Don't get fooled guys, this isn't a single game. It's fake: 1. when he travels from hub world to a level or reverse, the white flash covers the roblox logo and chat logo in the left up corner of the screen. So, you can tell this is not a single roblox game. Even as an edited "loading screen" in an editor, it's not in a style of sonic overtime editing 2. When I saw that this video contains Sonic Expedition levels, I immediately jumped on roblox and played the game and it didn't change whatsoever. It would've been a really weird choice to copy the exact same game just to add hubworlds. Normally, you would add the hub worlds and update your game. 3. The icons that appear when he destroys life boxes or ring boxes are different in hub worlds compared to the ones you see in levels. That also points out that these levels and hub worlds are from a different games. It would've been weird choice to have different icons depending on your gameplay segment. OOOOOOOOooor just read the description :D This isn't the best sonic game ever, it's just a mash up of two great games through the power of editing.
Yes, this is a mashup through editing, having a HUB like this would be a cool idea and the creator asked me to try out the game. It was kind of short by itself so I tied it with Expedition the game it's based off of. 😎
I think they were just doing a concept with them together, basically If Sonic Starfall had levels or if Expedition had a Hub World, which is understandable cause they both look similar esthetically
@@silverreaps6803 Bro there's no way you're that dense sonic utopia sound effects are just modified sound effects from other games and on top of that the gameplay model music and zones are all different so your still completely wrong you don't need to open your third eye to understand this goofball
1:43 Listen, I'm glad you kept Great Lange's vision going, but if you're gonna do this, and you're doing 3D Sonic games, at least make sure the camera follows Sonic's head angle properly each time you go on one of the loops and avoid this awkward camera no clip and close in each time Sonic reaches the peak of the loop. They used action scripts in the Dreamcast/Gamecube era to avoid issues like this, yet a lot of fan games have this already figured out by having the camera fixed to Sonic's perspective. 5:07 Also, trails of rings for using light dash? A huge ton of floating spheres to use homing attack? A huge amount of dash rings to help you avoid falling down? Is this game supposed to make me feel free and dynamic or like I need a holding hand to beat it?