ok.. I see that you are struggling, its ok, adventure mode is pretty god damn easy(waaaay more easy than fortress mode tbh), so here is a quick guide: 1) Always invest points in DODGING to at least skilled or proficient, if you cant do that find some poor defenseless animal to arm wrestle with and simply hold it while pressing "." to let time pass by and re grabbing it until it either dies from exhaustion or suffocation(in my case I always grab the throat). This way you will become a proficient wrestler in no time and dodger mind you. 2) Next is about leveling up armor and shield, you need those so you could actually automatically deflect attacks without bothering to much to actually actively deflect or block things, same tactic but this time with a criminal or a larger mammal like a horse(NO GRIZZLY BEAR, TIGER/LION, COYOTES ,etc or anything that will bite you off the face of the earth, size means power so dont go for large creatures, Horses are ok tho) 3) Last is to level up your other skills like Hammer,Mace,Sword,Spear,Axe,Dagger, for those you need combat and luckily you should have enough murder hobo points in Dodging, Armor and Shield to practically use those weapons with impunity 4) The optional thing here is the Bow and Crossbow, funny enough you dont need to actually fight to level those, all you need is to shoot enough arrows/bolts at any target (be it a tree/wall/river etc), I personally level this one the last because when the arrow travels you are a sitting duck and it doesnt fare well when you are fighting the 4 horse creatures of the Dwarven apocalypse, those being: Megabeasts, Forgotten Beasts/Demons/Angels which are quite a challange on their own And here is the last tip I will leave you with, you should probably always throw 1 point in reading, the reason being is not to extend your knowledge, but to find the locations of lost artifacts and such which can only be found in books since you are very likely to miss most of them. cant wait for the crafting menu to return so I could make bone crafts out of my fallen enemies while decorating my site with their skulls
Once everything's settled, we will have more flexibility and options in adventure mode. I can't wait for that. In the mean time, always practice on some wild animals. You gotta train yourself before going into a fiend lair.
Im so glad you gave adventure mode a try :) fort mode is too complicated for me to play so i mostly only play adventure mode. Tho your fort mode vids are some of the easiest to watch
Took me a while to get into Adv. Mode, but now that I've figured it out it's been great fun, if a bit unstable at times - But that's to be expected from a beta, of course
So I’ve been testing out the combat before I do an actual playthrough. I don’t understand why NPCs don’t flee when the player eliminates one directly next to them. Or why they’re willing to strike up a conversation with the dude that just murderer their spouse. Really hope there are more improvements in this area.
adventure mode isnt fun yet. Killing beasts doesnt gain you reputation. The fortresses I make are laggy. You cant heal from injuries unless you become a were creature
Killing beasts DOES raise your reputation you just have to tell people about it. If you take a task to slay something you have to go back to whatever civ asked you to do it and “summarize the conflict in which you slew (entity name).” That spreads it throughout the civ. If you don’t sometimes it still can but you’ll usually just be known as the “rumoured killer” instead of confirmed or legendary (if it was a mega/pseudo-mega beast).
@@andrewearl8926 you’re right about that it really changes nothing, at least while you’re actively adventuring aside from gaining more standing with the civ for the purpose of becoming a hearthsperson. Otherwise it does reflect in legends mode and I believe once the adventurer is retired they have a higher chance of becoming some kind of noble and rise in rank