homing rocks will remain my favorite of all time solely because of the mental image of a fucking rock flying through the halls of a hiisi base at high speed killing everybody
I love bounce and chainsaw. it makes the chain saw projectiles affected by gravity and kill everything in their path (the entire area below you is a shower of damage that is mostly invisible until it hits the floor)
I want to say that long distance cast with thunder bolt is much better for newer players because it's completely removes the ability of killing yourself with it. (except dying in water of electrocution)
I usually always pick electric immunity if i get it to not just instantly die from accidentally sitting in water with a wand that has an electric modifier.
yeah for sure i used a variant of this in hiis base, along with a bouncing bolt on the same wand+add mana. i could only get like 4 shots of in a row, but that was enough. i had explosion immunity & i just stood behind cover and melted everything without taking a smidge of damage lol
My all-time favorite is teleporting cast + explosion. Use a trigger beforehand to avoid blowing yourself up if there are no valid targets nearby. You can also add chain spell to the explosion for enormous damage.
Great informative video! If you make a part 2 (which you should), you should mention what is, in my opinion, the most reliable and easy to find early-game wand build: fireball orbit and spark bolt. Spark bolt is extremely reliable, low mana cost, accurate and has a good range, but can lack in damage. Fireball orbit adds a lot of explosive damage, and while it does cost 40 mana per cast, it is well worth it. If you want to go further, adding chainsaws and "add mana" can make this into a ridiculous machine-gun wand, which has carried a lot of my best runs. The only caviat to this is that you need to kill the dragon for the orbit spells, but you've already got a good chance at beating it if you made it through the jungle. In opposition to the alchemist (which i still haven't beat after 170 hours), it doesn't have freeze immunity.
It digs, it sets on fire (which stops many enemies from attacking), it's explosive, it effectively makes the hitbox of your projectile larger... it's nice.
As someone who’s only played for about a month and has 50+ hours in the game, my favorite low slot wand is a zero slot black hole always cast wand that carried me on one of my recent runs while I ratted in tunnels avoiding everything lol, no wand tinkering required
Learned the power of plasma from here. Sparkbolt trigger, homing, multiply by 4, plasma cutter. The sparkbolt trigger for optional safety and if you use multiply itll cut through nearly all terrain like butter
I found a ping pong path laser drill wand on maybe my 7th run ever? I'd only made it to the coal pits before, but with a LOT of caution and drilling through floors I managed to get my first win off the back of that wand! Such a great feeling of being totally out of my depth, with only a powerful artifact I don't fully understand to protect me...
My fav combo. Bouncing homing chainsaw. Melts throught anything AND can't kill you (90% of deaths I have are caused by not having immunity to everything)
My best playthrough so far started with a ping pong lumi, ended with a increase lifetime dual lumi damage up +8 hungry ghosts with the small rotating guard. One of the most insane wands I'd ever made.
Tentacle w/ Timer with honestly any funny spell. Tentacle w/ Timer basically comes with built in piercing so it can multi proc a lot of spells. Funny Mushrooms. Funny Crystals. Funny Bombs. ect... Fairly Rare but a fun time none the less
Fire Orbit Triplicate Bolt. It blows up a lot of things and sets you on fire, but very powerful. Can sometimes trick kill too! Just pick up a form of fire immunity and you should be fine.
damn nice combos, i am very new to the game (checked 8.8hrs on steam rn) and just got a new pr by making a chain casting wand with double cast magic arrow with trigger and plasma cutter. you might have guessed it i died by the wand but everything melted in my way!!! (i know the power of plasma)
Homing propane tank is also very viable. 10 charges, physics kills, and an explosive finisher. Nice for clearing out densely packed rooms like Hiisi base, but def more dangerous.
Fireball orbit + spark bolt = good easy-accessible damage wand until you can build something decent. Just keep yourself wet so you don't catch on fire while firing it.
i'm wondering what to get after a traumatising first tower clear from the three wands above, had teleportitis and it was actually helpful in there and carried me by not allowing me to get completely destroyed my some of the enemies there. (like i shot one of the shield bubble bulbhead guys with a wand that rapidfires and kills most other things but then i got a return fire of a million thunderbolts, luckily i had electric immunity as well.)
@5:00 wait so why does it not use spell uses? is it because it needs to collide with terrain to lose a use, but since tp bolt's don't collide with terrain it's never used?
Very cool, thanks! Last time, just now, I found explosion and electro immunities. Never knew about the long-casting of lightning bolt. So, I found an AC matter eater wand, that was nice, and I used a homing double trigger spark with two lightning and a ton of mods on a 1300 quick charge wand that I even legitemately found this time. I then got All Seeing Eye and Tinker everywhere(instead of oil blood, because I was greedy!). But... :) To make a long story shot: I died on the lower level before the boss room. One of those giant ghost worms waited before the portal, below. I saw it for a short moment, but it was fast enough, lol... I laughed, must have been destiny...😇 And now I have a question: Is there some more conservative build that can be used against all normal mobs? Would slice be any better/different than projectile in the end, or can I save myself that time? I also learned that the heart debuff wizards are immune to electro/explosion. Perhaps an idea for a future video about damage types too :D
Ping pong laser drill is honestly too overpowered. I like the idea of choosing not to use it as it kind of ruins all the challenges this game has to offer.
Some spells need to be unlocked by doing certain things in the game before you'll start to see them. The "Greek letter" spells are some of these. You need to defeat the Alchemist boss in order to unlock them.
Yes plz. Start a series and make a run of it. 2-slots 3-slots 4-slots ect. I did not know about the piercing shot and prickly shroom and my world view has changed.
You’ve shown most of the classics and even some i didn’t know yet, thanks! I really like the homing + random damage modifier + slime mist build. Gets you easily through the main game.
Wrote this up for myself, figured I'd post and share as I didn't see it anywhere else. Preface: Greek letter spells extremely powerful. 'nuff said. Damage/Transport: #1 - Ping-Pong Path & Luminous Drill (almost too OP, one of best kill & drill in game) #2 - Long-Distance Cast & Small Teleport Bolt (can use normal teleport bolt, but small is faster) #3 - Piercing Shot & Prickly Spore Pod (even more insane with homing) Few homing builds #4 - Homing & Unstable Crystal (extremely high damage trick kills) #5 - Homing & Plasma Cutter, or any plasma you like (careful of self damage) #6 - Short-Range Homing & Rock (Homing works just as well, can kick rocks around after, crazy good with unlimited spells perk) Drilling #7 - Matter Eater & Long Distance Cast (LDC counts as projectile, makes ME uses to not decrement, only doesn't eat cursed rock) Damage (cont): #8 - Square Barrier & Spells to Power & Spark Bolt (2 click use, barrier can self damage so stay inside, high 1 hit dmg) #9 - Freezing Charge & Summon Tentacle (can 1 shot later game enemies unless immunity, tentacles shorter range but can increase it with light shot) #10 - Orbiting Arc & Lightening Bolt (can extend range past screen border, bonus if bolt doesn't hit target, explosion delayed)
This is EXACTLY the kind of noita videos I (as a semi-new player) am looking for. I dont care to see "tips and tricks #57" I dont want to hear, for the 8000th time, to "just take your time learn every single enemy's attack patterns and oh also perfectly memorize all the heart generation zones and you'll do better HUrRrRrr," I dont want to see how best to teleport around parallel worlds with a broken, unrealistic end-game wand that I'll never get... I just want to see actual, genuinely useful things like this video. Learning the game is expected to come with time, but it makes it MUCH EASIER TO LEARN when you have tools that can actually help facilitate that.
@@jhonviel7381 Lol, not really. DunkOrSlam is the guy I'm making fun of when I said "memorize every single heart generation zone in the procedural tile layout" because that was one of his "tips" to do, as if thats not insanity asking a new player to expect how to do to get better at the game. Like, YES, HE MAKES GOOD VIDEOS, let me go ahead and say that, Dunk makes great videos, but hes way too caught up on stuff for people (like himself) who already know how to play the game and can do well at it. Also, none of this stuff really applies anymore because I learned Dunk and a lot of other streamers who do runs literally just use outside backups when doing "legitimate" runs because the games code is so broken, you can crash and reload back into cursed rock walls and die because of bugs and unoptimizations inherent in the games base coding ....so thats what I did to get my first legitimate run done. Just backed up the saves and every time I died to some bullshit I couldnt contol, just reloaded the save. I now play with mods, which not only make the game slightly easier, but also just straight up make it more fun to play because you arent limited by dumb choices made by the devs (like tiny, tiny, tiny wand slots and FOUR?? FUCKING FOUR inventory slots, like really???). Its just much more enjoyable playing the game at my own pace, rather than having to do what most of the community "wants," which is sweating hard and growing your neckbeards out because "git gud" mentality is still at the core of this community, at a game thats literally based on rng and not any real skill...
I love this and would like a part 2. Here's another idea: non-synergies. A video about things you see in a wand that will kill you easily. That or risky builds
my favourite is when starting a run in nightmare, I once saw the perks electricity and fungal colony in that order, I picked electricity, then fungal colony, it spawned the slime flask which instantly shattered due to the electricity, and spawned the fungal creatures, which exploded me in the most hilarious fashion I ever witnessed.
I had the angry ghost with me when I tried to throw like eight explosive boxes at an enemy. It shot my previous wand and exploded all boxes while they had barely moved a pixel. I was very dead.
It is Noita, I bet any combination that isn't specifically caster-friendly (and even those in certain circumstances) will turn you into a burnt dissolving piece of frozen mincemeat at some point. The general rule would be - what is good at killing enemies is good at killing you. A few times I made use of Giant Explosion on Slimy, Slime Mist and Spark bolt with trigger. It became that much better when I switched to a slower projectile and added homing. Ever so often the target would come too close before being hit effectively kamikaze-ing me with my own spell.
For the homing plasma I think it would be much safer to use it after a long-range cast or a trigger. If there's an enemy behind you, the beam can suddenly do a 180 and damage you. Also one of my favourite simple builds is a spark bolt with trigger + orbiting/spiral arc + note spell. It is not that powerful on its own, but it's very easy to upgrade with various modifiers. It also uses little mana so it can be fired rapidly.
Might I recommend piercing + missile? I got it randomly on an early game puzzle wand and was shocked to see it melt enemies and bosses alike. 50 damage per tick and built-in homing, pretty nice.
You missed one that it's extremely easy to build and can kill any enemy util the last level: Triplicate Bolt + Fireball Orbit You still need to be careful about setting yourself on fire on stuff, but if you aim your wand in a way that the fireballs orbiting the bolts (Wich there's 12 since they orbit around the 3 proyectiles) hit the enemies instead of the bolt itself, the damage is unmatched by almost any early-game combination of spells.
I started this video expecting to know every combo and feel good about my game knowledge (since my gameplay DEFINITELY isn't as good), but I was actually pleasantly surprised by the matter eater and lightning bolt spells. Can't wait to try them out on my next playthrough!
Wait what, rocks retain homing and you can just kick them to keep them going?! Dude, this game is SO insane. Everytime I think I've got a handle on it, some new element rears it's head. Amazing honestly. Props to the devs ❤
Not just that, it retains any modifier. You can use light + rock to have an infinite light source in the dark cave or places were fog of war reappear. Also fun is water rail + rock for constant water
Thanks for the great video Fury! I've always struggled with building good wands and most videos I've seen about it focus on chainsaws and add manas, which aren't super common in my runs. I only knew about a few of these combos so I'm super excited to play around with them. Love this type of content, keep up the good work!
I'm a beginner Noita player that tries to avoid external info as much as I can. Because I'm streaming my noob times to show experienced viewers and future me the novelty that comes from a fresh mind. It's also interesting to see how novice players try seemingly stupid things. But I started to get a little info from outside, just to have some hints on the possibilities. And wow, the strong things that I probably wouldn't normally try are huge! If I make a relatively strong wand, I say "wow, this is huge". Then, I see videos of 1000+ damage wands 🤣
Love this video. Usually wand videos go over intricate mechanics and very high-level builds with crazy cool combos. While that's still awesome, I feel the common player struggles to even reach Hiisi base, because the common early game spells and modifiers aren't immediately recognizable as potentially really good combos. Please do a part 2 for this one! Thanks Fury, finally got a win after a few dry months!
Same. And if you can find any form of multicast that combines really well with a very large range of spells that would normally do nothing, or that would normally kill you when you cast them.
I could use a "low tier" NG++ high damage combos Scavaging for hours for all the Divide By, Gold to Power, Blood to power, Spells to power, all the rare modifiers, good high capacity wands is very demanding ... Are there some "simple" low cost build for NG+ that can deal few thousands damage without farming for hours ?
I'm pretty sure my first boss kill was with a piercing spore homing wand. FYI it's a lot safer if you have projectile repulsion field perk. (Putting linear modifier on your black holes keeps them from doing that annoying misdirection while you try to dig.)
Had fun with one that just used homing eggs. I'd fire a bunch of eggs out, they'd smash into enemies, and explode into angry birds that hunted and killed everything in the area.
I haven’t played Noita in a pretty long while, because it really is an incredibly difficult game, especially if you don’t know what you’re doing. But I think I’ll play a couple rounds today, maybe try a couple of these out. 😁
i played noita for the first time in like a year last week and the first thing that happened was i jumped into some water to get a wand but it was trapped with an electric trap and i died. like in less than a minute 🤣
another minimal + early game teleport build: long distance cast and return. It allows you to 'teleport' through several body lengths of material. Its slow, and a kludge but in my current game with no other tele options, its allowed me to explore the coal pits much more lol
yeah, done that when I couldn't safely kill the shopkeeper yet :) Return is awesome early on for being able to put wands into the next Holy Mountain - I've had runs where I put some eight wands from Coal Pits/Mushroom biome into the Snowy Depth Mountain, just to make three relatively awesome wands out of the parts xD levitating against a ceiling to store wands there so they cannot get picked up by anyone else
I like that the note spells (which you showcased some time ago) can do a ton of damage without a lot of mana or slots. What was it... trigger spell + ping pong or orbit + note? Something like that?
it depends, I always struggle to afford either a luminous drill or a chain saw when the first holy mountain offers wands with them (and I didn't go on a killing spree for gold) often, they're not even available options.
do also note, while I am new to the game, know that for rock and homing, you can substitute homing with short range homing, still works well, a little less well, but it still is beautiful.