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TF2 Bug Busters: Sniper Bugs 

SquimJim
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Let's get ready to bumble.
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Intro: 0:00
General: 0:49
Primary: 2:05
Secondary: 10:48
Achievement: 15:33
End: 18:38

Игры

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1 июл 2024

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Комментарии : 537   
@SquibGourmand
@SquibGourmand Год назад
To celebrate this newest episode, I will be recreating Jarate in real life. Then i’ll drink it to test for authenticity!
@SquimJim
@SquimJim Год назад
You all saw the comment, folks! Don't let him get out of it now!
@somerandomguyintheinternet
@somerandomguyintheinternet Год назад
Dear god.
@cactisiusninja
@cactisiusninja Год назад
Mon Dieu!
@Wigion
@Wigion Год назад
@@somerandomguyintheinternet theres more
@BinkusTheThird
@BinkusTheThird Год назад
@@Wigion NO!
@chefpyroisin
@chefpyroisin Год назад
Wait a minute... This isn't hit movie Bug Buster released in 1998...
@bigfatgoons
@bigfatgoons Год назад
im a frayed knot
@invisiblechrisgamer8465
@invisiblechrisgamer8465 Год назад
How could he
@Ralofguy
@Ralofguy Год назад
I miss having the "stab stab stab" duels with people, seeing who dies to RNG or spams their taunt key the longest. Two snipers stuck in a stun pose, yapping non-stop "stab stab stab" for like 30 seconds then one of them dying is peak Team Fortress 2 gameplay.
@admiraltonydawning3847
@admiraltonydawning3847 Год назад
Nah, peak is forming figures with chains of snipers yapping "stabe-stabe-stabe".
@fujiwaranonekobiodrando1257
I'm sad when they fixed it
@posthistoricdino422
@posthistoricdino422 9 месяцев назад
that's called a staring contest
@Orthane
@Orthane Год назад
I'm so sad you didn't mention the "stab stab stab" spam from two Huntsman snipers spamming G. Neither of them will ever be able to finish their taunt so they'll both just sit stunned saying "stab stab stab" over and over again until one of them stops spamming G
@SquimJim
@SquimJim Год назад
I tried that and it wasn't working! I doubt that part of it was ever fixed but for me one always just got the kill
@dirksdead671
@dirksdead671 Год назад
It became patched a while ago, now it’s just bait someone to stun you first and you win
@crippledwings
@crippledwings Год назад
@@SquimJim if you move the camera it will move where the stab is being aimed (like heavy pow haha straight up or down) so to win those kinds of fights just leg go of the joystick and hope the enemy sniper doesnt know moving the camera for a funny screenshot angle will be his downfall
@Iciclefairy
@Iciclefairy Год назад
@@dirksdead671 when was it patched?
@MrLocurito
@MrLocurito Год назад
@@SquimJim i tested this when the taunt pop up menu was new, if you have no taunts equiped the pop up menu for taunts don't show up, allowing to do the stab stab stab bug.
@LinksYTLink
@LinksYTLink Год назад
The Bug where the Jarate on the Cozy Camper became invisible at certain angles USED to be entirely true, but Valve fixed that one fairly recently.
@someguywholikespotatoesowo7000
Now we wait for the six hour long documentary “Bug Busters : Mann vs Machine”
@reagansido5823
@reagansido5823 Год назад
So wait, if the Machina can trigger a penetration kill from shooting through your own teammate, and shooting through multiple enemy's can cause the unique sound effect to stack multiple times, then does that mean you could headshot 16 enemies through 15 teammates and trigger the sound effect even MORE?
@SquimJim
@SquimJim Год назад
Thats a good question! I'm going to have to try that out.
@joeyjonquantaviusjr9927
@joeyjonquantaviusjr9927 Год назад
Max trollege
@evangonzalez7732
@evangonzalez7732 Год назад
@@SquimJim You won't need to make a video on it, when you try I'm pretty sure it's gonna be so loud we'll all be able to hear it wherever we are.
@LazyBuddyBan
@LazyBuddyBan Год назад
rip earphones
@SuperCaitball
@SuperCaitball Год назад
No, it doesn't work that way. The sound effect only triggers on kills occurring after a pierce, not on individual pierces. If anything piercing any number of teammates just means you get +1 sound instance, as the first player killed would now be a penetration kill where it wouldn't have been before.
@Randoo_ALT
@Randoo_ALT 5 месяцев назад
8:08 sniper really just opened the gates to the underworld by ending 16 clones of him
@Seanderson3
@Seanderson3 Год назад
I love how the Machina's multi-kill fanfare sound becomes the sound of a nuclear warhead exploding once it hits 16 kills
@wildhunter939
@wildhunter939 Год назад
Honestly if you get 16 people in one shot you deserve to have it sound like a Super Bowl stadium is cheering you on
@braindamagegood
@braindamagegood Год назад
yes
@monsieurm3989
@monsieurm3989 Год назад
16:50 shonic tested something similar to who gets the kill first based on different weapons types. I think for hitscan like the sniper rifle it was always the player who joined the server first
@purplehaze2358
@purplehaze2358 Год назад
If the huntsman can still attack while stunned, doesn’t that mean it’s a soft counter for the old sandman?
@scarymonsters524
@scarymonsters524 Год назад
No but you can actually do literally any taunt while stunned, including special taunts that move you forward automatically, like the Conga. In other words, you can escape a tauntkill / the old cleaver combo by congaing away.
@rordongamsay8478
@rordongamsay8478 Год назад
New objective in life, escape a Skewer by congaing
@ErevanDB
@ErevanDB Год назад
Bright, you finally made sense.
@dr.bright2437
@dr.bright2437 Год назад
idk me maybe it is
@scraub8913
@scraub8913 Год назад
@@scarymonsters524 p2w omg
@bobbyferg9173
@bobbyferg9173 Год назад
My favorite part about the Machina is when you sometimes hear the incredibly loud and repeated multi kill noise in the middle of a game. I hope that bug stays around forever (unlike the Wheatley Sapper voice line spam bug that is unfortunately now gone)
@tygerpyro500
@tygerpyro500 Год назад
How’d this man comment 13 hours ago, the videos been out for 1 minute 😂
@certifiedgigachad8419
@certifiedgigachad8419 Год назад
I have the same question y'know
@ClonedGamer001
@ClonedGamer001 Год назад
@@tygerpyro500 Channel members get videos early
@trashmann480
@trashmann480 Год назад
@@tygerpyro500 time travel duh
@TwunnyPhaiv
@TwunnyPhaiv Год назад
man I'm so glad that exploit got fixed, that shit made me want to kill myself
@FishyButters
@FishyButters Год назад
To answer your question at around 17:00 about why one player kept getting the kill, I believe shounic made a video analyzing this phenomenon. It has something to do with priorities of who joined first and it affects other aspects like teleporters too
@xray8012
@xray8012 Год назад
The reason why the Sentry Buster's legs are the only visible part that gets Jarate'd is because its actually a Caber Demo with a seperate Bomb model
@JIJI_o7
@JIJI_o7 Год назад
For the didgeridrongo taunt it's possible the flame particle is under the floor. It seems to appear a fair distance from the hand in other taunts and maybe sniper sitting on the ground with his arm pointed a little downward it could end up lower than floor level.
@shaveme2991
@shaveme2991 Год назад
For the first achievement bug discussing shooting someone at the exact same time (~16:20), a youtuber named "Shounic" actually made a video discussing this topic. In general, he has many videos about how tf2 works in its calculations and whatnot. I'd recommend both that video and his channel in general. Extremely interesting. I'll see if I can find the link to video, but I'm kinda lazy so no promises. Found it. Video is named, "What happens if two people kill someone or each other simultaneously? (in tf2)" by Shounic The link is m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9NeknAtFkFg.html
@maywolf9443
@maywolf9443 Год назад
I was looking for this comment thank you
@That_Guy977
@That_Guy977 Год назад
also, i have gotten that achievement with both me and the other sniper using sniper rifles before, and we did both die, just a testament to that being possible in practice
@chadspamton2159
@chadspamton2159 Год назад
I was literally just about to say this
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Год назад
sigsev made videos on the jarate physics
@Lerre
@Lerre Год назад
@@That_Guy977 you wouldn't go on the internet and lie would you?
@doxxek
@doxxek Год назад
If you land a headshot with the Sydney Sleeper while kritz charged or during humiliation, it will register as a headshot and even show it as a headshot in the killfeed. I wonder if that would let it contribute to the "Flight Canceled" achievement.
@staceyurick1467
@staceyurick1467 Год назад
The only guess i have for the bug at 12:15 is that the game checks to see if you are holding the self aware beauty mark when its thrown, and if you swap to something different the game thinks “oh he doesnt have the beauty mark so make it throw the jarate model”
@warmongerous
@warmongerous Год назад
The huntsman arrow extinguishing upon entering water definitely used to be true, I used to see it all the time way back in the day, around 2011 or so. It didn't affect the arrow igniting people, but it looked like it was a normal arrow. The other bug that I remember definitely existing a long time ago was the bugle being held up one from the soldier video; he used to keep the bugle held to his mouth in first person until you let it go, and not put back to his side
@imlegos2153
@imlegos2153 Год назад
Additional note; Being stunned also resets your action. So you can huntsman taunt dual for effectively an eternity just saying 'stab stab stab' over and over.
@Orthane
@Orthane Год назад
I just realized that the bread inside the jars for Sniper and Scout have miserable lives. Sniper pisses on you and Scout uhhh.... pours spoiled milk on you? Yeah.... let's just go with that.
@therealevilmudbug
@therealevilmudbug Год назад
Yeah... because it's "Milk."
@cheddartaco
@cheddartaco Год назад
according to lore it's radioactive cow milk, but much like uno rules, just because it's official doesn't make it universally agreed upon
@l_ukers
@l_ukers Год назад
A RU-vid named shounic made a video asking the exact question of what happens when two players fire at the same time, it goes in depth into the code and is really well made
@cryojack1337
@cryojack1337 Год назад
i know another bug with the classic: while charging and scoped, if you inspect your rifle [ Default: "f" ] the laser moves around as if the sniper rifle is being inspected
@renquital3276
@renquital3276 Год назад
I remember how half a year ago, when I just started playing TF2, I got dead reckoning achievement while playing with a sniper rifle. I didn't even know that huntsman existed. I don't remember exactly how it happened, but I'm sure this bug is possible
@privatechan23
@privatechan23 Год назад
5:25 I feel like the real bug should be "sydney sleeper shots can sometimes decide not to extinguish burning teammates for no reason whatsoever"
@tonyf3431
@tonyf3431 Год назад
that one may be because your teammates aren't lag-compensated, so you have to shoot where the server thinks they are and not where your screen says they are.
@Subject_Keter
@Subject_Keter Год назад
All i know is, there used to be a bug where Huntsman Arrows would get stuck in friendly buildings and on destruction, fly out and destory anyone. I did 30k to a Hale once and to watch him instantly melt was worth it.
@Subject_Keter
@Subject_Keter Год назад
Also there a feature in MVM where a Robot not moving after a bit will be killed since it isnt "working properly" and made killing the MVM bosses fun.
@stevens.286
@stevens.286 Год назад
Really?
@Subject_Keter
@Subject_Keter Год назад
@@stevens.286 Yep, if you need a visual showing of it, go look at how Minecraft arrows react to Sand dropping. And now imagine the Arrows can go like 3 feet out and still do full crit dmg
@BlazingShadowSword
@BlazingShadowSword Год назад
I remember the huntsman arrow being extinguished from water a long time ago, it was also only visual. So maybe that was fixed so that the arrow was always lit? Or my memory is going.
@darthvaderbutwayshittier7054
Time to rush to the wiki to fix all of them.
@UseroneGaming
@UseroneGaming Год назад
Honestly I love this one at 8:00 It’s like the better you do, the harder they cheer. With no limit 😅
@Dr._Heinz_Doofenshmirtz
@Dr._Heinz_Doofenshmirtz Год назад
the one at 14:15 also applies to botkiller flamethowers (at least from what I've personally seen) the head moves around very slowly another bug with botkiller flamethrowers is that the flame is missing on the weapon model
@casikle
@casikle Год назад
great video as always, I love learning about all these little quirks in the game and can’t wait for the pyro and engineer videos, the map bugs idea sounds great too and I would love to see it
@Jayy0360
@Jayy0360 Год назад
Seriously I can't understand why you aren't at least 10x more popular. your content has always been very high quality and entertaining I really wish you the best with gaining the fame you deserve
@SharkBeret
@SharkBeret Год назад
8:02 ok but honestly if you collateral 6 players in a single shot you deserve to hear that sound
@ishxxl
@ishxxl Год назад
14:24 it is protecting itself from straining itself by moving slowly, its shielding the danger
@sirscribbs5993
@sirscribbs5993 Год назад
The Sydney Sleeper in MvM has always had bugs with it, it used to have recursive explosive headshot that would be able to deal infinite damage. Which Sigsegv also has a video demonstrating.
@reagansido5823
@reagansido5823 Год назад
0:43 "Lets get ready to bumble." oh god the cheese.
@Johnden
@Johnden 5 месяцев назад
On the subject of how the game decides a tie breaker, shounic made a great video about how the game handles assists. I think for kills the game picks the player that joined the server first.
@joanaguayoplanell4912
@joanaguayoplanell4912 Год назад
Weird sniper/spy bug I encountered. The headshot kill icon and the counter on the scoreboard is dependent on the shot dealing critical damage, not just on hitting the head. This means 2 things: - A Vaccinator or Battalion's Backup charge will make it appear as a normal kill regardless of circumstances. - If you receive a crit boost you can make them count the shot as a headshot even if under normal circumstances the weapon shouldn't have been able to headshot (this includes being too far in range for the Ambassador, not fully charged Classic shot, any sidney sleeper shot, unscoped shots from all non-classic rifles). Minicrit boosts won't work for this, you need a full crit. That's also why the Sidney Sleeper never displays the icon despite it being able to headshot since Blue Moon. This also means that a hypothetical sniper rifle that minicrits when it would normally crit would also be affected by this error. I haven't been able to test if strange versions of those weapons have their headshot kill parts affected by this as well. Fun trivia about this bug. The TF2 Wikia has blacklisted this bug, for some unknown reason, and regularly deletes any references to it despite it being clearly a bug.
@lu7ky
@lu7ky Год назад
So for the machina double tracer, that works mostly on maps like balloon race etc where the object you are on is moving quickly
@gamergary4093
@gamergary4093 Год назад
I’ve noticed a bug not listed is when you taunt when holding m1 with the classic, the laser disconnects from the rifle, and stays until shot or swapping weapons
@Orthane
@Orthane Год назад
I've just starting getting back into TF2 again and I'm a Sniper main, so perfect timing.
@SnowOwlStrike
@SnowOwlStrike Год назад
I think what they meant with the Cleaner's Carbine one is when you use the worldview model as your first person pov
@sirreginaldfishingtonxvii6149
17:10 It's an emu! It's a ute! No, it's _Jarate Man!_
@salmuttotabreabittlecochicarac
@salmuttotabreabittlecochicarac 9 месяцев назад
The jarate assist one reminds me of if you are doing the gunslinger contract and get an assist with the other player using their main weapon, it counts toward kill with primary, even if it was a sentry assist.
@gracenantaya8394
@gracenantaya8394 Год назад
Man, videos of this quality deserve more success
@disposable_income_andy
@disposable_income_andy Год назад
sound based bugs like the machina one arent due to the rifle itself, but the fact the same sound is playing at the exact same time in more than once instance. usually, it's fucking hilarious, deafens everyone on the map and drowns out all other noise for a sec.
@grummdoesstuff2983
@grummdoesstuff2983 Год назад
surprised the bug about sniper stretching out that one mushroom hat with his melee taunt wasn't mentioned anywhere.
@wildwilly356
@wildwilly356 Год назад
i love this series
@michaell33t14
@michaell33t14 Год назад
The Last Wave can be earned by taunting with SMG. Btw, You can unlock The Last Wave and Be Polite at the same time by taunting any special taunts, for example, The Schadenfreude. And Shoot The Breeze unlocks if you shoot dead ringer spy with SMG.
@PeaYShooty
@PeaYShooty 11 месяцев назад
14:25 I'm sure that happens with all the jigglebones in the Loadout menu, at least it also occurs with the Botkillers
@themenace48
@themenace48 Год назад
Bug: Headshotting 16 people at once with the machine clogs the gates of hell since so many people are dying at once that you can hear the screams of the damned
@Critical_Hit
@Critical_Hit Год назад
Wow, that Hitman Heatmaker’s feature was unknown to me the whole time. I waited until the bar was full every time I had it equipped
@KimFareseed
@KimFareseed Год назад
17:28 Was how I earned my Huntsman. Did not know about that bug, was on Degroot Keep.
@tylercoon1791
@tylercoon1791 Год назад
Wait a minute....this isn’t my favorite 1998 comedy/horror film staring Randy Quaid!
@froyo4u
@froyo4u Год назад
I believe the cleaner's carbine bug about the misaligned muzzle flash was referring to using first person world view (cl_first_person_uses_world_model 1) and not literally looking at it as another player. I have not checked, but just something to note
@angel89775
@angel89775 Год назад
At 15:17, where it mentions world view, it most likely is talking about using true view models, otherwise known as world view models, which is a command that makes your game render your weapons and (annoyingly) unusual effects on your own screen, which means you get some wacky images and sometimes annoying stuff happening like unusual effects blocking your screen.
@SquimJim
@SquimJim Год назад
Just tried that out but it looks the same. When using cl_first_person_uses_world_model 1 it is technically using the 3rd person models that other players normally see so it shouldn't make a difference. But I did check to make sure!
@angel89775
@angel89775 Год назад
@@SquimJim Alright, I wasn't trying to say that you didnt do it wrong, i was more mentioning that you didnt attempt something that i had thought of, thanks for checking though.
@SquimJim
@SquimJim Год назад
​@@angel89775 Oh no worries! It was worth checking out just to make sure.
@VonSnuggles1412
@VonSnuggles1412 Год назад
Everytime I see this channels intro it gets me hyped
@skeptic_lemon
@skeptic_lemon Год назад
Shounic has actually posted like 2 or 3 videos just detailing what happens when you kill each other with hitscan weapons at the exact same time, and it varies a lot. It often favours the first person to join the server and for almost all cases it's consistent in which player dies.
@ChadtronicFan
@ChadtronicFan Год назад
16 minutes! That's the earliest I've ever been to a video!
@cadenbarrett9903
@cadenbarrett9903 Год назад
19:03 yeah.. pyro is buggy but engineer oh boy, engineer has so many map related bugs, like being able to get an enemy spy into his teams spawn on a few maps, on badwater he can build a teleporter out of bounds, etc. heck for the past few scream fortresses most of the bug fixing the devs did after released was to prevent engineers from glitching out of bounds
@storyfellchara416
@storyfellchara416 Год назад
8:08 R.I.P my ears and my earphones aswell
@FireKomodow
@FireKomodow 6 месяцев назад
16:33 can confirm you can die and kill the enemy when both useing the default sniper rifle
@drucy.
@drucy. Год назад
The first one also works with the Meat Grinder kill taunt (Gunslinger default taunt). You reverse taunt-kill the engi if you're fast enough.
@Tangus
@Tangus Год назад
4:48 I actually put this bug on the wiki! I can confirm that the infinite loop by holding M1 and M2 has something to do with if holding holding down the mouse is registered as multiple concurrent clicks or just one.
@ocsanik502
@ocsanik502 Год назад
Can't wait for engineer bugs, There will be no shortage there. Here's a few that may or may not be on the wiki: If an enemy engineer places a teleporter exit against their spawn door and you survive being tefragged (either have over 1k hp, phlogistonator mmph taunt, or ubercharge) then you can both walk towards the spawn door together. Thin spawn door brushes can have teleporters placed through them. Severe server desync can let engineers place teleporters through cealings and in some cases walls.
@capitalism5527
@capitalism5527 Год назад
lets fucking go a late breakfast upload
@abdel-azizs5720
@abdel-azizs5720 Год назад
Let's gooo a new video
@ron35
@ron35 Год назад
I actually experienced the Machina's bug with the second shot appearing when recoiling, but with the classic and its semi-tracer. It actually happened earlier today without me knowing why it happened.
@anxiousdog538
@anxiousdog538 Год назад
I’ve had the jarate on the cozy camper go almost entirely invisible as of yesterday
@henke37
@henke37 Год назад
When in doubt, blame lag compensation. Especially when it comes to resolving ties about who shot first.
@kingsleymaster6969
@kingsleymaster6969 Год назад
I think the bug at 15 : 13 in the video refers to the console command that makes u see what everyone else sees but on ur screen
@Bradorks
@Bradorks 11 месяцев назад
16:33 This has happened to me a few times before actually. It’s really cool when it happens.
@The24thWight
@The24thWight Год назад
Omfg how did I miss this!
@swapertxking
@swapertxking Год назад
The cleaner’s carbine one about muzzle flashes is a periodic bug with the first person world model, I think that’s what they’re saying for that but entry
@DeathBringer097
@DeathBringer097 Год назад
I think what they were saying is from using a command(I forgot it) to where the player can see the world view in first person.
@gibboustime
@gibboustime Год назад
15:15 It could be talking about cl_first_person_uses_world_model 1, a command that allows you to see your world model replacing your viewmodel
@moronribbons5774
@moronribbons5774 Год назад
6:47 this would also explain why EH damage seems to ignore resistances enemy bots have (most notably FoS heavies taking 150 as expected from it)
@Enthusiastik295
@Enthusiastik295 Год назад
The 16 snipers when they die: summons satan
@CopyZero
@CopyZero Год назад
I encountered two bugs that wasn't shown here. For the Heatmaker, when focus was active, i was able to unscope. For "The Last Wave", I was only able to get it with the SMG/Carbine's wave, not any of the primaries.
@supermudkipz
@supermudkipz Год назад
This bumble was unBEElievable!
@cactisiusninja
@cactisiusninja Год назад
bdum tshshshshs
@NOMEDOXXEARASHDTPM
@NOMEDOXXEARASHDTPM Месяц назад
It seems nobody saw that in 18:28 sniper had the classic equiped in the bottom left model instead of the sydney sleeper
@GothMoth__
@GothMoth__ Год назад
In mvm the Razorback + full crit resistance would cause a sniper being backstabbed to gain a bunch of overheal. This was patched (at least out of two cities, haven’t checked other missions) but apparently works on a server with sv_cheats enabled.
@lagrush9039
@lagrush9039 Год назад
There were some achievements that I've gotten when not playing as the required class, one of those was pincushin but I dont remember the class I was
@DarkWolper
@DarkWolper Год назад
As far as I know, of you penetrate a Teammate, or not only shows the double kill icon but also if your weapon is strange, it counts as two kills on the count
@acrail
@acrail Год назад
The single employee Valve hired to update TF2 closely analyzing this vid rn
@dasnivs
@dasnivs Год назад
Once managed to get several penetration kills in a 2fort match, about 3 or 4 sound effects. Everyone was saying something about it in the chat (more about their ears) and I was dying laughing. Still chasing that high, always tempted to go machina when I see a conga line.
@ddest1nyy
@ddest1nyy Год назад
Yes map bugs!!! Id like to see some funny and wacky stuff done with them, infact, I recently went on to check out Hydro in casual and it put me and my friend once in a different spot in a map in which we should not be, and not only we couldnt get out, someone capped our point meanwhile we were standing on top of another one, we couldnt help our team in any way
@Nikkibuh
@Nikkibuh Год назад
for the Cleaner's Carbine bug, the poster probably meant the cl_uses_worldview command that was meant for VR.
@8ballblues310
@8ballblues310 Год назад
I have managed to get a simultaneous kill with bullet based weapons before, however I only recall it happening on Scout. The Bug related to that one may be relative to the ping of the two players involved too.
@jacobboggs71
@jacobboggs71 Год назад
I love the Machina sound effect glitch because it feels appropriate. Yeah getting two kills in one shot is awesome and deserves getting cheered for, but getting more kills in one deserves louder cheers to the same degree of how many people you killed. Yes I know it's annoying but if you ask me it's a dopamine rush like no other
@RustedRust
@RustedRust Год назад
I think the Cleaners Carbine muzzle flash misalignment comes from higher than normal firing speeds. I think I remember it happening in MVM when I upgraded it for the memes.
@Bops_the_Vagabond
@Bops_the_Vagabond 11 месяцев назад
16:33 it can, it happened on some 2fort server i played, the chat went insane
@spamtong.spamton7380
@spamtong.spamton7380 Год назад
3:06 "Wait a minute, if we're underwater, how can-"
@doctorrogue1923
@doctorrogue1923 Год назад
3:10 I actually can confirm that this either used to be a bug, or still is and it just dependent on settings.
@goofyahdemoman1134
@goofyahdemoman1134 Год назад
4:32 Wow, a free unusual effect!
@dominicesquivel3901
@dominicesquivel3901 Год назад
I think killsphilup did the whole “if two player shoot each other at the same time who wins” in CSGO a few years back. I would think it would be pretty similar results
@wojtekpolska1013
@wojtekpolska1013 Год назад
14:24 i think it applies to all weapons/cosmetics that use jigglebones
@Pinsplash
@Pinsplash Год назад
15:37 I had this via a soldier's rocket. It's in one of my TF2 videos.
@llmkursk8254
@llmkursk8254 Год назад
Not sure if it says it on the wiki, but there’s a visual bug with Pyro head replacements and cosmetics such as the glasses on the That 70’s Chapeau. If the hat is in the first cosmetic slot, the head replacement (such as a Foster’s Facade) will show “over” the glasses, as if they were invisible lenses. You can fix this on your own by ordering the head replacement above the That 70’s Chapeau. If it still has the layering issue, just switch to a different loadout and then come back. Not sure if the same happens outside the loadout menu, but I wouldn’t be surprised.
@TheAzorg
@TheAzorg Год назад
Snipers killing each other at the same time - there is a video explaining this. If I recall correctly, some weapons (bullet based?) Hit target first if the player shooting them connected to the server first and other (explosion based??) Do it the other way, meaning if you connected last you will be rewarded with a kill. I don't remember this correctly but it went something like that.
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