Monsters 2 Obelisk 2 slifer 2 ra 3 sphere mode 1 immortal Phoenix 2 guardian slime 3 planet pathfinder 3 numeron wall 2 ghost sister and spooky dogwood Spells 1 one for one 1 set rotation 1 terraforming (first 3 are piri reis map in master duel) 1 Harpie feather duster 2 lightning storm 3 forbidden droplet 3 numeron network 2 numeron calling 3 memories of hope 3 mirror formation of the ten sacred treasures (in master duel its Maxx c) 2 pot of desires 2 pot of avarice 2 mound of the bound creator 3 ancient chant 2 true sun god 3 soul crossing 1 monster Reborn 1 millennium revelation 2 breaking ruin god Traps 2 revived sky god Extra deck 2 of 1-4 numeron gate 3 god slime 1 Gustav max 1 chaos 1 shunya 1 saryuja 1 megaclops Draw like the anime protag and you'll be fine
@@Otto17 no problem, this deck strategy isn't going to work like the usual competitive player. it's 60 cards with anime level draw power. competitive players direct search everything, you want to think like atem and draw several cards like he used monster recovery or card of sanctity
The God Cards need to have an Errata where they add the Text "Unaffected By Card Effects, Overrides Non-Divine Cards with the Unaffected Effect, Cannot be Tribute Summoned by the Opponent, Cannot be Destroyed by Battle"
Honestly unaffected by card effects or "only can be destroyed by battle is good enough" maybe a primary effect cannot be negated. But I still want ra to be effected by something like magical cylinder for shits and giggles.
Brother could you for the love of god stop activating metal reflect slime on ur opponents turn ? Only active it during their end phase and you guarantee an egyption god slime on your turn for free , u keep activating it and it keeps getting fucked and destroyed in battle phase
I'd add more cards to your deck more traps and spells and monsters. Instead of relying soeley on the Egyptian God Cards. That's one of the basic rules of playing Duel Monsters.