I didn’t realize the pain I was giving myself haha it doesn’t say what block does! You just assume it’s gonna be stronger, which it is. But then you get hit nonstop cause you get stun locked and your fucked
Assault main here. Lost me at the 2:25 mark but luckily the prompts to pay attention got me back to the video from the couch corner, where I was furiously gnawing on a pillow and muttering "for the emperor". Great video. Gotta go clean up, someone threw a damn rock through my window.
Assault was my first level 25. I grew into it, was molded by it. I became a pure-blood crayon-eating flying barbarian that will willingly jump into the biggest mosh-pit of *fuck* this side of whatever unfortunate planet has been selected for deployment. I am the undisputed poster boy of violent excess and catastrophic overmatched point-blank throwdown. The untouchable hammer God of parry and pistol. No Xeno will go unsmashed and no face will go unpulverized. The Emperor's hammer rises to strike and by the grace of His Holy on Terra there is no Chaos God hard enough to stop me.
This is the first and only time I have seen a space marine parrying a hive tyrant. The others simply dodge both the blue and orange hive tyrant lunges.
Everytime you perfect parry, you get 3 shields off the gun strike that comes after. Likely a bug but a good one. Perfect evade window is also +50% so it also procs gun strike easily for 3 shields off the tyrant. The only class that can go toe to toe in melee combat with melee bosses because of the shield regen
Understandable but just keep in mind parry window on fencing is 4 and a half years whilst dodge window is .5 nano seconds (increased to .75 with the 50% buff!)
That works until you have to fight a swarm on your own, perfect parry knocks back everything wich gives you room to gun strike to recover armor and or clear some of that hord. Block just utterly fucks you over in such situations. You can also get stagger locked into unavoidable combos because of the block animation since it does not knock anything back
@@Drew-im7is definetly harder, but you cant be bamboozled by failed perfect parries and you do dodge ranged attack swhile doing so. Also makes use of sprint attack damage perk. It does ruin muscle memory for balanced/fencing weapons thou
Assault. Where playing on a difficulty means you're playing the difficulty above it. A hero meant to "Cowabunga !" but turn to "Help! They took my leg" in just 5 second tops.
Sometimes, I wish friendly fire was on as an assault main. As whoever walks in front of it will become victim to a honey badger. But, watching this also made me wonder. Jebbles. are you okay?
Been watching these since I saw the first one for Sniper. Love the content, comedy + actually good info makes for easy viewing. Looking forward to whichever class you do one for next!
As a Heavy Bolter wielding Heavy, I'm always happy for the assault and I to stay in our lanes. Keep the melee warriors busy, and I'll deal with the hordes and ranged units
Chaos in gerneral is harder since killing a majoris chaos wont kill the minoris around like it does with tyranids. Also chaos trash with shied is needlessly tanky
Love your style of video man, I have just completed the campaign so am just starting the class grind. Assault it is for me, just based of the raccoon description!!!
My biggest recommendation is to either hold the course in spite of frustration or get mechanically good at melee with the Bulwark before approaching Assault. Assault doesn't have the same safety nets the bulwark does but is home to a similar gameplay loop so digging your heels in and fighting is going to give you all the experience you need to play a slightly more flighty style. Bulwark is a carpet bombing, Assault is a guided Air-to-Surface Missile.
I would only say in argument that Bulwark is meant to be the duelling class, holding one big thing's attention generally. That thunder hammer's big swings are so good for mobs, but he can adapt to a duel too. Our heavy has been our savior, tbh.
Honestly, I’m getting J.K. Simmons (whiplash) vibes from this YT Creator (with less assault charges). They’re harsh yet understanding, wants to help but doesn’t want to baby you through the whole thing. I watched the vanguard video before this and was a complete 180 from what I heard and believed about that class and I’m likely better for it. When I started this assault video I got a similar feeling but gave me a better understanding of what I was getting into when I first tried that class and thus makes me want to try it again with this new knowledge at hand. Long story short, I hope the creator doesn’t find offense to this and I hope that when I give assault a second chance I’ll have the mentality of a student giving his all on stage while the teacher gently guides me through the song and fixes my symbol while I continue to master the craft.(thx for broadening my horizons)
Whiplash is actually one of my favorite movies. Although I attempt to be slightly less of a brutal perfectionist, I know where your sentiment is coming from. I greatly appreciate the comparison. Hopefully none of my students end up having a mental breakdown.
As a Sniper main, I love setting up executions for my Assault. Its a feed back loop. I set up the exe, Assault cleans up with kill, and the swarmers either pop, or are stunned. Cheers for the vid, Jebbles! Hopefully we get more competent Assaults in the fray.
I was under the impression this is how a team is supposed to function . Sniper or heavy or tactical lighting up big guys so melee champs can get in there and finish them off . Melee guys protecting the ranged guys so they can do damage…rinse and repeat.
Whats frustrating about assault is that the majority of its perks and weapons tell you "yes dive head first into the horde, thats what youre supposed to do." When the way to be successful with it is to be extremely picky about your engagements and focus on gun strikes. They should really rename the assault to "gun slinger" since you're going to be behaving more like you're in a spaghetti western quick drawing every 4 seconds.
This is what ive been trying to say to my friends who I have been playing with who kept complaining about assault. Saying its bad, and then I play it and end every mission with the most kills, most damage and will end up having more HP the whole mission. They ask how I do that so well and I just tell them "you have to get good" and I mean that. Im not saying that to be a jerk, its just a genuine fact that assault is probably the hardest class to do well with, but if you put in the time and effort to learn, it is by far the most rewarding class.
Very true instructions. Assault class isn’t bad, it’s the thunder hammer and power fist that’s ass weapons. And also the teammates, get the fuck out the way.
Absolute top tier wisdom. Everything said is true. Was getting tired of other content creators and commentors saying that Assault wasnt any good. They simply lacked the skill or patience to figure out why Assault is top tier. This guy right here knows his stuff. Could not find a single thing I disagreed with as an Assault player myself
Im an assault main and i find myself constantly sniped by ranged enemy, my sniper or vanguard never do their jobs right, they keep stealing my kill and leave me with no way to avoid ranged damage. I would prefer heavy to any other classes, at least he can keep either ranged or melee enemy engaged while i work on the other type. However, being assault that means exactly as you said, A FRAGGING QTE MACHINE!
3:32 But Brother Jebbles, I discovered that If i jump on a horde with contested health active then slam immediately, I can heal my 10% healthbar into full health in a single jump. I have to jump in the middle of the horde brother Jebbles. If I die I'm pretty sure its everybody else's fault, not mine. Its true.
Watching your gameplay made me want to play assault now. My main was bulwark but constantly getting swarmed with your ablilites on cooldown kindof sucks. The thunder hammer actually does a larger aoe knockback on a perfect parry so you land more gun strike without getting hit by another major thus more damage and getting swarmed less.
to be fair "Don't get in the way" is kinda true for melee combat with every class except maybe heavy. Ironically, also one of the things that makes the Melta so utterly obnoxious. Just about to parry something? No you aint, its been staggered an you get bonked over the dome by the thing that would have been knocked back by the parry... ¬.¬
This is a great video with good practical advice for one specific video game, but honestly theres a lot of good life advice snuck in between all thr good assasult marine tips and comedy "Don't ever listen to people who are wrong, and don't matter. Do what works for you, and if you someone who can do what youre trying to offers you advice, listen. Talk to your team mates, and give specific feedback regarding only a handful of very important issues, and theyll listen. Everyone else can fuck off"
Assault is challenging to use. Thanks for the tips! I hope they buff him probably with plasma pistol and farther jetpack distances and heights. I played the Dawn of War games and Assault Space Marines are flying high when dropping on their enemies.
Been working through Assault and a couple other classes, and I think I'm seeing a pattern. In your opinion, can Assault run Dif3+ missions without Armor Reinforcement? I'm finding it really cannot. Last night was an especially frustrating one, as we'd gotten to the end of Decapitate and were working the boss. I was pulling off a lot of dishes and gun strikes, but at lvl 16, I just did not have armor reinforcement unlocked, so with the large quantity of ranged damage and the occasional missed dodge of block, I was slowly getting chipped to pieces. However, we were doing ok until a lag glitch exploded the Bulwark and our tactical went down. I got focused, and even dodging the Hive Tyrant attacks, I just got burned down by ranged damage before I could get over to revive either of them. Thing is, if I'd had armor reinforcement, I could have gotten a couple armor segments from the dodging and would have had the opportunity to clutch the match. What I'm seeing from playing Bulwark and Tactical, a little heavy and watching the Vanguard and Sniper discussions is that gameplay comes down to being able to limit incoming damage and regenerating health or armor. On the lower two difficulties, aggressive melee can open up Majoris execute chances fast ugh that you can ride on that, even against Thousand Sons, but that breaks down on Substantial and higher. Especially against Thousand Sons who teleport away a few hits before Execute. Looking at the classes, every class, right now, has an early level method for regenerating health or armor. Tactical has Auspex scan, which puts enemies into a ttk range similar to lower levels, and can play ranged for reduced damage. Vanguard has the Melta over heal glitch. Bulwark has the Banner which regents armor, the banner contested health glitch which applies the Invigorating Icon effect to yourself if you have the lvl8 Rejuvenating effect perk (which you should) and the health glitch that refills health at loadout terminals. Heavy has Iron Halo and several early perks for restoring armor segments on kill streaks. Sniper doesn't until later, but has a number of cloak skills for disengaging, and really should be staying far away from things. Of those, Assault only gets its regen ability at lvl 18 with Armor Reinforcement, and once it has it, it appears to be an absolutely mandatory pick. I think that may be why the Assault class comes off very poorly until after one has put a lot of time into it: it is missing a key part of the kit that every other class has until it's is way past the levels it's supposed to be going into Substantial level missions.
Sniper main, but I’ve got a soft spot for assault. Despite its downsides vs. other classes, it really is satisfying just laying waste to a whole group with one swing
Dude the one thing I can’t stand is how they cut the balls off the movement for Assault in COOP. Third of the height when jumping. What the hell were they thinking?
could you share some insight regarding the assault's weapons? i maxed out the power fist line and i would love to know more about the thunderhammer and chainsword and instances where one would outshine the other, etc
Thunder hammer feels like it's got the best parry window out of the bunch. I play it for the reach that the others can't manage. The chainsword is usually favored due to its heavy attacks that displace enemies. It gives users that seek a breather in combat the option to have one.
Ok. I have a question for my fellow assaults brothers, do you use the jump pack for dodging? There's this perk that gives you back the charge and then another for a 25% damage but found it very inconsistent. I'm curious if it's just a me issue or you would recommend other perks instead?
If smashing directly into the horde of enemies is not an optimal thing to do, I think that assault is poorly designed class. Why did they promies us, that we can have smashing good time, and then it turns out only thing that will be smashed in an assaults face by a tyrannid warrior.
Love the class in my opinion this need a rework you could do what the assault does with three other classes with a melta and the heavy does it better than the other two
The point about snipers also applies to any other ranged class. Can't tell how many times i was in the thick of it, drawing aggro so my ranged guys can shoot shit and what do they do ? Shoot execution targets right under my nose causing me to die to ranged units cause they aren't doing their job
How is balanced considered safety scissors when it's literally harder to parry with balanced than fencing. Wouldn't it be objectively better to have a higher stat balanced weapon and just get good at parries lol.
You get the standard gun strike, and if it does enough damage, it lets you do a finisher gun strike. It shows up with assault a lot more than others because assault has a perk to boost gun strike damage.
9:17 I understand where your advice was coming from but it just doesn't work that way, tell people to leave the executes and to not push the majoris away from the assaults instead. It's generally not very good advice, this is a space marine game, your teammates are your brothers, do not leave them to die. Do not expect one person in the whole team to take all the majoris, you are setting yourself up to failure with that one. Help anyone who gets their ass kicked without getting in the way (don't push enemies needlessly away and let the assault get the execute). Also if you get distracted by teammates in your general field of vision that's your own fault, pay more attention and don't get distracted. if someone was completely in the way for a split second, tough luck, this shit happens to all players, not just the assault. It's a coop game people so people like to stick together, you'll see your teammates fighting in the chaos one way or another. The codex astartes approves all other points made in the video.
Most of what you say here is fair! However, I will not excuse people walking in front of my LoS let alone dragging enemies to me while I'm already busy, or getting one too many snipers pointed at me that I already can't handle. What is very true, *never* abandon your brothers because even if you don't want to admit it. It is a team played game and in the end you will need to rely on each other to get by. That doesn't mean every choice has to be correct. Although, I do wish I found more people who didnt steal my executions 😔 Life do be tough with 0 armor.
As a heavy main I always focus on taking out ranged enemies and clearing chaffe for any close combat oriented teammates, but when I get swarmed, ya'll better come bail my ass out as thanks. A heavy bolter is not a fencing weapon.
Love the video. Its good advice. My buddy is a scrub at the game and went from assault into bulwark cause he needs the shield to survive (it's my only level 20+ class and my buddy plays my other main so) so I'm tryna kick his ass off my sword n board. A Black Templar for emperor sake This video is also useful for me though....pray. Kill. Burn
Awesome vid! I mained bulwark first and then played tactical and assault. There seems to be a bug (i think?) with bulwark because i can very rarely get gunstrikes with him. Do you know why this is the case? Is it a bug or a "feature" ?
@@JebblesJunior that is true but i get the parry animation and sound and yet no gun strike which lead me to believe it might be a bug due to the duality of his guard.
@@JebblesJunior i think it might have something to do with one of it's talents aswell as you get dmg on parries which might be why i can't gunstrike, but i don't have enough time to thoroughly test it :P might wanna look into that too when you get to bulwark.
All these bandaids just to do something even a heavy can do without shooting his weapon. Just goes to show how bad and undertuned the class is. Why would I stand around waiting for this one guy to melee the majoris one at a time while i can just parry it/ blast it with melta/ 1 shot it with a snipe/ shock them and everything around them with bulwark/ pop a grenade launcher with scan in the whole group of majoris, lol. Melee damage on swings especially on this class needs buff real bad. Parrying gives too much more benefit for anyone class to stand around swinging at majoris with normal attacks
The messed up thing is that in operations the hammer is the weakest of all melee weapons. This game has me feeling like Helldivers 2 with how poorly balanced it is.
Fully disagree the hammer is how jetpack is supposed to be played by design even in the perks. Its easily the best option compared to the rest. The issue with charge up has less to do with the weapon and everything to do with the health/armor system of SM2. What I would say is that i need a reason to use everything else ASIDE my hammer. Cool factor? perhaps. (I use chainsword for that one reason after all.)
Its weird how they balanced melee weapons, the thunder hammer and the power fist should be the best against single strong enemies, they are literally made for that, yet in the game they put them as best against crowds of chaff (and even that is dubious, to be honest), no way in hell a chainsword or even more so, a fucking knife, would be better than them against majoris+ enemies. I still favour the hammer, because its always been my favourite melee weapon in all 40k games, but man...
@@malusdarkblade3234 relic chain sword has the highest single target damage with 15 strength, second is the knife with 14+, followed by the power sword at 13, and finally the hammer comes in with its strongest version having a strength of 12. The melee balancing is so off
@@John-ii6he the chain sword is the strongest melee weapon by far with 15 strength, followed by the knife at 14+, then the power sword which goes to 13, finally the hammer with 12. All those weapons swing faster too and can take out a single elite enemy in half the time the hammer can. Hammer is made for aoe and stun not damage with is dumb, when the chain and power sword both can out perform it in aoe, DPS because they have good cleaving potential and much faster swinging speed
@@JebblesJunior They're doing stuff like: Bringing back a nerfed version of the eruptor shrapnel. Buffing the arcthrower to 55m range with 100 dmg, and making rocket devastators be forced to reload until they run straight out of ammo. It sounds like arrowhead had someone thinking at the table for once. It is understandable why you burnt out, and I really hope this update fixes my own burn out of the game.
Let me correct this video: As an assault fight only the mioiris and let the big boys be handle by others that kill them 5 times faster. Watching this video i can tell that i can faster kill and elite or higher with any class but bulwark, much faster. You should not get in the way!
@@JebblesJunior you don't need any melta to kill majors 3 times faster than an assault. Just handle the small ones and stop pushing the big ones around. That only makes it harder for the real dps to headshot them. You are basically just giving them more time to live with the pathetic melee. It is not your fault. Game has bad melee. But claiming that the assault is the one to handle the big ones is just absurd. It makes fun. I played it myself. And if your team is ok with you delaying the run to play with the big ones, it is ok. But still pretending the assault is doing a good job on this. He is terrible! When i play any other class and have an assault pushing my targets around i get frustrated because he always pushes them out of my headshots. If I'm lucky and the majors distributed apart i kill those out of his reach. At the time an assault killed one i have killed 3 to 5 with tactle, sniper it heavy WITHOUT melters!
Played Assault, but apart from the amusement of swinging a massive hammer in to the faces of my foes this class felt neutered. Every class has a special which is useful, even the Vanguard. The Assault's jump pack at the moment feels incredibly meh. You jump maybe just above the head of a standing marine before dropping, meaning if your not on the slam button very quickly, you waste a charge which also takes a long time to regen. The jump pack in the campaign and in Space Marine 1 is way superior. The hovering mode in campaign is all but gone/useless in Operations thanks to just how weak the jump pack is. The slam is very cool though. I was pleased to see the devs acknowledge this in the Q & A, so hoping they change their stance and buff the jump pack, would also be cool if the Assault's dodge is exchanged for the boost dodge but it doesn't use a charge when used. This would give the Assault the manoeuvrability it needs.
The class right now is very based in gun strikes and evasion. It’s a very delicate balance of baiting attacks or going full throttle. Once you get the timing down it’s the most rewarding for hitting perfect dodges/parries.