There is a 2nd strategy with Sub Amrt. Instead of AP Darts, you can go for 0-3-1 or 2-3-0 Subs, Both can damage DDTs if have camo detection or Decamo DDTs.
SJB has a series of shorts of these bad tip ideas, for example, he had one where he stacked a bunch of pools on top of each other, then put a middle path ice down, then placed a sniper on top so it could see everything lol
A strat from Reddit that I enjoy is Etienne + triple Tech Terror. Discount villages make Super Monkey purchases so much easier, and Etienne covers the camo detection. Getting him and a village down in a Ninja-alch early game will help make the Robo Monkeys easy to buy and use. Abilities are best used to eliminate DDTs and having the arms target First+Strong will help them take care of ZOMGs as well.
aight ive played WAYYYY too much chimps so the easiest strats: 1: get a spirit. its that simple. just get stuff to pop big moabs (relentless, maim moab, moab press, first strike, spike storms, etc) 2: primary village - get a tier 5 dps tower then just abuse stall. grab relentless, embrittlement and as many moab presses as you can afford 3: get a spectre or super glue - would not have recommended these till latest patch but theyre great now, pls trust me 4: pop & awe + battery spam - use striker & village and youre chillin 5: sniper spam - maim moab + elite sniper + elite defender + tons and tons of bouncing bullets, all alc buffed. great for multi lane maps 6: carpet of spike is busted 7: special poperations and absolute zero is VERY strong DO NOT SLEEP ON THESE 8: spiked mines or berserker brew + spiked balls are always a great investment for their price
2-0-5 Necromancer is usually better because top path allows him to see through walls, which allows the reanimation spawner to be placed behind obstacles that can sometimes be tricky to locate.
But you can already place the reanimation spawner behind obstacles. It just can't attack with its main attack. Normally the WOF is a much better early game option, but for maps like moon landing, top path can be better.
@@Akuankka000 yeah, once you select a spawn location they only spin one direction (in the case of a converging map) or lane (in the case of a multi-lane map). Vs if you leave it alone, it automatically spawns them on the most important/relevant lane or direction at any given moment
Did anyone else notice NK gave Obyn a buff? He grants nearby Druids camo detection when he reaches level 8. No 020 Village needed anymore but you can still use it for 202
For the PoD + Apache strat, ive always died on rounds in the 90s, so ive basically just done a Comanche commander instead and i think the comanche is stronger straight up with a cheaper cost.
so many different strategies work with this, you could even use an alternative dps to dragon's breath early/mid game and instead work your way to a 502 biggest one or xx5 blooncineration late game for their normal use and a bonus of having a much more consistent dot than dragon's breath for the sauda buff
Good video, but i think for the Apache Prime strat its better to go for an overclock instead of a stronger stim since SS doesn't have good uptime comparitively from how quickly the Apache shoots
Once you get to the harder advanced maps and expert ones, general guides go out the window. And each solution becomes solely for 1 map. Which is why you really only see guides for these more difficult maps and not "Use this tower for a free win" As much as I'd like to make one, it would just be a Ravine Guide or X-Factor Walkthrough. Which there are several other channels that make better guides than I could.
i already used a hyper strar to clear chimps on all begginer maps, just sauda, permaspike, spirit of the forest and fenix master wizard, now im looking for strats for the other dificulties
Honestly in easy maps sauda saves all the way to heli, you get razor rotors before 28 and it solos r40, apache dartship is enough to save for prime before the 80s I know this cause this used to be my chimps strat
Those strategies will definitely come in handy. I do have one VERY important question: How do you choose the strategy to go for each map, when they are so vastly different and the higher difficulty ones so.... gimmicky?
I just go based off what the good spots for monkeys are. If there's a lot of water, go with buccs or subs. If there's a small section with a curve, sauda or tacks are nice. If there's a lot of open space, Poplusts or shinobis will work. As for harder maps, there are normally agreed upon strats that are best.
I was just testing out glue gunner on sandbox because I've never used it then i saw it can slow down moabs and said "eh thats good i think?" And when i place a 0-0-5 glue gunner and saw what it can do MY JAW LITERALLY DROPPED when i saw the potential of this tower, i was like "bro does no one use this!?!?" And later on i saw this vid lmao
Every strategy i've seen so far requires more work than this but for every single one lane map just drop sauda, jungle's bounty followed by deadly spikes at the end, then perma-spike and spirit of the forest. Half of the game you are afk.
I have been trying to beat midnight mansion C.H.I.M.P.S. And am wondering if Sauda Glue needs the spike factory or can be replaced for a tack zone, I have been using inferno ring I think and tack zone and it doesn’t work, should either be replaced for level 5 glue. I am really lost on it.
Hbomb you lied, you said to upgrade your starter monkey by a extra tier for the Moab mauler start, so I got a 3-0-2 sub and I lost, that strat doesn't work
I just started the video and I'm going to predict that he does what everyone does when they claim to have easy chimps strategies that work "every time". He will only show us the easy level and the easiest advance levels. Not a single expert or above. If I'm wrong I'll remove this comment and give a 👍
Hbomb, why must you teach these young minds to pop the innocent bloons AGAIN? I am a bloon and do not want to be popped while I walk back to my house after a long day of work. Please take down this video immediately.
At risk of sounding like a bot, I just want to say that I love your videos, they are fun, straight to the point and they have help me a lot in the past. My favorite is Obyn + Poplusts Druids and also Obyn + Grand Master Ninja + Shinobi Ninjas to buff it (I know that last one isn't in the video, but still is, for me, a fun one to do)
@@thebluphynix7179 His level 3 ability gives +1 damage to all towers in range. At level 14 it gives them +3, meaning that it will go to 5 layers, making it so it can one shot Pink Bloons (vs only one shot Green Bloons). I know it doesn't sound like much, but considering that the Grandmaster throws 8 Shurikens at once every 0.2 seconds (without the Shinobi Ninjas Buffs), it can shred through most Bloons. Give it the 20 Shinobis, a Stronger Stimulant or Permabrew, an Overclock or Ultraboost and a Call to Arms and/or a Homeland Defense and, paraphrasing the memes, "Haha Ninja goes brrrrrrrr".
Besides being a very reliable CHIMPS strategy for many maps, PoD + Apache also has the bonus of easily being usable for 2TC, the So Spiiicey Ninja Kiwi achievement, and the No Harvest achievement, and the Apache itself can be easily used for both 2MPC and the All for One and One for One achievement
@@kornelthunderbolt9962I use sauda, 0-2-5 wizard, 6 different 2-0-4 druids, 5-0-2 sniper with 2-2-0 village, 4-2-0 heli, 0-2-4 ace, all towers buffed with 4-2-0 alchemist.
@@kornelthunderbolt9962 Even easier: Any hero that does decent damage in R40 (I like using Rosalia, since she can kind of do both or Sauda) + 250 sniper. Then save up money for a 420 sniper and a 025 sniper. At this point, feel free to use any other unit, since you are likely near the win anyways. Haven't tried this out for chimps yet, but it should still be aight
I think it’s important to say to keep your strats varied to keep the blackbordering journey as enjoyable as possible. I like to switch up my strats often just for the sake of it, so don’t feel pressured to use the “meta” strats every time. Still fun to do something busted now and then tho ;)
The real easiest strat is to just use Geraldo + any tower that can use his buffs. Gerry solos everything before round 90 with minimal effort, then turns your other tower into Goku for the last 10 rounds. Good recipients are Comanche, any Super, GMNinja, Tack Zone, Carpet of Spikes, and Big Plane
Mermonkeys are an incredible new tower to use with Sauda, an X-X-4 (later 5) mermonkey basically turns the echo into a resort donut, just for Sauda, and even supports her further with a little more range and faster CDs, also I'm sure plenty of people have done it already but it's also completely busted with Glaive Lord
003 Mermonkey removes overtime damage (which might seem bad at first) but get it to 005 Final Harmonic, A 5xx Bloon Solver can easily dominate a BAD, just have a few extra towers like xx5 Icicle Impale to clean up insides just in case so no leaks
Maybe it's just me, but having a visual feedback to what you just said is helping a LOT. If you throw "0-2-4 ninja on tje entrance" I can't grasp it that quick. Annotate the video and add the "0-2-4 ninja" as a quick text on screen OR after upgrading during your gameplay, leave the menu open for juuust a second longer so one can actually see the upgrades.
Gotcha. Ty for letting me know. I try to keep the upgrades on screen longer, but sometimes the footage just doesn't work that well with the script's timing and it looks weird. I will 100% keep this in mind for the next strat videos :)
Best strategie to beat most maps on Chimps with at least some water: Sauda Early Game Clear. Buy Boats and go for 2 3-2-0 to clear round 40. Buy a village next to the boats for camo detection. Go for 3 4-2-0 Boats until round 60. Buy the 5-2-0 Boat when you can. Start buying an 2-0-5 Spike Factory for shorter maps after buying an Alch 4-0-2. Buy an Ice Monkey or Glue Gunner (0-5-2) to slow things down.
i have 54/73 CHIMPS medals as of typing this, and aside from these strats mentioned, i just want people to know 5-0-0 maxed out megalodon beast handler instakills BADs
My strat is place Sauda somewhere where the paths overlap (preferably) Place a 2-4-0 Druid Close By Get a 2-5-0 Spactory at the end of the track Make the Druid a 2-5-0 It’s super duper easy :)
Hey HBomb, what strats do you recommend for maps with multiple paths for Bloons? All of these strats were shown in single path maps so I am curious if you have any go toos on maps like water park and such
One of my favourite strategies is Comanche + Glue Storm. (Bonus if you have Geraldo who just makes Comanche insane with sharpening stone.) Comanche Defense even without the bug leads up to Comanche Commander which can pretty much deal with every single lane map with a Glue Storm. If you wonder about Alchemist or Overclock not affecting the mini helis, that's where Glue Storm comes in as its +2 damage on anything is a proper buff to allow Comanche to destroy the 90s and is an MIB skip due to getting rid of the lead property on DDTs. Geraldo makes this strategy even more insane as sharpening stone gives Comanche insane pierce and when combined with Comanche, allows it to survive even on multi lane maps if you have one side being stalled out by your average CHIMPS support towers. I heard it's apparently the version 41.0 record for LCC on Bloody Puddles but take that with a grain of salt since I've only seen some skilled players talk about it.
For the first strategy, another option besides the Apache is a bloon exclusion zone. It's more expensive and needs mib, but it outputs a lot more damage and pushes back caramics.
this is a strat i use all the time that works wonders for me and i dont see many people discussing (maybe because its not actually as good as i think it is lol.) i use sauda early game because shes busted( and my free dart monkey on non-chimps runs), and thats enough for the early game pretty much already. then i use ice and glue with alchemist and village buffs, i upgrade ice to 0-2-5 and glue to 5-2-0 with alchemist on 4-2-0 and village on 2-3-0. if i have extra cash (which i usually do) i’ll also get a second village to 5-2-0. the ice monkey stops the blimps in their tracks and goes ham on them with sauda, and then the glue absolutely shreds everything that comes out. plus, icicles completely destroys the dense ceramic rushes (63 i think it is?) so hard. it lags my game every time lol because it freezes so many bloons and the icicles are just shredding everything
Even though I've already black bordered every beginner and intermediate map alongside more than half of the advanced/expert maps using my own strategies, I will watch this video with undivided attention.
The first strat doesn't work on a few maps for me because the wave 40 airship pops in the middle of the dps field so then there's not enough time to pop all the single balloons This is on maps where the balloons don't circle back to you and only have one straight line :(
My strategy: (If you want to follow, please read all of it first) 1. Get down 2 Druids (0-1-1) 2. Place down Obyn (in range of the druids) 3. Get a Village (0-0-0, 1-0-0 if it is a bit out of range) in range of all the towers 4. Get an Alchemist (0-0-0) in range of all the towers 5. Upgrade the village to 1-1-0 6. For the camos, use Obyn's first ability 7. Upgrade the village to 1-2-0, and then 2-2-0 8. Get down 4 more druids (0-1-1) in range of the village and the alchemist 9. Upgrade the alchemist to 4-0-1 10. Upgrade ALL Druids to 0-1-3 11. Upgrade ALL Druids to 0-1-4 12. Upgrade one of the Druids to 0-1-5 13. Upgrade the village to 2-5-0 14. Use your abilities if needed gg (if this strategy is used it impoppable, you will not receive enough money for the 2-5-0 village, so just 2-4-0, and you can use the rest of the money on dps)