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[TF2]'s Great Reload Mechanics 

Kaluka
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Gully Dreams - Hanu Dixit
Gemini - Half.Cool
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26 сен 2024

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Комментарии : 446   
@i_drinkliquid
@i_drinkliquid Год назад
As Someone Who Reloads The Entire Clip After Every Kill I Say That This Video Is About Reloading
@aoni8254
@aoni8254 Год назад
you reload your sentence after every word.
@i_drinkliquid
@i_drinkliquid Год назад
@@aoni8254 Exactly
@harane
@harane Год назад
​@@aoni8254😭
@carrotfarme3955
@carrotfarme3955 Год назад
same
@qanitro8657
@qanitro8657 Год назад
🤓 entire "magazine"
@czu4877
@czu4877 Год назад
I think TF2's automatic reload and cancelable reloads were overlooked in this video, they are a big part of what makes reloading in TF2 feel a lot better than other games. They turn reloading from an active chore that leaves you vulnerable to something that limits your burst damage output, while not completely removing your ability to attack unless you are fully out of ammo. It makes shooting and reloading feel more like a natural flow rather than taking you out of the fight.
@unknownfox3796
@unknownfox3796 Год назад
I’m surprised he didn’t talked about that, it was the first thing i thought about then i saw the title
@coenisgreat
@coenisgreat Год назад
TF2's reloading isn't automatic unless you turn that option on. By default you still have to press the R key like everyone else.
@unknownfox3796
@unknownfox3796 Год назад
@@coenisgreat nope, it’s automatic by default
@frozenover_exe
@frozenover_exe Год назад
On top of that (albeit much more subtle) is the fact that the first shot you reload actually takes longer than all the rest do, giving you much more incentive to use your entire clip before reloading in situations where you need as much DPS as possible
@coenisgreat
@coenisgreat Год назад
@@unknownfox3796 It used to not be. That much I know for sure because I've never known a time it was automatically on.
@magtea3836
@magtea3836 Год назад
I’d argue spaltoon has the best shooter reload mechanics, as instead of just being vulnerable you go into swim form and you’re allowed to move much faster
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Never played it cause Nintendo sucks, but sounds better than slapping a mag into your gun at mach speed
@DeadPanTV
@DeadPanTV Год назад
@@kalukagamingfellaguypirate it then, the campaign is pretty decent
@magtea3836
@magtea3836 Год назад
@@kalukagamingfellaguyonce you begin to tolerate the shitty online service it’s hard to stop playing
@jamessimon2002
@jamessimon2002 Год назад
I have never played Splatoon. That's a good game mechanic.
@rjuniperr
@rjuniperr Год назад
@@magtea3836Putting up with their shitty practices means supporting their shitty practices and allowing them to continue getting away with it
@nah456
@nah456 Год назад
do not ever call a gas tank a "brap tank" ever again.
@buelhennecky2519
@buelhennecky2519 8 месяцев назад
I call it the adorable belcher.
@koniec-ko
@koniec-ko Год назад
Reloading: 😐 Reloading, tf2: 😲
@mastergame1311
@mastergame1311 Год назад
Counterpoint to the intro, reloading is not used just because it is prevalent, but because of its balancing capabilities. Most games without reloading provide rather unsatisfying feeling because they have to be balanced around being able to constantly deal damage (laser weapons are a great example - they are rarely fun if they do not deal horrendous amounts of damage due to their poor feedback). I know it was stated later in the video, but it renders the opening statements misleading. Lots of games do a poor/uninspired job at implementing the mechanic, though, I agree on that.
@shawermus
@shawermus Год назад
Tbh, it really depends on how unoriginal and boring your weapon system is. If it's just assault rifles with different stats, then yes. Hell, first actual fps game - Doom has insanely satisfying and fun to use weapons, despite not having reloading. It applies firstly to the tactical shooter genre.
@chainsawplayin
@chainsawplayin Год назад
System Shock has a system where reloading is done manually with the mouse and you also have to choose the right ammo type for the enemy you're up against. It also has energy weapons that don't reload but drain your energy which is used for a shield or vision system, but those weapons can overheat.
@lamptowel
@lamptowel Год назад
If you don't like LG you're weird lol
@btf_flotsam478
@btf_flotsam478 Год назад
If it's used for its balancing capabilities, then it is worth asking why some guns even have it in the first place. The only thing I can think of is that it acts as an anti-camping mechanism, which clearly doesn't work both theoretically (multiple campers can have one person shooting while the other is reloading) and in practice (camping has been used and complained about in the games with reloading).
@lamptowel
@lamptowel Год назад
​@@btf_flotsam478 its to prevent long killfeeds and discourage "spray and pray" this is solved in something like lg duel :DDDD
@-AAA-147
@-AAA-147 Год назад
One of my favorite implementations of reloading (in a single player game) has got to be in Cry of Fear. If you reload a magazine that still has bullets in it you lose those bullets forever, but the reload will be faster than with an empty mag. Being a survival horror game this method of reloading really adds to the tension and decision-making that genre thrives off of.
@TheSultan1470
@TheSultan1470 Год назад
That's alright I suppose, but it's a bit nonsensical that your character just chucks away the magazine and doesn't even pick it up later. Mafia: The City of Lost Heaven does this too as do some others.
@nobleradical2158
@nobleradical2158 Год назад
@@TheSultan1470cry of fear is a pretty nonsensical game.
@codename_nons1141
@codename_nons1141 Год назад
0:20 i am one of the goblins inside the gun
@banana_Asriel
@banana_Asriel Год назад
Hey Nice to see you. you live inside the AK right?
@IamMullet
@IamMullet Год назад
Thank you for making incredible videos that I cannot share with any of my friends.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
No worries!
@wilddogwatching6457
@wilddogwatching6457 Год назад
my friends share these with me. not sure what that says about them
@ma-soki
@ma-soki Год назад
Reloading is fairly interesting when taken into account as more than a press of a button, some games force you to manually reload the thing with a mini game and VR games usually give you the real deal, it's interesting how tf2 lets you stop the reload mid way through and shoot at the same time, always wondered why that was the case, speeds up the gameplay !
@shawermus
@shawermus Год назад
I more wondered why so much games have so restricting reloading. (Surprise surprise, slowing down the already snailish gameplay)
@FiNiTe_weeb
@FiNiTe_weeb Год назад
its been awhile but iirc the reload cancelling is only for guns that load one shot at a time css/csgo shotguns (except mag7) actually also allow you to cancel reload animation and instantly shoot in the same manner
@bluesides8323
@bluesides8323 Год назад
@@FiNiTe_weeb You can reload cancel with any weapon in TF2. Even with weapons that reload fully.
@FiNiTe_weeb
@FiNiTe_weeb Год назад
@@bluesides8323 o was that always the case?
@komfykat5312
@komfykat5312 Год назад
@@FiNiTe_weeb yes.
@junkmail103
@junkmail103 Год назад
Always seen TF2’s reload mechanic more akin to an overheat meter, like how some games treat miniguns. It still emphasizes not wasting shots while not having you needlessly pressing ‘r’ every couple seconds. Wish more casual shooters used it.
@fulgensy
@fulgensy Год назад
I get your "It's dumb that CoD/BF/whatever has reloading because it's realistic when the games themselves are unrealistic" point, but I honestly think it's a weak one for multiple reasons. 1. The guns in these games usually aren't sci-fi laser pistols, and are instead based on real guns. It'd be weird and immersion breaking if you could fire 300 bullets from a normal-ass MP5 without reloading, just like how an arena shooter giving you a sci-fi rocket launcher with a magazine that requires reloading would feel off. 2. The games aren't 100% realistic by design. They're supposed to feel realistic enough to give off a light power fantasy element, but arcade enough to not be frustrating to most consumers. There's a very good reason why you don't need to periodically stop to piss or shit in Fallout. 3. Reloading mechanics can help guns feel more distinct. In a game like TF2 where you have magical stats like "Gain 3 health on hit", that's not a huge concern, but if you're a game based around SMGs/assault rifles, you can really only tweak damage, accuracy, and recoil to distinguish automatic guns unless you want to add potentially unfitting mechanics (classes, CS buy menu, etc) to your game just because "reloading bad."
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
1. My point wasn't to just take reloading out entirely, my point was that those games do it exceptionally bad compared to other games that have at least something going on in their reloading. Battlebit and CSGO represent the same exact guns but do it in a better way, like I said in the video you probably didn't watch. 2. They're not even 1% realistic by design, and they aren't going to try more than a tiny bit then this isn't a meaningful excuse. You can't go around saying "it's weird for an Mp5 to not have to reload" blah blah and then say the games aren't trying to be realistic so it doesn't matter. 3. Games with a plethera of assault rifles do some of the worst distinguishing of weaponry in any FPS games I've ever played. What happens in literally every cod is that people find the most powerful of the assault rifles and just use that 100% of the time without considering anything else, like how every single pro CoD player rn is playing with either that Scar variant or the AK smg and nothing else ever. What is an "unfitting" mechanic is up to the developers, and frankly if they don't wanna add something fun to their GAME that's their own fault. There's a LOT that can be done with reloading to make it a more meaningful mechanic and CoD/Bf/Apex and various derivatives do very little to take advantage of that.
@TheSultan1470
@TheSultan1470 Год назад
But that's not really the point. The way I see it, the act of reloading is an inconsequential mechanic in most games. The prevalence of a "pool" of ammunition that you use to feed your firearm in a 2 second animation takes away all the potential weight of deciding when and how to approach this situation. Look at "military simulator" shooters and you will see some more sophisticated mechanics. You don't chuck away half a mag and magically load in a full one, you remove the half spent one and keep it. You will have a fresh mag, but keep the half filled one so it's more of a tactic when to reload and when not to. Plus, because your main weapon is always topped up in 2 second intervals, there is little purpouse for sidearms (handguns) to serve.
@fulgensy
@fulgensy Год назад
@@kalukagamingfellaguy 1. I watched the video, but strawmanning is funny I guess. Also, I prefer CS:GO to CoD/BF and prefer the magazine system of Battlebit to the system in those games anyways, so I'm not a CoD/BF dickrider. My point is that since these games are power fantasies, CoD kids want to feel like they're using an m4a1 without having to actually enlist and commit war crimes to enrich war profiteers. Kids want the power fantasy of gunning down peeps with a "real gun" without having to put down the sugary pop or having to play ARMA and wait 50 minutes to take potshots at a terrorist from 500m away. 2. Fair, but I don't see why CoD/BF being unrealistic means they must actively try to avoid any semblance of realism because "muh black Germans" (which idk why that's one of your main complaints anyways). Imagine if I advocated adding in hadoukens and shit into CoD, and my only argument is "ACOGs didn't exist in WWII, so anything is fair game." 3. I mostly agree tbh, but that's how CoD chose to balance itself. I'd prefer that LMGs and shotguns and shit were more viable, but that's not how these games were made. Reloading makes the best of a shit situation. I don't love these types of games either, and I do think adding active reload or something could be interesting.
@PHR16384
@PHR16384 Год назад
Came for the TF2 tag, stayed for the alright-hold-up references in the script that would have me googling questionable topics for hours were I a more foolish man. Except the werewolf knot thing, I obviously understood that one immediately
@freekout2758
@freekout2758 Год назад
ngl i thought he said "werewolf snot shot" at first. lol
@wilddogwatching6457
@wilddogwatching6457 Год назад
​@freekout2758 you *knew* what he said.
@jackbob83
@jackbob83 Год назад
Counterpoint to the Halo downtime thing: Downtime can be important in games, even fast paced shooters. If the game is a constant barrage of dopamine, then players can get burnt out easily or have their judgement clouded. I enjoy walking from Blu’s first spawn in Badwater Basin all the way to the cart at the third point because I have time to assess what the fuck my team has been doing this whole game, and weapons like the disciplinary action add strategy and fun to the downtime.
@saladgreens912
@saladgreens912 Год назад
Ya, the overall concept of “what is the purpose of these mechanics” in games is actually an interesting topic, but I’d say jumping is a better mechanic to discuss it over. Why do most games let you jump when it isn’t necessary or contributing much to the gameplay. It’s just there because it’s supposed to be. Reloading can also be an example of this, but not really in the examples given. Games like doom and ultrakill don’t feature reloading and it’s beneficial to their design as they aren’t designed to have said downtimes. It’s more than just the lack of reloading that removes these downtimes the entire game is designed around it and have multiple mechanics to encourage you to constantly be on the attack. PvP shooters on the other hand have downtime in lots of different ways, and it’s necessary for their balance. Time between gunfights is downtime for example. Having reloading be downtime makes for openings for other players to attack. And the reload itself can be an element in balancing guns against each other in more interesting ways. Reloading isn’t just either “full sim with repacking your mags and manually loading a cannon” or “it should exist” it makes a lot of sense when not at the extremes as well. One thing would be with games set in realistic scenarios is that having the game function more similarly to real life makes it more intuitive to interact with. If the guns look real you expect them to behave like real guns, such as with battlefield, where as the opposite is true with doom and it’s sci fi guns. If battlefield didn’t have any reloading it would be really weird. Why does this pistol have over a hundred shots in the mag. It also would hurt the pacing because yes even if it only takes a short amount of time it is an amount of time to pause to reload and not have hundreds of rounds to continuously mow down opponents. It being weird is a problem the same way everyone complained about adding women to a historical ww2 setting. Having ww2 guns with bottomless mags would be pretty weird too and look at how upset people got over the women.
@JuroZrno
@JuroZrno Год назад
@@saladgreens912 My thoughts exactly! Having reloading in semi-realistic settings (like Battlefield) is pretty important not only for balancing, but immersion as well, but in TF2, no one will question how the hell does Soldier load 4 rockets into a rocket launcher like that, because the setting makes the player believe that it somehow works. Context is important and there's no "one size fits all" solution to this issue.
@TieflingInAJar
@TieflingInAJar Год назад
Reloading is really important for balancing clip/mag size AND giving openings against high power weapons for people to react to. Destiny 2 uses the mechanic very well I'd say, as reloading in fights is a death sentence and if you run out of ammo in close quarters its always better to melee or swap to secondary
@TieflingInAJar
@TieflingInAJar Год назад
I don't play modern shooters (COD, Modern Battlefield, Halo etc.) So I dont have any opinions on most of the shitty reloading games, that being said I still think its an important mechanic
@FlatterComb
@FlatterComb Год назад
Remember, switching to your secondary is always quicker than reloading
@saquial
@saquial Год назад
I feel that VR really has it best when it comes to reloading, since you have to manually interact with the weapon and understand how the mechanics of it works to reload it effectively under pressure, and that makes it a fun skill to master.
@chamitoempire1672
@chamitoempire1672 Год назад
I think that the halo guy meant that when you get downtime where you can't shoot people you get filled with the anticipation of finishing a reload and being able to shoot again, which makes the brain release dopamine. So it's a psychological trick to make you feel better while playing a video game.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
The halo guy was talking about something almost entirely different to how the quote is often interpreted, I just think it's funny to lie
@chamitoempire1672
@chamitoempire1672 Год назад
@@kalukagamingfellaguy i've been kaluka'd once again
@NotRadiance
@NotRadiance Год назад
SCP: Secret Lab lets you quickly cancel a reload with one bullet still loaded, making you slightly less vulnerable.
@sceptnot
@sceptnot Год назад
Trying to watch this video and I am not used to the amazeballs humor of the writing of this video and I think I'm starting to cry
@sceptnot
@sceptnot Год назад
Watching this in the background and I just hear 'werewolf kn0t shot' and I spat my mtn dew all over me puter screen
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Thanks lol
@giahuynguyenkim6389
@giahuynguyenkim6389 Год назад
Milsim games have good reloadings, and I am not talking about the animations. It is the decision of "Hm, should I keep my gun topped off, only to use the half used magazine for later which can compromise my shooting, or do I use the entirety of that mag?"
@datmemeguy6500
@datmemeguy6500 Год назад
id like to bring up hunt showdown the reloads are an intensley important part of a fight the FASTEST reload is around 1.5 to 2 seconds long with a level of high mag capacity = slow reload and vice versa the highest mag gun the chain pistol is at 15 round single action revolver with a 30 second reload from empty to full reloading almost becomes a win condition for can you attack while they have no ammo sometimes. but it isnt tedious or unfair you have nearly infinite ammo for 10 seconds at the cost of being completely useless if you dont finish the fight with your superior firepower. i think hunt is one of the best shooters with a good reload system
@wuketuke6601
@wuketuke6601 Год назад
I dont agree that there should be a reloading mini game in every game (especially cs go). It kinda contradicts your point earlier about trimming fat or something
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
My point wasn't to trim the fat, it was to either do reloading better or just not do it at all. A lot of modern games are doing the worst of both worlds by having reloading be extremely convenient, and also still present. Like I said, CSGO is better than the average game by having perma-death until the round restarts meaning that reloads have greater impact on the results of the match.
@wuketuke6601
@wuketuke6601 Год назад
@@kalukagamingfellaguy i agree that its pointless in a lot of modern games. I havent played them lol, but from what i can see, they have basically soft removed it anyway, and its just there bc something would be missing without it (thats not a bad thing). But i have to say that i agree on how tf2 implements reloading, i am personally developing a game for fun, and leaned even more heavily into it. I made each shell reload individually and quick, but gave the gun a lot of time to open and close. I also gave thr player movement slowdown while reloading. The mechanic feels very deliberate now, and i like the overall feel of it. I hope the rest will feel equally well.
@Appletank8
@Appletank8 Год назад
If a game has unmeaningful reloads, I feel like replacing them with giant magazines would be really weird.
@FamilyTeamGaming
@FamilyTeamGaming Год назад
@@kalukagamingfellaguy Generally I try and see "the other side of the argument" here but as someone who's played both TF2 and COD for over a decade I don't think I necessarily see your point. It'd be very strange for a more "arcade-y" fast paced shooter in the vein of Call of Duty to just decide to, say, drastically increase the reload times in an effort to make them "more meaningful". It wouldn't really fit with the design of the rest of the game, which is to encourage aggression and knowing your way around the map to pick people off from unpredictable spots the safest way possible. Not only that, like you yourself acknowledged, TTK in COD is often so quick it has to be measured in Frames, so as you figure, any 2-3 second interruption is pretty immense when you can literally get killed 20-30 times over. If you ever played COD as a rusher, you'd know any downtime feels like a lifetime, especially if you're, say, playing FFA in a crowded server in a smaller map. Also I don't even think you explored the mechanics of COD reloading to their fullest. COD has shotguns that reload per-round too, so are those executed well? What about the older Call of Duty games with reload cancelling, where you could chop off nearly 1/3 of the reload animation with enough skill if you knew your weapon well, at the risk of cutting off your reload animation short and having to reload again if you did it too early? You can even go deeper if you wanted to talk about the best ways of cancelling animations into each other to get the fastest reload possible, which does add a bit of a skill ceiling for optimal reloading. Is this a good mechanic? I'd certainly not call any of these interactions "pointless" tbh.
@everydaysniper9390
@everydaysniper9390 Год назад
7:04 TRANSFEM SOLDIER ? ? good for her good for her
@pitchblackkittycat
@pitchblackkittycat Год назад
>mentions transfem soldier players and werewolf knot in the same video based. subbed.
@Cybele74
@Cybele74 Год назад
Just because I'm transfem doesnt mean that I like Rocket Jumping okay I like rocket jumping because its fucking cool
@waterburgr
@waterburgr Год назад
Content drought be like:
@DoctorCrescentMoon
@DoctorCrescentMoon Год назад
Then DayZ and Arma force you to scavenge for ammo and load rounds one by one per mag, even pretend you actually have bullets in your weapon in a lot of situations
@JohnsonSteel
@JohnsonSteel Год назад
7:04 the rocket jumper does WHAT to the soldier?
@DangStank
@DangStank Год назад
Hunt showdown handles reloading pretty well. Combining the overall slower, heavier firing. With slow, usually one at a time reloads makes every single bullet feel super impactful.
@VaporHolloway
@VaporHolloway Год назад
werewolf knot shot 😭😭😭
@Yrrzy
@Yrrzy Год назад
My favourite element of ammo usage in TF2 is that it provides something other than health that you have to go find a pickup to replenish. It turns attrition into a genuine element of strategy and limits the effectiveness of certain holds over longer periods of time. Overwatch completely throws this out and gives you infinite ammo.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Yeah, map-based ammo packs and imo even weapons is a fantastic trend that we don't see anymore. One of the few things that kept me playing Halo infinite longer than it deserved, it creates objectives and forces opponents against each other at the same places on the map.
@colindoyle4882
@colindoyle4882 Год назад
i genuinely love your sense of humor dude. havent laughed this much at a tf2 vid in a while
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Thanks! Means a lot
@vintagememelord8168
@vintagememelord8168 Год назад
@@kalukagamingfellaguy Your humour makes me like men.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 Год назад
i remember when "The Original" sounded like the default rocket launcher; recently replayed to hear a different reload and was blown away by how cool it sounds.
@sythrus
@sythrus Год назад
DRG also has some great reload mechanics, as it entices use of both primary and secondary weapons, and the perk 'born ready' while extremely powerful, needs a fair amount of time to trigger the auto reload, so it isnt like you can just continue to clip dump into the bugs. ROCK AND STONE!
@synthesis8157
@synthesis8157 Год назад
Did I read a ROCK AND STONE?
@reno239
@reno239 Год назад
ROCK AND ROLLING STONE!
@ghoulbuster1
@ghoulbuster1 Год назад
FOR KARL!
@biggestenjoyerofthebiggest7796
rule 051320 of the internet: anywhere you go you will find someone mention drg with no exceptions rock and stone brother
@robob4465
@robob4465 Год назад
Reloading becomes meaningless the moment when you learn how to reload cancel with the pickaxe,cutting reload times in half
@otmanbudunt6992
@otmanbudunt6992 Год назад
Tf2ber when they realise Theres nothing good and original left and do Videos about the Most random shit
@frank8273
@frank8273 Год назад
2 aspects of TF2s reloading aspects i think more games should do, is auto reload, and reload cancel, two mechanics that together work amazingly. Auto reload is self explaniatory but reload cancel is when you are able to stop the reload animation mid way to do something else, like shoot or swich weapons, which is something that really speeds up combat when i dont have to watch every frame of the animation for the reload to actually happen. All of these aspects together end up making so you really never have to press R at all in TF2 with auto reload on.
@Lunar_Atronach
@Lunar_Atronach Год назад
Reloading is probably my favorite shooting mechanic but it needs to be exciting, not a chore. Enter the Gungeon for example (yes it's not a 3d multiplayer shooter but its the best "gun go boom" game I've ever played and it's mechanics are far better than most modern shooters) has reloading as a very nessecary mechanic. You essentially feel the health thresholds, and with enemy health thresholds you are required with most combinations of enemies and your guns to reload at least once to take down a stronger enemy, meaning in order to land all hits you need to get close which means you will have to dodge while reloading making it a very exciting endeavor, especially with the hit stun that means your enemies won't attack while you attack, making it an almost Undertale kinda turn based feeling (if you ignore all other enemies). When done well reloading is a quick paced exciting endeavor hence why I love it so much. Fin
@joohnyboi9677
@joohnyboi9677 Год назад
I will wait patiently (and pretty of course) for the day of a video to be dropped on Halo specifically thnx
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
One day
@nosidenoside2458
@nosidenoside2458 7 месяцев назад
I'd like to bring up the game Severed Steel, which takes the stance "no" on reloading because your character only has one hand and also a uberduber samus hand laser, and instead makes you get a new gun when you run out of boolet
@NukieDookie
@NukieDookie Год назад
I don’t reload, I just throw the gun and it comes back fully loaded, it’s a neat system
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Borderlands:
@ghoulbuster1
@ghoulbuster1 Год назад
The Hank Reload
@EaTStu
@EaTStu Год назад
is that front robo recall?
@NukieDookie
@NukieDookie Год назад
@@EaTStu no?
@EaTStu
@EaTStu Год назад
@@NukieDookie Strange, i vividly recall that being a mechanic from that game.
@Reragi
@Reragi Год назад
Reloading, and mag size as a whole, is already a major factor because it *is* downtime. That's the point, it is part of weapon balance. A lot of games do do it to the point where this doesnt matter (although that depends on TTK on the game itself) but reloading for the *sake* of reloading is what keeps weapons balanced. Reloading doesn't necessarily have to be unique, it doesn't have to have a gimmick tied to it, it just has to be a factor that affects the playstyle and positioning of the player using the weapon. You can see this with TF2 especially with demoman, over 8 seconds of reload time on both weapons is compensated by immense area damage. LMGs in most shooters follow a similar rule where you trade dozens or even hundreds of bullets for 5 or more seconds where you're forced to be helpless. Bolt-action snipers needing to chamber each shot, shotguns needing to put each shell in, the frequent reloads of bullet-vomiting SMGs, so on so forth. imo, i think you missed on the fact that reloading isnt just a formality in shooters, but an extremely important but simple mechanic that changes a LOT about how people play, not just for TF2.
@anguishedcarpet
@anguishedcarpet Год назад
That Nanking line was BRUTAL, jeeeeeesus lmao
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth Год назад
Damn dude, your writing is excellent. You've a lovely sense of humour and every unexpected joke makes me grin.
@coot22cat61
@coot22cat61 Год назад
Ngl I love seeing reloading animations
@kotdish
@kotdish Год назад
3:02 so real. this made me laugh so hard
@jaydeng.9506
@jaydeng.9506 Год назад
i remember in enter the gungeon one of the random weapons you could find had a mechanic where if you timed it right you could reload instantly.
@chexgex2834
@chexgex2834 Год назад
The rad gun is its name
@cheeseycheese8246
@cheeseycheese8246 Год назад
Not a weapon, an item. I think it was called cog of war.
@donovanjoseph737
@donovanjoseph737 Год назад
@@cheeseycheese8246it was both. The cog of battle let you do it on any weapon, but the rad gun had it built in. With the rad gun specifically, it would get a damage boost the more speed-reloads you did without failing
@neversparky
@neversparky Год назад
I personally think Fistful of Frags is an interesting example, where it takes the "Reloading as a moment of vulnerability" idea and cranks it up so damn far that the guns end up being realistically slow to reload for the wild west setting despite the game's generally campy atmosphere. Some guns could take up to half a minute to reload if I recall correctly, meaning that ammo management and timing your assaults/retreats based on the ammo of your and your opponent, all became incredibly important strategic elements, to the point where being good at skirmishing tactics was almost equally as important as aim
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
FoF is gonna get its own video and I admit it's exclusion from this one was an oversight
@neversparky
@neversparky Год назад
@@kalukagamingfellaguy I'm really excited to see how that video turns out! Fistful of frags makes alot of unconventional design decisions and it'll be awesome to see more people talking about it!
@Nut_in_Space
@Nut_in_Space Год назад
I like this man with funny words
@jackmcmorrow9397
@jackmcmorrow9397 Год назад
I like the way Titanfall 1 did reloading, where you reloaded reserve magazines rather than reserve bullets. So if you were one of the cod style reload spamming junkies, you'd quickly run out of ammo because you were throwing the majority of your ammo away if you reloaded too early.
@memk
@memk Год назад
> it slows game down THAT was exactly the point, because people complained about Quake was too fast for them.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Yeah, I know, that's why I said it lmao
@Kayther33
@Kayther33 Год назад
You should see Fisful of frags That cowboy game have super mega long reload animations, and almost all weapons have the same or less than 6 bullets, so you have to make your shots count. In that game all weapons kills in 2 shot or less (except the mini pistols but they are shit and a gimmik weapon) so if you didnt kill with your 6 shots or you are reloading when an enemy start attacking you you are pretty fuck.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
I fucking love FoF but nobody plays it
@SheppyPaws
@SheppyPaws 7 месяцев назад
Love the "werewolf knot shot"
@geenoix2357
@geenoix2357 Год назад
The game with the best reloading mechanic is DOOM and it's contemporaries. nonexistant
@chickenman9459
@chickenman9459 Год назад
Just this dude's off hand comments about his lore have me cackling
@metalblizzard6024
@metalblizzard6024 3 месяца назад
How haven't I seem this. Great vid
@darkranger116
@darkranger116 Год назад
I would LOVE to see a developer team put melee weapons as the reload for the guns. Parries, blocks and dealing melee damage reload your guns. Bullets can be parried by melee weapons. INFINITE SKILL CEILING.
@vintagememelord8168
@vintagememelord8168 Год назад
Nobody Ultrakill: punch the bullets to make them do more damage’ Also most projectiles can be parried by punching them too.
@russiank9802
@russiank9802 Год назад
This was one of the most well put together videos I have seen this side of 2020. Keep doing what you are doing man
@theowainwright7406
@theowainwright7406 Год назад
I could argue reloading in tf2 is less important as there is no reload cancel time and getting caught in the animation has no real penalty.
@oranz19
@oranz19 Год назад
I love how Cruelty squad maneged the reloding mechanic. Instead of pressing one button the player must hold down LMB and scroll down with the cursor to the bottom line.The speed of action depends solely on the player and their reaction time, mechanic also creates the feeling of anxiety and urgency.
@agentoranj5858
@agentoranj5858 Год назад
Nobody knows that they saw it but they did.
@salmuttotabreabittlecochicarac
the widow maker in question:
@operaatio5117
@operaatio5117 Год назад
Payday 2 has a certain thing called "Reload cancels" If you reload your gun, you can run to cancel the reload. Reload cancelling is really important, especially in the highest difficulty, death sentence, because the enemies can just suddenly rush you and kill you quickly. Reload cancelling is so important that people leave "Parkour aced" from their builds, as that prevents reload cancels.
@thecamocampaindude5167
@thecamocampaindude5167 Год назад
"The [__] of Nan King aside" 5:52
@yourdemiseishere
@yourdemiseishere Год назад
Reloading usually changes potential or communicates how a gun is supposed to be used, even shitty implimentations are better then dakka endlessly.
@keelasher4166
@keelasher4166 7 месяцев назад
Battlefront 2’s reloading does the Gears mini game but if you do it at a certain spot it not only rewards you with a faster reload but unlimited ammo for a short time
@nerdcuddles7731
@nerdcuddles7731 Год назад
From the Depths, while being a FPS only by technicality, has a really cool reload mechanic for Advanced Cannons and Missiles, basically you design your missile/shells from a selection of parts and configure them, and with advanced cannons this is before you build the gun in the firstplace.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Noted, ty
@reddy423
@reddy423 Год назад
Apart from the realistic reasons of reloading, I think it's needed in games to keep the balance. Imagine you don't need to reaload in L4D2 and the standard zombies aren't obstacle anymore. In multiplayer games reload is needed so player cannot just rush around a corner and spray to get all the kills. If you really dislike reloading try playing Ultrakill maybe. Good player doesn't see any reload animation.
@Ashamedofmypast
@Ashamedofmypast 8 месяцев назад
In Halo the relode is Intended to aid the 30 seconds of fun by encouraging weapon swapping and weapon pick ups
@tsuaririndoku
@tsuaririndoku 6 месяцев назад
In Harshdoor Stop, you get punished by reloading btw. Because, when you reload in that game. It will not just magically stack bullets into the new mags. It will keep that mag and when the reload reaches the same mag that you reload earlier. That the rounds left in that mag. Basically a pure realistic how Magazine works. It rewards you if you use all the bullet in the mag. Even with WWII guns, it punishes you if you have to reload half of Your total rounds. You must reload the bullet individually and the animation will keep playing until you fully reloaded. You cannot cancel it. So basically know when to reload in Harshdoor Stop is a must.
@shaynehughes6645
@shaynehughes6645 Год назад
11:47 Jumpscare warning
@ManicObsevations
@ManicObsevations Год назад
Sooo.. Cool ammo mechanic And genuine risk when swapping a mag. Also a actual incentive to reload.
@hamishcoles1379
@hamishcoles1379 Год назад
I love hitting the griddy in Team Fortress 2 [TF2]
@P0choclo_
@P0choclo_ Год назад
8:35 My favorite video title
@arcionek
@arcionek Год назад
Another game that does Active Reloading called Synthetik... But also with manual mag ejecting. Reload in that game feels so damn smooth, until you mess up or the gun jams.
@GeorgePtacek
@GeorgePtacek Год назад
I have to disagree somewhat about reloading not at all being thought out. Many shooters also have single loading guns, man even have options to replace those guns with ones that have an actual magazine to give you damage per second at the cost of damages per shot. There’s also the age old dynamic between LMG’s and Assault Rifles. A gun with 30 bullets that takes 2-4 seconds to reload vs. a gun with 100 bullets that can take up to 10 seconds to reload.
@Imirui
@Imirui 7 месяцев назад
I definitely believe that another of valve’s multiplayer fps games (l4d2) do reloading amazingly. In L4D2 it’s you and 3 others against a zombie horde, and it’s fucking dark. You always want your flashlight on, but reloading points it away from the center of the screen, the main area you’re looking at. This also helps emphasize the want to stay together, as more people = more lights. Reloads are also proportional to the power of your weapon (except the AK lol it’s busted but has low accuracy.) Grenade launchers have a reload after every shot, making each one matter. M60s have no reserve, so after it runs out you throw it on the ground like the trash it now is. Snipers are fucking broken but when it runs out, it takes 3 and a half seconds to replace the mag, which is a long time in l4d2. Every weapon that isn’t a shotgun has a magazine, and when the mag comes out the clip is set to 0, so if you swap out to kill a threat, you have to reload again. Shotguns reload 1-by-1 so it’s not a problem but their mag sizes are high and it takes like half a second for a shell to go in that it takes like 4-5 seconds for all to go in.
@JamesSunderland-t4m
@JamesSunderland-t4m Год назад
Ok but source 9:03?
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
Bad commenter
@guardianoftheledge4966
@guardianoftheledge4966 3 месяца назад
cruelty squad is one of the best reloading
@LilAnonomus
@LilAnonomus Год назад
Talking about Soldier I'm disappointed you didn't make a "switching to your secondary is faster than reloading" joke since TF2 is one of the few games where that actually feels true.
@am-180
@am-180 Год назад
the assault canon has pretty cool reload mechanics. best gun in tf2
@yoojmemba5769
@yoojmemba5769 Месяц назад
one of my favorite reload systems is the heat system in Battlefront 2 (2017) love that game sm
@ct3000
@ct3000 Год назад
Best form of active reloading.... Vr, vr, vr, vr I feel like in a lot of ways fixes this by associating the "down time" or better put "panic time" in the hand of an actual skill. A skill that satisfys the game dev balance and the realism nerds to some extent. It sucks that VR won't really get as big as it can be unless the price comes down for good hardware and mechanics from games like HHVR come to multiplayer shooters.
@GarrettTBuse
@GarrettTBuse Год назад
Sythetik while being a twinstick and not fps has very fun reloading. First you must unload the magazine, this will waste any ammo you have left in the magazine and the game will let you know if you foolishly eject an entire magazine. While you magazine is ejected you have a chance to switch to different ammo types. When you reload you can perform an active reload to not only shorten reload, but also get a small stat boost and with a modifier enabled you can do a perfect which gives you an even better bonus.
@2Potates
@2Potates 7 месяцев назад
EA Battlefront 2 has a heat system instead of reloading and cooling your gun down is a minigame. I'd love to see that in a game that's actually good.
@beebo7071
@beebo7071 Год назад
That rush bit got a snort from me
@averyunsuspiciousindividual868
A game I think fits your criteria for good reload mechanics really well is "Verdun". Ironically, by using actually, genuinely realistic reloads (90% of the time), it adds depth to the gameplay by creating large moments of vulnerability that require tactical decisions from the player on a regular basis. Some rifles can't reload on a non-empty clip, do you fire the last two shots in your rifle at an enemy to avoid waste, or do you fire at nothing, sacrificing the bullets for a full clip in case there's more enemies than 2 bullets can handle? For rifles that CAN reload on a non-empty clip, another problem arises on top of the previous; do you reload when empty for an overall faster reload of the entire clip, or do you slowly reload the individual bullets to avoid waste while also leaving yourself vulnerable for longer. Next up are the heavy machine guns, they usually can't be fired accurately unless you've planted the rifle down, basically becoming the TF2 sentry. These guns tend to have sizable magazines and to make full use of them you want to be in a spot where you can see a large number of enemies. The problem, big mags = long reloads = long vulnerability time on a stationary target that many enemies can see; so do you stay in place to maintain your position, or do you de-mount the gun, reload, then try to re-mount it, losing time and opening yourself up by trying to reposition. Finally, some rifles can ONLY be reloaded 1 bullet at a time, making reloading a huge sacrifice that you need to commit to. It's faster overall to reload several bullets so you don't have to rechamber each individual round as it goes in, but you'll be vulnerable for longer, etc. In conclusion, I believe the reloads in "Verdun" enhance the gameplay by giving the player additional tactical problems that they control the nature of and must solve during moment-to-moment gameplay, with slightly different solutions required for different scenarios. Plus, it helps to improve the games focus on TEAMS rather than INDIVIDUALS. While a skilled individual player can and will do well, there's only so many rounds in your gun and with those reload times you'd better have teammates covering your ass or a good hiding spot. Reloading isn't a .5 second chore, it's a lengthy commitment every time and having a thorough understanding of the battlefield and your gun is required if you don't want to get domed every other reload.
@ninjadefogo1630
@ninjadefogo1630 5 месяцев назад
In enter the gungeon do reload well to like with the cool gun because if you hit the reload on the right time you shoots get stronger and stronger and other weapons reload is the main way for the gimmicks like the ant
@ShotgunSurge0n058
@ShotgunSurge0n058 Год назад
Reloading guns is cool, and should be a mechanic for games set in a realistic theater. arcade shooters like doom and quake and these new fangled csgo clones and BRs should have something like it to put you at a disadvantage temporarily after expending x amount of rounds. You shouldnt typically be allowed to reload whenever. But to be fair we are all guilty of thinking animations can bw cool, unless you are this guy.
@Lachrymogenic
@Lachrymogenic Год назад
Reloading is an essential part of shooters that requires players to think more tactically and allows other players to get an advantage / edge over their enemies by peeking them while they're reloading, thus making sure that every player isn't just spamming shots all the time. For a 12 minute video you have wasted my time.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
The incredibly tactical decision of being able to kill 12 enemies with your 100 round mag and then reload for 1 second
@TheSultan1470
@TheSultan1470 Год назад
​@@kalukagamingfellaguy Yeah, this
@unknownfox3796
@unknownfox3796 Год назад
I like the reloading(and weapon management) in SCP:SL it makes you vulnerable for a correct amount of time, is noisy in a pretty quiet game when you’re alone (which happen often), is limited to how many ammo you have, the max you can carry is affected by what body armor you wears, you have to pick them up around the map in weapon lockers and all, unload weapons found on bodies, and can even change weapon, you find a cool one ? Then take it you’re not limited by a selected loadout ! It adds a lot more reflection on "should i use my ammos now on 173 or wait for the respawn so we can deal significant damage since he has regenerating sheild" and like "do i reload now and shoot 939 or should i wait until he goes away since he is attracted by sounds ?"
@TheChowder001
@TheChowder001 Год назад
Dude, why do you have so few subscribers, your editing and jokes are god tier.
@kalukagamingfellaguy
@kalukagamingfellaguy Год назад
no idea, probably cause I don't do those segments where people talk about what % of viewers aren't subbed
@jorefad130
@jorefad130 Год назад
Cruelty Squad has the best reloading
@polyatomicdog
@polyatomicdog Год назад
Hey! Sot enthusiast here. Sea of Thieve's reloading is intresting and definetly paces the game as a pvpve game. however, like rocket jumping, there is a thing called quickswapping which enables you to kill a player almost instantly. it's created a difference in the sweaty part of the game (i.e competitive) and made a huge divide in the community.
@Cqat1
@Cqat1 Год назад
Unfortunately, unlike Valve, Rare hates when players become good at their game and spend thousands of hours playing pvp. Thus they are removing quickswitching, making the already shit state of the game even worse. And as a result many pvp players will start cheating (if they aren't already). Truly sad to see
@moopaloopa
@moopaloopa Год назад
I gotta say, you are very clever with how frequently you pop out really smart jokes and bits. But there’s just too much edgy stuff in here to be favorable to the RU-vid algorithm godking. Best of luck.
@stroodle0649
@stroodle0649 Год назад
Idk, I find reloads really satisfying.
@mothslug4387
@mothslug4387 Год назад
i want to say that in some games where reloading may not have a huge gameplay impact such as call of duty or battlefield etc, reloading still has value as more of a flavor mechanic as those games have a semi-realistic aesthetic and it would just feel off if you didn't need to reload your weapons.
@thunderslug1066
@thunderslug1066 Год назад
One of the animators of MW19 said that he saw the reload animations as a 'taunt', especially for the flashy ones like the Desert Eagle. Cool way of looking at it
@elite3798
@elite3798 Год назад
1:34 bro didn’t needed to say this😭😭
@mr2meows
@mr2meows Год назад
7:02 transfems the solder?
@ctp2523
@ctp2523 Год назад
Far Cry 3: Blood Dragon. I rest my case at "Most fun reloads ever".
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