I mean, what else do you want? It's a low effort RU-vid channel with some 'chuckle' level humor at best. I enjoy it, but it's not exactly the sort of thing that deserves wild success. lol
@@maynardburger How is it low effort? you can clearly tell each episode is largely scripted but he still manages to feel genuine. that's not easy. might be "chuckle humour at best" to you, but i laugh pretty loud watching delayed input. he's got a very unique brand of video here the only decider of wild success is the audience, not the quality. less funny people get more viewership than he does. it seems like more of a thing of SEO and people being less willing to click on someone they don't know. that and tik tok brain of needing immediate payoff constantly with zoomer editing
@@maynardburger i dunno man if you wanna say low effort there are a ton of twich channels with tens of times kyle's audience that literally do nothing, just restream other's content and dont even react let alone add anything of value... i dont think effort is the deciding factor here
@@maynardburger You could say Bosman is "not funny", you could say he's disconnected from the "gamers" (AkA low effort talkers and their followers) on the internet. But that guy aint doin low effort, he's always got a unique pov, a specific concept (used to be called final bosman on Game Trailers) and thats why he has a following. He's just not gonna be HUGE cause the irony/sarcasm is either not liked/misunderstood. Thats cool not every youtuber is for you
this is the first episode of delayed input i've caught fresh off the presses since i discovered this show last week. nothing much to add except i love this show and bossman's sense of humor
In case you dont want to face the decision of Performance or Fidelity when playing AAA Blockbusters, you can also play on Switch. Then you mostly get neither performance nor fidelity
Hate to be that "guy" but you do know that Switch, despite being weaker, is has games like BoTW, Mario Odyssy, ToK etc... that are light years beyond what Playstation first party are capable off despite the stronger hardware?
What he's saying is that there are platforms for books that are all-digital, and that's true. He doesn't mean that you can't buy physical books anymore. The very same goes for the other things he mentioned like movies and music. There are platforms that are all-digital for these too, while you can also still go out and buy physical media for these
@@NurioMarayana No need to split hairs. I know it, and you know it... they want you to get comfortable not owning your games. They just made the painful experience with the XBone that you can't just force it, so they're slow boiling the frog now.
@@Xaito You're not wrong, but I feel you missed the point of the thread. @aidanhealey6640 is angry because the guy said books are all-digital, as if physical books don't exist. I'm only clarifying that the guy didn't say that there are no physical books. I have no intent to discuss the meta commentary on the games industry as a whole in this thread, because that's not what this thread is about
I had the same reaction as Kyle. Apparently. 75% of PS5 users (myself included) prefer performance but the developers want to push graphics, you would just think they would come to the realization that graphics might not need to be pushed, and therefore a $700 console might not yet need to exist. But in looking at the psvr2 and the PS portal and now with the PS5 Pro, I think it's obvious that Sony is trying to position itself as a boutique hardware developer. On a side note, Fallout 4 VR was playable on Xbox? With what headset?
The Pro exists so you can get the performance at the fidelity graphics. I want that. I'm the target audience, but I'm having a hard time justifying spending the money on it. I'll probably get it for GTA6 though.
They’re selling refurbished PS5s for $400 on their site, they’re definitely not leaving behind casuals, the boutique products are for a secondary market that’s proven successful for them (or they wouldn’t keep doing it). I wouldn’t expect PS6 to be wildly unaffordable just because of optional products.
8 дней назад
I love it took until the end of the video to understand the bit Kyle did at the beginning.
Honestly, I'd way prefer simply having the option to dial down the graphics in favor of performance (like most PC games do) than having a ps5pro. In games like elden ring even performance mode makes the ps5 run way too hot, I would have zero issue lowering the texture quality to avoid that happening
Elden Ring supposedly does 60 fps at 4K; IDKFS, more likely 2K, 2160x1440, or 1440p. Heck, I'd be happy with 1080p @ 60ps as I would let my 120 HZ VRR 4K HDR10 OLED TV upscale to 4K. My PS4 slim 1080p, with HDR enabled, looks pretty good on my 4K OLED, as does my PS3, since I set Deep Color on the PS3. You might be a good candidate for the PS5 Pro. Or would you rather wait for the PS6?
And if that exact same PS3 were made TODAY, using the exact same parts, then it would probably cost under $100 in TODAY's inflated dollars (the dollar has lost 24% value in the past 4 years). USB 2.0, 60GB HDD, 802.11b/g 2.4 GHz wi-fi, 256 MB RAM, 480i/480p/720p/1080i/1080p, etc. Figure at Sony's wholesale parts prices a DVD/BD drive can be had for under $1. Consider: The first 5.25" 5 GB PC HDD cost $1500, in 1980. In TODAY's money it would cost $5,730.51. So, what? See the point? TODAY a 60GB SSD can be had for $12, RETAIL, so, what do you think a disc manufacturer would charge to make 87.4 Million 60GB SSD drives? I figure under a buck apiece.
@@wallyjohnn6434 it doesn't change the fact it was Sony's most expensive console. Although the Sega Saturn is the most expensive console of all time IIRC. That, that was the point
The difference is that the revolution the PS3 stood for was massive, I say MASSIVE in 2006 and jumping from PS2. It still holds the place for best home media entertainment system and is the main console I go for when doing anything not-gaming. Still to this day you get more products built in to a PS3 than a PS4, PS4 Pro, PS5 Digital, PS5 Disc, PS5 Pro Digital, and PS5 Pro Disc combined. The only product you get when buying all those machines combined, is a UHD player. That's it. And it's not even standard by now, you have to buy it extra. The amount of features lost in terms of media playback however, is a massive list. This product is nothing more than the possible honoring of the now four years old promise of 4K 60 fps that they claimed their original product would do, but never did. In essence, this thing is an expensive hardware patch to an old performance bug.
That ps3 came with a disc drive, backwards compatibility all the way to the PS1, the ability to load other operating systems, SD card readers. The works. It was expensive sure, but they didn't nickel and dime you out of a disc drive.
@@BenjerminGaye Not to mention an OS that not only "kinda supported" other entertainment but promoted it and made every domain of it superior to any other product on its own. PS4 hid that away in a TV streaming section compressed into one icon, and your own media was only readable through a bare bones file explorer via USB sticking out like a store thumb on the front of the console. The PS5 doesn't even support photos or any type of USB, even for your own savefiles. It's an extinction level of user friendliness and now it doesn't even come hardware complete.
@brady9592 and you don't have to buy it. That's the best part. This is not a needed product. This isn't the launch of a new gen at a high price like PS3 was. My problem is the lack of games from Playstation atm. They just need to get back to consistent game releases. More Astrobot and less TLoU.
It's actually "¿CUÁNTO?", dear Kyle. Let me tell you cuánto: 950 euros in Spain (when you buy the disc player and the plastic thing). *To add some context: in our country, the minimum salary per year is 14 pays of 1134 euros each.
Apparently, the “advanced ray-tracing performance” isn't just the bigger GPU (though that is part of it), they're supposedly using the ray-tracing hardware from AMD's unreleased RDNA4 architecture.
Yes exactly, the "big three" are three individual things. Some games might benefit just from the extra gpu, others might benefit just from the rt chip they added. What's really interesting, though, is pisser. Because it can retroactively apply to older games, even without an update. So I can def see a lot of games utilizing all three
You are the only person I've heard mention the obvious: If 3/4 of the gamers use performance mode, then it's clear that developers need to scale their ambitions back to deliver games at 60fps. Plain and simple. We don't need a $700 dollar system. We need better optimization, and less time spent on textures and shadows. 60fps is a target framerate that can be met every time. They just need to stop trying to make lifelike BS.
@@armyofray8096 dog, I own a 2500 dollar PC that I built. It runs anything I want. In console land, the question is why is the PS5 not enough? They can make games that look like TLoU 2 that run at 60fps all day. That would be fine tbh but the want games that look like Alan Wake 2 but run like ass, at 720p internal scaling up with blurry fsr2 just to shoehorn in stuff that doesn't matter. Dont act like I can't afford a PS5 pro. I don't want one. It's a bad product.
@@phant0mdummy I see it as having a very important benefit that no one's mentioning: ps5 pro acting as a primer to ps6, assuming they stick with x86. Say you buy a ps6 in the future and you missed a ps5 game, why not play it beyond the 2020 specs? I certainly appreciated all ps4 pro updated game when I played on my ps5. The second thing, unlike a console launch, this is an optional upgrade. It can be more expensive than your pc and it wouldn't make a difference to base ps5 experience. People are acting as if a new generation has a $700 entry fee but this isn't the case. And to answer your question, base ps5 is totally enough, but ps5 pro is nice to have - why is your pc $2500 and not $1200? Or $4000?
anyone remember the all digital xbox commercial where someone shows up to their friend's place with a stack of game cases ready to play and the friends already playing raise their palm to dismiss the game discs while saying "We're good!"
Let's also talk about the price in Euros because it just does not make any sense: 799 € (885 USD), plus the disk drive is an additional 120 € (133 USD), a total of 919 € or 1019 USD. It's outrageous
It baffles me that everyone seems to have forgotten about the scalpers thing. Do you remember that the PS5 had a 50 bucks price _increase_ which was kind of unprecedented? And it's going on again with the Pro version. It completely explains the price of the console. Each console is able to be sold at a loss, because they keep a huge percentage on each game sale. But if no one plays on the console that's been sold, it's just loss. So making profit directly on the sale of the console fixes that issue. That said, this should logically bring a decrease in the percentage kept on games sales, as well as in their prices, which hasn't happened and doesn't seem to be planned. So for the consumer it's just detrimental.
Damn that sounded a bit aggressive didn't it? (I think I was pretty drunk. 😆 ) Anyway, it wasn't against Kyle obviously. It's just annoying to hear everyone complain about the same thing without understanding anything about the reasons. I don't even plan to buy this thing tbh. Gaming is luxury anyway, no one really needs it, and maybe we shouldn't care about a company wanting a bit more money for it. There are dozens of very cheap avenues anyway, if not free and still qualitative.
I’m utterly baffled by the person who actually cares about the quality of texture on ratchets fur. I didn’t beat that game the first time I played it because I got bored. Does the AI upscale the fun? Because that’s the only thing I actually care about.
"What if you could have both?" - that's until developers start improving graphics with miniscule improvements for a new "Graphics Mode" capped at 30fps and we're back at square one. It's such a crazy pursuit that's costing hundreds of millions of dollars, years and years of development, stifling new IPs and innovation because one failure could cost an entire studio
It's compelling to me. I've been asking for Fidelity Mode at 60FPS for years. Plus, if you watch Moore's Law is Dead recent video. His new leak shown PS5 Pro able to run consistent 60FPS at dynamic 1600p to 4K resolution without PSSR (MAX QUALITY). PSSR SDK was also recently updated from 9.0 to 9.4 because devs reported there's image quality issues.
The thing I find most interesting in the PS5 Pro video is that Mark Cerny has this smile throughout the presentation that pretty much says “you will be talking about the PS5 Pro for the next year or two, while I’m already playing on a PS6 prototype at home which is twice as powerful”.
I love that you are one of the few game critics, that actually talks from the perspective of a real gamer. All it takes is for Kingdom hearts 4 to be released for PS5 Pro and Bam! Discussion is over.
Kyle. Am sad you guys ended Easy Allies, and Frame Trap podcasts, but am glad you are still kicking. Podcasting is competitive. Need a new home? Do a solo podcast, for an hour or two. Or jump onto, Game Junk*, or What's Good Games* or 8/4 Play* or DLC* podcasts.😮😅
Finally someone else said it. If the vast majority of players prefer 60fps performance modes the solution is not a $700 console. The solution is to design games within the capabilities of your machine. You know… like a real console. Not just make games with an unlimited hardware budget and then try and figure out how to shoehorn your monster into a box with limited spec. It’s infuriating. I really believe Sony and MS going to x86 may have been a mistake for the games industry.
3:10 Modern GPUs have multiple types of hardware. There's traditional compute cores, vector math accelerators (for ray tracing), and tensor cores (for machine learning). So he's basically saying they added more of all three types of cores.
The whole performance vs fidelity conundrum never even existed on console before say the PS4 pro and it's a contrived problem created by devs who no longer just make optimized games for the hardware they are supposed to exist on. It feels backwards that the more powerful consoles get the more tradeoffs we are asked to make. Will the pro solve it? Probly not. Because now devs will just push fidelity even harder which will eventually lead to PS5 pro owners having to make the same choice.
The main problem for me is the fact the stand and disc drive are additional peripherals. I've seen some people suggest that they'd been taken out to cut costs and this is just complete naivety. They collectively probably only cost less than $30 to manufacture between them and they're charging consumers almost $100 for both. If they'd have been included then there would've still been raised eyebrows but it would've been easier to stomach. But they seem to want to force people into PSN to make up for lost revenue on used games - Xbox has already been escalating trying to kill physical media for a couple of years now.
@@maynardburger its not supposed to feel accessible. Its like saying a 4090 price "is just rough man". Yup, thats not your first option when buyin a GPU. Sony's tellin you "your first option is a regular PS5" (thats why they spent 2 min of the presentation reassuring you about it). Im not sayin they didnt take a bigger margin on the Pro they clearly do, but people have to stop thinkin "this should be at the prices of 2020" when the whole tech economy proved year after year, those products are more expensive to make today.
@@maynardburger Not necessarily, not if you factor in the price of 2TB NVMe. 1TB used to cost ~$180, say something like the WD 1TB SN850X; today you can get 2TB for ~$180, $150 for the WD 2TB SN850X. Today 1 TB NVME goes for around $100. (I paid $75 for my Crucial 1TB NVMe, but the street price then was about $160.) If the price of the PS5 PR0 was $600, but it only came with 1 TB, would it seem a better value? I tend to think 2 TB should be a minimum for Digital Only games, and even then some guys will be moving games to external storage on a regular basis. Personally, I think Sony made a mistake by not coming out with 2TB for the slim. They could then have charged $500 for the 2TB Slim Digital only (instead the price went from $400 to $450 and 1TB instead of 825GB), and $600 for the PS5 with 2TB and disc drive. As it is, the $700 PS5 Pro is an easier sell to the PS4, and PS4 Pro guys who held off buying a PS5. The question is, will they? Those of us who already own PS5s probably won't upgrade to the Pro. For me it doesn't make sense because I would need the $80 4K drive, so it would cost me $770. I paid $450 for my PS5 fatboy, and $75 for 1TB NVMe, so a total of $525. It's not worth paying another $245. And I'm not under the disillusion of trading it my PS5. What would I get? $300? So then I'd end up paying another $470. NTY.
Kyle couldn't handle a 7 minutes episode and not to mention Phil Spencer that he made the entire credits sequence about Xbox. Guys. Phil is officially our new Shrek.
This is such blasphemy. Everyone know the big three are The Father, The Son, and The Holy Spirit. And at this price, they really ought to come packed in with the console.
People choosing performance over fidelity doesn't mean that devs should stop working so hard on graphics. On the contrary they have to work even harder to get it running faster.
$700 shouldn't be £700... it's £535 if you convert properly... with no stand or disc drive... it's disgusting... and is there to mock fanboys. And anyone who still doesn't realise that the death of physical will make fools of all of us.
Now that intro and outro are connected, maybe go back and watch earlier episodes? Is it all connected? Is this the Bosman Connected Universe? Look for the beeps in every episode of box peek
This is the only show I see that regularly highlights how hilarious video game marketing speak can be. What games in the Xbox One's library gave an "unprecedented ability to connect with the characters"??