Do you think she’d synergize well with OG Chronos? If you managed to get them desynced (which shouldn’t be so hard) I’d imagine W. Chronos’ could cover Chronos’ downtime pretty well.
Oh thank God I haven't used my cat tickets from heavenly tower yet I'm gonna need to add Chronos to the collection She seems to be like Ebisu only better
@@joaquinzannchez3184 Doesn't matter that much with the fast attack rate and stackable because of short cooldown, then again this is all of my opinions.
there's some fact about Chronos herself Chronos herself was actually a composite charater of Kronos and Chronos (and their names was owns similar pronounces). Both of the mentioned god was actually male (However Battle Cats created their own Chronos as a female), Kronos was a Titan (which is why BC's Chronos was a Titaness) who was well known for eating babies while Chronos on the other hand of course the god of time.
According to many historians and writers, ancient Greeks sometimes interchange the two beings - that the Titan is also the personification of time. During the Renaissance, they brought back the idea and also depicted Kronus and Chronos as the same being.
Waifu banner #2, a.k.a, moving a little too fast and maybe we should get to know each other first waifu banner. The design is gorgeous, Chrono's design itself is easy on the eyes. Though as expected from an almighty alt, a great unit but doesn't quite hold up to the original, that mini wave is just a cherry on top.
i swear, the day we get lots of traited enemies that have special effects is the day that units like wedding chronos or papalan will skyrocket in usefulness
Freeze is still the best debuff. Hardly any reason slow or weaken, let alone curse, would be able to compete in usefulness. Of course again this is a tradition for PONOS to nerf Seasonal versions of already good Ubers... But Wedding Chronos didn't get nerfed too hard because she still statuses all but traitless enemies
But in reality, the average slow has better quality than the average freeze. Slow can afford to have higher duration or uptime because not all of the power budget goes into the potential of the ability.
Huh so that’s why wedding events in certain games exist. Like fire emblem hero’s. Never knew June in would be a great time to get married for good luck. Nice vid tho
They really should have made it that the first hit slows, second weakens and last one curses at a 100% rate, and maybe even still make the 30% rate on the rest of them, like if she does the slow hit she still can weaken and curse enemies as well
Got her today from the royalfest along with nanaho😭 I thought she was normal chronos until i went into a battle and she wasn't applying freeze, had no idea chronos had an event version of her until about an hour ago but its okay i will not complain
@@thedragonthief8725 Ong bro💀 Im still using her cause she's a nice uber to just have in your line up but man the og chronos would've been a staple for all my lineups. It is what it is tho
@@Ultrqviolencee ikr but i got really lucky in my 11 draw i got weeding chronos princess cat and shitakiri sparrow but when i saw chronos i didn't see wedding so i pilled all my xp on her without thinking which is typically what i am, a dumb bitch;-;
I could be wrong but I think the closest thing we have to that right now is talented Megidora, if it lands a KB wave it could push away and possibly also slow Floating backliners while the frontline (assuming it's made of other traits) would be held intact
@@Marshall.R I’m saying LD though and for aliens because then you could bully the stupid alien backliners. Imagine if Aphrodite got kb talents instead of her really bad slow ones.
Calculating the probability of her proccing on at least on of her hits in multihit is meaningless. Since the effects of different hits of a single multihit attack do not overlap, these hits can be viewed as simply different attacks. So it's like calculating the probability of, say, rodeo cat slowing on one of the 3 consecutive hits with the exception of having longer TBA each 3rd attack
that's the whole point of multi-hit. multi-hit units tend to have bad procs rate compared to one-attack unit. so calculating their average procs rate is important to see their true potential. otherwise, people would just see them as 'unreliable' to use also saying that calculating it is meaningless because it doesn't overlap is bad logic. since multi-hit unit rarely procs on every hit unless they have 100% chance on all hit.
@@SilumanTomcatReborn That's true for regular multi-hit units. When the effect time is signifcantly longer than time between hits in a single attack it doesn't really matter, wich and how many attacks worked as long as 1 of them works, so multi-hit works for enhancing the proc rate. Here, since effect time is low, multi-hit works to enhance the total effect duration, so assuming that it doesn't matter, wich and how many hits connected as long as 1 of them connected actually makes unit look worse. Probability of at least 1 attack proccing makes that assumption automatically, here calculating the math expectation of the amount of successful attacks would make more sence
@@denismustafin3106 I mean if I didn't do this stupid math, I wouldn't know that she has practically guaranteed procs rate, and I wouldn't know that getting debuff on all multi hit is the common occurrence. That's the most important part that defines W-Chronos. And without that, I would see her as another garbage unit
@@SilumanTomcatReborn Finding out that debuff on all multi-hits is a common occurance is important, no doubt here. But only 1 hit wouldn't do much, so probability of at least 1 hit working is only a parameter of reliability and not the most logical one(unlike something like dispersion). I think it's more beneficial to know that on average 2.65 of her attacks work
No, each of those effects has 50% chance to proc for every hit. There's only 0.2% chance that she won't proc any one effect in a complete attack cycle.
In my opinion and first view, W. Chronos is totally useless in fight. Her abilities, their durations and proc. Slow, curse and weaken. Curse and weaken is based on enemy's attack, so if Chronos will curse or weaken for example... Winged pigge, this effect will last only 1 second. Enemies with high attack speed, etc can totally ignore these abilities. I don't want to say anything about wild timings and proc chances. Slow ability... Okay, Mitama + W. Chronos is bad synergy. Her slow ability can ruin debuffers work. Mini-wave can help with debuffing ranged enemies. I cannot say anything about her base stats (like hp, attack), but maybe they're same with original Chronos.