That's more realistic to actual war then ppl think half the time a person is killed by someone they don't even see or hear bc the bullet hits them before the sound of the shot reaches them
Play as a squad leader and use your binoculars, that’s how everyone makes pixel shots, they look at u through their binoculars and theirs a lil black dot indicating the center of screen so they just switch back to their rifles n shoot
@@ripdiptatterchip3851 hahah oh wow. What a flaw in the game. And not even bullet drop? Also why is bullet speed like if he was shooting with a bow and arrow? for example 3:55 those shots were not on target at all
The first multiplayer FPS game I ever really played was Call of Duty: United Offensive - a great WW2 game for the time. Since then I’ve played Red Orchestra 2: Heroes of Stalingrad, the Brothers in Arms series and now Hell Let Loose and Post Scriptum.
@@Dr.KarlowTheOctoling anti tank rifles were Only really effective against light tanks or lightly armored vehicles. To kill a heavier tank, you’ll need more than a bullet. A shaped charge is better to kill the crew inside, which it’s what you do when killing a tank.
Hey Ironheart, quick question: What are your settings for Graphics in game? I see you have a 3070ti and your game looks good and seems to run fine. But I have to scale down graphics to get more FPS. (I got a 3090, AMD Ryzen 5800X, 32GB RAM so should be able to run it). I also have like melted buildings ( Got no other words for it) whenever I ADS with a sniper, use bino's or am the gunner in a tank I have read about people using launch options in Steam so was curious if you use any. Cool compilation though! Showed me some nice tricks I can use in-game.
Unfortunately I think everyone gets the melted buildings when looking at stuff which is far away. The 3090 is a beast so it should be able to run everything on epic. My settings: Full screen, 2560x1440 Texture quality - epic Shadow - high Anti aliasing - community TAA (high) FX quality - epic View distance - epic Foliage - epic Post processing - high Ssao - high Motion blur - off Aspect ratio constraint mode - maintain x-axis fov
Ah I see. Yeah it’s why I was sobconfused about how it ran so terrible. Thanks for the reply anyways. Will try messing about with the graphics settings some more
That’s the engineers job. Commander’s job is to yell at squad leaders to get the engineers to build them. It mimics the chain of command (shit rolls down hill).
@@orion13rosales There are never going to give commanders the ability to place node blueprints, it isn't their job. Every role has a job, the game works when every body is doing their job.
@@IronHeartGamingYT Oh okay, thanks for the clarification, this thing looks like it rocks both with and without scope but i literally never played sniper before. Im Auto-rifleman 5 though i believe.
I play on PC so I don’t know mate, but it is a really fun game once you get to grips with how it is supposed to be played. I.e with plenty of communication and teamwork.
@@IronHeartGamingYT Alrighty. I’ve been watching your content like crazy the past week and it’s really starting to grow on me that I need to get the game. I usually play Battlefield 1 and as much as it’s a beautiful game it can be quite repetitive and a lot of the times the team I’m on literally doesn’t care and just gets kills and doesn’t contribute to the actual game mode. Hell Let Loose looks like it kinda forces people to cooperate with their teammates which is exactly what I’m missing.
Yes HLL is all about teamwork and comms. The game is designed to deter lone wolfing. It’s a bit more of a hardcore shooter compared to Battlefield type games.
This game has become kind of unplayable anymore with people on command chat needing to write a novel for a tank callout, I just can't anymore until they actually fix it.
No. I’m not going to upload a 10 hour video of all the best bits of Hell Let Loose, but rather a series of compilations. Starting with part 1, part 2 and so on.
There is a very subtle sound when you hit enemy players, like a dull thud. It takes a while to get used to before you learn to pick up on it. Also you get a ding sound if you headshot anyone. There is also a squishy sound if your grenades hit anybody. But overall I like the more hardcore/realistic FPS aspect of not knowing if you’ve got a kill, I wouldn’t want to see a kill feed in Hell Let Loose.