I put these settings in a created Cfg, but now I want to reset them to default. I tried pretty much everything I could find online(turning off cloud sync, deleting the files in cfg and common and then typing -autoexec in startup instructions) It only resets a few different settings. But many things stay on, for example I want the bodies to rag doll after death but your setting make the bodies disappear on kill. Do you have any idea how I can undo the changes? Help is much appreciated!
I've got 1,791.5 on record and I still watch beginner guides all the time. Tf2 is the kinda game where there's always more to learn. Besides, I just like listening to people talk about tf2.
Well according to ppl from the community, 1k hours is pretty much just a start, maybe in the elementary level. So it’s normal to click in here and tryna learn some new tricks. Btw I’m 1400 hours
Two bonus things that really help with aim if you're new to shooters - enable raw mouse input, disable mouse acceleration. If you don't get good fps, use a fps config.
The only thing I feel like you neglected to mention is that Spy also can pick up ammo packs to refill cloak. I went many years in TF2 without realizing you could pick up ammo boxes while invisible with the stock watch. I understand that Spy is hard for absolute beginners but a quick mention would've been nice.
Certain maps like Dustbowl, Turbine, and 2Fort are almost their own gamemodes due to how unique they are to play. I dont consider it bad as much as using trench warfare tactics instead.
I don't think bad map design make unique gameplay, it's just that they enforce trench warfare (and doesn't have a fun way to counter it) or die to sentry & explosive spam in Dustbowl, playing against snipers with horrendous sightline on Turbine and 12 Sentries with their engineers turtling them in intel room in 2Fort. Other map such as Upward able to counter sentry & explosive spam by flanking & multiple routes, have covers & flank that doesn't take long to take to counter horrendous sightline then kill the sniper in close range and turtling here just get you killed with explosives & bullets from long range or behind cover.
The quick fix is a medigun for the Medic, It heals 40% faster and you build your Ubercharge 10% faster, It also has a unique feature where if your patient (the person you are healing) Rocket jumps as soldier or demo or charges as Demoknight, you will also be propelled at the same speed, However the amount of overheal(extra health) you give to your patient is cut in half from 150% to 125%, This also means it is not affected by the lower healing to patients at above 140% health, You also have your Ubercharge only heal much faster instead of the stock's guaranteed invulnerability. This makes it a better option if you are not pocketing (always healing a singular person) and instead playing to simply heal all your teammates faster Hope you learned something new, or you knew all this all along, goodbye
Good video, although I have a few major criticisms. For one, talking about unlocks in each of the class sections could be very confusing for new players as they won't have access to some of those unlocks for a good amount of time. Teaching them how the stock weapons play would be much more helpful and give them a better understanding of how the unlocks differ. For instance, the role the shotgun plays on the 4 classes that start out with it: soldier can use it for close range engagements so he won't damage himself with rockets, pyro can use it to finish off enemies outside of his flamethrower's range, heavy can have it out while repositioning to fight enemies that may surprise him (i.e. scout), and engie uses it as his main source of self defense. You could've also mentioned how stock melee is the same for most classes and how scout, engie, and spy's differ. That information is much more useful to a newbie than knowing about wrangler jumping or the bonk atomic punch. Secondly, teaching people how to use the community server browser would've been nice since--as the video mentions--casual is more often than not infested with bots. Uncletopia could be a bit too competitive-leaning for a newbie and some more laid-back servers would be better a introduction. Lastly, positioning and class roles should've been brought up more. What a flank is, what a sniper sightline is, what a choke is, and how certain classes might prefer some of these locations (scout, pyro, and spy like to use flanks, demo and soldier like chokes, etc.). Overall good guide though. The settings section in particular is a boon for how antiquated TF2's base settings are (although stuff like custom huds and .cfg file changes might be a bit much to frontload the video with, that's more befitting of the misc section).
I dunno if youtube's search engine is just scuffed (it is) or at the time no one was making succinct and up to date guides for tf2, but when i started out in 2019 this video would have been invaluable. All i found was sorely outdated videos or guides that were tiny in scope, like a single weapon guide. As someone who joined the party late and who knew practically nothing about tf2, all i can say is that it is extremely overwhelming when youre starting out. If it wasnt for playing along side my brother and having him basically coach me as we played, i would have 100% never stuck with tf2.
Some supplementary pointers for new players - To air blast as Pyro hit right click - To spin up at Heavy, hold down left click which will spin up and then fire or hold right click which will spin up and not fire. Alternate between left and right click to stay spun up in between shooting - Critical hits that take many forms such as through the Engineer's Frontier Justice shotgun do triple the base damage of a weapon - Weapons have a chance to randomly do critical damage. The exceptions to this are Sniper's rifle, Spy's knives and any weapons marked as not doing crits. - When fully charged, right click as medic to user an ubercharge - To go invisible as spy, right click with any weapon equipped. Do the same to become visible again. You cannot attack while invisible. When using right click, you make an audible sound that the other team can hear especially if you're right behind them when you do it.
@@zepos If you're waiting around a corner for an enemy you know is going to come around, you wouldn't want to advertise that there's a Heavy spun up and ready to shoot, would you?
@@tasty8186 I thought he meant like alternate as in if you're shooting then stop for whatever reason like maybe looking back real quick. Instead of just leaving right click held down and left click released, he alternates by releasing left click and pressing right click at the same time then once he wants to shoot again release right click and hold left click again. My question originally was why release right click.
Quick tip for all new players, the hitboxes of this game are also lying to you, so if your shots keep going through the enemy try to aim a bit behind the enemy's model.
@@farteatereater22 no, there actually are some holes in the hitboxes. They’re small holes, but they’re there. I saw this in a video, but I can’t remember the name of the channel. However, you have to be pretty unlucky to weave a shot through them.
To any new players that may read this, THE BOTS ARE GONE! Causal is by far the best way to play the game, and I highly recommend not playing uncletopia as a new player as it won’t be a good time.
@@thismighthurtepicly125 a lot of it is just experience really - learning health/ammo pickup spots on maps, knowing if you have the damage to kill the other guy with the health/loaded ammo you have available, when to back off and play passive, stuff like that. i usually play on the uncletopia community servers for a nicer experience.
You've basically made the definitive video for new tf2 players! the one and only thing missing are random crits, since they can be vary confusing for new players. when i began playing tf2 in 2020 i was super confused as to why do i sometimes just die for no reason, or why did i deal an insane amount of damage?
I am someone who played tf2 when it was on the Xbox, but haven’t played since. I will find this video incredibly helpful when getting back into it as a functional beginner! I look forward to watching your other videos regardless of if they are geared towards experienced or newer players, however I think I can say that me as well as other newer or returning players would be delighted if you decided to create another one like this.
Good job there, mate! (5k hours on TF2 in 12 years) While Uncletopia indeed seems to keep off the bots, human cheaters have appeared (recently? some time ago?).
Thank you for making this. It's really good for the community, and well done. Also I feel like it must be so hard to keep on topic with so much to say lol.
2 BIG TIPS for new players is #1 Try and set a general order of preference for each class to focus on one or a few to get the most out of. #2 Dont rapidly switch classes in game or, of you are serioue, dont switch loadouts in a round because you dont give yourself the time to learn and test the loadout and class.
The second one is not needed and quite worsens your performance as spy, as constantly changing loadouts and class causes the enemy to be confused as they cant exactly predict what they can do against you in the future when you attack them again, they don't know if you're A kunai dr spy, a stock spy, A YER spy or even playing spy at all.
I feel like general new players will always stick to their default stock loadout until they get their next random drops. The point of random drop item is supposed to let players test new free item until they switch back or stick to it. It's still a flaw system but it is still helpful to new players. About the class switching. I feel like players will always have their preference so they might switch classes that they are comfortable to play as.
Guide for new Snipers, from 1k hrs Sniper main: When dueling against snipers, don’t let the enemy sniper to get baited (they shoot first) as they’re vulnerable, allowing you to headshot them easily (you shoot second). This technique is known as “Second Scoping”. It’s controversial in the Sniper main community Try to actually track their head, although it takes time & dedication to actually hit it as the enemy Sniper is strafing. :)
you forgot to mention mastercomfig tho, which is a fire fps config. if you already have an autoexec you have to move it to overrides, also invluding your class config (heavyweapons.cfg etec). if you dont want this you should get a network config
Guides for newcomers are greatly appreciated. Especially as Team Fortress 2 seems to be becoming a good touring location for FPS players these days. I actually used to play overwatch, stopped like... 4 and a half years ago, maybe? And swapped to TF2, and the thing that made it so much easier to settle in to the community was patience and dropping my (already malnourished) ego. Compare this to some of people that tried getting into it and kept letting their own anger and pride get in the way. You will die, but you will find that it is rarely solely because of bullsh*t (YT keeps nuking my comments, sorry), but rather a fault on your part that led to the situation you got yourself in. The game is very movement based, but it all stems from your personal ability, not just clicking shift or holding down the space bar, so if you got yourself into a position, you always have the means to get out. Lastly, there are loose cannons, morons, jerks, and genuine a*s-holes all over, and spamming report or crying in chat because your feelings are hurt *will not* help you. Press escape to pull up the menu, and there is a mute button located at the bottom. It mutes chat too. You can also call a vote kick, but I find that unless they're sabotaging your team ingame (not just screwing around, but actively sabotaging) it's best to just leave them be. Enough people will eventually mute them, and they'll have to live with themselves in isolation. It may be too pacifist for your liking, but these people are out here to get reactions, not start some harmful uprising. You and I both know they couldn't get out of their chair if they tried. Anyways, for anyone reading this who is new, feel free to ask questions, and do enjoy yourselves.
I decided to get back into this game as the first one was one of my favorites back in the day and this one on the orange box with the xbox 360 I always played since I didn't have a good pc then. but man this game is still so good, I appreciate the guide video, this helped me a lot with settings and understanding the game. Thank you so much, you earned my sub.
Reaching 4000 hrs here. I've only recently realized that, at least personally, auto call for healing can get fairly overwhelming. Even more so at high damage values. I used to always find myself in a panic playing medic trying to make sure everyone's healed and never really pocketing. Now that I have auto callout off, players that don't need healing won't be screaming at me every two seconds and I can focus heal more effectively. Figured I'd put it out there for anyone else having a similar issue.
1:11 for people from other localisations they need to rebind this key in the options menu, and better yet, they also need to enter a server to open it. (It won't work in the menu for some reason.)
fantastic video, i only disagree with a few points, due to teleporters facilitating everyone's (including medics) uptime and being a part of engies kit (furthermore a level 2 sentry gun is more powerful than any damage dealing class assuming you are within its range) therefore I dont think medic is the undisputed best class in the game. also the vaccinator is stronger than stock due to immediate impact and death prevention in many engagements from its quick ubers
Kinda random but I'd argue that auto-reload isn't always nice because it gives a soundqueue for where you are. So if you try to hide other players should be able to hear you right? Or have I completely imagined it.
decided to watch this after an engi told a medic to not uber me because i just bounce around and the medic accidentally did it again and began apologizing profusely ( i have no idea how to play and it was my first time playing in a public match )
Good video, but imo if this is meant to be geared for first timers the video includes way too much information that isnt all completely necessary for starting and way too quickly. Kind of seems like you're trying to hammer in everything you know as fast as you can for everything you're trying to cover which is not a good way for new players to digest whats going on. This video would be fine if players already have a decent understanding of the game, but in my opinion not for the starters as you casually mention a ton of things with the assumption that new players know all the unlocks, maps, and modes as well as a decent underatanding of source engine related things like console which end up being very hard to follow for someone trying to learn just the basics. I'd personally just keep it as a very simple and easy to digest what each class does with their stock weapons and ignore talking about unlocks all together, as for a conpletely new player the introduction of what 9 classes have to offer is already a dubious task, my advice for new players would be to just try all the classes and stick to one you find comfortable to learn the game with. Along with the information overload most of the game modes if not self explanitory can be figured out with a few games, let alone going into detail about specific maps; let newer folks breathe a bit
I have almost 1,300 hours in this game and didn't know you could select a class by pressing their corresponding number on the keyboard until watching this video, stupid doesn't even begin to describe how I feel
I know I'm really late to the party but some in depth guides and other beginner guides would be so kickass to see from you man! The #fixtf2 made me pick up the game again and I realized how little I know lol.
Awesome vid. 13:10 in my 1000hrs tf2 experience though, id disagree with youu on this. Kritzkrieg is the strongest, when you kritz a competent demo/soldier/heavy
When I have “play sound upon hit” and “last hit” my audio glitches very badly. I read online it’s something to do with the pitch of the sounds that plays but having fiddled around with that I haven’t been able to fix it without disabling that.
@@scarybroccoli I’ve already done both. Other people have the issue, I’ve seen a few vids on RU-vid called TF2 audio glitch or smth that was exactly my problem. Never mind though, I thought you might have encountered the problem before. 🤷♂️
Wow I didn't know the scout character could double jump. I played the training mode but it only has 4 characters. This is a very difficult game to get into and the tutorial does not do help much lol.
Playing on Skial Servers are generally better for new players due to being able to try out all weapons for free there and being less competitive and experienced in general compared to Unvletopia players.
Uncletopia gets a bad rep for being filled with sweaty toxic tryhards. Personally in EU servers i don't run into these type of people. The quality of player is certainly higher due to there being hardly any fresh installs on those servers, but i run into way sweatier and more toxic combos in casual and its not even close. Again, this is EU, no idea how NA servers are.
didn't mention the pve mode Mann Vs Machine. This is a mode where six players work together to hold off a horde of robots from attempting to drop a bomb in an end area hatch. This mode is similar generally to payload with the players as red team. The differences being that the payload cart is one of the robots carrying the bomb, and killing the robot carrying the bomb is necessary to stop it's advance. The missions are broken up into waves, with a downtime in between each wave Further there is a mechanic where killed robots will drop piles of money. These pickups are not player exclusive, and instead will add that amount that they are worth to every player's inventory. The money can be used to buy upgrades for your weapons and character. These upgrades are reset each new mission. This is actually explained in lore as the robots literally being powered by built in furnaces that burn actual money, and the money you pick up is their dropped food essentially This mode generally follows a different logistical meta than most other modes. Weapons that are normally coveted in casual play may not be the best option here. An example is the tomislav for heavy. A minigun primary that trades fire rate for faster spin up and bonus accuracy. DPS is king in Mann Vs Machine, and as such a minigun called the Brass Beast, which trades a slower spin up and less movement speed while spun up for 20% higher damage and 20% damage resistance when at half health or less, is considered powerful in this mode when in casual it'd be the other way around. Class roles will also change, such as the dps centric scout becoming more of a supportive dps role, as he can collect the dropped money far easier, and can debuff the robots to make it far easier to take them down for his teammates. Don't ignore he can still deal damage of course, but he has more priorities in this mode.