Algalon was pretty useful but I still wouldn't run him in the the deck. Bomb warrior using safety expert and testing dummy. Every weekday ► / danehearth Credit music RU-vid Library - Get Back #Hearthstone #Wild #Whizbang
@@IIxIxIv Not really. Just use the Hero Power at the end of your turn. Either you trigger your Deathrattles on your turn before using the Hero Power, or the opponent draws before he can trigger the Deathrattles on his turn. The card that is sent to the bottom can resurface, but since you choose every turn anyway, it doesn't matter as much. Especially since you won't be shuffling bombs into your opponents deck every turn.
9:53 Kay so the fact your discover pool were not only all instrument related, but both ETCs and One Amalgam Band, is kinda funny. Found the whole band there
@@dannylight7022 unfortunatelly odd warrior is dead for a long time. It was fun to rekt aggro decks with reckless furry, sword and board and 5000 other aoes
It was only a "nerf" to decks that literally can't play it anymore because of an actual highlander requirement, everyone is aware the card didn't get weaker and is actually just stronger in most cases lol
Every time I look at algalon I go “that looks useless” then I use the hero power and see something like 8-9-10 game winning cost cards and chuck them into the bottom of the deck😂. I’m always wrong about the lad it’s honestly a great card people should give him a try
Algalon should give you a 1-Mana spell that returns to your hand at the end of the turn or something. The card is already very mediocre, but asking you to sacrifice your Hero Power makes it miserable to play.
That presents a whole lot of problems because some classes (mage) can abuse having a spell every turn for free. But it would probably be fine and not even optimal anyway
@@sunbleachedangel I really don't think that means any problem. My original idea was that Agalon gives you a second Hero Power, but HS barely has the technology to allows you to pick more than 1 minion with the same card, so it was asking too much. But at least make it like "This game, after you use your Hero Power, [...]" The effect itself is not even that broken, it almost dosn't does anything in most cases.
Algalon would be fine if you could see the top 2 cards of their deck and choose whether to send the top one to the bottom or not. That way you could more accurately determine if it's worth sending the card to the bottom or if you're instead HELPING the opponent by making them draw what they need. Since in my experience with Algalon... You send a card to the bottom and then the opponent top decks a BETTER one 99% of the time...
@@tarille1043 Well, in the end it is a 4 mana 4/4, change your hp to Scry 1 for the opponent, which is just meh. Hearthstone doesn't have that many dead draws, so such a thing is not that good
@@matikkkii3482 Such a thing can be okay. If you can toss things like Brann, Boomboss, Sif, Leeroy, Wheel of Death, Helya, Reno etc to the bottom of the deck, then the decks can have a much harder time trying to beat you. Not to mention things like tossing away card draw and removal in favour of having the opponent draw their early game minions can also slow down decks ability to do things. Outside of Aggro decks, there are in fact a lot of bad draws to be had. Of course, given how Aggro focused the game is and has always been the card itself will suffer. But against slower match ups, messing with draws can be significant (Especially vs Reno decks that by their highlander nature have less draw available)
Is really, really bad. Everytime you shuffle a Plague (Including them drawing one when you have Helya active) it reshuffles the deck. So all the non-Plagues you put to the bottom of their deck... Get shuffled back.
@tarille1043 well the point is simply that, if plague, let them draw it, if not plague, put on bottom. The big thing is that that's not worth 1 mana per turn.
@@pabenjamin94 Which is still really, really bad. The main benefit from Alaglon is that you can keep putting non-desired cards on the bottom of their deck, so they increasingly are more likely to draw the cards you want them to draw. Plagues and their infinite shuffling counteracts this and makes the effect almost worthless. Since at best, you **maybe** dig them 1 card closer to a Plague (Since Plague DK often continues to shuffle in plagues throughout the game unless they highroll all their plague cards early, you might not even do anything when you toss a card to the bottom if you shuffle something in again) I know I tried running Algalon in Plague DK a while back. It just didn't do anything 99.99% of the time. Either you hero powered and saw a Plague and did nothing or you tossed a card and shuffled in a Plague later and did nothing. Algalon would work better in Bomb Warrior where you don't shuffle as much so you can keep compounding the effect of having all their non-bomb cards on the bottom of their deck when you keep hero powering and putting them there (The downside is that Bomb Warrior relies on the 10 drop mech which backloads their bomb shuffling. Ideally you want to get all the bombs in the opponents deck early then spend the rest of the game putting their cards at the bottom of their deck).
You're gonna run a tribeless (4)4/4 that changes your hero power to 1 mana - do nothing? When their deck is 25 cards, 13 of which are infinite plagues? Good luck with that
Because plagues shuffle the deck, if you do the math, algalon in plague DK is similar to them having +1 plague in the deck. It's better to just put in more plague generation if anything.