"Rockets in TF2 are not particularly fast compared to some other projectiles" I'd like to point out that, in TF2, crossbow bolts, syringes, arrows, and a meat cleaver are all faster than _a rocket._
@cheezkid26 Not sure about spy here, but I'm pretty sure TFC Medic stomps tf2. Uber doesn't really help if Medic can't attack during it, and the only thing that Medic potentially has is Melee on his side. Meanwhile TFC can literally infect and do pretty good damage, he has far better weapons compared to the syringe gun (heck he has a super syringe gun), and has regeneration also. From what I know, TF2 Medic is only good for support, and TFC is good for fighting for themselves. I'd say TFC Med vs TF2 Scout would be 10x cooler to see.
Spy in tfc is better cause it has a shotgun, poison grenades which infect you until you die, he has grenades, bhop and many stabs like neck stab for example. In tf2 you can look back and kill the spy but in tfc, if he catch you up, you are dead
I feel like TFC's rocket launcher having higher knockback and slower rockets might give them a significant disadvantage against TF2 soldier in a direct 1 on 1, making it harder to track and land hits where TF2's rocket jumping is such an integral part of soldier's kit it would be easier to out maneuver and turn that to your advantage
Nah, it takes more skill to play with slow rockets, also you forgot about bhop. Scouts main are better than soldier mains in 1v1, now imagine that scout with more speed and a rocket launcher
@@franagustin3094 this fight wouldn’t have anything to do with player skill, and if we are taking height advantage the tf2 soldier would be better at air shots due to faster rockets and better at attacking from the air Also found the scout main that hates direct hit solider’s
@@geoshark12 You have to take skill if you want to talk about 1v1 and tfc soldier is used to deal with faster players than tf2 soldier, so no, tfc soldier is better at attacking from the air. In addition, scout is stronger than soldier because of his movement, tfc soldier is faster than tf2 soldier because of bhop and with grenades is an easy lost for tf2 soldier which also would be losing his health because of rocket jumping which gives advantage for tfc soldier, who can damage from far with shotgun. Slow rockets take more skill too
@@franagustin3094 if were going with “skill” instead of raw stats like the actual video then you would have to include the things from the comics as well as the unlock weapons in which case tf2 solider would win with a neck snap
10:18 Actually, it's not based on the distance the rocket was fired from, it's based on the distance the soldier is from his target. I know this not just from playing way too much soldier (doing sync-rocket divebombing), but there's a video out there somewhere (forgot who made it, sorry) who showed a soldier taking a teleporter to appear next to his target while the rocket travelled, and when it arrived it did max damage rampup.
Very interested to see Demoman, the weapons are so similar in concept yet function pretty differently Plus, classic Demoman having the Single Barrel Shotgun might make it the only time in history that weapon wasn't worthless. Maybe.
@@figro1988 Yeah, it does piss poor damage, but unless I'm remembering wrong, TFC Demoman doesn't have really anything that can hit people from long range, so low damage is better than no damage at that range
I think Medic Vs Medic would be cool but making the video into 2 separate parts. 1-seeing which medic is the best at playing offensively And 2-seeing which medic is the best at playing supportively. (Mostly to let TF2 Medic stand a chance.)
TFC medic -has real weapons (shootguns super needlegun Crowbar -has grenades -can protect himself -can bunnyhop even fast than scout -can poise enemy team with his medkit -no one forces you to only heal people Tf2 medic -can ubercharge -very bad weapons expect crussider -hard to protect yourself even if you try to fight people will make fun of you -can become powerfull with heavy -has normal fast -Cant go war zone without somoene -his purpose more like just healing people more than fighting... -The everyone loves but nobody plays -entire team calls him and it makes him mad Tfc medic=Combat Medic Tf2 medic=Medic...
@@zussman_ TFC medic also had conc grenades alongside the regular ones he can jump with. Imo in a 1v1 tfc medic annihilates tf2 medic and its not even close. He's so much faster and has much better equipment. Think of it this way: tf2 medic *helps* you win games, tfc medic WINS the game.
@@superbrainz2357 kinda the point of the original comment. TFC is much more capable as it’s own class, while TF2 is built to rely on teamwork and strategy. Same reason it’s difficult to fight a heavy or demoman as a medic, unless you do some goofy ubersaw switching shit.
I couldn’t in good conscience put TF2 soldier under any other soldier. He IS the face of unrepentant stupid violence and power. Glory to our Stars and Stripes Savant!
Please do Engineer next, engineer may be interesting since buildings have been thrown into the mix. (Also, aren’t the engineers relatives? If so, it would be cool to see who upheld their legacy better).
@@dande3208 It has a long range of distance, his damage traspass walls (if the emp is up to you, you will die cause its effect) and it gives you an instantly dead, not matter if you are full of health. Many engis use the emp for surprise attacks and it was unfair because you never knew when it was coming
I still think counting grenades is pretty dumb, because in if you're gonna count something specific only for tfc why not count something specific only for tf2 by getting unlockables into the mix, or just as I wrote above, not count grenades at all.
@@zedowskyy9290 an advantage is an advantage, removing something they have just because tf2 lacks it is literally stirring the battle analysis to tf2's side, nevermind how the battle thing is secondary and just themed around the true intent of the video which is to compare the differences between the classes in both games
keep in mind with the damage output that grenades can give a BIG boost in burst damage, you can land a rocket and grenade at the same time. I do however think that the crazy knockback from the tfc rockets could be a hindrance to a soldier not used to them, I forgot how insane it is
When it comes to TFC shotgun versus TF2 shotgun, I think you should call it based off of what class uses it, since different classes have uses for the shotgun. Like for Soldier, the shotgun is much more of close range weapon since the rocket launcher self damage is too dangerous for most close range fights, meaning the TF2 shotgun is better. But for Pyro (and to a lesser extant Heavy) the shotgun is more for picking off targets outside of your flamethrowers range or finishing low health targets running away, meaning the better range of the TFC shotgun is more important. It’s super subjective, but reflects the usefulness more imo
I think you kind of skimped on the details for rocket jumping. Yes, they are essentially equivalent in terms of health cost, but what else? Who jumps higher? Who can go faster? Is rocket jumping as necessary for movement in TFC as in TF2?
@@vyor8837on the other hand, a grenade destroy soldier and you forgot his main grenade which take you the half of health. Rolls out would be a death for tf2 soldier and in distance, tfc soldier beat him
@@franagustin3094 you know. If the TFC guy could *hit* TF2 Soldier with those grenades... which he can't do. And, uh, Tf2 soldier can walk out of the way of TFC's rockets, it's much harder to do that with TF2 soldier rockets unless you're playing Scout.
@@vyor8837 do you think he can't touch tf2 soldier with grenades? In the first moment that tf2 soldier go to floor, he would lost 75% of his health because of nail grenade and his rollouts. And tfc soldier is faster than scout if you add bhop, I don't think tf2 soldier is walking out all tfc soldier rockets
@@apolloknight9521 in close ranges, yes, medium they are Kinda in a tie, and long-range tfc lack of damage falloff is insane, especially with the shotguns, it's warframe all over again where shotguns fell more like mini snipers lol
I feel like including bunny hopping and grenades (mechanics exclusive to TFC) while excluding any and all unlocks (a mechanic unique to TF2) feels a bit unfair.
The main goal was to compare default abilities to default abilities. Generally adding unlocks into the mix provides an unnecessary advantage to TF2. Where TF2 overall has more powerful weapons, adding ones with specialized uses tends to skew things. As of right now the TF2 vs TFC videos have been somewhat one sided toward TF2 without the need for any unlocks.
ok but why do grenades' and bunnyhop count as free victory for tfc in that case tf2 should have a free win for unlocks as both are a massive part of the game smh.
because grenades are something you always have in tfc while unlockables aren't part of the base arsenal of the classes, and weren't always part of the game
I'd say TF2 should've won the shotgun round for Soldier. Yes the TFC double barrel shotgun is more consistent at longer ranges, but Soldier already has mid-to-long range covered with his rockets, so the much higher close range effectiveness of TF2's shotgun is more useful to him
No? TF2 doesn't cover long range with his rockets, they're unreliable for that. They deal worse damage than TFC super-shotgun. Also TFC soldier can simply avoid rockets lol. And why would he come closer if he has range advantage? So no, you're just wrong.
@@fantastikboom1094 We're not talking sniper sightline levels of distance here. That's why I said "mid to long range." A major weakness of the rocket launcher is you can't use it at super close ranges without damaging yourself, and the TF2 shotgun is much more effective at close range than the TFC double barrel, so it covers that weakness better. The range the double barrel is effective at is more or less the same range that the rocket launcher goes out to, so it doesn't grant a range advantage and it doesn't cover the close range weakness.
id love to see the tfc weapons get imported into tf2, maybe with more extreme adjustments to how they worked to make them more distinct from their newer counterparts
I'd love to see an Engi vs. Engi battle. Not only would it come down to the buildings and what they can do, but how fast they can be built and how much metal they cost to fully build first stage and upgrade it.
Two words...Market Gardener A 195 Garden crit paired with a point blank 112 rocket equal 307 damage, barely enough kill TFC Soldier with it in just a swing and a rocket So in a fight with unlocks for TF2 allowed I think that the Market Gardener alone would be enough to tip the scales slightly towards TF2
How about next time we do Medic vs Medic instead of comparing damage though we compare heal rates and see which is better? Or maybe overall damage + healing not sure how you would precisely go about that one.
Spy has always been the most fascinating one for a comparison simply because of how the direct 1v1 would work. Like simply put the invisibility seems like it forces that to be a tie because it’d be impossible to realistically fight them with that in play.
@@calebbarnhouse496 Tfc spy doesnt cloak, he plays dead. Also you're underestimating his vastly superior arsenal of gas grenades which would make tf2 spy hallucinate, a dart gun that would cripple 2's movement speed, and a double barrel shotgun that can easily match the revolver. Tf2 spy's best bet is he cloaks away and can catch tfc off guard which isnt happening in a 1v1. Even worse since some knives straight up make spy weaker.
“Little bit of an upset” …quite an understatement (correction a huge one) considering Soldier is my favorite class in game and having him lose this round hurts. I’m more upset TF2 Soldier lost this round. I was hoping he could win! “Would having his unlocks push the edge for TF2?” Yes… it would if he had his unlocks he would win. You pointed out the Direct Hit could diminished half of TFC Soldier’s Health, especially with the speed of said rocket. It’s going to be a bit hard for me playing when soldier by the reminder he lost to his counterpart. But I’m still going to anyways, because I’ll not let some video comparison discourage me from playing my favorite TF2 Character since most of it is opinion based. You may say Soldier lost, but I and many others, see him win by default. Both heart and soul. While I still disagree with the outcome of this match, I do want to see the other versus you have planned,
Pyro main here, I would like to thank you for giving that phlog pyro a speed boost as he was pushing out. It's little things like this that almost make me revert back into a medic main.
I think after you cover all of the TFC vs TF2 mercs, maybe do the ones from Quake World: Team Fortress? Some of them from what I’ve seen are fundamentally similar, but at the same time are radically different.
Talking about the best scenerio that could happen with unlocks, Solider does a rocket jump with airstrike and mantrats or how those boots are spelled, and hits every rocket, then Marketgarden tfc solider with damage from boots as well xD
TFC soldier getting killed in less than a second when TF2 soldier hits him with a market garden immediately followed by a point-blank rocket (he was told the odds were in his favor):
TFC soldiers are more disciplined mercenaries. Most of the mercs on TF2 on the other hand are basically sociopaths. Soldier has PTSD, Heavy has a romance with his gun, Demo has his own eye trying to kill him, Pyro is Pyro and Medic treats his own teammates as experiments. Also in the comics(which is canon) and TF2 mercs beat the tfc mercs
I think Soldier could take it if we're going "pro gamer" instead of character-wise. Realistically, Soldier isn't going to use combos as a character, but he will as a player. Switching back and forth constantly from rocket launcher to shotgun/melee could definitely swing it in his favor I think, especially if we're using Panic Attack. and yes i'm coping that tf2 lost here. i'd say it's more 55% to 45% though than 60%-40%
I actually disagree. The TF2 soldier directly counters bunny hopping due to splash , and the TFC soldier is much less likely to hit airshots than a TF2 soldier. Assuming the TFC soldier does use grenades, the TF2 soldier would likely be able to use the rocket to evade, then quickly burst down the TFC soldier while in midair
What? A tf2 soldier can't catch a main scout, is he gonna catch a bhoper who is faster than a scout? Kjjjjj. Do you play tfc? Tfc soldiers has a lot of airshots and many of them has to kill 4 speed medics in 15 or 30 minute in a fast paced game. It s ridiculous to say that tfc soldiers were bad in airshots
@@superbrainz2357 Or if they did, they play in drippy where is no bhop. I want to see them playing in battlezone or in servers of 2004-2008 and they will see what a is an offensive heavy kjjj
@@franagustin3094 I played one semi competitive lobby and the medics there were gods moving at Mach 3. Really put into perspective how powerful conc jumping was. Medic v Medic is gonna be a bloodbath in TFC's favor.
@@superbrainz2357 Yeah, just look at wheaties and neon. Wheat is 42 years old and he still has the reflexes to face young people in a fast paced game. Do you imagine wheaties in 6s playing as demoman? He would have been a mix of b4nny and kaidus in one person. Many tfc players didn't like tf2 cause it feels slower than its predecesor. In addition, there are available matches of Rizzo healing his teammates to maintain his offense up. So tfc medic can heal and do more things than tf2 medic. It would be hypocrite to say that tf2 medic is better cause he heals more, in that case, tfc scout is better than tf2 scout cause he can take the flag and make his job faster than Jeremy PD: I main same class in tf2 and tfc
i feel like tfc soldier would run around mid range and use his double barrel for most of his damage, then use grenades for zoning, and his rocket launcher for an emergency escape
As ridiculous as it may sound, The model for TFC double barrel shotgun is technically a double barrel... Because when VALVE made that model for Half-Life they modelled the SPAS-12's magazine tube as a secondary barrel.
it actually would be kinda nice to have a shot gun that does better damage at midrange so ye I would advocate for the double barrel shotgun to be added as a new soldier secondary in tf2
i love TFC gaming some people dont put in the effort to learn TFC its like re learning TF2 in a way learning how to use your grenades and how to utilize your kit in that game and gold source bhopping is fun asfu
also other weapons too if to speculate beggars bazooka: its high dmg and a larger clip makes him deal less shots but its 30% projectile deviation makes it harder to predict on choke points and long hallways escape plan: allows him to retreat faster when needed in a pinch cow mangler: infinite ammo do i say more trolldier: mantreads makes knockback useless and market gardener hits 175 and jumps away before he got the chance to retaliate and by chance goomba stomped him airstrike/base jumper: although easier to be hit but a barrage of rockets, good luck avoiding that
Direct Hit, as mentioned in the video, would take away half of TFC’s soldier’s health due to the high damage output and fast projectile speed of the Rocket. Along with Gunboats to mitigate self-damage from explosions.
Yeah I mean the Double Barrel would hardly count as what we consider a "shotgun" if it were in TF2 but both would have pretty well defined usages that there's not really a good way to say one is overall better than the other.
are you ever gonna do engi? i read somewhere that the big reason the tf2 launch maps feel so bad to play is because they were lifted out of TFC without taking into account that engi was weaker in classic and i wanna see that put to the test
The reason why I assume the insendiary cannon and Rock luchar haver that dmg inconsistency, is because maybe TFC still has the old removed mechanic of random dmg spread that tf2 used to have
While all this theorizing is cool, modifying TF2 weapons would easily allow for a TF2 class to fight a TFC equivalent class, with the obvious restriction of not having grenades or bhopping. It would allow for directly comparing the actual effectiveness of the TFC weapons in the TFC vs TF2 matchup.
I do think it's more 55-45 in TFC Soldier's favor, as TF2 soldier has much better damage, so at close range it'd be pretty easy, even with the TFC's extra health. Having all of the unlocks at your disposal would make TF2 take a very easy win every time. Also, Soldier took a whole bottle of kill-me-come-back-stronger pills, so assuming one increases your strength by 100% when you die, he'd come back like 30x stronger and would win easily.
I mean, adding the unlocks to the tf2 soldier is just fair when you give the bunnyhop and grenades to the tfc soldier, both are things that the other game doesnt even have
There's two major considerations in comparing all these weapons. The first is their comparative lethality. It's all well and good that pretty much all the TFC classes have more health than their TF2 counterparts but that also means that if two weapons deal the damage, the TF2 variant is simply superior. This stretches across all guns. Yes, the shotgun may have damage fall of in TF2 but it's meant to be either used in ideal range or as a secondary against already damaged targets. No one is going to stand there and try to snipe a full health enemy from across the map with the shotgun. In that sense, the rocket launcher is not only better because it is more consistent but also because with the exception of heavy, the TF2 rocket launcher can two-shot every class in the game. Therefore the other consideration to be made is: who is the most likely matchup for the class and how quickly can you kill them? This is a matter of damage thresholds and how the weapons contribute to meeting them. With the soldier for example, you might want to consider doing a bit of direct hit or splash damage while closing in on the enemy (usually via rocket jump) and then using the shotgun to finish them off. And you'll find that they are much better at doing that than the TFC equivalent. PS:. A small correction to be made. The damage fall off is not based on where the soldier shot the rocket from but how close he is to the target when it hits. That's why rocket jumping towards the enemy is so useful because it ramps up the damage of the rockets.