Jellysquid’s Ko-fi: ko-fi.com/jellysquid_ 2No2Name’s Patreon: www.patreon.com/2No2Name Corrections: Aurelien is actually Belgian, my apologies for mixing them up. IMS did not create the Iris mod, they are the lead developer and maintainer, Iris was created by coderbot. Xisuma also doesn't own Hermitcraft, he's one of the admins. I hope you all enjoyed this video! How do you think we can better support mod developers? Leave your ideas in the replies! 👋Discord: discord.gg/TPRwNnn59s
Maybe Mojang can throw money at the open source mod developers? I mean Microsoft is already doing that to many open source projects (albeit ms uses their code for stuff... maybe? IDK), so maybe Mojang would do the same to thank the developers for keeping it (and ultimately Minecraft) up?
After some thinking about this , I think that an optimisation update is a pretty bad idea (as you mentioned) but I would really love if mojang/microsoft would work with these great modders. I mean , they can help change the game bit by bit , every update you get more fps ( even though there is going to be more content ) ... So I really think some of these great modders should be hired by mojang to fix these optimisation issues (slowly but surely) Great vid as always , have a great day
Bro you are insane. You cite all your sources, also you put the music used in the video itself AND in the description. I wish more RU-vidrs were like you.
It would be funny if someone made a mod called “Uranium” (or another dangerous element) which makes your game run as poorly and unoptimised as possible
@@TornadopeltLove to see it. In a perfect world, the mod developers who make our games more fun shouldn't have to choose between their passion and not being homeless.
@@Tornadopelt I think that's total from all time rather than monthly, I estimate that he makes around $400-500 a month before fees based on the recent donation history. It would be nice for supplementary income but it wouldn't cover a lot.
@@deltainfinium8691.14 was in preparation of nether and caves and cliffs update. Without 1.14, caves and cliffs would've been much laggier than it is today Edit: by 1.14 I mean 1.15. I forgot what version buzzy bees update was
@@deltainfinium869it might seem like it today, but play 1.14 and then play 1.15. it's a massive improvement. every problem you see today would be so much worse without it
@@MrBrineplays_ The bees and optimization update was 1.15 And besides they really started messing up performance after 1.13, and even after 1.15 performance has not been at the levels of 1.12 and below
@@arttukettunen5757 They can't optimize the game probably because they have to support older devices. I know some mods don't work on older devices. On some devices optifine is more efficient, on some times sodium is more efficient, in some times both just make performance worse. Mojang's trying to make the game optimized for all devices and maintain support on old devices, and that causes the game to not be able to be optimized even more.
It's great to finally see a video talking about the behind the scenes of Minecraft mod development in a positive and authentic way! As a mod developer myself, I've seen too much youtube content on the subject being focused around (admittedly frequently occuring) short term drama and outrage, usually presenting a horribly misinformed picture and spreading misinformation and upset. This video is honestly a breath of fresh air with well-researched information and good takes all around. While I'm personally just doing this as a hobby, many of the developers who pour months of their time into improving this game never get the credit they deserve, and more often than I'd like to see, end up in financial trouble because of it. Really appreciate you spreading the word on this!
7:04 i believe the name "Sodium" is likely a reference to how it can be used as a nutrient for consumption (e.g., table salt and packaged foods). the mod at the time was pretty much required to properly run Minecraft on a system because of how terrible optimization was in vanilla, which seems to be analogous to how sodium is necessary for the body to actually function. or i'm just overthinking this idk and its just le funny name
14:24 Prediction: MODRINTH !!! Edit: Bruh you didn't even mention it. I think modrinth has a 95/5 split. That mean mod creators make more money. And overall Modrinth is just much smoother and more transparent than CurseForge. Edit: Its a 90/10 split. Still very generous imo
Modrinth is indeed great, but for the time being, it's just so less used than Curseforge that even with higher splits towards modders it's not as reliable Maybe in the future it will be what maintains modders, but in the meantime cf does carry us rather well
Imo the only reason why I think modrinth doesn’t get used as much is because some of the largest mods/modpacks out there haven’t migrated over and allowed for an easy install.
I was randomly recommended this video by RU-vid. I was not disappointed. You had my attention the whole video, and have earned a subscription faster than most other channels I watch. Keep going, and spread the word. I'm sure the mod authors will be grateful for what you're doing, even if it doesn't pay their bills immediately.
I worked with Jellysquid for many years on The Aether project, which I now run. They are absolutely one of my favourite people and I adored every moment of working and interacting with them, and I consider them a true friend, even if we dont talk as much as Id like due to us both being very busy in our own corners of the community. I highly recommend anyone with the financial freedom to do so to chuck a few bucks their way. Their work is too crucial to the community as a whole to leave them in relative poverty. As someone who runs one of the other most famous mods ever made, the money is dreadful. I live off less money than I would get via unemployment while working longer than full time hours. So yeah if you love someone's mod, please support them if you're able.
@@mattsopiratoso790 this is unfortunately a thing in software in general, features sell, but performance doesn't. and if you don't design with performance in mind from the start it's difficult to justify spending resources on improving performance considering you won't get a lot of compensation in return
You should talk about Traben! He developed EMF, ETF, and ESF. He's one of the best mod developers I've ever interacted with and is even raising a child while still keeping his mods updated and featureful! I think he's worth looking into more
Bedrock's marketplace gets dunked on a lot, but I guess I never really paid attention to how much it actually helps the people that develop the mods/maps/skins on there to have a stream of income
I heard its not really profitable to make content for the marketplace either! (if youre not getting paid directly for ad maps like sonic or something...) its better then no money but from what i heard the split is like 95/5% for mojang/microsoft and some dont get any money at all
@@Satwr 95/5% split is actually crazy, especially for one of the best selling games ever backed by one of the biggest corporations in the world For reference, the creation club for Bethesda games has a 75/25 split, and Warframe's Tennogen has a 70/30 split. Iirc there's even some Tennogen creators that have said the money they gained from the system was actually enough to quit their job.
most marketplace content isn't even original from what i've seen. There's theft there especially for the skins. It's also not profitable and a really bad monetization system for the greatest sandbox game. It's literally made just to steal from people who already paid for a game by exploiting the fanbase's creations.
sodium is one of the essential electrolytes in the blood and plays a crucial role in maintaining fluid balance, nerve function, and muscle contraction. so, one could say, the mod is called “sodium” because it is, in a way, filling the game with new, fresh blood.
Love how it has turned out! Glad to see you want to use your (femboy) voice to shout out important, yet less known members of the community! Interested to see what you're coming up with next.
Modders are the Backbone of Minecraft. I recently loaded my main world up in vanilla. 5-15 fps and so laggy it took me a lot of tries to take of with the Elytra. But add Sodium and Indium and I get a steady fps of 20 with peaks being at 40-50. And it's just so smooth! Without modders playing Minecraft would be such a frustrating experience for many, that might eventually just give up, because it isn't fun to play the game like this. Especially if parts of the game are locked behind killing mobs, which is close to impossible on low framerates. It's so sad and just not right that they get barely anything/nothing in return for their service to the community.
That's the reason mod devs are constantly circulating. After 3/4 versions, every mod dev gets fed up with having to make pointless tweaks to their code and relearn how to use newly introduced abstractions which contribute nothing to the code and just make it more cumbersome to add content. Then a new person foolishly steps in to update their favorite mod, and the cycle continues.
Bruh, are you playing on a potato? Even a 10 year old laptop gets 60 fps in vanilla. You should get a better PC if you can't get 60 fps even with optimization mods.
@@theairaccumulator7144 Well my Pc is indeed a little over 10 years old and even in it's time it wasn't exactly a good Pc. Especially not for gaming. But as long as it still works I can't bring myself to go through the trouble of acquiring a new pc.
@@Explosion1000 Bro they make billions because of these modders, this is how all corporations work. They make billions and pay the ones who made it happen the mold from the leftover crumbs of the food.
Integration can only happen based off the licensing, and most licenses still give devs the right to copyright This includes every single contributor, which you have to contact separately and they all have to agree to integrate. Doable yes, but very hard. Especially if one dev disappears off the internet or isn't active on their old accounts. You also have the problem that some of these mod developers will lose their income source, and a cash infusion might not be enough to keep them running forever. Though some of these people need to be hired, like JellySquid should honestly be given a change to work at mojang if she wanted to. Though there are reasons she could reject that offer, eg location, other jobs, whatnot.
@@TechJolt3d also Mojang could use the infinite funding potential of Microsoft to fix the game on their own terms but they're just too lazy to do it. If you could choose between a large rewrite of a legacy codebase or comfortably doing nothing for a year except adding a couple simple features what would you choose?
Money is a problem not just in Minecraft mods, it's an issue for all developers and the internet. The internet is not profitable, RU-vid barely breaks even. Twitch, and every other streaming platform is not profitable. Most social media companies don't make profit and rely on essentially scamming investors to make money. If you see a developer with a history of treating their employees and customers like actual human beings and making a product you really like, if you can afford it, please donate to them, it's what allows them to exist.
Huge respect to you. I've been on RU-vid for 13+ years and the way you put together this video is magnificent. Not only it's well researched, condensed enough to no scare off people by long duration, but also you put focus on helping the people who do good. On top of that you have enough humility to openly admit you don't have an answer to the problem yet you want to help anyway AND you actually use your means (channel) to do it. It's beautiful. World needs more people like you.
The solution is pretty simple, as I see it: Public Mods Monetization. How that may work: An author (developer/team) places a ko-fi or some other donation account and a plank of income (weekly / monthly and so on). While the goal is being reached, the mod lives. If not, it's up to author. +: > Authors will get an extra for the other projects and/or their life spending, which will motivate authors to continue development. > Public monetization will prevent a paywall, which less fortunate cannot afford, still (theoretically) earning enough to benefit the author. > The "burden" of paying for mod will be spread all over the community. That'll not only (potentially) generate a greater income, but also drag an attention to a less profitable topics, like optimization or QOL changes.
The pain you felt when you tried making an ather portal and you see the water spill out was unreal. I can feel every single stage of the 7 stages of grief. The shock of "Wait thats not supposed to happen" To "Maybe i did it wrong let me try again" To "Why isnt it working! IT WORKED FOR THEM WHY NOT ME!!" Then "All i wanted was to ride the flying cows and pigs ); " And than trying to appriciate the things i already have. Like my dog, house, farm... Trying to realise why it didnt work And than accepting that there is no way to ever go to the Aether I found out that there are things called "MODS" a few years later after that but this expirience made me grow so much as a person that it isnt even funny. Having to accpet that the world is unfair and that things dont go your way at such a young age ( i was 10) has helped me so much throughout life that im gratefull i expirienced it. Who could have guessed that a block game can teach you such a powerfull lesson about life that will be consistant throughout your whole life
9:04 it's important to note that Sodium stopped being open-source earlier this year when they changed their license. It's still source-available, so it's better than Optifine (although really everything is source-available when you have a decompiler), but it's sad to see them move away from FOSS.
Minecraft internally stayed relatively consistent up until 1.3 1.3 basically got rid of the divide between single and multiplayer. Since even a single-player world was now in effect, a multiplayer world. 1.4 didn't do anything drastic 1.5 changed how textures were handled 1.6 changed how assets were loaded internally 1.7 didn't do anything drastic 1.8 rewrote a lot of legacy systems to make them more efficient. (Basically a massive optimization update) 1.9-1.12 didn't do anything drastic 1.13 rewrote how water worked and brought in a ton of changes to player movement. Forge got a rewrite around this time, and this version wasn't all that stable. 1.14-1.16 didn't change anything drastic 1.17 changed a lot with regards to World Gen stuff. Since the assumption you can't build below 0 was broken 1.18, 1.19, 1.20, 1.21 didn't do anything drastic (that I'm aware of). Although Forge got split around 1.20.4 into forge and neoforge. The high rate of change between 1.3 and 1.9 killed a lot of classic mods as a fair few authors got burnt out. This list becomes inaccurate after 1.13 since that was when I stopped keeping active tabs on minecraft. The big changes in 1.13 likely also acted as a second extinction event to those who barely got their mods to be 1.12 compatible. So far, it seems that we're in a relatively stable time again.
That's not exactly accurate. - 1.7 changed the networking system from a more homegrown solution to one based on the Netty library. The version also had other growing pains. - I wouldn't describe 1.8's rewrite as focusing on efficiency; IIRC, it took until 1.9 to clean up many of 1.8's changes in that direction. Rather, 1.8 rewrote systems to make them more extensible and maintainable - as pretty much every Minecraft update since 1.2 or so did to one subsystem or another. - 1.11 removed ItemStack nullability, which impacted mods a fair amount. - 1.13's changes were much, much more drastic than water/player movement alone. The Flattening was the most iconic of those changes. While I haven't kept tabs for a while, I think the rate of change between 1.3 and 1.9 wasn't all that high in retrospect. Mojang now employs more developers on Java and has embraced a different, more modder-affecting update pace.
Although 1.15 was a huge optimization update. It was massive in scope, but they added more physical stuff to feed the community. We absolutely need another update like 1.15 again
Would it be impossible for someone as talented as Jellysquid to get hired by Mojang alongside many of the major contributors to their work? I know optimization doesn't sell copies of MC but I'm sure those kind of skills don't limit molders to that one aspect; these type of developers could be amazing back end developers to be on call to fix glitches or issues in the future updates. That might be more of a QA thing but it's still very important to make sure the game stays in the positive limelight to justify its already long lifespan. Something not to be relegated to its burst of popularity and supplanted by the new Battle Royal games.
as an hoi4 modder, yes modding is hard in all games and yes we dont get paid for it we just do it for fun etc. so if you want to help a modder please take a lookk to Hearts Of Expanded Thanks.
I recently started playing terrafirmagreg. It has sodium (propably iris) and others included. I can tell you already, that it is INSANE. It has AMAZING graphics, and I rarely see lags