This video gives a blow-by-blow account of a wargame that was fought using the simple 'The Gatling's jammed...' rules from THE PORTABLE COLONIAL WARGAME book. If you are new to the Portable Wargame or are thinking of using the rules, this video should help you to understand how the main rule mechanisms work.
There are some scenario specific rules for this wargame:
1. Units attempting to climb unbreached walls must stop at the bottom of the wall and may not attempt to climb the wall until the next turn.
2. Units climbing through breached walls treat them as entrenchments.
3. Artillery can fire at a grid area containing a section of wall and tower/gate rather than at an enemy unit occupying that grid area.
4. If a section of wall or a tower/gate receives three direct hits from artillery fire, it is deemed to have been breached, and any unit on that section at the time it is breached is deemed to have been hit.
5. If two sections of wall are breached, the Hauserians must take a morale test. If they fail, the Sultan will surrender.
6. To test their morale, the Hauserians throw a D6 die for each of their units (not including the commander) and total the dice scores. If the totaled score is greater than the army’s remaining SPs, the Hauserians fail the morale test.
7. The morale test is repeated every time a further section of wall is breached.
8. If an enemy unit manages to enter the city of Morobad, the Hauserians must take a morale test. If they fail, the Sultan will surrender.
9. If the Sultan is killed, the Hauserians will surrender.
5 окт 2024