The next video is the most insane I've ever been QUICK FAQ: -- 1. How can players make money in Starscape besides mining and exploration? Complete CoreSec missions! They provide big money for beginners. 2. Can I spend robux on Starscape? Yes, but only for miscellaneous accessories like laser color. This game is not Pay to Win (thankfully). 3. What are the recommended ships for mining in Starscape? Fighter Miners: Mako Warship Miners: Ozark, Kodiak, Yukon 4. How does ship progression work? Can players upgrade their ships over time? Depending on your ship, you could upgrade it. For example, a Zenith can be upgraded into a Polaris. You can also upgrade a Polaris into a Hybrid Polaris. But generally - Stratos > Marlin > Mako > Ozark > Kodiak > Yukon - that's how I went about it, anyway. Once you get a Yukon, you focus on making specific ships with selective mining. 5. Is there an active community or forums where players can discuss strategies and tips? The main server is read-only. Though Keth might reopen it: discord.gg/starscape There's an unofficial server where most people have gone: discord.gg/PYWdxHbcEh And an official unofficial server: discord.gg/BNwyxB4Jjb -- If you have further questions, please put it in the comments below.
@@BlitzozsUnfortunately, I won't be making more Starscape guides due to the following: 1. The subject in question doesn't deserve a full video (for example, Hauling) 2. The subject in question is highly subjective (for example, Factions) I will be making more Starscape videos soon, however.
Do keep in mind that R deposits can rarely have narcor and vexnium, but will normally have the base common ores. Overall great video and am exited to find more of this content!
"if you mine enough you get rich" 1: start game / enlist in a faction 2: Buy a Mammoth 3: Haul spices until you Purchase get the Materials for a corvette, preferably a Zubron or Astero(25k) 3: keep hauling your ass off 4: get a Galaxy still by purchasing materials from your hauling profits 5: keep doing that until u get a destroyer Cons: Slow and boring Pros: can't be pirated
Never tried this. Does it actually get you a profit over 24 hours compared to exploration? I know that it's possible to get a destroyer in 3 hours using exploration.
In short, probably not. Another guide would end up either regurgitating old information, not be possible due to being broke, and/or be too opinionative, especially factions in general. Though maybe I'll give it a try if enough people want like a recommended ships list or something.
@sunnyfl0wer0 btw can I tell you something I would suggest in making a new thumbnail that contains more picture not text because ngl that 3d text making me think that this video is low effort while it's not I love your vids there only like 5 vids but they are good so i think more ppl will watch your vid if you have more popping thumbnail. Just saying not hating.
@@extinctcorgi4057 the thumbnail's a parody of "The Hitchhiker's Guide to the Galaxy". I wanted to replicate that amateurish poster feel but with a Starscape similar font. I'm not too proud of it though, you're not wrong! Might change it... Maybe
@@sunnyfl0wer0 oh ok I didn't kniw that also I played starscape for a little while and followed your tutorial. The game is very good I am going to play it a lot again thanks for reccomending me stars ape on your best roblox games video and also giving a tutorial
Guys if u are going to claymore rush (pvp strategy) make sure: u are not lycentian (instant defeat) go in high player fleets, like 8+ also get hybrid claymore instead of claymore cuz more helth
I like starscape but I hope they make dying less punishing. Imagine spending hours building your dream ship just to lose it forever it’s not fun. There is also not gaps between early game and end game, so if you got a honey badger in wild space ur gonna get one shot by some end game and it is very annoying.
Dying in Starscape shouldn't be made less punishing, especially for experienced players. The gap between early and end-game content is vital for keeping the game balanced and exciting. The current penalty for death in Starscape adds a strategic element to the game. Players must plan carefully, considering what they might lose if they take risks. Planning encourages teamwork (if you have friends) and intelligent decision-making. For example, players may strategise to protect valuable assets or coordinate with teammates to minimise losses during challenging encounters. The consequences of death also create a sense of consequence and importance for each action, making every decision feel impactful and meaningful. Losing valuable ships and items in wild space makes the game feel more natural and intense. Players have to navigate dangerous areas, which adds excitement to their adventures. It also makes them think about their actions and be more careful. The unpredictable nature of wild space encounters further heightened this immersion, as players must navigate risky situations and make split-second decisions. The intensity of these experiences keeps players engaged and invested in their adventures, as every encounter becomes thrilling and memorable. The gap between early and end-game content exists because of the need for more punishment. This gap is essential for players' progress and motivation. It gives them something to aim for and keeps them engaged. Early-game challenges prepare players for the more difficult tasks they'll face later, helping them develop skills and strategies. As players progress and unlock new content, they experience a sense of accomplishment and growth, driving them to continue their journey in the game. Furthermore, the gap fosters a diverse and lively game world where players at different levels can interact and learn from each other. Newer players can seek guidance and mentorship from more experienced players, creating community and collaboration within the game. This interaction enhances the overall gaming experience and contributes to its longevity as players continue to engage with each other and the content provided. Combining the current punishment system, immersive wild space encounters, and the progression gap between early and end-game content in Starscape creates a dynamic and engaging gameplay experience. These elements challenge players, foster strategic thinking, and promote a thriving player community, making Starscape a compelling adventure. Lastly, annoyance is natural, as is the case with death. It is a natural part of every game, where losing and winning exist. The emotions of losing a ship or valuable items in Starscape add to the overall experience, creating highs and lows that make victories more satisfying and losses more meaningful. This emotional investment further deepens players' connection to the game and reinforces their determination to overcome challenges and succeed. Ultimately, the balance between risk and reward, challenge and triumph, makes Starscape an engaging and rewarding gaming experience for players. If dying to end-game players is a major scare for beginner players, exploring contested systems without attack can be a strategic approach. While the loot for structures and ore may be less rewarding, players can familiarise themselves with these areas and gather resources without the constant threat of PvP encounters, assuming you explore during peaceful times. Additionally, knowing they can regain their ship if they lose it in these situations can alleviate some of the fear and encourage players to take calculated risks and explore new territories. This balance between risk and reward allows players to engage with different aspects of the game while considering their safety and progression.
Wild areas! Dont go to the very edge of wilds as many players think thats a good area and will go there Instead go to the middle area of wild Very edge : edge of wild where the gate systems can be found Middle : its in the name the middle area is best and richest in loot Near the unsecures : VERY dangerous areas pirates are more common here but is as rich as the middle area
Keth updated the game so tht the closer to the edge you are, the more loot. (And anomalies are more common). Although middle is a safe bet, I strongly believe that staying near the edge is still your best bet for the most loot possible. Gate systems are also far away from one another, and you could just bookmark those systems and avoid their pathway entirely. Although, keep in mind, all of this is your call!
Isn't every sandbox game like that though? Like Minecraft after you defeat ender dragon and get the elytra. What do you do next? Of course it's a sandbox so you can anything you want but without progression. Same with starscape, but instead of building pointless builds like in Minecraft you instead engage in the political and pvp scene which can get so adrenaline pumping
@@cx6648 it's very clear if you played this game you didn't look out for factions to join and went on a solo journey till your bored. Or you haven't played the game once and just taking this tutorial as a example
Energy turrets are Beams, Cannons, Ions and Blasters. They’re signified by their signature ‘energy’-like nature. To differentiate them more from Kinetic, Kinetic turrets can be Dread and Ancient, whilst Energy turrets can only be Hybrid.
Probably not, fighter pirating is kinda awful when not in a group. Though: Use Warp Disruptor (subsystem) instead of Stasis Field. When in your location of choice, stay by the warp field. Disrupt any players that arrive, shoot at them continuously, and dodge as much as you can (they could have beams). Once you get your loot, store it and come back to your spot. Know when to retreat (e.g. you hit the hornet's nest of a player faction, an edict or much stronger pvp ship is present) and when to attack.
Selling a beacon is maybe more worth it than finding one. You could theoretically make up to 300k~ from finding a beacon, but unless you're confident in gambling your chances, I recommend you sell it off.