Really enjoyed the video! I love that "being a pacifist" means "letting others do the killing for you" and "accomplish every task by committing crimes"
@@OfficialBlueBen Crimeless playthrough is easier than you think, just takes time kicking ATMs to get money, so you can pay for everything. And as long as police don’t see you, technically that would be crimeless…right?
It turns out you can actually avoid killing Krotchy by giving him Gary Coleman's signed biography. He'll just give you one of the dolls and you can skip the rest of the errand. This is presumably the intended pacifist solution, but it's pretty hard to belive most players would be able to figure this out.
You can also give him literally all of the money you have. If you're like me and spent almost all of it on health pipes, then it won't be very much. That's the catch with using money. Krotchy takes 100% of your money, but the specific amount doesn't really matter.
Getting a game banned in germany is way too easy. In the early 2000s almost every fun game including violence get put on the Index. Didnt stop anybody from playing tho !
@@OfficialBlueBenthere's some seriously nifty shit you can learn about the game, especially when you're looking for ways to make your POSTAL difficulty achievement run easier lmao
1:02 sometimes admitting your own limits is what makes one a great warrior... or something?? I hope my point got across im gonna go jump in a radioactive barrel now
@@OfficialBlueBen oh yeah I only know the original one cause it was one of those songs I had in my mp3 player in middle school lmao the last third is probably really difficult to put into a video, but the first 2/3rds are prime for it also you used it in a very interestingly way
With really mature and artistic games like God of war 4, Ragnarok, Last of Us, Cuphead out... You do tend to kinda forget that videogames used to be EDGY. Like, not just early 2010 edgy, like the type of edgy that would make actual school shooters cringe. If your game wasnt banned in at least one country, it was weak shit and for babies. Postal 2 is obvious, but early GTA games, DOOM, Duke Nukem, Mortal Kombat, those were games that prided themselves on being shocking and obnoxious. Hell, even God of War was mostly a non-stop butchery with a main character that was a caricature of a male badass protagonist. Only emotions Kratos felt were anger, lust and angst. The media were often demonising games as "The cause of school shootings" but what else are they supposed to think when the most successful devs were purposfully trying to be as controversial as possible? And I'm convinced that a lof of those weren't just artistic vision, like today, but more of a result of trends. Like how today every game is an open world game with collectables, usually an RPG of some kind, and the father trope became popular. I know that was what sold and they thought in order to market to young edgy teens (Target audience) they needed to make games that their parents would be scared of, forbidden fruit and all, but with time I look back at them and think "Wow, they really went overboard with this"
I’ve said this in previous comments and I’ll say this again. RU-vid has pretty strict guidelines and being that I put 30+ hours into the making of this video only for it to be shadow banned and be skipped in the algorithm is something I won’t be willing to take lightly.
That's the point. Most people when they start think it's doom, learn it's not, then try to play "as a person" because it functions at getting you from place to place. *Then you have to get milk.* We all manage to screw that up, and *somehow* end up in a gunfight with someone whom you were *woefully beafless* against a moment ago. It's to break you a bit; you could reload and get cash and try hard to not break the first commandment instantly when someone hurts you; but because it's such a grey area you're supposed to feel awkward because technically "you did something wrong" whereas "you have no idea *what wrongs you did* to earn a .45" in response. Inevitably you either break and *become* the postal dude, learning to kick rockets at a mascot and channeling a bit of psychopathy as you inevitably stop caring about the NPC's and treat them as such; or you continue learning the character of the game and get into the depths of the core of the characters, and discover *you live in a town of psychos* and violence is the norm which is not changing but you can adapt to their nonsense. TL:DR? *You can't control the NPC's, but you can control how you react.* Shooty McLooty is funner then trying to be CrossMan2 when shooty is the standard.
13:57 You can actually skip the Krotchy bossfight. You'll have to approach Krotchy and trade him your Gary Coleman book for a plush toy. Good video though.
Tbh RWS never says in the game that you should kill anyone. You can run from all obstacles, hide from them and be a good citizen. It's the mind of the player who sees a shovel and wants blood
The funny thing is that RWS screwed up and accidentally released Postal 2 on Steam in a depot which could be accessed/bought in Germany. I quickly did and now have it to keep forever. I think they fixed that after a few hours iirc