hold for a good period of time. The flame ring itself is useless though.
@SodogeWow1337
@SodogeWow1337 2 года назад
I thought I was tripping when I saw Waluigi at 1:11
@drinkwater559
@drinkwater559 2 года назад
Man your editing style is so fun. Your intros always get me lol
@MochicoArtemis
@MochicoArtemis 9 месяцев назад
I personally think the Candy Cane should have a fire vulnerability instead of an explosive vulnerability, since medpacks get rid of afterburn
@TheDude8008
@TheDude8008 2 года назад
4:44 I don't know if many have noticed, but to know if you have actually killed a Spy you can check on the upper bar of the screen when a teammate or enemy has been killed, it doesn't show the grey Spy image when a Spy feigns death.
@YellowDice
@YellowDice 2 года назад
I've started using the guillotine recently, the thing changes up how you play scout immediately. I consider it stronger than the pistols. It pretty much allows you to man fight heavies just like the mad milk. And landing long range ones is dopamine.
@cathalialia6520
@cathalialia6520 2 года назад
i agree
@gregorymirabella1423
@gregorymirabella1423 2 года назад
i wish we still had the old pocket pistol, the extra health helped a lot with surviving explosions.
@Portal2Player
@Portal2Player 2 года назад
Scout just has so many melee weapons, and most of them are very interesting Also... maybe an episode on the southern hospitality? (it's not bad, but its below average)
@chic0nic0
@chic0nic0 2 года назад
The clips in this video were *really* well chosen to demonstrate the Candy Cane's upsides and downsides, as well as complementing your script.
@seokkyunhong8812
@seokkyunhong8812 2 года назад
Except all the direct hit kill cams.
@toastyboi8737
@toastyboi8737 8 месяцев назад
Any weapon that makes you more vulnerable to a soldier is always a downgrade. My opinion
@user-ow2cs7fb5l
@user-ow2cs7fb5l 2 года назад
i always knew this would come up, but i didn't expect a christmas one. good for you and +5 social credit
@Alantodne
@Alantodne 2 года назад
Great work like always! Love the content
@mrspawning03
@mrspawning03 2 года назад
This year just got a whole lot better with this new bad weapon academy video
@rahulmohan8172
@rahulmohan8172 2 года назад
Oh my fricking god I got in a video! I was that direct hit soldier that's me! 6:21 I am rahulneoma! Feels good man also good videos fish keep up the good work!
@PowerGlove84
@PowerGlove84 2 года назад
This brings back so many memories of my tf2 days, I used to run the baby face blaster, pocket pistol and candy cane as my main loadout and I had such a blast just popping off, those were the days :')
@ThatBeePerson
@ThatBeePerson 2 года назад
that "kill bind to drop a healthkit" has saved my burning teammates unreasonably often I trade my ultimately probably short life for our medic with 95 uber, that's a trade I'll always take
@therwtyt
@therwtyt 2 года назад
For the health kit throwing damaging enemies, it would have to have a very hollow plasticity sound on impact
@vesseltried
@vesseltried 2 года назад
I do like the line "Explosives are kind of a Bitch" in this one. Nice job!
@SipponKappon
@SipponKappon 2 года назад
I love the sandman heal idea, it sounds sick.
@urosiday4264
@urosiday4264 2 года назад
BUFF IDEA: Make it so that when you you kill an enemy with a crit you have a small chance of a large health kit dropping and when you kill an enemy with a mini crit you have a small chance of getting a medium health kit. The chances would be something like 20% idk If you want, reply and tell me if this would be broken or not. This would also pair well with the crit-a-cola which I know some ppl wouldn’t like
@silverdededestruction2197
@silverdededestruction2197 2 года назад
That would be busted in normal servers but really good in no-randomcrits servers. I mean, at most you'll get medium health kits pairing it with the crit-a-cola, but it also means that any med who runs kritzkrieg is gonna give you the opportunity to heal so many people
@catwithnoname7041
@catwithnoname7041 2 года назад
Scout with candy cane: literally a walking health pack
@purplehaze2358
@purplehaze2358 2 года назад
My favorite thing in the game is killing a soldier or demo by running at them and melee-WM1’ing them like a dipshit with the candy cane, the _one_ weapon in the game they hard counter. On a class where melee is the least effective. It’s so satisfying.
@nawlejizpawur3810
@nawlejizpawur3810 2 года назад
I think a good downside for the candy cane would be something like "doubles all debuff duration."
@purplehaze2358
@purplehaze2358 2 года назад
Wait. You’re telling me the candy cane, a Christmas-themed item, gets soft nerfed during Halloween? That’s so incredibly ironic.
@ДмитрийГусарев-ж8ъ
In my opinion it's a pretty neat side-grade: you lose survivability against explosions in return for more survivability against everything else. It's kinda like Fists of Steel on Heavy, only it takes roughly two or three hits to kill FoS Heavy while the Scout dies to a single pipe and the FoS pros and cons work only when the weapon itself is active.
@theslimeassassin3287
@theslimeassassin3287 2 года назад
Man, its amazing how many playstyles tf2 has surrounding 1 weapon, it only takes a single melee, primary, or secondary to either ruin or complete a perfect or viable setup
@thechosenjuan8776
@thechosenjuan8776 2 года назад
How about this for a negative stat: all hp kits heal 25 hp when equipping candy cane.
@owohub9378
@owohub9378 2 года назад
what the fuck
@thechosenjuan8776
@thechosenjuan8776 2 года назад
@@owohub9378 bears
@PotofGlue
@PotofGlue 2 года назад
Imagine this on soldier or demo, being able to fly in and killbind to save a teammate
@yazidefirenze
@yazidefirenze Год назад
“INCOME-“ (delivers small health kit)
@slop4308
@slop4308 2 года назад
Candy cane upsides: it drops a health pack Candy cane downsides: it drops a health pack Seriously i cant count how many times ive saved an enemy im fighting by giving them a health pack still love this thing tho
@filthycasual6118
@filthycasual6118 2 года назад
missed opportunity to say merry fishmas. i thought tf2 was full of funnymen, smh my head irl for real. the healthkit on suicide thing actually gives you some insight into how killbinds work. if you ever wanted that. based off the "drop health on kill" buff, you can assume that killbinds are you killing yourself; it doesn't just work by killing you, but it actually goes through the motions of treating a killbind like a regular old kill, just with you filling both roles.
@sydssolanumsamsys
@sydssolanumsamsys 2 года назад
it acts like you got killed by the server. you can tell because of the death icon for suicides and death pits being the same
@duckonaroll1913
@duckonaroll1913 4 месяца назад
​@@sydssolanumsamsys then why does a healthpack drop
@sydssolanumsamsys
@sydssolanumsamsys 4 месяца назад
@@duckonaroll1913 im gonna kms
@chessterstone
@chessterstone 4 месяца назад
@@sydssolanumsamsysif you have the candy cane equipped, would you also drop a health kit?
@sydssolanumsamsys
@sydssolanumsamsys 4 месяца назад
@@chessterstone yes
@lord_of_happy_death6557
@lord_of_happy_death6557 2 года назад
A quick thought I had for rebalancing it; what if only you (the scout) could pick up the health kit (and maybe only one who could see it as well) but you could only pick it up when the candy cane is active. Then make the explosive weakness active only when the weapon is active as well This change does little if anything to rebalance the weapon, but it does make it less punishing to pick it in the first place.
@ken-tr9pd
@ken-tr9pd 2 года назад
Fish: talks about getting god-like in the intro *Doesn't even have a kill streak kit on the candy cane*
@TMSonicFan47
@TMSonicFan47 2 года назад
Honestly, I've been going back and forth on what melee I want to use for my "Support Loadout" for Scout. On one hand, I can use the Candy Cane & Mad Milk to help heal my team, or I could use the Wrap Assassin with the Mad Milk for Spy-Checking. I guess it would depend on how good I am at dodging?
@Jack-lo5me
@Jack-lo5me 2 года назад
Idea for a rework: Have the Explosive Damage be amplified only when you have in your hand a weapon OTHER than the Candy Cane. Like your primary or secondary. In other words, if you need to escape from a gaggle of explosive classes, put the Melee in your hand and GTFO. Since you never want to use the Candy Cane in almost any scenario, this turns it into something like a mini escape-plan. You don’t actually get any more speed, but by switching to it as you run away from your biggest counter, it covers it up its own weakness temporarily, in exchange for horrible Melee damage. Idk, I don’t really play TF2, but I love these videos and wanted to share my thoughts.
@chef_dude
@chef_dude 2 года назад
I have some ideas on how the sandman could be buff, I have no idea how to utilize it cause it seems shit First remove bring the Scout back to 125 obviously Second, I want it so if the Scout doesn't throw his ball he's bat is also special. It will act as a sort of airblast meaning it can reflect projectiles. Also the bonk taunt can reflect projectiles. And the ball, many things can be done with the ball to be honest. I could go where it feels like the Scout is actually trying to be a batter with it, or just go ape shit on the idea. Batter Scout: The ball is kinda like a reverse direct hit, it barely does damage on a direct hit but has big splash damage (More damage the explosion is). When the ball lands on the ground, it will explode doing big damage. But if the ball hits a player or a building, it won't explode and instead make the Scout lose 1/3 of his health (Not being able to kill him) (Also a little meter in the right hand corner) (The ball can be a tiny bit slower in mid-air). The ball hitting a player would be like a strike for Scout punishing him for the pitcher catching the ball. Now you could heal yourself if you get 3 strikes but if you continue to bat you'll be marked for death and the ball won't explode (If the ball hits an enemy the scout will no longer lose health, it basically becomes the regular sandman lmao). A good downside to this is that Scout's second jump is reduced by like idk, %25, this is because the explosion on impact can allow Scout to do a Ball jump. You might be asking "Why would you let the ball even get near the enemy?" SO it can do greater explosion damage to them but it also risks you get a strike. + When thrown, ball will explode on ground + If the bat is used without ball, if reflect projectiles on hit + %33 resistance to your own ball + Has small chance to bleed for 1 second if the bat hits a player (splinter) - If ball hits an enemy or enemy building, ball will not explode - If ball hits an enemy or enemy building, Scout will lose 40 health (Cannot kill Scout) - After ball hits an enemy or enemy building 3 times, ball will not explode on ground - After ball hits an enemy enemy building 3 times, scout will be marked for death - Double jump decreased by %25 cause I don't know anything about these percentages My idea of Sandman: Let the ball do fire damage. Literally only 1 weapon outside of Pyro does fire damage. When the ball is thrown, Scout bats it so hard it cartoonishly lights on fire setting people on fire. A downside to this bs idk, having being holstered slower with no random crits ig this makes scout a gun pyro, cool + If the bat is used without ball, if reflect projectiles on hit + Has small chance to bleed for 1 second if the bat hits a player (splinter) + Ball when thrown gives enemy afterburn + Weapon is holstered ??% slower + no Random crits, bad random crits
@thecoooool
@thecoooool 2 года назад
Honestly I think it's a pretty good weapon, just forces you to pick your fights or get better at dodging with a pretty useful upside
@Basher718
@Basher718 2 года назад
I think I can rework the candy cane a little bit better than what you've done Negatives: -20% swing speed -25% draw speed -15% damage against explosives when active instead of the -25% before -20% damage penalty When active you lose double jump ability only able to jump once All status effects besides burn last for 50% longer on wearer not just when active all the time Positive: Ability to overhill when picking up the small medkit but only if the medkit came from the candy cane Ability to drop candy cane as a small med kit for friends and can be eaten by user as well but on the candy cane is on cool down the -15% explosive damage is active until candy cane is back and can't be regained unless from Spawn cabinet also must use eating animation to consume candy cane which will stun lock you in one place for a certain amount of time until animation is over also when candy cane is on cool down you lose your double jump ability as well only one jump
@iropthegamer726
@iropthegamer726 Месяц назад
"No aim, no brain, I'm a pyro main!" -Strangelove 2022 I dare you to try and find the scene yourself
@alex_zetsu
@alex_zetsu 2 года назад
I find this weapon hilarious at home many times I've killed burning Scouts going for their health kits. The funny thing is that most of the time they have enough health to survive the afterburn. Even when I'm playing not as an explsoive class, 7/8 times I see someone use this, it's a downgrade for the Scout if there is a Pyro on my team that is even remotely competent because I get them kill after kill when the Pyro dies (or when the Scout kills an ally after running away from the Pyro). Arguably this downside can be mitigated by the Scout player making sure the health kit is safe. I mean one time one of them just straight up ran straight into my Scattter gun and died even though they should have been able to see me. One time I even got fancy and got some KGB kills on this guy who I killed 7 times in one round just by watching a teammate die and moving behind an obstacle (so he couldn't hit me with his pistol). Logically, he should have ran past the obstacle and shot me or just decide it wasn't worth it in case I revved up but instead he went for the health kit. I do something similar with medium health and large health kits, but the times I get this opportunity just aren't so many as with candy cane uses. Oddly, this trick usually doesn't work well with small map placed health kits even though they work wonders for candy cane kits and map placed medium ones. Maybe the small health kits just aren't placed in good places for this trick.
@isiffrin
@isiffrin 11 месяцев назад
I find the concept of the Candy Cane for Sniper really funny like "Oh you just dropped our Medic but at least I'll still get some of my health back so thanks."
@theovermind6041
@theovermind6041 2 года назад
my NEW candy cane On kill with any weapon: Drops a small health kit Damages enemy if they pick up the health kit Small health kits overheal the user when picked up %25 Explosive Damage vulnerability
@jacob5169
@jacob5169 2 года назад
Idea for what the "Cheer attack" could do if it hits an enemy: It deals minor damage and puts a mark on them that makes it so if they die in the next, say, thirty seconds they're guaranteed to drop a health kit regardless of who killed them. Alternatively, in the same way the Wrap Assassin is diet Guillotine, we could make the Candy Cane diet Mad Milk. No damage nor splash and the lifesteal percentage is reduced to, maybe, 40-45%, but it still highlights the target and rewards teammates for shooting at them
@tuopi27
@tuopi27 Год назад
the fact that the health kit drops from dead enemies always bothered me. how about: killing an enemy with any weapon charges a "cheer" meter. can hold up to 3 charges. alt-fire to expend a charge and throw a small health kit. 15% damage vulnerability the health kit counts as a projectile. if it hits an enemy, it deals small damage and breaks. if it hits a teammate, it heals them like normal. if it hits the ground, it becomes a small health pack.
@thatguybrody4819
@thatguybrody4819 2 года назад
i get to say it again! ScoutKnight! candy cane as your main weapon for health on kill, mad milk for damage sponging or helping teammates, and the FaN for extra mobility and sentry chipping.
@t0lkki
@t0lkki 2 года назад
if it also spawned health packs when you get an assist it could be a better support tool, especialy when combined with mad milk. this could open new interesting playstyles, with a heavy downside attached to keep it balanced (or not, might just make support scout too good to pass on).
@tacogodboomdogg
@tacogodboomdogg 2 года назад
Rework Remove the explosive damage penalty. Scout can gain overhead from health pick ups. All health pick ups only heal the same amount as a small health kit.
@Arial55555
@Arial55555 9 месяцев назад
FSoaS: "Launching health packs at enemies could lead to greifing..." Hoovies: "And I took that personally."
@muhammed4803
@muhammed4803 2 года назад
It would be really good if it dropped medium healthpacks when you kill someone with mini crits and large healthpack when killing with critical hits.
@Kewl_Dave
@Kewl_Dave Год назад
I think that this weapon is extremely underrated. I use it all the time and honestly I don't run into the vulnerability that much, and the health pack really helps?
@gren8te319
@gren8te319 2 года назад
3:36 if it heals 1/5 of your health, wouldn't that metaphorical milk be 20%
@spiffy3430
@spiffy3430 2 года назад
While the spy dead ringer thing is handy, I find it easier to either track my kills to see if it actually was a kill, or just look at the top bar to see if he’s dead.
@CethIsADevil
@CethIsADevil 2 года назад
the scorch shot in the 'better rocket launchers then the liberty launcher' thing bloody killed me
@gamer47e17
@gamer47e17 2 года назад
My first ever item I got in TF2...I equipped it and ran face first into a soldiers loving rocket.
@FelineDeskFan13
@FelineDeskFan13 Год назад
The TL;DR is, the Candy Cane is a great weapon for learning Scout, but not much else
@SuperiorPrism.
@SuperiorPrism. Год назад
Just noticed at 6:15 the direct hit soldier was using hacks. I think it’s aimbot. The same soldier is still hacking at 9:20.
@h-atcy
@h-atcy 2 года назад
Heres my idea : You Will get %15 more damage from all sources after picking up the health kit for 15 seconds
@davetheanimerock5948
@davetheanimerock5948 2 года назад
Scout with the candy cane vs Demoman/Soldier with the pain train perfectly balanced
@roscuro9838
@roscuro9838 2 года назад
6:05 tbf, that would have one shot a scout not using the candy cane. Rocket launchers are rediculous.
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