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The 3DSage Game Engine Demo | Download Link 

3DSage
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Let me know in the comments what you think. I can't wait to see what you create with the next version coming soon!
Download Link: www.gbadev.org...
(The .sav save file must be next to the rom. If you use a flashcart, place the save file in the correct folder)
Support by subscribing or just buy me a coffee!
www.buymeacoff...
-Sage
#gamedev #GBA #doom

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26 сен 2024

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Комментарии : 1 тыс.   
@dario_p.b.
@dario_p.b. 6 месяцев назад
cool 😎 edit: can't wait to see what people make with your creation, I think its awesome to think that something that you create can spark creativity in others and it sort of becomes its own form of art, keep up the good work.
@alvallac2171
@alvallac2171 5 месяцев назад
*I can't *creation. I (to fix your comma splice run-on) *it's awesome (contraction of "it is" or "it has") its = possessive pronoun All contractions have apostrophes. Possessive pronouns never do. *art. Keep (another comma splice)
@dario_p.b.
@dario_p.b. 5 месяцев назад
@@alvallac2171 bro has too much time 💀
@redactedname5038
@redactedname5038 5 месяцев назад
Nerd ​@@alvallac2171
@thesaveofethopia
@thesaveofethopia 5 месяцев назад
@@alvallac2171POV Grammar error detected GIGIGAGA
@outbakjak
@outbakjak 5 месяцев назад
​@@alvallac2171 I assume you are a rude, sad, and probably very bored and very lonely person. The only time it is okay to correct a stranger's small grammatical errors online is if they are being a jerk to you or others. THEN it is funny and acceptable. This person was just being very sweet and genuine and supportive. Which makes you rude. Hope you read this :)
@ondrejbendo9036
@ondrejbendo9036 6 месяцев назад
I really like watching people build 3d engines for older machines. Something about bending the computer to do what it wasn't meant to be doing is magical.
@3DSage
@3DSage 6 месяцев назад
very well said! And I agree. :)
@VioFax
@VioFax 5 месяцев назад
Computers are meant to do anything you can convince them to do.
@sparklesparklesparkle6318
@sparklesparklesparkle6318 5 месяцев назад
@@3DSage what will I make? nothing because I cannot code. I guess i shall produce saliva. great work anon you did well.
@f1gridlock
@f1gridlock 5 месяцев назад
You don't need to code, this guy made this engine so anyone can make their own levels/game​@@sparklesparklesparkle6318
@ssg-eggunner
@ssg-eggunner 5 месяцев назад
​@@VioFaxso that means I can make an Atari VCS run doom at 60 fps
@JonathosDX
@JonathosDX 5 месяцев назад
The engine was already impressive; the editor is simply outstanding. That's possibly the most intuitive editor I've seen for that sort of building and you pulled it off on a GBA. Very nice!
@3DSage
@3DSage 5 месяцев назад
I was hoping to hear something like this so thank you! :)
@askthenickman
@askthenickman 5 месяцев назад
9:55 I didn't realize you were editing the game on a Gameboy until you clarified that. Absolutely nuts!
@3DSage
@3DSage 5 месяцев назад
Yes! Everything I show is on the GBA. It's just easier to screen capture an emulator than film the GBA screen but it works the same on both.
@accuwau
@accuwau 5 месяцев назад
@@3DSage does the emulator have the same performance? i mean i trust that youd clarify if it didnt but im just curious whether or not its truly the same in development
@crimson-foxtwitch2581
@crimson-foxtwitch2581 4 месяца назад
@@accuwauThe thing about the GBA’s architecture is that due to how it’s built, cycle accuracy is implied to be 1:1 with original hardware due to the way instructions are processed. What this means is that cycle-accurate GBA emulation has been around for a very long time due to race conditions not being a major issue unlike many other older platforms(the original GB in particular has numerous hardware tricks reliant on race conditions)
@finnhaverkamp
@finnhaverkamp 6 месяцев назад
Proud 7.8% percenter
@AlessandroCussino
@AlessandroCussino 6 месяцев назад
Same 😉
@cheater00
@cheater00 6 месяцев назад
i don't get it
@TetrisKid48
@TetrisKid48 6 месяцев назад
@@cheater00 go to 1:25 in the video
@3DSage
@3DSage 6 месяцев назад
You are the best! Thank you for the support ❤
@AgsmaJustAgsma
@AgsmaJustAgsma 6 месяцев назад
Ditto.
@kalaherty
@kalaherty 6 месяцев назад
I really like the clean and user-friendly-look of the editor. I fell into the trap of quickly writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys. Keep up the amazing work :D
@3DSage
@3DSage 6 месяцев назад
That was a challenge. I have limited pixels, screen space, and buttons so I'm glad you appreciate the hard work! :)
@painishere7984
@painishere7984 6 месяцев назад
"...writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys." hmmm reminds me of a certain free 3d modeling program
@scottcaramel
@scottcaramel 5 месяцев назад
@@painishere7984 don’t remind me of how long I spent leaning Blender
@flabort
@flabort 5 месяцев назад
​@@painishere7984Blender?
@siceastwood2714
@siceastwood2714 6 месяцев назад
Dedication is off the charts, actually inspiring work being done here
@3DSage
@3DSage 6 месяцев назад
You made my day. Thank you for saying that!
@Hamdad
@Hamdad 5 месяцев назад
The most valuable creations enable the creativity of others. What a gift! It's like a portable BUILD engine. Just needs some weapons, keys, pickups & enemies to shoot.
@emile_jeanne
@emile_jeanne 5 месяцев назад
I really like how the fake lighting is done, it's really cool how convincing it is!
@3DSage
@3DSage 5 месяцев назад
Isn't it! I was so happy when it actually worked! :)
@Killysunt
@Killysunt 5 месяцев назад
I fiddled with Hammer & UDB a while ago but have needed a reason to mess with level design again, & this is a very cute reason, looks fun
@funhax
@funhax 6 месяцев назад
As someone who's working on their own project with a limited audience, I've been lacking some motivation over the last few weeks. This has been incredibly inspiring. You've done a great job with the user experience and quality of life features. Cheers! Subbed!
@3DSage
@3DSage 6 месяцев назад
Wow thank you so much and continue your projects and have fun! :)
@Coolaidjammera
@Coolaidjammera 2 месяца назад
@@3DSagehey how do you use the level editor when playing the game idk how to get into it can you make a tutorial please?
@jRsqILVOY
@jRsqILVOY 5 месяцев назад
The skybox part was mindblowing. You could convince people there was a real DOOM GBA port.
@MidoseitoAkage
@MidoseitoAkage 5 месяцев назад
I bet someone is already try to made the DOOM E1M1 via this app.
@shyguy85
@shyguy85 5 месяцев назад
...there WAS a doom gba port...
@glowdonk
@glowdonk 5 месяцев назад
Dude Doom and Doom 2 on GBA existed
@CricetoFunni
@CricetoFunni 5 месяцев назад
not to burst your bubble or anything but there _was_ official ports of doom and doom 2
@marsbar31000
@marsbar31000 4 месяца назад
and now there are going to be even more unofficial ports@@CricetoFunni
@vontaxe
@vontaxe 6 месяцев назад
It would be really cool if you could create 2D props, like doom items, props like plants, lampposts, trash cans, cups and bottles.
@Wingedmagician
@Wingedmagician 6 месяцев назад
that’s everything to me. and having them show up as icons in the top map view/level editor
@3DSage
@3DSage 6 месяцев назад
I will add that to my list! :)
@RandomGuy2_Electric-Boogalo
@RandomGuy2_Electric-Boogalo 6 месяцев назад
I was literally about to suggest bilboarded 2d sprites for decoration when I saw this.
@sodiumhydrocarbonate4707
@sodiumhydrocarbonate4707 6 месяцев назад
Man, you're the best! Take your time, it's insanely difficult undertaking and you have to have some time to take care of yourself. We do not want you to burnout and hirt yourself!
@3DSage
@3DSage 6 месяцев назад
I made this with my own love and passion and I can't wait to see the next version for people to use! :)
@Coolaidjammera
@Coolaidjammera 2 месяца назад
⁠@@3DSagehey how do you go into the level auditor mode idk how to lol I think it’s still in development
@WalrusFPGA
@WalrusFPGA 5 месяцев назад
Your work continues to impress. MiSTer FPGA runs your demos well also, and has a 2-player core that would probably work with your multiplayer experiments. Looking forward to trying it.
@3DSage
@3DSage 5 месяцев назад
That's good to know! Thank you! :)
@GuyDude-hk8uy
@GuyDude-hk8uy 5 месяцев назад
The engine itself is impressive enough just by itself, but the addition of the well-thought-out UI for the level creator really elevates this project to another level. It's easy to see you've thought a lot about creating an easy level-editing experience and intuitive experience (especially considering the limited button count).
@GugureSux
@GugureSux 5 месяцев назад
As an old gamer who used to play around with modding tools for everything between Wolf3D to Duke3D, this is outright nostalgic!
@bomesar
@bomesar 6 месяцев назад
This needs exposure. I'd love to see it as a part of GB studio somehow. Well done.
@agepbiz
@agepbiz 6 месяцев назад
It looks absolutely amazing!
@3DSage
@3DSage 6 месяцев назад
Thank you, friend! I'm glad you liked it :)
@Wilksey37
@Wilksey37 6 месяцев назад
Love to see A PC version + tutorial. Fantastic effort, well done!
@IamTonyN
@IamTonyN 5 месяцев назад
I second this, I would love to work with it on pc for a game with an older feel
@feierzwang
@feierzwang 5 месяцев назад
It does run on emulators
@RaverSnowLep
@RaverSnowLep 5 месяцев назад
I gotta tell you, this is making the little kid inside of me go wild! I wanted exactly this kind of thing when I was a kid playing on my GBA! This is awesome! I really wish more devs made stuff like this where it has a focus on ease of use and creation when it comes to any system or computer. This really is very cool. Ive had a GBA with the same flashcart as you sitting around for years and now I have a reason to dig it out! I cant wait to see if we can do stuff like add some FPS style game modes, Im going to have to make some levels regardless. Thank you for your work! It really is very impressive for the tech its on!
@3DSage
@3DSage 5 месяцев назад
I love hearing this! Programming this brings back good memories for me of these kind of games I played as a kid and I'm excited to see what you create with this engine when It's released! :)
@disorientia2861
@disorientia2861 5 месяцев назад
I absolutely love how this is turning out. I really love non-euclidean games like antichamber, it would be cool if you can add portals from one sector to another even if those sectors aren't connected on the grid
@BrightAfternoonProductionsPlus
@BrightAfternoonProductionsPlus 5 месяцев назад
Been following your work and this project for the past 6 months or so and it is genuinely one of the most impressive feats up optimization I've ever seen, let alone the incredible work you've put into making something functional and snappy that other people are able to utilize as well. For many, this is truly a dream project, and I think it's going to do huge things!
@3DSage
@3DSage 5 месяцев назад
That is a very kind comment so thank you so much for saying that! :)
@maertzierast2651
@maertzierast2651 5 месяцев назад
The fact that the editor is IN GAME AND IN REAL TIME is so extremely impressive to me as someone that has been mapping with the Hammer Editor for a while.
@Aeduo
@Aeduo 5 месяцев назад
It also works better than stuff like BUILD, which liked to eat up maps.
@biggy940
@biggy940 13 дней назад
That is usual with doom, was another innovation of carmack. Simply push q building a doom map, then choose wall for pick texture
@jcKobeh
@jcKobeh 6 месяцев назад
The shading individual segments trick is fantastic. About future upgrades, I think if you add dialogue boxes and some predefined 1x1x1 objects (sprites facing the camera, not 3D) that can be moved around in X,Y,Z and interacted as simple triggers of dialogue boxes, you could have very simple games that don't require state machines, or just need very simple flag checks. Like, start the level by a sprite-NPC that sends you on your way to search for X amount of items. You need to explore and navigate optical illusions to get into secret rooms and find the items. Come back to the NPC and get a congratulatory message. I don't know how your custom tile editor works, but you could maybe repurpose it for custom sprites. And obviously a text editor for the dialogue boxes. And you could have people making all sorts of games. Anyway, that's just ideas. I think this project is amazing and your work is inspiring. Thank you
@cheater00
@cheater00 6 месяцев назад
dude. this stuff is absolutely AMAZING. i would love to read a tutorial series where you go through all of the algorithms used in your game, start out with a naiive algorithm written in C, and then show subsequent optimization steps, step by step, so that in the end you end up with what you are using in your working code. i think i would learn SO MUCH from that.
@tommo120
@tommo120 6 месяцев назад
Well, I'm inspired! This is so impressive, I love it. A while ago I made a little casual mobile game, and after I finished it, I had this idea to do a few de-makes of it for older consoles. There's something really charming and fascinating about the challenges associated with making something for older hardware. I never got around to starting that project, but you've rekindled my interest :)
@3DSage
@3DSage 6 месяцев назад
I'm glad I can inspire and I hope you start your project again! :)
@MEWOVER9000
@MEWOVER9000 5 месяцев назад
Been following you since I discovered my passion for embedded programming in the Summer of 2020. I remember when this project was just a hacky raycast tutorial for the GBA that I played with when I was learning the basics of embedded C on the Game Boy Advance. I've become an established firmware engineer since then. Just accepted a Senior Role at a big company. It brings me a lot of joy to see what became of your channel and the project. You are genuinely insanely talented to have achieved this on such limited hardware, and one of my inspirations in my career. Here's to 100k subs 🥂
@autodidact7127
@autodidact7127 5 месяцев назад
I am blown away at how cool this is friend. The technical challenges I see you solved on your own are absolutely incredible. Floor ceiling height, portal solving, translation not only in editor but in engine. The texture warping based on angle of view I wonder if that is like a simplified version of mip mapping? Very very very cool. Better than any 3d engine I've seen on GBA. I was an enthusiast as a kid always looking for advanced 3d engines on the platform, best one I ever found was ecks vs sever. Yours is obviously superior. Incredible work.
@The_MEMEphis
@The_MEMEphis 6 месяцев назад
the gba and n64 have been getting a ton of progress to squeezing the most out of their hardware recently
@v-14415
@v-14415 6 месяцев назад
kaze emanuar
@TimeTravelingFetus
@TimeTravelingFetus 6 месяцев назад
This is really cool. Are you planning to add support for FPSs or dungeon crawlers?
@connorkiss2614
@connorkiss2614 5 месяцев назад
I love the music you’ve chosen for this video, big fan of the Linn drum and FM horns
@3DSage
@3DSage 5 месяцев назад
Music is very important to me and I try to find just the right song for the right segment of the video :)
@windowpeeper
@windowpeeper 6 месяцев назад
so for now this is just like a level editor? will there be events triggers, particles (FX)? editing the view distance to have a fog? adding 2D elements to make items (like DOOM)?
@buttfacemandudeguy8336
@buttfacemandudeguy8336 3 месяца назад
Ooh! And possibly the ability to insert our own AI, be them friendlies or enemies
@qwertylesh
@qwertylesh 5 месяцев назад
This is amazing. the retro ID engine style, it's look and behavior, is super nostalgic 🤩
@quinsux
@quinsux 5 месяцев назад
this makes me so happy, looks like a really fun engine to use. ill def be trying it out sometime. i cant wait to emulate it on my 3ds
@3DSage
@3DSage 5 месяцев назад
I hope you try it and you like it! :)
@dylan_00
@dylan_00 5 месяцев назад
You've gained a sub! The fact that this is even possible on the GBA, no less by somebody in their spare time, is astounding!
@3DSage
@3DSage 5 месяцев назад
Thank you for the support! :)
@ChromaSoul
@ChromaSoul 5 месяцев назад
This is so cool, you're an absolute bada$$ for making this and giving it out to the public.
@jessicaevans7798
@jessicaevans7798 6 месяцев назад
Going to try to think of a game I can make with this, this would definitely be a usable tool for me. I had game design ambitions for a while but my ideas required more talent than I have. It will be tough to pare down my thinking to this engine but the fact that it's achievable is very motivating. Thank you for this.
@jessicaevans7798
@jessicaevans7798 6 месяцев назад
Invisible walls might be good.
@raphango
@raphango 5 месяцев назад
Wowsome! Really amazed! I do know how painful hard coding these things can be, and I'm very happy for you! God bless you!
@marafolse8347
@marafolse8347 5 месяцев назад
Wow! This is like the LSDJ of level editing. Really looking forward to the release
@MrDeskj
@MrDeskj 5 месяцев назад
I find it inspiring how this reminds me of Tomb Raider Level Editor from 2000 so much
@Cyranek
@Cyranek 6 месяцев назад
this is absolutely insane
@jambus95
@jambus95 6 месяцев назад
I legit can't wait to mess around with this. I already love using Doom Builder, and this seems just as fun, if not even more interesting because of the platform.
@ZeldaOdelta
@ZeldaOdelta 5 месяцев назад
This is SO cool, gonna try it on my flashcart soon! If it does get to a stage where an actual publishing is possible, it would be really neat if levels could be shared via link cable somehow. Not that it would be the most practical method of doing so, but it would be fun. Keep up the great work regardless!
@ironthenori
@ironthenori 5 месяцев назад
First things first I am now subscribed! 1:50 I understand what you mean, but I do really hope you revisit handling the other systems within the game itself! I LOVE the idea of having this all-in-one game that can handle basic graphics, code, and level creation B) Anyway I'm excited for what you're making and I'll play around with it regardless!
@FujiwaraTokwa-ui9ik
@FujiwaraTokwa-ui9ik 5 месяцев назад
I can't wait! this looks really great and I've been waiting for sure! Goodluck and take your time! amazing work!
@heidiwynn
@heidiwynn 5 месяцев назад
Wow, this is awesome. Cant wait to try it out. Very impressive!
@HiddenRefuge
@HiddenRefuge 5 месяцев назад
You understand this, you actually know what ticks in game design. This reminds me very much of 90's and Jazz Jackrabbit 2 and why it became such a massive phenomenon. I call that triple S: Simple game, Simple rules, Simple editor.... but the inner workings of jj2 were what made it shine. Aside from having some of the most fluid character controls, game's map editor was so extremely simple to grasp and so intuitive, a kid could use it and create something cool. Yet, at the same time the "events" allowed you to create really complex mechanics and create stuff that wasn't originally even meant to be done with the game. Things like new game modes, mechanics and so on. Fantastic multiplayer support was the glue that bound it all together, creating one awesome package. I highly recommend you to check it out and take a a few minutes to check the game's history, there's a lot of neat things to learn from it. That and both the game and it's community are still alive and kicking.
@sillystev0n
@sillystev0n 5 месяцев назад
This is amazing. I’ve been undertaking my own niche projects and this inspired me to keep on trucking. I can’t wait to get my hands on this! Thank you so much for sharing your work with the world. You’ll have that physical in no time!
@williamw7134
@williamw7134 5 месяцев назад
Insanely impressive. Can't wait to see what people will make and attempt to port
@galaxycraft0075
@galaxycraft0075 6 месяцев назад
Hell yeah. Can't wait to try it out.
@rabidguineapig
@rabidguineapig 6 месяцев назад
I would've loved this as a kid! I can see myself spending hours just making levels just for fun, it's very similar to something like DoomBuilder, I will definitely be giving this a try especially when it's more complete. I've even got a couple of rewritable cartridges I can use for the authentic experience!
@Dreddtube
@Dreddtube 5 месяцев назад
It reminds me of the time when I was learning how to use Ken Silverman's BUILD Engine. Same approach. With sectors, height, shading etc.
@mow_cat
@mow_cat 5 месяцев назад
this is just like Duke Nukem, Blood, Shadow Warrior, etc. it's pretty cool to me that this tech works on a gba
@3DSage
@3DSage 5 месяцев назад
It wasn't easy but I'm happy with how it looks and I hope to make it even better :)
@rayecast
@rayecast 5 месяцев назад
So cool! I had a lot of fun several years ago learning GBA programming and making my own stuff from scratch... definitely a fun system to build stuff for!
@snakehound7678
@snakehound7678 5 месяцев назад
Man, that is so impressive. You really boosted my motivation in programming. Love everything about the project, how intuitive the controls and how performant this neat 3d sandbox is :)
@3DSage
@3DSage 5 месяцев назад
I'm so happy to hear you are inspired! I hope you continue your projects :)
@identiticrisis
@identiticrisis 6 месяцев назад
This is an amazing achievement. Not just that you can get such visuals. Not just that there's an editor as well. But how it all seems to work fairly seamlessly, fluidly and with a nice interface despite the limitations. I cannot imagine the work that went into it!
@SneezyMcGlassface
@SneezyMcGlassface 6 месяцев назад
This is the best!! If you can get trigger lines to make sectors move up and down, activated by walking over or interacting with/pressing, that would give it so much flexibility, people could build games just with that, easily. And with items for player to pick up the whole thing can open. You can have quest items, keys to unlock trigger lines, text boxes, the list is endless, and that's still with no enemies. I'm very excited to see where this project goes from here. One thing - it's interesting to have brightness applied on the individual walls, instead of entire sectors. That may be unnecessarily fiddly. Looking forward to make something with it
@AgsmaJustAgsma
@AgsmaJustAgsma 6 месяцев назад
It's honestly quite a miracle that your editor's user experience is quite intuitive on a GBA, of all things. I recommend using icons for the buttons for better readability.
@isaacwilson8682
@isaacwilson8682 6 месяцев назад
I can read words better than icons though.
@3DSage
@3DSage 6 месяцев назад
That was a super hard challenge. I'm happy people like it and it will only get better! :)
@JediMB
@JediMB 6 месяцев назад
This has a lot of advanced features for an engine targeting the GBA. Nice! Super impressive!
@3DSage
@3DSage 5 месяцев назад
Hey, thank you! :)
@RealShaun
@RealShaun 6 месяцев назад
This is simply amazing. Will this be further editable so as to insert npcs/enemies/tools to use? Or is the system memory already at its limits?
@ScottMadeAThing
@ScottMadeAThing 5 месяцев назад
I can't believe I missed this! Dude I bow to your dedication and I have to say I'm so happy that you have something rewarding (to yourself, most importantly) after unimaginable dedication and frustration and no doubt there were points where you considered giving up? What an inspiration. Best thing I've seen all week on RU-vid and it's been a loooooong week!
@3DSage
@3DSage 5 месяцев назад
Wow hey man thank you so much for saying this!! It made my day! :)
@thesteammachine1282
@thesteammachine1282 6 месяцев назад
I know its a looooooong shot, but some kind of simple visual scripting logic so that we can make 3d pacman / dungeon crawlers adventure games ?
@xs1l3n7x
@xs1l3n7x 5 месяцев назад
Pretty cool! I will definitively try this out. This is quite impressive, i bet MVG would like this.
@david.godlewski
@david.godlewski 5 месяцев назад
i love the idea of it being multiplayer! cant wait to see how this evolves. great job so far.
@3DSage
@3DSage 5 месяцев назад
I'm glad you like it! I think it will be really fun! :)
@SirLemiGaming
@SirLemiGaming 5 месяцев назад
I've been wanting to fill up my time being homeless doing game dev for a while now, this seems perfect! I cannot wait to get my hands on this !
@NerdPirateRadio
@NerdPirateRadio 5 месяцев назад
Subscribed! This is awesome - keep up the good work. If your looking for ideas i would say adding modes to the editor would be great, build your level, select a melee or gun mode and connect via gba or emulator with friends, or bots. simple modes but if you also optimized the controls for each, sword fighting/maybe a block function and gunplay and maybe added items to buff the simple health stat and maybe a bonus stat you could get a good gaming experience imo.
@3DSage
@3DSage 5 месяцев назад
Great ideas! And thank you for the support! :)
@BreezyDefrag
@BreezyDefrag 5 месяцев назад
That is bloody AWESOME! Crazy that your creating 3D in a system that wasn't supposed to use 3D to begin with. This is SUPER cool! Best of luck and I hope you achieve your dreams!
@baumthetree
@baumthetree 5 месяцев назад
Dude, I love it, I sure will check it out soon, I don't have an actual gba anymore but my a DS sure will do it too as it has perfect compatibility to the GBA I quite like how you go through everything and show how it works, creating a nice simple demo map. That all in the limitations of a console that is over 20 years old and even at its release date not the current standard. One thing I would really love is having something like simple background music playing (maybe even per-sector music you can set), it doesnt have to be complex but something simple because in my opinion music is a nice thing to add (If wanted I could even help composing something that would get into there, of course only if you want to add that) Another thing I'd like to see is having save-slots, from what ive seen you can load and save, what if you have multiple maps you want to have, especially on a real gameboy multiple maps might become a real challenge to handle if you dont have a way to backup and restore save files. (if you already can save multiple maps easily, I missed it and I am sorry) If you end up releasing this for an actual GBA, I'd love buying it, it has some work left but you already created something unique that many people will enjoy! I am not a developer but I understand what kind of hard work and dedication it needs to create something like this but it definitely is something you can be proud of!
@3DSage
@3DSage 5 месяцев назад
Thank you for the kind comment and I like your ideas! That is very nice of you to say. :)
@baumthetree
@baumthetree 5 месяцев назад
@@3DSageSure thing! Thanks for this and please keep your great work up! ^^
@honaleri
@honaleri 5 месяцев назад
This is one of the most impressive things I've ever seen. This is a cooler tool than what most pro-level game engines have built into them. You just...made this cause could. Freaking amazing. Bravo, dude.
@mukinha
@mukinha 5 месяцев назад
Please, don't give up! This project is absolutely amazing and inspiring! 🤩
@3DSage
@3DSage 5 месяцев назад
Thank you so much!!
@k-ER-m
@k-ER-m 5 месяцев назад
You make the process of making and editing maps look so simple, easy, and clean. Great job!
@shinobimanexe
@shinobimanexe 5 месяцев назад
So in terms of game objects, I really would encourage you to make ways for us to apply our own simple behaviors to objects, the excitment starts with map making but the thrill is knowing you can make ynique weapons collectible objects and unique enemies. First of all the number 1 need here is the ability to draw custom pixel images and apply them to objects. Either way this is great I love it and my eyes will stay honed in on this glorious project
@3DSage
@3DSage 5 месяцев назад
I like your ideas! Thank you for sharing! :)
@machinedhearts
@machinedhearts 6 месяцев назад
This is awesome. I'm hoping this evolves to be the GBA version of GBStudio because being able to play my GBA creations on my Analogue Pocket would be amazing. Great work!
@w1ck3dz0d1ac
@w1ck3dz0d1ac 5 месяцев назад
MegaMan Legends... Advance
@torphedo6286
@torphedo6286 5 месяцев назад
This is pretty awesome! I watched your early DOOM software rendering stuff a few years ago, when I was researching that sort of thing. You've really gone the extra mile with this editor, nice work. That's pretty much every feature I'd like in this sort of game. The only thing I'd add is more shortcuts, which is obviously more fitting for PC. If you start running out of room for shortcuts, maybe you could have Start enter a second input mode. Like after pressing it, it interprets the next input from a totally separate set of keybinds. So on top of the regular keybinds and menu controls, you could press Start and then L to toggle 2D/3D, Start and then R snap the grid view to the player spawn point, etc.
@themask6603
@themask6603 5 месяцев назад
This looks very similar to the Doom Engine (no rooms above rooms, no angled walls, sector lights etc.). Very impressive.
@powerfulaura5166
@powerfulaura5166 5 месяцев назад
Doom could have angled walls (but not floors/ceilings), it's WOLF3D that couldn't have angled walls.
@themask6603
@themask6603 5 месяцев назад
@@powerfulaura5166 I meant slopes. I worded that badly
@gigsyoo15
@gigsyoo15 5 месяцев назад
my little girl just dreaming for minecraft on her retro handheld, this is awesome!! thank you.
@EquaTechnologies
@EquaTechnologies 6 месяцев назад
You are flat-out THE BEST GameBoy Advance developer in the world. Like, really.
@fearlesswee5036
@fearlesswee5036 3 месяца назад
Imagine if this was actually released back on the GBA in it's heyday; if it included pre-made weapons, enemies, etc. you could also place around the map, then share your levels with others via a link cable (the level would be saved to their cartridge so they could replay it later.) This could've been a huge hitter on the system, and maybe introduce a lot of kids to the world of game development. I can already imagine the alternate timeline where people reminisce about going around summer camp sharing levels with each other, or the threads from people digging their old copy out of storage and playing a level they got from a kid 20 years ago, wondering where that kid is nowadays.
@AGZL
@AGZL 5 месяцев назад
This goes crazy but i hear the severe lack of undo button. Im very sorry for reminding you and i pray the potential process of its creation is as streamlined and seamless as possible. Good luck
@Tsurakin
@Tsurakin 5 месяцев назад
being able to edit the sectors in real time is brilliant, can't wait to fiddle around with this haha
@TheDomis4
@TheDomis4 6 месяцев назад
i smell the elder scrolls gba
@3DSage
@3DSage 6 месяцев назад
Smells good to me! :)
@rockyr.saints5137
@rockyr.saints5137 5 месяцев назад
This is some impressive stuff!! If you add actors/objects and maybe an in-engine texture editor, it'll be a complete package!
@Ksescel
@Ksescel 6 месяцев назад
I can’t wait till this is out! Perhaps a way to make textures in game with a simple paint tool
@danielpenalvapanighel7475
@danielpenalvapanighel7475 5 месяцев назад
I wish the PSP received this love and dedication, the GBA is a great console, but the PSP is definitely one of my favorite portable consoles.
@NoiseCommander3DS
@NoiseCommander3DS 5 месяцев назад
I am super impressed just by the fact that you set your goal and stuck to it, you must be very passionate. If it's not written in c, what language is after all? Now I am wondering how/where to get an GBA flash cart, I still have an original GBA and a micro :)
@FarazP
@FarazP 5 месяцев назад
Looks amazing so far!
@SkyArcherDev
@SkyArcherDev 6 месяцев назад
Amazing job, can't wait to try it! My only two cents: I believe textures and the levels overall would look better with a more pixel art style, rather than realistic/noisy. Other than that, this looks fantastic!
@sharifalhumaid8537
@sharifalhumaid8537 5 месяцев назад
You’re doing a good job, and I expect your software will stay relevant for many years.
@3DSage
@3DSage 5 месяцев назад
Wow thank you so much! :)
@Povilaz
@Povilaz 6 месяцев назад
Very interesting! This is very similar to DOOM Builder.
@w.lf404
@w.lf404 5 месяцев назад
i love that youtube thought it was minecraft :D truly amazing work the amount of brainpower that went into this is crazy ♥
@MONKEYBUSINESS-lu1yd
@MONKEYBUSINESS-lu1yd 5 месяцев назад
this would be amazing for vr game engine creation for beginners cool
@3DSage
@3DSage 5 месяцев назад
Ohhh yeah that would be so cool! :)
@mellowyell
@mellowyell 6 месяцев назад
You're a legend. I'ma download this as soon as I have time to try it out!
@3DSage
@3DSage 6 месяцев назад
Thank you, friend! I'm glad you liked it! :)
@varcroft
@varcroft 5 месяцев назад
My type of autism : Niche Projects like this
@arcaneinfo1179
@arcaneinfo1179 6 месяцев назад
Babe wake up new progress on the 3d gba engine dropped (really though incredible to see how fast youre progressing on this)
@NicMediaDesign
@NicMediaDesign 6 месяцев назад
Hope someone will make an awesome game and actually sell cartridges 😊
@lavender188
@lavender188 5 месяцев назад
i think it'd be awesome to see a story based game out of this
@vontaxe
@vontaxe 6 месяцев назад
It would be cool if you created a door element that accesses different sessions, perhaps a key item that allows you to enter some doors
@3DSage
@3DSage 6 месяцев назад
I plan to add animation to sectors so they can move and rotate which is how a door would work.
@Sir_Bone-Head
@Sir_Bone-Head 5 месяцев назад
I love building maps just for the heck of it, and this looks really fun. I'm wondering if having some kind of window texture would be a decent idea, but that's probably me thinking of my own ideas. Still, I'd probably just be spending hours, if not days just building new levels.
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