The red eyed Banshied Knight in Sol Castle in Elden Red, lucky there is only one of it in the entire game and it's easily missable. But it's the hardest enemy in ER and ever in gaming for me. That bastard has unlimited stamina and never stops to hitting on you with deadly tracking attacks, and he alos constantly teleports behind you... Harder than +95% of bosses in ER.
The dual wielding one? I keep spamming my Bloodhound's fang Ash of War on him to keep him stunned and end him quickly. Sometimes, aggression is the best tactic in the game against such enemies.
The Volatiles from Dying Light were insane and really hard to kill especially when they're in groups and they come chasing after you at night time, this should've been on this list. 🙂✌️
Elden Ring, the giant Grizzly bears 🐻, the giant hand spiders 🕷, those creepy teleporting spider like creatures you showed in the intro, and any agile enemy that attacks fast and dodges a lot 😅
The Shibito from the Siren series should be on the list. There is no way to permanently take them out and they don’t stay knocked out for long and with how easy it is to get lost in the Siren games you will have to deal with them again and again.
@@maxkliegl2001 Thanks Dude i feel that. I mean Imagine the Graphics. They just Need to stop it with these Motion Control Gimmicks they had in Killzone Shadow Fall
I accidentally had the best squad my first run through Mass Effect 3, so the Banshees were never an issue for me cause I had God Mode Garrus build before I knew it was THEE God Build for story. Fighting Banshees in multiplayer was another story though.
I think the big reason Revenants are so tough to deal with isn’t always the teleportation, it’s the stun locking they trap you in. It’s also incredibly hard to tell when they’ll attack.
The Particle Rifle with Heavy Warp Ammo in ME3 shreds Banshees, Brutes, and anything tanky enough to give you trouble. Plus you can move around or hold down a position without having to worry about reloading or finding ammo. And this is on Insanity difficulty.
Personally the one that was the most aggravating to me was the regenerator necromorph in the first Dead Space. It wasn’t hard to take it down but it was only a temporary solution and it wouldn’t stop until you made it to another area. I was so excited when I reached the part where you got it behind the shuttles engine and incinerated it that I paused the game, walked into my kitchen and poured a couple double shots of whiskey. I absolutely hated that things design and the fact it was in the game
The enemies in the God of War games that I found irritating were the satyrs! I know you can just grapple and play a brief wrestling mini-game with them but doing it over and over again can give you carpal tunnel!
Zygarde in Pokémon SWSH deserves a mention. You have to have a smart team and a lot of luck, bc this Pokemon can hit all Pokemon and most likely KO them. You need 1 team member with a good ice type and 1 team member who has a Pokemon with Wide Guard. For those trying to shiny hunt it (it’s currently the only way to get the shiny), I would rank it the second hardest shiny hunt after Manaphy.
I'd actually like to throw in something else: Dark Bristles and Dark Lakitus from Paper Mario: The Thousand-Year Door. I know that they're optional enemies, but if you're ever going through the Pit of 100 Trials, you just have to pull your A-game against them.
Also, I literally cannot believe I forgot to mention these: Amazy Dayzees. If they hit you, it deals LOTS of damage, and they have tons of HP too. At least if you defeat them you get tons of Star Points
My brother in Hydaelyn, banshees aren't even the worst enemies in ME3. That's *unquestionably* phantoms. Banshees have more health, but that's the only thing they have going for them. They're big and easy to hit, phantoms are small and hard to hit. Banshees are loud and you can tell where they are. Phantoms literally turn invisible. They're fast af, and hit very hard from range with their palm cannons, unlike banshees who slowly fire slow moving biotics that are easily avoided. If a banshee sync kills you, you fucked up for letting them get into melee. If a phantom sync kills you, it's because they're cheap af with being able to instakill in melee while being able to turn invisible and run like the Flash. But the worst part IMO is that phantoms dodge a lot, and they have INSANE damage mitigation while dodging. You unload a full clip of a turret into a banshee on insanity, it dies. Do it to a phantom, and it'll barely be hurt because it gets something like 80% mitigation while dodging, which it will spam.
Deathclaws are hard but they have a major weakness in the fact of an easy weapon to get that is amazing against them is the dart gun which cripples their legs causing them to come to a crawling speed
Shambhala Guardians Uncharted 2 Among Thieves and Dry Bones Super Mario Series and Death Claws Fallout Series and Twitchers Dead Space Series and Marauders Doom Eternal and Shark-Giants Bloodborne and Banshees Mass Effect 3 and Big Daddies Bioshock and Regenerators Resident Evil 4 makes me groan on the PS3 or on the PS4 or on the switch
I kind of have to disagree with tremortusk in the forbidden west. With proper upgrades you can defeat that machine in no time. The rockbreaker however is difficult as it goes underground so you have to wait and it also throws rocks when it surfaces. It's unpredictable.
The Tremortusks weren't that difficult. Those freaking turtles, however... Those things were the worst. The added machines in the DLC for Horizon Zero Dawn were a PITA.
Regenerators: there is _one_ 'easier' way to beat them. See, the key thing is they _do_ have a distinct health pool (it's just fucking massive), and killing all the Plagas is _not_ required for them to pop permanently dead. Thermal scoping the Plaga is more like a 'critical,' or an instant +50 damage (or some big number like that)-- and getting them all is either a pre-programmed insta-kill, or simply the factor of each Plaga destroyed, those +50s adding up is more than their health pool. As I'm sure many of you may have seen and noticed: between shots missing the Plaga (but still hitting the Regenerator), as well as Plaga hits, you may do sufficient damage to kill one before getting all of the Plagas. Hell, I think I managed to basically stun-lock them once or twice in my many, _many_ playthroughs, and kept them pinned long enough to empty their pool and drop them. I suspect there's a knife-only runner who's got videos on youtube that's done the same.
Dry Bones is kind of a toss-up between being "hard-to-kill" and "easily dispatched". All depends on the power-ups available in the Mario game they're in. When they made their debut in Super Mario Bros. 3, the only ways you could put them down were either with a Starman or a Hammer Bro suit. Super Mario World went in the opposite direction by making it possible to easily best them with the Cape Feather. Since then, it's been anyone's guess whether Dry Bones could be taken out easily or not. New Super Mario Bros series brought in the Ice Flower, which makes getting rid of them easy due to putting them literally on ice and then throwing them into a wall. The Lynels from Breath of the Wild and Tears of the Kingdom, on the other hand, maintain their difficulty. Especially as you progress with clearing the four regions of trouble. To top it all off, even the lowest ranked Lynel on the power totem poll has a high amount of hit points that makes taking them out a chore due to the weapons you have available at the point where you first encounter one for the first time. No matter the level of Lynel, you're bound to break at least one or two weapons.
The only malboros that really gave me trouble since I didn't play all of final fantasy games was the one in 13 he was hard so I just gave up on him,the banshees i loaded every gun on them since they were scary and i panic each time i saw them,shark giants i just completly avoided them
Really? Nokken and banshees were considered hard to you? You guys must not have been packing the best equipment or weapons when fighting these guys cause I defeated these enemies easily.
them banshees, dem fkin banshees i swear these gave me nightmares from mass effect, fighting them on insanity in london´s no man´s land was hell man HELLLLLL and their screams too oh my god
The twitchers from dead space? Those are easy to kill. If your killing for something in dead space that's hard to put down or even impossible to kill unless its story related then your looking for the regenerator even though there's only one in each game. Its the most annoying enemy to deal with in dead space.
I'd say marauders are still hard on the count of the fact that if you encounter 2 of them (like in the master levels) then 2 marauders are harder than doom hunters.