Or 700 atoms and you save your sanity from running up to 30 expeditions in Atlantic city. Don't get me wrong, expeditions completion rewards are the best thing around. They give lots of legendary stuff, a bunch of exp and ammunition and you can also get legendary modules. It's just that doing that nonstop, could probably turn you into a IRL feral ghoul.
@@RagaGearforever5 the Expeditions are the single best place for rewards For completion, you can earn 6 guaranteed legendaries, 1 guarantee module, 20k exp, Plus the insane amount of ammo, caps and stimpacks you will pick up. A chance(high chance) to earn 2 modules +25 scrip.. that’s 125 scrip 1/4 of your daily limit. I can do broadwalk solo in 7 minutes
Getting really tired of the game crashing. Played for about 3 hours yesterday, crashed 5 times. Once, while doing one of the new events , I lost all ammo used and any rewards.
Yup pretty much unplayable it's going to kill all the momentum they've tried to build up cause once I drop it I don't know if I'll find the care to play it again
Think I missed it in the video. What are the rolls you are using on that axe? Also, how do you manage your meat buffs when not running good with salt? I feel like stuff is going to spoil before you can use it. Do you utilize your cryo freezer quite a bit?
Do you think you could give some tips on starting a melee character? I have been playing Commando and PA on my main character (around lvl 180 now) but I wanted to try something different with a melee build. I decided to make a new character since the mutations are all different, but getting started with melee is so slow.. enemies take so long to kill and it's just a slog. I also want to do full health melee this time. Getting tired of bloodied and unyielding all the time. You mentioned that this weapon could do well with full health too. Maybe you could make a build for that? No video or anything, unless you want to, but just something to work towards for a new character.
Is the electiric mod still the best? Or is that only if you use the science perks to scale the electric dmg? I just got the auto axe yesterday and I grabbed all the mods for it but it looks like the fire mod does a little more dmg compared to unscaled electric mod but theres also poison which has a big dmg over time but idk maybe dmg over time effects are a waste? I would love to hear what some of the auto axe vets have to say.
recommend buying it in the atom shop since it will unlock for all characters instead of just one char (the char you used to buy it with stamps). worth the atoms.
Could you let folks know to make sure that the repeatable for their SCORE is showing up. 2 times today I have had to reload in to make sure it appears.
Hi there . Thanks for the video. I got atom axe from atom shop . Where I can find mods for it? Can I get them by scraping the auto axe few times or only via expedition stamps ?
@@roonkolos I will definitely look into that, I just rolled my vampire 40% power DMG auto axe today. I still need the pemmican collector and mire lurk steamer. I also might also get a thorn armor set just for that DMG maximization, but all of that can wait, have to stockpile a respectable amount of legendary modules while Bethesda is figuring out how to kill the pickaxe bug, LOL.
Melee is having a hard time seeing anything with all the cremator explosions filling the screen. How do we fix this? Why we buff the damage! That should fix it, right ?
We need a setting that allows us to disable all the explosion effects. They're making us blind at the events and that's not good for anyone. Players don't get their XP.
@@77FormatI just sit back and let them do the event for me since they don't want to think about other people anyways. Blind away while I farm you for xp lol
This is why I haven’t really started running my melee build yet - I’ll stick with my Auto Tesla build that melts crowds for now, with 2 Vampire shock Auto axes for single target damage.
They did something to them.. Non modded Robot Auto axe was doing amazing damage on the Robot Boss, they where melting with two of us using the Auto Axe.
I rolled a bloodied auto axe yesterday, and it feels four times as effective as a non-bloodied a week back. So I can't tell if it is Bloodied or if they changed the axe.
I use a heavy build science with the electric Auto axe as my Melee no two hand cards and it shreds but i noticed they dropped the physical some and added more electric damage
It took me a solid month of running expeditions to get all the Union PA pieces, now I'm about to blow another month on stamp collecting for the auto axe smh
Conviently this just went up into the atom shop, perfect timing cause i have an unarmed build currently and picked it up off the atom shop to play with and my god....
I just started using Auto axe today as I'm having an issue farming acid to refine ore to make bullets. Preferably 308 for the Red Terror. Also fuel for the cremator now that I have isn't as common anymore, as I digress into my game issues lol. But yeah even just stock the auto axe is nuts!
Lucky enough to get a quad explosive slow break railway and even a perfectly set up commando build doesn’t come close to being as good as my aristocrat auto ax build. And best part is I don’t have to worry about ammo
They should change juggernaut do you have the same stats as unyielding but for full health builds or make a new legendary roll just like unyielding but for full health builds
Just a quick question, you said 'that's why I have so much strength', but how do you get so much strength then? quite a new player. Love the vids btw, just subbed :D
yeah it´s pretty strong, though i think it has a lot to do with elemental resistances after the patch, fire mod and chainsaw for that matter arent far behinf on damage neutral enemies and on enemies who are weak against fire they should out perform the electric mod. BTW you can optimize the melee build even more, with weighted arms mod for more armor penetration, I also like Dense on the chest to activate fireproofs fire resistance, enforcer, concentrated fire1 and either cold shoulder or gauss shotgun are great side arms against scorchbeasts and volatile enemies. lastly a personal preference but i run the day and night perks in endurance, brings me above 90HP at 20%health and give +3str during the day
-- Curious about performance on a full health build (have the same legendary cards as you) - and full health build because my primary is pvp - would be using power armor with the arm(s) modifications. I'm level 435. No food cards. Well thought out build for a pretty good super sledge, and I have the important mods for the axe. Just haven't built one yet.
I would have loved seeing a comparison with the chainsaw. Would it be worth buying the auto axe instead of using a chainsaw, if I'm using it as a secondary weapon?
@@MrWestTek yeah I think so, one thing I dont like is the….recoil?? Or them blocking? Whatever it is when the axe bounces off them and almost makes a ping.
No way they aren't nerfing this.. also, I wonder why they keep poison around, it is the most useless elemental dmg type, most enemies have super high resistance to it.
Why would they nerf it? Railways are still the most broken thing to ever be made in a fallout game. And ranged builds overall destroys melee builds. And if they nerf it. Then i at least hope they nerf the auto axe and not melee perk cards. I today started doing a unarmed build so i dont want melee to get nerfed
@@98maplestory they'll just take away food buffs stacking like they did with junkies, that's the issue in the game full stop. Someone with an autoaxe melting the new bosses in 3 seconds? It's food buffs, not the weapon. Someone using a railway too good? Food buffs, canned coffee stacking, etc, not the weapon.
Nothing wrong with the chainsaw, auto axe just does a little more now. If anything u have a nice chainsaw to use while u grind out the auto axe, then after u get the auto axe u want u could trade the chainsaw still