To be fair the Raptors' whole shtick is that they said "fuck that" to all the ritual and dogma of other chapters. Going for full practicality and using conventional tactics. That animation is one of my favourites.
This way of armouring can also be seen for ceremonial purposes or depends on the chapter. This fits well with the black crusaders, and if you wanna go practical like Raptors, then possibly dark angels.
I love the physique of this Astartes the best. Incredibly large and muscular, but with an athleticism like a super beefed-up gladiator which is PERFECT for a Space Marine.
Just remember that an Astartes' chest is so big largely because of the augments to their ribs. They're basically a series of hardened plates layered together (think scale mail armor) to form what's effectively a steel barrel of bone surrounding the lungs and heart.
"I am surprisingly pleased by this." Yep. Same here. I never expected to see a proper armouring ritual. Emphasis on Ritual here. The chants, the iconography, the props, the detail. If I didn't know better (well, I don't know really) I'd argue the guy behind Astartes might have done this since alot of attention to detail is here and cinematography is also beautiful just like in Astartes.
If you compare the cinematography in the 9th edition trailer with the cinematography here, it definitely feels more like Astartes than what GW have done previously.
I like to think that in every moment where a Space Marine is urgently needed in Battel they will do a suit up like that from Raptor while when they have the time they will do the one from GW to please the Machine Spirit.
The only problem is the magazine. It’s too small and if you look you’ll notice there is not bolts inside it. To be fair…both armor ups could work because Raptors are a lot more practical than other chapters.
Yes. So the creator for Astartes was hired on by GW after they saw his work and after multiple tags in his videos and such. They even put a statement about him if I recall right
Elated to see your reaction to this. Personally I feel this would have been better suited for a Templar rather than a Blueberry Boy, but as we know they are the posters children for the Imperium
The thing about Ultramarines is that no one can say they aren't one of the most "high functioning" Chapters. They are supersoldiers that still hold reasonable connection with the regular human.. though not nearly as much as the Salamanders whom practically live among their people as if they were near normal themselves. Still, the Ultramarines - and their successor chapters - most seem to keep that same contact and a family rises to fame merely by having a son becoming a Space Marine of one of the chapters. In a way it makes them the most relatable. Most other chapters that still show care for humans have something about them that makes them less relatable. The Ultramarines are simply supersoldiers. They are the baseline.. if the most successful chapter can be considered "baseline" to begin with. Also they are the only ones with their Primarch. It helps shifting merchandise and it makes it much easier for someone new to the setting (like myself) to actually find a foothold to build upon. Introducing me to the story of Warhammer by making it look like the Templars were the "main characters" would be awful in making me understand anything at all. I would have thought of WH as merely medieval warriors/paladins in a space setting. Or the Salamanders.. where I would then be thinking all Space Marines were humble and kind.. which they definitely are NOT. With Ultramarines you at least get a good balance. Also they have Cato Sicarius. Need I say more?
@@rorya01ok37 Don't quite think you read what I said, but that's fine. I am a bit distraught that someone who likes Warhammer is that uninterested in actually reading though. It seems a bit.. ironic.
I have seen both animations and I loved both. I feel like some of the ways the armor was put together, especially the helmet, felt a bit off from the usual WH40k Techno-stagnant esthetics. Same I thought about the proportions of the space marine, too well fitting and less like the hunking mass of muscles a space marine should be like. Though for both of these we got shown that this a Primaris Marine, which are known to be much better proportioned and received actual "NEW" or updated tech by our favorit not-at-all-tech-heretic Belasarius Cawl. Another issue is that I feel they could have made this animation as the FIRST armoring of a newly graduated aspirant from the scout company. The first awakening of his armor, the first time they dawn their new wargear, in such a context I would have felt this ceremony to be very fitting. In other occasions i feel it should be alot less ceremonial and quicker. Anyhow, a very beautiful animation.
the helmet being 3 parts fit 40k just fine, plenty of models even before the primaris range had head options without the top part of the helmet (just the vox casters and ear pieces), make sense lore-wise from a practical point of view for it to be segmented with all the subsystems crammed in those things to, if you took damage to the face plate only, then it can be isolated for maintenance and repair, and finally, the way i see it, the helmet when assembled here, likely doesn't come apart in pieces easily the field without tools/facilities, so that it's funtionally one piece until a techpriest or techmarine get its hands on it again.
Well....The thing about "Raptor" is that it is a shot by shot 40K reskin of the StarCraft 2 announcement trailer where Tychus Findlay is taken from prison and "incarcerated" into the armor of a Colonial Marine, so yeah, it's been around long enough to have some influence. also in "Raptor" there is a lot of design influence from Crysis. but yeah, assets have definitely reused.
That space marines looks exactly like the action foot size figurine that can bend the arms and legs, the helmet visor dimensions and ratio and also the hand size looks like a toy.
They eye part on that helmet was weird....like really wierd. Even their table top models holding the top parts of the helmet show how the eye lenses work. The whole thing is so Star-Craft, like maybe make an animation with black templars? The ultramarine is so 1 to 1 blue marine from StarCraft 2 (2010 Blizzard did it better). Sorry, GW but despite it looking very good, it is still off, I think it is legit criticism.
well Starcraft was meant to be a 40k game but they had a disagreement with GW but yes it would have been nice to see some of the many other chapters instead of the poster child chapter they always use in promotional works even if it was just to catch the eye of new players that would maybe like the look of the Dark Angels or Black Templars more then the somewhat cut and dry (for 40k at least) Ultramarines
@@mercurioslevin1877 That was Warcraft, Starcraft was just a 40k rip off as far as I can tell. Only evidence you ever get from the Starcraft was a 40k game comes from the 40k community so I really feel it's a rumor.
@@Shadowsura Problem is Blizzard and GW have no comment on it. On the other hand GW and Blizzard have talked about Warcraft being a GW game but they where not happy with it. Quote from the escapist - “[Blizzard co-founder] Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition,” said Warcraft producer Patrick Wyatt. “Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. That's not the only source I found that on. On the revise side GW wasn't happy with the way the project was going so everyone decided to pull out. Now for that to happen and then GW ask them to do Starcraft is weird. I know everyone says Zerg look like Nids, Marines look like Astartes, but that's not proof of a collab that's proof of, well, aggressive inspiration.
Gw is also notorious for deliberately Giving contracts to animation studio's that are supbar in realistic style, the complete opposite of astartes. Just about everything they put out is Kids cartoonish like style, and it's all on purpose.
It is kind of ironic that Blizzard did this with their Starcraft 2 announcement trailer TWELVE YEARS AGO. They stole it from under the nose of GW, and GW didn't even realize. Geez.
Oh no, Blizzard knew very well what they were doing with SC/WC, both of which were originally meant to be Fantasy/40k games respectively. Its the reason GW became so over protective of their IP after that slip up of letting Blizzard get away with it. Its ironic its come full-circle like this.
I guess this throws out of the window that whole "chest plate fused to the marine's ribcage". We just saw the black carapace donned upon his flesh (whey protein infused 👀) and the fastenings. Everything was assembled just like a certain W40k bootleg universe (something with star and crafting 🤣)
The black carapace is under the skin, all those ports and you see coming out of his skin before undersuit is added is the black carapace. The undersuit's main jobs are to be a void seal, provide the circulatory system for the armors life-support and chemical dispensing systems and mechanical muscles to enhance the marine's strength.
Don't mean to be "that guy", few things to point out here. It's not just Raptor; this animation is also a very close copy to the Grey Knight animation put out 7 years back for the Lord Inquisitor trailers. Funny how that whole animation series was discontinued... seeing this now, I don't want to scream rip off, but yeah I'm kinda screaming rip off. Even the end part with the whole eyes lighting up, wow GW, did ya think we wouldn't notice? To think, seeing stuff like this, shared and enjoyed by millions, was once free. At the very least give us something new to look at GW, not rehashes of already great and established animations. Just saying how many ways can we rehash a Spacemarine suiting up? Off the top of my head, we got at least 3 decent vids floating on youtube pertaining to exactly this style of 40k vid, now GW does it once and what? Pats on the back? For no less (and I really don't want to get on this bandwagon but...) a Primaris Marine, one of the most controversial additions to 40k so far, one that GW has been desperately trying to push onto it's 40k fanbase. Just saying. The Emperor Protects
Honestly the guy that made Raptor was borrowing heavily from Star Craft 2 (and to be fair there is a lot of student animations that did Star Craft 2's suiting up scene before they did) so I can't say he should get credit from the shots. Also working alone, you run into a workload problem when you have multiple actors on screen so there's that. That said, if GW commissioned this and was ok with it, that weirds me out. It looks fine but it kind of doesn't make sense. That armor is made from way to many separate pieces and most of the lore and books I read, it works like sci fi plate armour. This is overly complicated. Like the helment is the obvious part, right? Like why would you ever design a helmet that needs to come apart in 3 pieces like that instead of just a helment. Besides, there is a ton of books where a marine takes off a gauntlet or helmet in the field.
On that point about established lore regarding the armour (specifically about removing pieces of it in the field), I feel obligated to point out that Primaris Marines like this guy are wearing Mk 10 gear, so that's two iterations removed from the Mk 8 armour that "classic" Marines wear, on top of being intended from the start to have a significantly different occupant. And this is symbiotic, fully articulated, power-assisted armour for a ten-foot-tall genetically modified demigod. Who are we to say what would be "overly complex" for that kind of design brief?
@@BaronVonMott well 2 things (really 3 but that's not directly related). First the problem isn't so much the complexity, it's how it's assembled. Like the breast plat, The reason the beast plate is a solid chunk on old armor like that is because if you start adding all these interact parts, your introducing weak points on the armor so you want your seams to A be as few as possible, and B be in places your enemy can't attack the. In the case of B that can be either in places it's hard to reach or by overlapping armor plates which this does neither. Yes the armor by our perspective will be complex but in the way protection is that's not hard to see. It's hard metal (ceramic but same thing) having it assemble like this is would only done so it can fall apart. Which can be useful, like crash frames for cars do that, but the way it's done here would only hurt the integrity of the armor and the safety of the wearer. Second, we have a lot of books already on hoe they get in and out of MKX armor. Primaris have taken off parts of their armor. Like a guy took off a gauntlet to do a palm reader. A book I was reading the other day, A primaris fell through a roof and messed up his helmet's autosenses so he just took off the helmet to see better. The way they have it here, he couldn't do that. Also they way they have it here, If he got shot in the helmet the top part will go flying off if hit or the bottom part will get driving into his mouth which is why you don't make a helmet like that. 3rd one is there are depictions of Armour of Fate getting removed and it isn't that segmented and that's Primarch war plate made by the guy that made the Mark X. Reason why I don't like this is it's complicated just to be complicated which to me is bad sci fi and doesn't help anything other than to look cool It also means you need a bunch of serfs and an arming station to do it. With is fine, don't get me wrong, but it causes problems. This aside there are other problems with Astertes armor that a lot of writers put in that doesn't make sense but this is kind of adding to the pile.
@@dagonofthedepths it isn't that complicated, the design is made to easily change from standard to gravis or phobos armor and still work effectively. The helmet for example may assemble in pieces but still act as one on the battlefield, we've seen miniatures designed without the top part of their helmet or have a fully assembled helmet hanging on their waist without problem. Even the helmets atop the chaos terminators seem fully intact despite the damages. I assume every other part of their armor works in a similar manner, considering they're literally linked with their armor I assume they can control those miscellaneous attachments. As for the seams I don't think that's a problem, the out-most layer of the armor is ceramite and it won't bend the same way metal would that could hurt the user if it were to be damaged. Perhaps the adamantine and plasteel underneath the ceramite would be a problem but the reinforced undersuit provides extra protection and it would take several well placed hits on the same area for that to start becoming a problem.
@@Gozkiel It still doesn't make sense it's that modular that it has to be assembled on the marine that way. Yeah, you can interpret the mask or helmets being as shown her, but standardized parts make way more sense. You want you gear to be interchangeable just for logistical reasons, so you use standardized parts but in this case, you're making flip down eye lenses because......you want a mask? That's dumb. All that does is give the helmet less armor right between the eyes and makes the eye protection thinner. My problem is it's modular in a way that doesn't help the user. Like yeah, they can control the whole armor, they constantly mag lock part of kit to it in books but it's not energy shields we're talking hard static plates. Plus it looks like he can't take it off himself. When you animate armor like this it makes it look like it's designed to break away from the wearer. Which can work if it has a special method to defecting damage, like energy shields or the armor is reactive, like there are charges under the first layer. Or it's an attachment like a should missile launcher or something. Then yeah, go nuts. But this is hard, well, for lack of a better word, steel. all this does is add to the things that can go wrong for almost no benefit. (Also, the fact there is nothing on the inside of those plates didn't help kind of makes it look like their locked sheet metal to it.) I don't think you can apply real word ceramics to ceramite but regardless I think it's more the other way around. I think the ceramite would crack and because on some parts like the shin, it's attached only in 3 places, it'll just fall off. But really I don't think you can really say one way or the other. The under suite, however, does absolutely nothing. I hate this but I have never read a single thing about the under suite ever stopping anything. And by this, there are books where a shiv powered by an emaciated human punctures it.
I imagine that this would be a marines elevation out of the 10th company. Oaths and such blah blah blah and then more like the raptor video once in the field
the armouring of a space marine, the raptor and tichus getting his armor is pretty much the same isn't it? i know starcraft is based on warhammer 40k so... yeah, full circle
It feels very odd that the armor is placed with so many pieces at the same time by convenient tiny mechadentrics instead of prepared before his eyes then put on his body like the chestplate
So this is the animation we get after months of not hearing from GW and they’re cancerous PR teams goes to show how one company can kill an entire community and use it to their own benefit even if it is just for a 10 minute video with the world we live in
As cool as this video was, the suit up is almost a carbon copy of the 2007 Iron Man suit up scene. And the Raptor animation is even more blatant at that, so eh.
@@BMdegen Haha, well... That's precisely my point. I've seen people "complain" about one being the copy of the other, but they all take inspiration from that scene in the Iron Man movie. Do I think it's bad? Of course not, so all the people complaining about it are just making drama.
@@astroman0500 True, but this animation is getting hate for doing that but from what I see GW made it different enough to make it more like squires dressing a knight than a showoff of technological automation.
Then for Space Marine 2 they got a far left writer who hates cops, capitalism, people saying woman are woman and the usual crap, so have fun trying to enjoy that games story.