Great video, Protection has always been the aspect I struggle with the most. I guess it's always felt weird to discard so much of my hand on the villain phase, but there's obviously ways to mitigate that.
I suspect thats how a lot of people feel, protection encourages the least prototypical playstyle and ultimately its lack of burst damage is tricky to get your head round too but a slow and steady wins the race type of approach has its advantages too.