@@mite3959 you know you still can use your super, right? And Grom can charge back the super pretty quickly with the second gadget, meaning you can be hella fast and team-wipe with the super.
@@brunolike8631 That's like if Robo Retreat only worked while you weren't attacking. What's great about it is that you don't have to stop attacking to get the speed boost, which is only helpful if you are engaging! While yes, you can still use his Super, you generally don't want to hold on to it for the majority of the match since it's so easy to hit and influential no matter what, and recharges quickly. Except, if I want the speed boost, I can't use my Super! And this isn't mentioning his other Star Power which is infinitely better! Not counting his prime right after release, I would never play Grom, until I got that Star Power. It makes his attacks deal insane damage and wreck even without his Super, since it makes his attacks do OVER 2000 DAMAGE! I am NOT giving that up for a speed boost sometimes that isn't even as good as Robo Retreat, which stays active for most of the match if you're good at dodging!
I feel like the starpower is unfun cuz the fun thing about grom is his beeg boi super and dealing tons of dmg to enemies. and you have to hold that just for a speed boost (which isn't going to really help throwers).
@@mite3959 hi mite. You are missing the point and also comparing those two star powers makes no sense, but even if it did make sense, Bruno finds it FUN to play. He did not ever say it was over powered or practical, just FUN. so all you say is out the window. If he finds it fun then it doesn't matter how bad it is. It's just like dyna-jump. Yeah you COULD jump with his attacks, but you COULD just use his other star power and just insta kill the colt.
I agree with you about jack she is underrated but maybe she needs a good rework like buffing her build gadget range a lot or maybe making counter crush baseline or more, I hope she get more love
I love to use hyper bear. It's just so nice when you see tons of damage get dealt to the enemy just because they stood still for a second XD Dont get me started on shell shock with clay pigeons
@@monky4158 You get your super, wait for the enemy to be in range of your super, it doesnt have to be point blank, as long as they get slowed by the shell shock. Immediately after they get slowed, you pop your clay pigeons gadget and mash autoaim. This will almost garuntee a kill
"I would never add a clip where i'd lose a Dynamike 1v1" Duels cheese CG video: hold my beer Another meme: The Gadget in your Rico clip be like: am i a joke to you?
I love Byron's Malaise, its fun to see the enemy struggle with healing up, also i know Thorny Gloves on Rosa is pretty bad rn, but its so satisfying to attack multiple people with it while supering
Actually, double jumping AND triple jumping are possible. Double jumping requires you to jump first in a way so a wall cuts off some of the distance and so the next dynamite you throw gets slightly cut off so you can jump. Theres a whole video explaining it.
The best and funniest starpower is the second starpower of Poco. You just turned a healer in a damage monster, that can run into the enemies and can heal himself whenever needed while dealing massive damage in a large area and through walls.
CarnageGame today we had in the club that I'm in a player of the week tournament, and we did bot runner! I suggested to do bot runner because I remembered your videos:)
They should rework Ruffs Star Power by giving it a cap (e.g. max +1000 HP or 1.3x the max HP a brawler would normally have) while buffing the HP buff per tick
I think if Jacky or Dynomike were added recently, say instead of Gus, everyone would say that they are too strong and would use these particular star powers. Because if you too close to jacky with 1sp, you have no chance, and dynomike... this is simply the most original star power that has ever been added to the game
Fun Fact: Double Dyna jump is possible, and you only need this: 0 ping and super skill with dyna jump (Ok for real now it is possible, i did it yesterday.)
650 is the teaming range 750 is the range where i decided to wipe teamers with edgar and janet because they are just too bad and now i rarely see them there
4:08 don't hurt that jacky she was stuck at 78% i have that glitch too i get killed everytime because of that do u mind asking supercell to fix it is very frustrating and i can't push any of my brawlers because of this bug:(
Um when i used dyna jumped 5 months ago i could a double jump dont know how but i think i threw a main attack and supered or gatgeted satchel charge then super