That 1v2 was awesome! Great decision making and control at the edge of stall. IMO, 109s made a mistake turning with yak in general. They could've just BnZ you to death, but look's like somebody wanted to get that kill as fast as possible)
Imo at first they seem to be doing a decent job, baiting Smegga into attacking one while the other slots behind him to take a shot but after then it looks like they lost their patience.
@@mayonotes9849 yeah, that's what I thought. At first they tried to bait him, but Smigol was really good at going from the offensive to the defensive, until they ran out of patience.
mixture is the ratio of fuel and air entering you engine, putting too much will stall your engine, usually its a 60% mixture so you wont lose speed,@@smigoltime
That looked really nice, I like how camera works and how the damage is simulated with actual holes at places where bullets hit. It also looked like both pilots were balancing on the edge and correcting when pulling hard, sort of like in car, when you correct a slide when turning, to not spin out.
I wonder what made them abandon the typical 109 BnZ. By always reversing and not bewaring their queue's they allowed you to manage closure, get position and place solid bursts. They might have stood a chance turning with you had they used flaps in continuous turns, Marseille style, but the 109 is not the most stable at low speeds, takes practice.
I think it might be how the most popular Il-2 servers don't have "enhanced aircraft visibility" enabled for them. Whereas, well... we're watching this damn game from a screen, not with the fidelity of our own eyes. I'd say having aircraft actually be relatively easy to spot like 10km away would not be unrealistic by any means. We don't need a fucking HUD, that breaks the immersion. But it is in no way this fucking hard in real life to spot bogeys as it is in the game with that setting disabled. lol
I think it might be how the most popular Il-2 servers don't have "enhanced aircraft visibility" enabled for them. Whereas, well... we're watching this damn game from a screen, not with the fidelity of our own eyes. I'd say having aircraft actually be relatively easy to spot like 10km away would not be unrealistic by any means. We don't need a fucking HUD, that breaks the immersion. But it is in no way this fucking hard in real life to spot bogeys as it is in the game with that setting disabled. lol
All you need now to finish your setup is a TrackIR camera. Or you could use a web-cam face tracking software if you don’t have the money Great video btw!!😊
ik you say stop asking but how do you use your mouse as camera while also using a joystick? do you use it with ur left hand while using the joystick with the right hand?
@@smigoltime I use the Swiftpoint Z mouse with gyros and accelerometer hardware. It's not a cordless mouse and it's pretty hefty for a gaming mouse with all that hardware, so I strap it to my headset with zipties and rubber bands. I then map the fancy mouse hardware to a program called OpenTrack that can recognize the inputs of that hardware and convert it to joystick movements which I then map to the War Thunder head movement controls and voila... War Thunder SIM head tracking. It can work with DCS too.