Crash Bandicoot but it's a weird Fan Made remake 4 / Short Animation My Patreon site (if you wanna throw some bread at me): / alexsstuff Crash Bandicoot Bridges Download Link (My Fan Game): www.mediafire....
@@jessejive117 i think theyre referring to the cartoony outlandish comedic aspect of pulling out various types of weapons/a go kart to play a video game. I feel that's very hannah-barbera- esque
Crash 4 was just hard. I thought at least the opening level would be relatively easy, but nope. Reminded me of a pub quiz I went to recently where you think they're going to ease you in with the first question, but it was just Hard difficulty the entire time.
This is how I felt when I was playing Stormy Ascent on N. Sane Trilogy, I ended up taking like an hour to beat to get the gem, entered with 99 lives, finished it at 48, and now I have to play it again for the relic :)
The "High Road" level is like a simulator of spending lives for free. But Crash Bandicoot is an amazing game considering it has very challenging level design and it has lots of nice animations. Everything was created in 1996 where technology was still very limited at that time. Imagine how powerful these two programmers are, Andy Gavin and Jason Rubin.
A lot of the levels in Crash 1 & 2 are just flat out dicks, and Crash 3 has those motorbike levels that leave practically no room for error. Crash is a pretty hard series of games.
The bridge levels, Sunset Vista, Slippery Climb and Stormy Ascent in Crash 1 (And the N Brio bonus in Heavy Machinery), Cold Hard Crash/Diggin' It (And the crate gem in Piston It Away) in Crash 2 and Road Crash/Deep Trouble (JESUS THAT RED GEM THOE)/Rings of Power in Crash 3 are AWFUL. But Crash 4 is on another level. Thank goodness lives are optional, cause from world 4 onwards I got killed minimum 20 times if I went for the crate gem. The flashback tapes weren't hard tho, although that may have to do with me getting used to the bonus stages.
I had completely mastered the original games since I've played them since I was a kid, but my god they cranked the difficulty up in that new one. Not necessarily the levels themselves, but 100%ing it is brutal.
@SpiteHook I'm not counting exploits for difficulty. Otherwise, the bridge levels wouldn't be counted either as you can just walk on the ropes. Also, Cold Hard Crash has 3 problems: The difficulty of the death route, the fact that you have to backtrack (This is also combined with the last few boxes being in a slippery platform leading to a drop that skips half of the level), and the infamous bonus 155th secret crate that while visible in the N. Sane Trilogy, is outrageous in the OG (And is something Crash 4 brought back, with things like the crates hidden inside tires covered by the bonus platforms in A Real Grind or the crates behind the steps in Run It Bayou). Yeah. Diggin' It is there because of the backtracking. Same as Piston It Away.
I f-ing love the use of the "Woah" meme. It puts even more heart and soul into the video then you already do with the ps1 rubberhose style Crash you use in your animations.
@@SeriousDragonifyOh come on the George Floyd 'joke' was bad and disrespectful. Also I came back to this vid years after, only saw it now. I said what I said.
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This happened to me only once in CB1 in that level where a crate is effectively invisible as it's out of the camera's field of view; it never happened in CB3, but in CB2 it was like at the order of the day (though the difficulty wasn't even close to CB1). I felt those TNTs tho
The last 2 levels in Crash 4 literally costed me over 110 lives. One of them alone took me over 60 lives just because I wanted to get all the boxes. I was getting my ass REEMED
0:51 now crash has experienced the pain himself. For those who played Crash, you know that pain. Also, I know about button mashing but I need to take notes on what he did with his kart and beating it with a baseball bat.
This made me laugh out loud, so true!! That time you've lost just that too many lives that you go 'right, off the sofa, squatting in front of the tv - this is war'
if I weren't such a pathological completionist for the series, I probably would've finished the game after a few days too. But aside from personal issues, I insist on getting those damn gems, so I've only just gotten to the point where Cortex joins the party, after, like, 3 months of playing on and off.
Amazing animation great to see an outsider’s perspective on it. The gamer who rages. I have been there when you finish the level without collecting all the boxes🤣😂👏😎🤩
0:10 Phase 1: Understanding the level 0:16 Phase 2: Thinking u got past through the first part and fully undersrand the level 0:25 Phase 3: The stupid deaths start 0:34 Phase 4: That one attempt that goes "almost" perfectly but still manage to mess up and u give up for the day
and then that one friend comes to your house and 100% the whole level on his first try without taking damage. btw the crate he missed is that one TNT at the start of the level
2 things an animated Crash Bandicoot movie absolutely deserves: Crash by Aerosmith and the agony and the ecstasy of crossing a foggy bridge with only so many planks.
True story: one day I decided I was gonna take ten hits of acid cuz my friend wasn't joining me anymore. Played crash bandicoot, the original, that shit fucked me up. I never had acid kick in so fast and so intense. Had a bad trip for a like 30 mins, came out if it. Ahh. Good days. Oh and the mission was hog run.
New generation crash: 1- Unlimited lives. 2- New bullshit power ups. 3- After death nearby checkpoints. 4- Playable old characters but persona fully changed. Old generation crash: 0 - Simple and Complex.
Gonna be that guy, 3 had powers but more importantly even on the ps1 the games gave you a closer checkpoint if you died a lot, well like a few times, honestly quite a good trick for newer gamers, definitely helped when I was a kid