Was having some minor audio issues while recording this one, hopefully it won't distract you much. OBS is a bitch sometimes.. DISCORD: discord.gg/EMZhDXV TWITCH: twitch.tv/vorobey69
LOL On a serious note though it's because of me doing a live commentary. I'm usually focused on talking so I start doing weird shit in game haha, I've noticed it before while editing my videos, it's hella funny sometimes
20:04 I actually met this f2p spy(I remember his name and exact spy loadout)in an upward match a few days ago, after he backstabbed one of our snipers, he taunted, right in front of us, literally right in the open, I obviously took advantage of this and headshotted him and taunted back because the previous round he did the same to me, our sniper thanked me, then mercy targeted me but anytime he got close too me he'd die to one of our pyros, it was funny af
18:08 Its funny and creepy that he makes a comment on the (dead) demos face *then the demo looks at him* he then insults how the demo looks *then the demo face gets mad*
6:58 to 7:12: The melee animation cannot be stopped after got stunned or spooked, but if you stun him before he attacks while he was charging, you will survive instead.
About that situation, when Demoknight killed you despite being stunned by you: I'm not exactly sure, but since melee hit is actually short distance projectile, he "shot" his sword, then you stunned him, but then his sword "landed" on you because it wasn't controlled by him being "midair".
while what you're saying is true, it's actually because taunts and rendering are handled client-side, meaning he actually taunted late in the eyes of the server; the stun ended up landing still because the stun entity ended up being created due to his taunt still being valid, just a little bit late, leading to vorobey's demise
Melee is hitscan. Idk why 2 people are saying it's a projectile, it fires an invisible bullet with I think 7 hammer units of range (don't quote me on that) and the only thing it has in common with projectiles is that it uses the bounding box for hit registration, not the hitbox. What could be the reason is, like someone already said, delays between the player and the server, or that the 'shot' is fired with a delay after m1 is clicked to be consistent with the swing animation.
@@JosephJoeseph yeah it's hitscan And the reason why the demo still hit him is because the "Bullet" is delayed so it comes out at the same time you would swing your melee
1:49 haha, we don't call the AWP "Ay-Dubble-Yoo-Pee" in America. We just call it "opp" because the way its spelt sorta looks like a word that would sound like "opp"
@@BasicViewer die less, don't trade your life for only 1 kill, learn from your deaths so you dont die the same way again and again. if you achieve this, you'll know you're getting better. learn by observing how your enemies and team members play/
4:09 I loved that you zoomed in on that ragdoll, despite not reacting to it when it happened. It was a really funny ragdoll. Edit: That vampire challenge idea was genius. Killing only in the darkness. Edit: 18:02 All the funny ragdolls in this video, and then there's just this funny demoman corpse.
@@EbruhOGno, like 2 milliseconds before the rocket hits vorobey I can clearly see the demonan scowl (if you're on mobile you can zoom in on the face in the demo and you'll see the scowl)
7:10 hits in tf2 work under delay, he swung before being stunned. But then he got stunned. Hit delay registered and his charge hit still landed, but he was otherwise fully stunned. Also happens in Holiday Punch fights if neither side loses tracking.
when you pretend to be an f2p and see an unusual wearing guy, after killing him, ask in chat if the "shiny hat guys drop any special items if I kill them"
Мне всегда нравятся твои вступительные экраны. Они такие выразительные! Ещё, когда смотришь, как ты играешь, прямо сказка какая то. Я серьёзно! Спасибо тебе большое.
When you are a vampire medic, use the amputator to regen health faster when you're not getting kills. It raises your regeneration when you're holding it out, which does not need to ramp up. (Medic self heal ramps up from 1 to 4 but the weapon adds 3-4 to total heal so it's like 4-5 to 7-8.) I'm not sure how much the kritz taunt heals for but I'm also not sure if ampu taunt heals. If it does, it should heal at the rate of a normal medigun.
'Pyros push the car nonstop' as a 20 hour Pyro this is very true. Once the enemy kill the majority of my team no one pushes the cart. Three minutes later I say 'fuck it' go running to the cart while spamming the flatrower and move the cart until someone kills me or/and my team thinks 'Oh!Right!We're supposed to push the cart!'
TF2 melee is actually a projectile that fades after a second, so there some time between when you press your mouse and when you hit the enemy. You stunned him in that moment, so his melee projectile was already flying towards you and it hit you. This mechanic also allows demoknights to charge next to someone, for example a little to the left, end the charge by clicking m1, and then turn around and aim the ciritcal hit.
7:00 you can melee while being stunned, when you do the melee attack there's a delay before the actual attack happens. Regardless of your state, if you do a melee attack it will register after.
Always love the challenge videos, and I think this one might be a longshot for a video idea... have a "second chance" challenge for five challenges that were failed previously. IE, Medic filling Uber using Amputator taunt from difficulty or the Pyro one from the fake Hoovy video cause of the distraction of annoying someone, but with some modifications to make it a bit "easier" to do or complete.
I wouldn’t be able to resist the urge to troll the shit out of the guy that was trash talking you That was way too good an opportunity to say something to make ‘em even angrier lol
15:54 reminds me when I was new I was just camping with pyro my intel room in 2 fort in the corner, opposite to the intelligence corner, and burning unsuspecting enemies, a true f2p experience
shotgun and jumper is genuinely an under rated good combo! it shines the most to terrorize snipers and escape quickly especially i discovered the combo when trying to see if i could get some salty trolldiers to complain that i need a shotgun cause i cant hit my gardens when i didnt even have a gardener equipped
I was booting up Baldur's Gate 3 on my 2nd monitor while watching this, at 4:09 when that Pyro goes flying it was perfectly timed with the "OOOOOOOOOOOO" when you start the game
AWP is one of those acronyms that are typically pronounced as if it were a normal word; it kinda sounds like the "opp" in "opposite." The TF2 reskin of the sniper rifle is called "The AWPer Hand" because it sounds like "the upper hand."
7:12 Latency, TF2 doesn't punish people for having a shitty connection so he hit you on his side of things while he didn't on yours. It still counts as a hit.
my dream hat is unironically a Strange Gibus with a strange counter part on it of "Unusual Wearing Players Killed". itd just be funny to be wearing a gibus keeping track of all the people wearing unusuals uve killed
You need to do a challange convincing your entire team of fans to become spy with the watch that lets you stand still and be invis and just all spam voicelines and make the enemy team absolutely paranoid
if you liked the vampire medic (im not the guy who wrote it tho) you can try it but as a Scout, using the mad mlik and the boston basher or wrap assasin, you throw the milk at the enemies and hit them with the boston basher or the ball of the wrap assasin and boom, vampire Scout
7:11 (im 4 months late but whatever) so basically,the Eyelander has a larger range then normal weapons,but where the trick comes in is pre emptively swinging so the hit connects 1ST rather then your taunt kill,at least thats how i see it
Hey Voro, about that Demoknight, I think it's a matter of if you stun someone while they're in the quarter second melee swing delay, it won't actually stop the attack. I've seen stuff like that a few times before. I have not tested my hypothesis though, so take the idea with a grain of salt.
I have a few more unique challenges. Engignomed - Sentry jump, and melee kill an enemy before you land. Best done from DoubleCross Balconies. Extra points for using Gnome Dome and the Hammer. Deep cover - Play as Yer spy, kill a meds pocket, then fully convinve them that you're their pocket until their original one gets back. Extra points if you lead them into battle and get them killed. Wombo Combo - Launch a player in the air with the FON, then hit them with a cleaver kill before they land. Extra points for Shadenfreuding everyone you kill. Annoying POS - Use the scorchshot, and ONLY the scorchshot, until you have either 3 people complain or 3 people dommed, whichever happens first. Haunting - Using the CND, drive an engineer mad with voice lines. No killing, only pokes or red taping their stuff. Extra points for using a heavy disguise with melee. Pootis Powa! - Using the Buffalo Steak and stock fists, go on something like an 8 or 10 KS. Extra points for security shades.