I am new to this game and am so confused by perks even reading them sometimes doesn’t make sense. This video really helped me understand how i want to play. I had no idea object of obsession showed the killer your aura, now it makes sense why killers would instantly know where im at LOL
My personal build is sprint burst, vigil, windows and a flex spot usually used for bond or deja vu Sprint burst because it's the best exhaustion perk in the game if you know how to use it. Very helpful for greeding gens or making distance on killers that pop out of nowhere Windows because i mainly play solo and need to know what pallets have or haven't been used Vigil because i main quentin. But really it's to get exhaustion back faster if needed. It also counteracts most status effects that are on a timer, like exposed from perks such as haunted grounds, blindness and exhaustion from fearmonger and a few other things like hindered from clown bottles, it's a goated perk Bond for the same reasons you gave Deja vu for breaking 3 gens, a lot of solo survivors are blockheaded and will do safe gens first, breaking 3 gens reduces the amount the team gets punished for that
I agree with sprint burst! Sprint can honestly be used as a balanced landing, lithe, overcome, etc. It's such a great perk once you know how to use it and control your exhaustion by 99ing it.
@@Rylitos usually only new players use sprint burst that way. you dont need to walk around the map to use it when you are more experienced and learn how to use it.
My personal build is troubleshooter, eyes of belmont, windows and bond. In my opinion troubleshooter is a severely underrated perk especially when running it with eyes of belmont. Any aura on the killer is good especially when duoing these perks together as it gives you 8 seconds of aura reading every time a pallet is dropped as well as tell you where the most progressed gen is so you know what area to avoid. Also, running these with windows is good as you can see where pallets are that are not near any objectives or teammates. Finally, bond is extremely good as you can see where your teammates are. This is good as you can see areas where teammates are so you know where to avoid and with the help of windows you can safely get to those areas. Also, you can see times where you need to take bodyblock hits, downs or take the chase entirely. This can happen when your teammate is death hook and youre not or when you just need to take a bodyblock hit, usually at the end of a trial.
8:33 so true. I used to think I’m a good looper with the windows perk but in actuality I was just wasting pallets and without the perk I was just ass but I kept practicing without it and I got so much better now
The build I run is kindred, really useful in solo queue since everyone can see each other and you'll know if someone is going for the pick up plus if the killer is chasing someone else, you'll see that person and you'll know the killer's position. Next I like deja vu, you'll never wonder where gens are, next I like windows of opportunity for connecting loops better and the last spot is for an exhaustion perk. I either go balanced or deadhard
@@ProbablyMish I don't know why so many people hate on it. I personally love it because it gives you an advantage in a situation which is usually at your disadvantage. Instead of falling down and slowing down due to the staggering, you have the chance of escaping a dead zone area and sprinting towards a place with more resources.
@@Rylitos you're not always getting vaalue out of it since you're forced to use it on the first vault. Balanced allows you to connect loops and make dead zones useful. It's just another advantage. There is a decent amount of elevation in the game
A pretty solid build I've put together atm is: Deja vu, Resurgence, Unbreakable and decisive strike it's a build that will give you many chances and can sometimes make gamechanging plays with things like countering 3 gens, anti slugging or just being tunneled as it buys more time for your team Resurgence and Unbreakable are also great for recovering and getting back into the game ASAP, so less downtime
Tysm mish for this video i always used to use lith , windows ,otr and adrenline or resliance but in this video it advices me to use different perks and actually save my teammates and stop using windows as much tysm mish for this incredible video❤❤
unfortunately, Troubleshooter encourages players to drop pallets for no reason. this is similar to how Cut Loose causes players to vault one pallet like crazy, and then get entity blocker. Troubleshooter might also encourage players to run to the gen with the most progression immediately after getting out of chase - which might leave a harmful trail of scratch marks to other players and objectives.
I never knew how evil I was being. I'm not good in chase all that much, so I once ran Bond in order to see where my teammates were. Not so I could avoid them mind you, it was so I could bring the killer to someone else who was better at looping than I was, and they would get chased while I focused on gens and healing others.
I would argue that Fast Track is an incredible swf perk. It can promote passive gameplay in a solo or duo, but is great when you’re on your final gen and letting the tokens stack so you can hit one giant great skill check and get done with it sooner.
my build atm is prove thy, adrenaline, lithe, and windows! however, i always switch it up every once in a while just to make sure i odnt rely on those perks in game
@@ProbablyMish i usually am able to quickly find my team so i do prefer prove thy over deja vu! Deja vu is very helpful and i do run it every once in a while, prove thy is definitely meant for Swfs but i still run it most of the time even when i’m solo
Hi !! Thx for the video and the work behind it ! Short and sweet ^^ But I had one question idk who can answer but why is expert in the ''BAD'' section for chase perks ? You mentioned that the perk called Alert (Feng Min) was good because it reveals the killer aura for breaking a pallet BUT expert is so nice too you see the killer aura after dropping a pallet AND you see the gen with the most progression... Which is pretty good if you lose a chase so you can work on that gen for example
I like gen and healing most but still like knowing where things are if I need to loop so rn I use Lithe, windows, Deja vu, and then random perk. Lately it’s been bond but I am thinking maybe botany instead. Reassurance is nice too
If yall wanna confuse the killer: Lucky Star, Deception, Quick and Quiet, Head On. * Use Deception while injuried and in chase to confuse the killer with the fake locker entrance. * Use the 3 second of NO SCRATCH MARKS from Deception with Quick and Quiet to enter another locker (better on close proximity locker heavy maps == RPD, MIDWICH, ETC) * Lucky Star activates, giving you perm iron will during the time in the locker. Killers will KNOW you are injured and are groaning from the pain, meaning 90% of the time they'll walk off trying to listen for you. * Head On in case this doesn't work and you have a SINGLE layer of safety. BONUS: Lucky Star hides pools of blood and grunts of pain for an additional 30 seconds AFTER you leave the locker. Good silly way to play the game, especially if you wanna play stealthy. PS: Quick and Quiet works with locker exits as well. No need to slowly exit when you have Quick and Quiet activated. Just rush exit it.
New Poised is pretty good in my opinion. The free intel on the killer is extremely helpful in solo queue and leaving a gen with no trace pairs quite well with sprint burst. Lets you get away with finishing gens in the killers face. It also lasts long enough where you can time unhooks to your team mates' gen pops.
My solo queue loadout is self care, botany, off the record, and kindred. Kindred so the randoms can coordinate better. Off the record for anti tunnel. Self care because I never get healed in solo queue. Botany because it can be used as bootleg we'll make it but also applies self care and is always active.
2k hours, sprint burst decisive strike resurgence last perk is up to you, been experimenting with blood rush and having heaps of fun with that, usually take either windows in solo q or wglf in swfs
I got object on chaos shuffle, and then I got aura on the killer and pieced that they had scourge floods of rage, which I now run on merchant and Nurse, super lovely to keep up pressure
solo q survivor, 3k hours. i use bond, off the record, deja vu, kindred. sometimes kindred is switched out with we'll make it, resilience or sprint burst (only worth it for anyone who do 99 it, otherwise just use a lithe). kindred is slightly more efficient on making a decision compared to just the hud and overall very comfy, BUT seeing which direction the killer walks after hooking is so good and looking around usually means bbq. helped so many teammates by having them run earlier away from a gen than they'd otherwise do. and can take the best path towards a hook when going in for a save
You are adorable!!! & I believe you 💯. But there are so many that run Bond to do the opposite. To drop the killer off when they are injured, even on teammates working gens... I totally agree about picking perks for your play style. Remember people, she said Play Style, not Toxic Play Style.
Great video but i have one question: You put the feng perk that allows the player to see the aura of the killer for 5 seconds when it breaks a pallet into the "Good" tier, and that's ok But why put the Gabriel Soma perk that allows you to see the killer aura when you DROP a pallet (avoiding the condition of the killer breaking it) for the same amount of time while ALSO showing you the most progressed gen (could work as a mini bond so that you dont bring the killer to a nearly completed gen) as soon as the chase ends, in the BAD tier? Also, in the last category of the worst perks, i don't think the reworked corrective action needs to be there, having noone miss a skillcheck globally is awesome
Ur video is soo fucking helpful cuz it made me rethink about my perk builds and such because ive never really put much thought into my build and just slap on what looks good and pray it works well But Honestly Imo my playstyle is more all rounder so i can feel like i have at least SOMETHING when it comes to these categories My build is Lithe, Adrenaline/OTR, botany knowledge, and Deja vu/prove thy self
Gen builds are the strongest builds in the game for survivors, ask any pro killer and they hate going against a 4 man swf with gen builds. But imo if you are always a good looper, chase builds will of course enhance it but it becomes obsolete to really make a chase build. I like chase builds for fun, but when my team really wanna go to work we all just run gen builds with maybe one exhaustion perk. But most of us are good in chase without having chase perks so we focus on objective or healing builds. Because time is everything in this game
I was waiting to lambast if Bond wasn't in the build -- a build cannot be the best build without Bond, for Bond is the best overall survivor perk Lately, I've been running *Bond - Empathic Connection - Solidarity - Corrective Action* or Deja Vu or Botany or Reassurance, that 4th slot gets swapped in and out *Bond* for Bond. *Empathic* for the heal speed and info for other survivors, because info is always good, what you can do with it is another matter but having info is always good, it's even lead survivors to the gate several times, then I'll run out to take a hit when they show up with Bond (Bond > Empathy for consistency). *Solidarity* to heal 170% health state with +30% speed from Empathic, it gets the team back up in action quick. *Corrective Action* has been absolutely GOATED for the *Step Off Tax* -- the skill check that procs when you step off a gen; tokens are fluctuating through the whole match, it's amazing. It saves 10% each time, and they add up quick; 10 uses? Not uncommon, and that saved a whole gen, or healing, whatever was needed, especially against Doctor. Corrective Action is so good right now
I feel like mines a bit odd since i run two exhaustion perks but my current go to build is windows of oppurtunity, resilience, lithe, and dramaturgy I'm still learning loops and window spawns and windows rlly helps out w that I use dramaturgy to make distance usually and maybe get an item out of it but I pair it with lithe since I'm solo q only and ik I usually wont be able to find someone to heal me, so it gives me access to an exhaustion perk I don't rlly have to think abt and ofc resilience for chases, healing, gens etc its overall pretty good for me and I usually get value from all of them in a match :3
Bruh this stuff never works in solo q for me. My teammates are SO OBLIVIOUS. Today I had P60 teammates hiding near hooks and insta unhooking for no reason.
Were any of the perks mentioned perks that come from Auric Cell only survivors? Just asking so people that don't buy aurics and don't have the perks from shrine of secrets can know to substitute those perks in their choices :D
To add to my reply, My reply is purely so new players don't actually go full bot and run this meme and get themselves killed as many newer players or even veteran players are useless anyway and can't even run for more than 15 seconds lmao
Ya troubleshooter is pretty good.I thought it sucked at first til I saw someone run it in a stream.I pride myself to make even the "weakest" perks useful minus no mither^^
why was trouble shooter listed as a bad chase perk? it allows you to predrop a pallet and make massive distance since you have aura and can optimize your pathing away from the tile. 6 seconds of aura read as well as highlighting the high progress generators so you can avoid them is a super strong effect and can be combo'd with eyes of belmont for some really really abusable wall hacks
the perk did nothing for you in this case, You predropped a pallet, you were already safe at the downed pallet. The killer has to break it to get to ya, or go around. Both of which you can visually see, The pallet did all the work and the perk did nothin. 🙏
@@GenGenitalZ have you never played a high wall 50/50 pallet? if the killer tries to mind game on a pallet where you dont have line of sight trouble shooter is OP. there are many tiles where it just wins you the chase like 4 lane pallets for example
i just harassed an unknown (and not me) by running to them with a flash light, guess they had ptsd since they kept running away looking behind every now and again, teleported across the map from me even... i had no charges in it
Hoping on a gen immediatly and being able not only to see where the killer is and who it is changes how I play.Also no scratch marks for 14 secs after leaving a gen that killers run to half the time.
Completely disagree about urban evasion beeing bad, it's great vs ranged killers as well as blight, billy and demo crouch techs. Sure it's highly situational, but all perks are.
Perks won’t help you become a better looper. Looping is about learning the tiles and learning how to connect resources. If you want to learn how to become a looper try to take Chase from the killer and loop the tiles. Check out her video on how to loop shack. It’s an incredible tool to teach you how to run the strongest loop in the game.