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The BEST new features in Blender 2.81 are NOT sculpting or denoising! 

Dylan Neill
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Blender 2.81 is coming real soon so I go through my favourite new features and how to use them, and a couple of things to look out for when you make the switch.

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28 сен 2024

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Комментарии : 339   
@adityaradisty5542
@adityaradisty5542 4 года назад
How is a free software can be this amazing and sophisticated
@Arovna
@Arovna 4 года назад
long years of community hard work and support. and as user "@My Disappointed boner" said the power of open source
@arianullah6257
@arianullah6257 4 года назад
@My Disappointed boner And amazing and dedicated developers. :)
@mytube001
@mytube001 4 года назад
Well, it was crappy, extremely cumbersome and unintuitive for the first decade or more. I couldn't stand it back in the late 00s. Now, it's a lot more polished, and the devs have realized that doing things the opposite way of everything else in the computer world isn't a winning concept...
@Ben-rz9cf
@Ben-rz9cf 4 года назад
it does the bare minimum of what a 3D package should do how is that amazing and sophisticated? blender users are so easily impressed because they've never tried anything else
@Kokuyous3ki
@Kokuyous3ki 4 года назад
I have been using 3d studio max so long that I call it 3d studio max. And I still like blender more. Go troll under some bridge.
@maglerdon
@maglerdon 4 года назад
Dude. That batch rename is going to be SO useful. I always add prefixes to my objects so they’re sorted alphabetically and similar items are grouped together
@kendarr
@kendarr 4 года назад
I feel you man
@erwinlommer197
@erwinlommer197 4 года назад
Tbh the batch renamer needs more work as it is. I don't think it can even get rid of the .001 suffixes that blender adds automatically. I hope they add some basic usability to features to it so you can for example take a large number of objects and name them as object## which would numerate the objects like object01 to object99. It is also weird how the batch renamer doesn't have basic stuff like automated generation .r and .l suffixes for objects which blender uses for rigging. I don't think this even counts as batch renamer. It should be called something like object name manipulator because it looks extremely limited if you need to rename large batch of files to some specific names.
@iviecarp
@iviecarp 4 года назад
Well not to disagree but Rigify can do the auto .r and .l suffixes I think, so it's not a huge priority as the plugin comes bundled and is standard for rigging. I think the object## thing is already implemented somewhere as were these renaming features. I don't remember where exactly but I remember watching some tutorials for older versions like 2.76 where people were doing these things, like renaming things in bulk. It just wasn't in the outliner. Could be wrong but it feels like the only new thing here is that they implemented this behavior in the outliner, not that it's entirely new for blender overall. I'm sure that now that this is done they'll likely add more flexibility to naming elsewhere as it is needed.
@erwinlommer197
@erwinlommer197 4 года назад
@@iviecarp I am pretty sure if someone did any renaming in 2.76 they did it with addon. I have 3 renaming addons on my blender and this 2.81 feature really just replaces one of them.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
What, they are still missing Autodesk’s most important feature? Namely the rentware one where you have to keep paying to have continued access to your own work? Don’t they understand that’s an industry-standard requirement these days? Users won’t stand to be without it!
@DylanNeill3D
@DylanNeill3D 4 года назад
Lol!
@rajeevbhu
@rajeevbhu 4 года назад
Haha, lol
@2000bvz
@2000bvz 4 года назад
Thank God for the updated outliner. I am also transitioning from Maya and every time I have to use the outliner I just want to throw my whole machine out the window...
@DylanNeill3D
@DylanNeill3D 4 года назад
Lol yeah same. Where you had to select things in the outliner (in blue) then right click and choose select to actually select the the objects. Killed me.
@eugene4950
@eugene4950 4 года назад
feels like someone from maya team joined blender recently , which is actually a good thing
@jendabekCZ
@jendabekCZ 4 года назад
@@DylanNeill3D Select using right-click menu -> select totally makes sense for me, because it let's you to do various things to the items without messing up your selection in the 3D view. After this change this won't be possible = step back in usability for me.
@ArchAhmadWaheed
@ArchAhmadWaheed 4 года назад
Many thanks for your video. I've just installed 2.81 about one hour ago & I'm quite happy with the new outliner.
@AndyTanguay
@AndyTanguay 4 года назад
These are the kinds of features that excite ME. These are totally the things that makes day-to-day usage smoother. Go Blender!
@activemotionpictures
@activemotionpictures 4 года назад
Thank you! Ctrl+F2 for batch renamer is a savior when renaming hair strands.
@perhapsyes2493
@perhapsyes2493 4 года назад
1:36 I cheered out loud before I caught myself. This took an embarrassing amount of time, but I am very glad this is finally here. On to the nightlies we go!
@starwarz8479
@starwarz8479 4 года назад
Ya great improvement on the outliner and Thanks for sharing the hotkey for grouping/parenting with "Shift + drag and drop"
@ILove3d
@ILove3d 4 года назад
Wow, this is a big change for blender and blender community. This application is now becoming an industry standard.
@RomboutVersluijs
@RomboutVersluijs 4 года назад
I did find the single click way more intuitive and even wished my OS had it. Also the "1 folder up" button was better at it old locations. Way faster navigating that way
@supremebeme
@supremebeme 4 года назад
Wow these new changes are amazing, thanks!
@ArielTavori
@ArielTavori 4 года назад
Great video! I somehow completely missed the batch renamer, and forgot about manipulating origins...
@mkaplunow3d
@mkaplunow3d 4 года назад
Absolutely agree! Guys from Blender have really improved UI/UX in 2.81!
@AdrienTriangles
@AdrienTriangles 4 года назад
Crazy how practical this will be.
@nitinsharmax129
@nitinsharmax129 4 года назад
it was a useful video...which linux distro are you using?
@NarekAvetisyan
@NarekAvetisyan 4 года назад
Blender just keeps amazing me everyday. Thanks for the great video!
@Chris-kp7qm
@Chris-kp7qm 4 года назад
Finally! Changing the active camera by clicking on the little camera icon in the outliner!
@Ramp10er
@Ramp10er 4 года назад
The added features they need to work on are the touch screen capabilities, Grease Pencil Shape Keys, a better fluid simulation just like realflow, help keys for each button explaining what it does, pop up menus and tabs and separate window modes... Fast render like redshift and octane...
@scaredyfish
@scaredyfish 4 года назад
Not enough people are talking about library overrides. Total game changer IMO.
@torq21
@torq21 4 года назад
I think single click in the file browser should be an option if it isn't.
@etiennedud
@etiennedud 4 года назад
But why not use the file system of the OS you are in
@torq21
@torq21 4 года назад
Etienne Dud Honestly, I've always found Blender's file browser to be superior in some ways to the standard file browser.
4 года назад
Yeah. Rly dig the one click select
@etopowertwon
@etopowertwon 4 года назад
Hopefully this synchronization also fixes collection renaming. In blender 2.80 pressing F2 renames current selected object. However if you were to click on collection and then press F2 - F2 was applied to the object, as object was still active.
@solotronixTV
@solotronixTV 4 года назад
Good no more pirating needed @ Autodesk, I want to move to Blender but it was just frustrating, Now it seems it is worth the effort
@Unreality3D
@Unreality3D 4 года назад
That shift click select
@khalatelomara
@khalatelomara 4 года назад
For me it was snapping options as an architect coming from 3ds max, Very simple but life saver for me and blender keeps me from using 3ds max more and more each day , the main problem I faced with 3ds max is I have to install bunch of plugins to use it , and work will be so difficult without them , 3ds max became a plugin bag rather than a program to use on the go in the meantime I wonder why blender doesn't have a neat render farm manager ? I actually found a backdoor solution for it (you can watch this on my channel) but I need real solution which I can't find till now :-(
@hyruleorchestra4339
@hyruleorchestra4339 4 года назад
If Blender gets a solid Mograph System and a better Rigid Body World the days of C4D will be over for me. Everthing else is better in Blender now :-D (and yes I know about Animation Nodes but I hope we get something more intuitive and easier to use)
@new2ani
@new2ani 4 года назад
Hi Dylan. Thanks for your insight and tips on using Blender. If I may offer a bit of a critique... when you refer to numbers to the right of a decimal, you refer to them as whole numbers, which they are not. 2.81 is not two point eighty-one, but rather two point eight, one. I know, I know. I just can't help it.
@JanSandahl
@JanSandahl 4 года назад
Appreciate your professional views on Blender. Outliner changes were really great! Four Autodesk dislikes this far.
@krzysztofdanieljanicki9676
@krzysztofdanieljanicki9676 4 года назад
I used 3ds max before and I think Blender, especially 2.8 is really good and I don't see problem using it compering to Max. The almost only thing what I didn't understand is why they decided so late to have layers like every other software
@hamuArt
@hamuArt 4 года назад
Nice but to me pain in the ass right now (compare to Maya) - UV editor - Retopo These two are very weak in lots of way in Blender...it's like going back in time. + what I miss - the easy-handy "snapping" from Maya (hold x - snap to grid in any mode, hold v - snap to vertex in any mode, hold c - snap to curve in any mode) - the easy "align tool" - the handy "snap together tool"
@xalener
@xalener 4 года назад
all snapping and aligning is just ctrl in blender, with the option to snap to interval, grid, face, edge, and vertex in an ever-present toggle in the viewport.
@middle-earthexplored3923
@middle-earthexplored3923 4 года назад
Has anyone done a video on UDIM’s yet? I think UDIM support was added in blender 2.81 but I haven’t seen much coverage of it, if anyone knows where to go for udim info that would be great, or if I’m completely wrong plz say
@DylanNeill3D
@DylanNeill3D 4 года назад
I think it's been pushed to a later release. I can't find anything in the 2.81 release notes about it.
@middle-earthexplored3923
@middle-earthexplored3923 4 года назад
Dylan Neill thanks
@DaniXks
@DaniXks 4 года назад
I'm coming from Maya too and these are great updates. I think If blender was as intuitive and easy to use as Maya, there would be no competition :p
@stompymusic
@stompymusic 4 года назад
Yes!!! Pivot point modification!!!
@GioBarreira
@GioBarreira 4 года назад
How can I run x plane 11 but not blender 2.81?!?!?
@Unreality3D
@Unreality3D 4 года назад
This might be the wrong place to ask, but since you mentioned the updates to this panel, any idea if copy/paste of all transforms (at once) will ever be available?
@SoftBreadSoft
@SoftBreadSoft 4 года назад
Agreed, honestly. I saw it (Overview with modern OS behavior) watching Pablo's stream and peed. Finally
@MichaelFlynn0
@MichaelFlynn0 4 года назад
i find the materialebrowser really hard to cope with - is there any recommendations on plugins to allow you to see materials in a library - or ones currently in the scene.
@distantforest2481
@distantforest2481 4 года назад
Drivers has been here for a while, but yes it was cumbersome to use. With the driver popups and copy and paste drivers things are infinitely simpler. Maybe easier than Maya's sdks
@micemincer
@micemincer 4 года назад
outliner fix - agree - level of complexity that the old one offered was rarely necessary, but mostyl pain in the a%@.
@SirMaverick34
@SirMaverick34 4 года назад
"F2 to rename", I screamed out loud. This bugs me so much with Blender. I work a lot with Unity Engine, and F2 is a godsend when it comes to organizing objects in the hierarchy, happy to see that carry over into Blender.
@sastrei
@sastrei 4 года назад
Great vid! Do you know if "viewport visibility" can be keyframed again, or if they are planning to add that?
@syam.k.yenubari
@syam.k.yenubari 4 года назад
I have seen your last video about multipass compositing that's really great. But I want to know that how to combine cgi and real video footage please make a video on it
@MikeNugget
@MikeNugget 4 года назад
Wow, very impressive! Will they add floating panel for the Toolshelf up to the 2030? LoL
@justvideos3216
@justvideos3216 4 года назад
Something new about RTX support? (Meaning using the Raytracing cores of Nvidia RTX cards)
@buda3d2007
@buda3d2007 4 года назад
Batch rename is still missing in Maya last I checked, you needed to download the old comet scripts to do it
@ilusions4
@ilusions4 4 года назад
Can you snap the original pivot point to a specific point?
@psychotrout
@psychotrout 4 года назад
I was looking at the outliner yesterday for the first time and i noticed i cannot shift select... i told what the heck! But yours seems to work.... I guess I should update
@DavidB-tw9tp
@DavidB-tw9tp 4 года назад
Same for me😂 It works in almost every program on this planet and I was really questioning if I'm doing something wrong because I just couldn't believe it
@msheaver
@msheaver 4 года назад
I LOVE all of these changes! However, there is one little thing I am struggling with: I still have not figured out how to manually reorder objects in the outliner. I posted this question in Blender SE (blender.stackexchange.com/questions/156447/blender-2-8x-outliner-manually-reorder-objects-within-collection) and have not gotten an answer yet, so I hope someone here might be able to help.
@DylanNeill3D
@DylanNeill3D 4 года назад
Yeah I'm not sure thats possible, definitely needs it
@googleaccount7806
@googleaccount7806 4 года назад
Thanks
@denysk.1178
@denysk.1178 4 года назад
Hi ow about intel denoiser??
@mi-nk
@mi-nk 4 года назад
Never understood why noting was synced anyways
@PaulChabot
@PaulChabot 4 года назад
The open file dialog not going full-screen isn't bringing blender in line with other industry-standard software. It is bringing it in line with pretty much all software ever made...
@DylanNeill3D
@DylanNeill3D 4 года назад
Lol true!
@PaulChabot
@PaulChabot 4 года назад
@@DylanNeill3D Super excited about the release... I feel my comment seems of ill intent... but it was one of excited exasperation of the UI... Thanks for making this as it makes it amazingly easy to get up to date instantly... the video was clear quick and concise. :D Thank you :)
@beaconofwierd1883
@beaconofwierd1883 4 года назад
”This is confusing for anyone who has used any other software” Blender in a nutshell. Thank god they are changing their dumb gui desicions so they actually make sense :D Though I’d rather have a free blender woth a dumb gui than an expensive blender with a good gui, from the changes they are making it appears we are getting both :D
@الرياني-د8ك
@الرياني-د8ك 4 года назад
When is it gonna be out?
@Traitorman..Proverbs26.11
@Traitorman..Proverbs26.11 4 года назад
14th Only 6 days to go. But it is fairly stable already.
@ChristinaMcKay
@ChristinaMcKay 4 года назад
They were talking about postponing it in the meeting on monday 4th but jesterking (project manager) wrote an update to the BF-committers that they stick to the original schedule, so 2.81 will be released on November 14th. That also means it is in freeze now. No changes allowed anymore if it isn't a critical bug. So it is pretty stable, just download it and try.
@kripto202
@kripto202 4 года назад
There is one feature that is preventing me from moving past 2.79 is the layers feature
@jorijndg
@jorijndg 4 года назад
You can kinda use collections as layers, see how masterxeon does it
@pokidev027
@pokidev027 4 года назад
How is denoising and sculpting new?
@hssn9123
@hssn9123 4 года назад
YES!
@artao5
@artao5 4 года назад
RE: Setting the origin manually in previous versions (Thanks for pointing this new feature out BTW. Much more intuitive way to do it. I've been wanting this for a long time) You don't HAVE to do it the 3D cursor way. Simply go into Edit mode, select all the geometry, and move it such that the origin is where you'd like it. It's backwards from moving the origin itself. so a bit "weird" in practice. But it's WAY better than trying to do it using the 3D cursor ;)
@deltaray3
@deltaray3 4 года назад
Batch renamer: I'm about to end this man's whole career.
@SlayerDUDE1993
@SlayerDUDE1993 4 года назад
...ehm... wut
@RoN43wwq
@RoN43wwq 4 года назад
when fixed Y axis to up direction. This is stupid solution now is Y axis repalce Z axis.
@jendabekCZ
@jendabekCZ 4 года назад
But Outliner should be independent from the 3D view because you often need to do different kind of operations to some items without changing the actual selection :-/ This is step back for me.
@korochanew
@korochanew 4 года назад
OMG YES!!!!!
@ValeGoG
@ValeGoG 4 года назад
Круто :)
@integragemi7234
@integragemi7234 4 года назад
I am learning 2.80 and they already are in 2.81 wtf.
@link-kun5974
@link-kun5974 4 года назад
Fr tho I be like wait for me to finish my fricking donut first!
@yrussq
@yrussq 4 года назад
I wish they've given an opportunity to add objects in edit mode instead of adding a mesh to existing object - this is so freaking annoying.
@SergioSantosChannel
@SergioSantosChannel 4 года назад
if you make Blender more like Maya then it'll be the end of Blender, Maya users would prefer the original instead of the copy, the rest of the 3d users that hate Maya would hate Blender for being a bad copy of Maya, so my advice is "don't try to copy Maya, it's a bad idea"
@saumilsunilshah5663
@saumilsunilshah5663 4 года назад
Why only blender Let's contribute to GIMP ,Inkscape,. Godot , darktable,lmms,audacity,freecad, librecad,libreoffice ,
@langianimations416
@langianimations416 4 года назад
I don't even have denoise in my blender...
@anybag7007
@anybag7007 4 года назад
I tried 2.8 to many changes, bugs and memory holes. Blender 2.78 was perfect. You know there are about 2 or 3 news things in 2.8 but they need work.
@snowflakeperv
@snowflakeperv 4 года назад
구우웃~
@annekedebruyn7797
@annekedebruyn7797 4 года назад
Kind of sad that Houdini and Blender are the only software moving forward as fast as they can. All the other packages are so slow.
@nginroom8108
@nginroom8108 4 года назад
While Blender comes with some features missing in other DCC apps, it's still playing catch up in other aspects. I'm surprised it's only just getting "affect pivot only" and the parameters linking function, plus the outliner fix.
@mi-nk
@mi-nk 4 года назад
Ja best jammer ja
@in0046
@in0046 4 года назад
substance too
@Wildminecraftwolf
@Wildminecraftwolf 4 года назад
They are only moving fast so they can catch up.
@elissitdesign
@elissitdesign 4 года назад
I can tell you why... Blender does not have professional support they need to account for because of high-paying clients. This eats up lots of resources and slows the process. Blender has a long way to go for Motion Graphics. I really wish they’d build a Mograph module found in C4D.
@Puckerization
@Puckerization 4 года назад
I totally agree about the Outliner, I'm coming from the latest versions of Max and found it quirky in Blender. What still bugs my about the Outliner is the waste of precious space. The "Scene Collection" box is inset from the left with a large gap, it is then compounded by more over-sized insets from the parented "Collection" with another inset gap and a bullet icon and then an object symbol before we get to the actual name? By the time you're getting into a child of the "Collection" you are halfway across the Outliner...it's not as well thought out as it could be.
@laubblaeser_
@laubblaeser_ 4 года назад
Absolutely agree. Sounds like you could maybe write this up and post it on their developer board? Would make an awesome update in the long run.
@leecaste
@leecaste 4 года назад
I can't sort objects manually like in Maya, I find that very annoying...and the green icons should be aligned, it looks a bit messy right now, I saw a mockup of the green icons aligned and it looked super clean, I don't know why they didn't implement that.
@ExacoMvm
@ExacoMvm 4 года назад
Nothing can beat 3ds Max's Outliner or Slate Material editor and all the lookdev functionality including stuff like select by material which helps to locate assets or replace material on hundreds of random objects in single click etc. Doing Lookdev in Maya for example is biggest pain in the ass, everything is so unorganized and huge mess ( kinda like C4D one with all these spheres, but i guess u get used to it ). I wish blender could come closer to Max in these aspects.
@Solcommand
@Solcommand 4 года назад
I can't believe I've used Blender for so long but never noticed that outliner problem :) crazy
@KiR_3d
@KiR_3d 4 года назад
If we look back at 2.49... so many great things were added :D I've started at 2.5 and 2.49 did seemed to me like an "alien program". Now the fresh users look at 2.5-2.6 by the same POV probably.
@xxerbexx
@xxerbexx 4 года назад
well bcs blender ppl dont really need a outliner? doing everything with shortkeys and stuff.
@jendabekCZ
@jendabekCZ 4 года назад
Because it is not a problem once you get used to it. I even found the previous behavior to make more sense.
@mopolo
@mopolo 4 года назад
I notice it every day
@yrussq
@yrussq 4 года назад
That was the first what i've noticed after C4D and tons of other suites like Photoshop. Sometimes Blender's dev logic is beyong me :) Did they use any other 3d software at all before ?))
@simoncodrington
@simoncodrington 4 года назад
God finally I can adjust the pivot point of models directly one ever other modeling program. No more cursor to selected > set origin to geometry.
@LukePettit3dArtist
@LukePettit3dArtist 4 года назад
Script at end:- I noticed all your example meshes were sitting on the grid floor so thought you might like this I'm moving from 3ds Max and missed creating mesh primitives from the base of the grid with the pivot point also at the base of grid so I've been creating a script to deal with it. I'm trying to make a script so you can use another shortcut to add popular Blender primitives with base pivots as well. It could be modified to not reposition the pivot point as well and just sit the mesh on the floor. import bpy # Add a mesh manually with Shift A # Then open in edit mode bpy.ops.object.editmode_toggle() # Get the name of the mesh and reame the object with a p_ as a prefix m_name = bpy.context.object.name p_name = "p_" n_name = p_name + m_name bpy.context.object.name = n_name # Find the height of the mesh and divide by 2 delta_v = bpy.data.objects[n_name].dimensions.z/2 # In edit mode move the mesh to the grid or base bpy.ops.transform.translate(value=(0, 0, delta_v)) # Move out of edit mode back into object mode bpy.ops.object.editmode_toggle()
@ItsXDaniC
@ItsXDaniC 4 года назад
Or you could use Qblocker addon, how come you don't searcho for addons before creating your one? Wow
@DylanNeill3D
@DylanNeill3D 4 года назад
Awesome very handy, thanks for that!
@DylanNeill3D
@DylanNeill3D 4 года назад
@It's XDaniC Writing a simple script like this is often easier than finding+installing+learning a new addon. That QBlocker looks great tho, will check it out.
@ItsXDaniC
@ItsXDaniC 4 года назад
@@DylanNeill3D Yeah, I guess so. I find surprising just how many people start to make their own scripts withing a few days into it but seems like it takes a few more time to get somehow knowledgeable about them. QBlocker is quite a simple addon thought, caming from other programs, everyone has already used some script and many think... Someone has surely thought about this as well...
@musashidanmcgrath
@musashidanmcgrath 4 года назад
@@DylanNeill3D Qblocker has some great extra features though, like built in snapping, a modal to change parameters interactively, and an 'autogrid' feature like Max. The QB dev came from Max so it was specifically designed to mimic what we're used to in Max.
@KiR_3d
@KiR_3d 4 года назад
Yes! Industry standard selection in Outliner is the big deal! :) Actually I've got used to that madness already )) I mean... that "B"-select stuff and that it doesn't Shift+LMB like normal (in terms of UI) programs like Photoshop. But now we can just forget that strange things and work consistently in many programs. I hope that Blender Foundation will work more in "Houdini direction" now. Seems that it's the area is covered just by 20-30% of the potential "strength".
@existentialselkath1264
@existentialselkath1264 4 года назад
The simplified shadow settings are really annoying. More options is always a good thing. If it needs to be simpler then the default settings should be better but removing options is annoying
@GeniiX
@GeniiX 4 года назад
Oh god, that outliner. I was dreaming about something like Maya's. Dreams do come true :D
@Kate-Tea
@Kate-Tea 4 года назад
SuzanneHOT damn right
@SwordToothTiger
@SwordToothTiger 4 года назад
they heard my prayers and add pivot customization!!! but what I should do with bulls I prepared for sacrifice...
@chrispcall
@chrispcall 4 года назад
Do it anyway! You've already done all the prep work!
@DylanNeill3D
@DylanNeill3D 4 года назад
Lol! Yeah pray to Ton to allow Blender to have closed source plugins so we can have Houdini Engine in Blender
@ChristinaMcKay
@ChristinaMcKay 4 года назад
@@DylanNeill3D no prayers will help in that regard, this isn't Tons decision but a license thing. Blender is released under GPL and because of that license everything in Blender has to have the same license. But there are other ways. The free license ends at the API. A bridge that uses the API has to be licensed under GPL, yes. But the software on the other end of the bridge can be released under every license you want.
@RuthwikRao
@RuthwikRao 4 года назад
@@ChristinaMcKay this is probably how Exoside's Quadremesher bypassed the problem.
@josephbrandenburg4373
@josephbrandenburg4373 4 года назад
@@DylanNeill3D a) That's entirely out of Ton's hands. B) that's an evil, sinful, blasphemous prayer put into your heart by the great Satan Autodesk. I'll be doing penance for you, brother. C) prayer answered: search for OpenMeshEffects. It's easy to find on Blender Devtalk and it's on Github.
@JacobKinsley
@JacobKinsley 4 года назад
I like how you said "miss from maya" instead of "like from maya" because no one wants to pay for the subscription any more lol
@pushqrdx
@pushqrdx 4 года назад
People who say that blender (current UI) is crappy or that it shows that it's free, go checkout 3dsmax with it's 1990s UI and it's apparently good enough, maybe because they pay for it that's why they feel it's somehow better.
@tetsuooshima832
@tetsuooshima832 4 года назад
Didn't know about the Shift+drag to parent things (a bit like C4D), this is great
@patricklevar
@patricklevar 4 года назад
Great video thanks time to download this ☺🙏🏾👍🏾
@Alumx
@Alumx 4 года назад
the new batch renamer is literally a life saver
@dannorris1406
@dannorris1406 4 года назад
Loving the new outliner. I've been waiting for this for so long!
@ProfessorOfHow
@ProfessorOfHow 4 года назад
thanks for this awesome analysis....
@DonEsteban3D
@DonEsteban3D 4 года назад
I miss one thing, option to globally clamp image textures resolution. Example i have many materials with 2k res and 4k res textures and i want to clamp it to 1k just with one click.
@j.mcallister6641
@j.mcallister6641 4 года назад
With regard to wanting the Display Mode option to be in the render menu, that can be fixed using a python script or an add-on. One kind user already made a script (on blenderartists): blenderartists.org/t/where-are-the-render-display-options-in-blender-2-8/1136067/32 EDIT: I turned it into an add-on. See my comment in the same thread for the add-on code.
@DylanNeill3D
@DylanNeill3D 4 года назад
Awesome! I'll definitely check it out!
@risnandarmultimedia5296
@risnandarmultimedia5296 4 года назад
still imo denoising intel is big changer for me in cycles render. default denoise sometimes create a blocky image and optix noise nvidia sometimes cause crash in blender.
@RonHicks
@RonHicks 4 года назад
You're very fortunate to be able to afford those commercial applications. I'm 61 years old and don't have money like that.
@DylanNeill3D
@DylanNeill3D 4 года назад
Yeah when you're getting paid to use them for work then they pay for themselves fairly quickly, having said that I cancelled my Maya subscription this year because Blender combined with Houdini now does everything I need.
@encapsulatio
@encapsulatio 4 года назад
I'm trying to figure out just how genuinely good is Blender for 2d animation(like the anime you can find on crunchyroll) as compared to opentoonz and more powerful paid 2d animation software.Do you have any opinion on this?
@massivetree7937
@massivetree7937 4 года назад
I agree, I can't use 2.8 any longer as the outliner improvements alone made me jump to 2.81 almost immediately.
@jurgenvantomme
@jurgenvantomme 4 года назад
Thank you for this overview
@SiSL
@SiSL 4 года назад
They didnt fix baking to vertex colors yet... Oh wait, they didnt even add it yet... which was perfectly nice in 2.79
@deepelements
@deepelements 4 года назад
Been using max and maya for over 15 years and 2.81 made me uninstall everything autodesk. It's gonna take me a while to get use to things but it's worth the pain.
@arresha_eng
@arresha_eng 4 года назад
Thank you - great video
@m4r_art
@m4r_art 4 года назад
Does origin editing support snapping options like vertex, etc? I really feel as though snapping is one of the weaker features in Blender, that's why I am asking. Also most tools like cutting tool, or any tool that involves accurate on screen editing with snapping points have a questionable behaviour. #Thatgreenredsquare.
@ItsXDaniC
@ItsXDaniC 4 года назад
Yes it supports snapping
@m4r_art
@m4r_art 4 года назад
@@ItsXDaniC thx
@justsomegirlwithamustache3391
@justsomegirlwithamustache3391 4 года назад
Also there's some new snapping mods in 2.81 like snap to edge centre
@RuthwikRao
@RuthwikRao 4 года назад
I agree with snapping and cutting, it's still rather premature if you ask me I was doing a lot of hardsurface Modeling and it was a tad all over the place and produce seemingly inconsistent behavior. But this is something the precision modeling update is hopefully going to bring.
@m4r_art
@m4r_art 4 года назад
@@RuthwikRao let's hope so
@chrispcall
@chrispcall 4 года назад
All of the outliner changes and the batch-rename are going to be amazing for keeping things tidy. I no longer have excuses for box.1, box.1(1), box.1(1)(1) etc! Can't want for the stable release! They are FLYING with changes and updates to Blender!
@AyahuascaMagic
@AyahuascaMagic 3 года назад
ex maya user. maya is so unreliable. it burned out my love of 3D. blender gives life.
@Icyblade01
@Icyblade01 4 года назад
Not to mention proper implementation of ray tracing and rtx 👍🏻
@josephbrandenburg4373
@josephbrandenburg4373 4 года назад
Nope. Initial support for Optix is what you meant.
@Icyblade01
@Icyblade01 4 года назад
@@josephbrandenburg4373 "The OptiX API is an application framework for achieving optimal ray tracing performance on the GPU. It provides a simple, recursive, and flexible pipeline for accelerating ray tracing algorithms. Bring the power of NVIDIA GPUs to your ray tracing applications with programmable intersection, ray generation, and shading" - so exactly what I said?
@argil7192
@argil7192 4 года назад
@@Icyblade01 To clarify, they now support the standard created by Nvidia to use specialized Ray tracing cores. They already had proper ray tracing with cycles, however OptiX was unsupported with cycles. Blender 2.81 didn't fix it, they added that feature.
@argil7192
@argil7192 4 года назад
Tldr change your comment to something along the lines of adding support of RTX.
@josephbrandenburg4373
@josephbrandenburg4373 4 года назад
@@Icyblade01 It's not doing ray tracing, though. Cycles is a path tracer. It sounded like you were saying that RTX is working in EEVEE or something.
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