Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/syngaming2023 I guess we are back to Skyrim modding. As Starfield didn't turn out the way I expected, my prediction is that Skyrim modding will continue to thrive for years to come. So here it is, our yearly tradition of showcasing the most popular mods created in late 2022 and throughout the year 2023 is back, and I hope you guys enjoy watching the video as much as I enjoyed making it! On another note, I will still cover Starfield's modding scene, but most likely not as frequently as I originally hoped / planned. The sad and objective truth is, the interest is simply not there. Whether it's because we have no Creation Kit tools, or because you think the game is bad or not interesting to mod, reality is that making weekly coverage for a game that garners little interest is obviously a fool's errand. So for those that subscribed for Starfield coverage, I felt like you should be aware of this going forward. In summary, I will be focusing on modding coverage as I always have, for both Skyrim and Starfield, however, Skyrim will once again take priority on this channel until we get creation kit tools for Starfield, where we can potentially revive the game. Ask me anything you want below, I always like responding to as many comments as I can.
True, Starfield was such a let down. My question is, what is the mod you use for your character getting back on their feet after getting knocked down? It's a small detail but it really ties the new combat mechanics together. And I'd love a part 2. Your mod choices and the quality of your showcases is always top tier.
Can you please do a video on female armours and clothing? Specifically non-skimpy type armour and clothing meant for normal people who doesn't want to play a porn parody version of Skyrim.
This is amazing! Haven’t played Skyrim for 10 years. Didn’t even know about the special edition or anniversary edition and got it off of steam on sale for $18!! have had it installed for 10 days and have 70 hours into it so far. This will definitely keep me busy until GTA VI comes out.
Syn, my dude. Please never worry about making your videos too long. I would watch a 6 hour. Showcase of all the best mods of the year if that’s what it took to highlight all of the ones you loved
More more more!!! Love the style of showcases you make, you show off the mods and give your input in a very neutral way and its just realllly nicely done! Kick arse!
Please do make a part 2 !! Love the detailed explanation and visuals of what the mods do !! I don't have the time to look at every mod in detail myself so I very very much appreciate this video!❤
Absolutely YES to a part 2. Years of my modding was wiped out when my pc died and I'm having to completely rebuild so your series have been incredibly helpful. Please do the Part II.
just started to mod Skyrim again after a few years break and the amount of quality mods that have come out is incredible! Especially the animation mods when I left modding I think FNIS was still the most used tool and Nemesis was just starting to gain traction, I never imagined something like SkyClimb would be remotely possible. your videos have definitely been helpful in finding new and interesting mods to try as I restart my modding adventure keep up the great work! Would love to see a part 2 for this!
Time for another mod showcase movie with better attention to detail and passion than 99% of the big budget superhero movies of the last couple of years. I feel like I should be in a movie theatre with snacks.
You always do such a seamless job of showacasing how mods look and work in-game. There were even a few on this list that I had missed! Thank you for highlighting such great mods. I vote for a part 2 and/or part 3! (I know, I'm greedy.) City overhauls, some new quest mods, and let's not forget the Light Limit Fix and Community Shaders options that dropped. 2023 has been wonderful for my modding addiction, er, hobby. Thank you for all your time and effort that you put into your videos, Syn. You know you've done a great job when people don't notice just how long it probably took you to put that together. Be good to yourself coming into the holidays. We're always happy with whatever you give us, whenever you do it.
Can you make a video showing your entire mod list? I’m looking to get back into Skyrim and you’re gameplay looks amazing and would like a pre built but editable list to start with
A subtle message displaying what armor/outfit/weapon you're wearing whenever you switch would be a nice touch. Loved the video, but now I gotta hunt down all this other stuff that was left unmentioned lol.
I've been playing Skyrim for about 8-9 years and I didn't even know Skyrim could look that beautiful I dont know many aaa games that look this good, I've never been more jealous that I don't have a PC and play on Xbox x im deadass gonna start saving up to build a PC because of this video Edit- I watched the whole vid without realizing till the end that your character in the beginning looks like daenerys targaryen from GOT because of how stunning the game play is 🤩
I left Skyrim some years ago and it's amazing to see how far the mod ding community went. Waiting for part 2 of this video! Nice editing, clear voice, well done!
The sheer dedication and quality these modders put out is incredible. Even in the year 2023 we will not let the game die. Skyrim is literally timeless. Thank you all
The biggest and best mod if they were ever done is making extra land in the between towns. In elders scroll lore these cities are days away wide not 3 minutes. A mod that adds distance land would be the best mod of skyrim
@@ZanShinTou nah man no one ever got back to me :( I do remember seeing animations similar to it for SkySA a few years back though by a modder named mofu, so maybe that mod author redid them for MCO? Might be worth a look if you really want them, but do be warned that mofu's mods are patreon exclusive
@@ZanShinTouI did, and I'm 99% sure that they're the Yamato animations and sword from Anchor's patreon. They're paywalled though, but they look fantastic.
Excellent showcase video with amazing editing on display. Let's have a second part, or maybe even a series of the best 2023 mods since it's so close to the end of the year.
Very helpful and well done video! I'm currently working on a new modlist I thought was all I needed at 400+. You've peaked my interest in 7 new mods like Cabbage ENB(I've been running Rudy ENB with various weathers for the last few years), and some very cool looking combat and animation mods I wasn't aware of. Thanks! I'm very interested in a part 2. I too am very concerned about Starfield. I don't think it deserves a "mixed rating". I think that is reflective of several things: 1) passive aggressive responses from those who still haven't recovered from their disappointment with games like FO76 and Redfall; 2) Nvidia GPU users like me who were angry at the greedy/unethical business decision to not include DLSS 2/3 & Frame Generation upon release in order to manipulate users into buying AMD GPUs; 3) BGS over-hyping the depth and scope of planetary exploration; 4 BGS sticking with the Fallout 4 model for followers AI package instead of going back to the superior Skyrim SE model(i.e. much less annoying, immersion breaking chatter)etc. On a positive note, the game has excellent graphics on my system(Origin Intel i9-13900K 3.00 GHz Geforce RTX 4080 RAM 32GB), the weapon, modding, skills and quest systems are fun for me, the exploration could be greatly improved through modded or dlc settlements with npcs/quests spread throughout the galaxy. Random encounters, more interesting/useful/exotic things to find on planets etc. BGS has a decision to make: they can continue in this passive aggressive posture, sitting on their hands, while modders do the heavy lifting(which might be their plan with this whole monetization marketplace modding patch to be released soon) or they can follow the example of Hello Games, who after a disastrous launch of NMS, channeled their anger and disappointment into something positive, making NMS, and its gamer community, the thriving free modding community it is today. Starfield is not the train wreck NMS was at launch. It has a solid graphics engine, good voice acting, and enjoyable space combat. It has at least as solid of a foundation as Fallout 4, maybe even Skyrim! Keep in mind those didn't share the biggest hurdle of Starfield: creating a bunch of mini open worlds, a new space combat system. I've read the complaint, they should have gone with 100 more detailed worlds. That approach would have limited future modding, and 100 worlds would become familiar much more quickly. On the third or fourth play-through, replay value is reduced. Starfield was Todd & teams dream project, and it clearly was a labor of love for them, so I understand the disappointment for the Steam reviews. With the right attitude and perspective, I still believe it can be one of their best games in a year or two with DLC and paid/free modding. But they must be allowed to coexist for PC players To be clear, I'm not saying there can be any comparison between the release state of NMS & SF. I my opinion, I would give SF a mostly positive rating. With the huge scope of the game, and all it was attempting to do, I think it came out fairly polished and bug free(by comparison with previous BGS releases). I rage quit when the beta DLSS/FrameGen update completely bugged out for me. For a background on this, I bought my new PC in early January just before the BGS AMD PC exclusive announcement. I bought the computer based on SYSREQ on several games including Starfield. My DLSS mods kept breaking with each patch. And I was not alone in this frustration, I recently submitted to a Steam survey for a system check of my computer. Out of curiosity, I viewed the survey results for all PC users on Steam: 82.22% Nvidia, 11.53% AMD. I think it is highly probable that some of the "mixed" feelings regarding the perception of the game may be a passive aggressive response to this shady business decision. Was it really worth trying to expand AMD's base, at the expense of compromising Starfield's launch? I would like to express I have no problem with modders being rewarded for the hard work they do modding, and I myself will browse the new marketplace to see if there is anything I want to buy. My concern is that BGS does not submit to the temptation of greed, and inject code into the patch for Skyrim SE, Fallout 4, and Starfield that hinders or obstructs free modders from performing their art. This would be a decision much like not providing DLSS 2/3 & Frame Generation support for Starfield from release. An attempt to force the players hand to spend money, influenced most likely by Microsoft, as this kind of tactic is right in their wheelhouse. I'm so sick of big tech, government etc. telling us how to live, what to think, and what to buy. I don't have a problem with monetization of modding if it is done on a voluntary basis, but when it becomes compulsory for games which are over, or close to over, a decade old I do! I started having concerns over this when the "free" upgrade of Skyrim SE was used as a springboard Creation Club, but BGS allowed free and paid mods to coexist, hopefully this is still the case with SEE, FO4 & SF with the new patch! As a retired LE mid-manager with TBI(non-work related)who is retired and unable to drive, the BGS series of titles from FO3/Oblivion on up have been instrumental in helping me to deal with chronic pain and reactive depression. The depth of immersion, freedom of choice, beautiful audio/visual environments are the types of components that fulfill the all requirements for the coping mechanisms/distraction techniques(which I was taught at a university pain center) which are vital in managing chronic pain. This was first discovered back in the day with release of games AOE, AOM, & RON. These games can aid in improvement short-term memory/multitasking etc. But they aren't very relaxing. BGS games check a lot more boxes in terms facilitating relaxation when exploring, separation/distraction from pain through immersion in highly detailed and interactive environments. Per pain center staff, all pain impulses processed through the body go through the Limbic Lobe of the brain(in the back) prior to being perceived as pain in Cerebral Cortex(in the front). The Limbic Lobe of the brain is involved in the state and management of our emotions. So in essence, the perception of pain is filtered by our emotions. A person with a great attitude and optimistic outlook has a much better chance of managing pain effectively. To a person who is depressed, the pain is amplified! Being alone and isolated without any sensory stimuli compounds this effect. Distractions like BGS games surround you with an overload of sensory stimuli that drown out the perception of pain, but it is not instantaneous. The effects may take as long as it takes for pain medication to get in your system, but once you get "in the zone" it can be sweet! Once you quit, the symptoms will return just like they left. But it isn't that pain really changes, your perception of it is dampened as your brain is processing all the audio and visual data, making it much more difficult to focus on the pain. But I digress! To anyone who didn't like the load screens in Starfield traveling from planet to planet. Did you like Mass Effect 1,2,3,LE(which I love) and the bastard child MEA(which I still enjoy modded with great combat) ? The ME series were far more linear rpgs, but there's no way around flying from planet and planet with loading screens with a space game that has planets. I still think Starfield has the potential to be a game played and loved 10 years from now. Will BGS be able to channel their inner Sean Murray, and ignore the about 50 to 60% player reviews which really aren't about Starfield, as stated above, and start constructively working toward an action plan which unites his staff with a positive, professional approach to addressing issues that are legit. One thing that really shot down Bioware was their inability to accept constructive criticism, and ignore inappropriate, destructive criticism. In response to controversy surrounding ME3, they slowly began to develop an Us vs. Them mentality in adopting a passive aggressive response to their player base. As a developer of video games, when you start viewing video game players as the enemy you've already lost. The Bioware Social Network posts became incredibly toxic. It does not surprise me a complete meltdown followed. This was the formula for an epic fail. I guess Bioware is attempting a comeback with Mass Effect 4. I hope they succeed, but it's unlikely they will ever be able to match the impetus they had at the release of Mass Effect 3. Back then they were a force of nature(SWKOTOR, Dragon Age 1/2 etc.) But I do love a good redemption story! I apologize the spastic structure of my paragraphs. It is a real shotgun effect, some hit the target, some are in the next county!
I haven't had the time for much Skyrim this year but I really appreciate these types of videos where we can see some of the best mods that came with 2023! The collision and combat/animation mods make me want to immediately reinstall and start playing again xD I think even once creation kit comes out for Starfield it still won't rival Skyrim for a long time...
Please do a part 2, because this showcase is the best so far (after dozens that I already watched just this month). I think most of the mods showcased here I'll install xD
Yes to part 2 obviously. Your videos are always a delight and you are the only mod reviewer whose videos I don't hit the fast forward forward button to see the next mod showcase
Syn! Just wow, every year end i look at your review to check what mods i install for my holidays skyrim play vacation time ;) This year its going to be Nolvus and some minor changes based on your review. Wish you happy christmass time ans happy new year to you and all your loved ones! 🎉
Wow! Yes more videos like this! Mods are one thing but the edit of the video to showcase those mods is what made us really stay and want to play and use those mods! :) unfortunately I don't have a high spec computer, playing on PS console.. Hopefully there would also be videos like this in the future :)
Would love a part 2 and also follower mods, weapon mods, or a mod list of what all you are using.. It would definitely help to make Skyrim look more realistic... Keep up the fantastic work..
Perfect editing on the video. Well done. Any chance you could put a little emblem at the corner of the screen letting us know it the mods are just pc or pc and console? No one ever does that, so you'd quickly become a favorite when it comes to mod reviews. 👊
There is a recently released game that they are calling low poly Skyrim, I hope that over time it will gain enough attention to have incredible mods like this, because the game is extremely fun. The name of the game is The Bloodline.
Can i request some good follower mods showcase boss? Its just good to hear someone narrating different characters since its always sceneries, animations, enbs and etc. Plus if its not too much some good house or castle mods? ❤😁
@@ZanShinTou the move set is locked behind a pattern paywall, but you an get it from Kemono if you look it up. It’s called MCO Yamato Reanimated by Yong Ri Ming and the weapon he’s using should be Yamato Scabbard Remastered on Nexus.
I love how you creators are making tons of videos about mods, while not making vortex presets. Fighting with dependencies, orders and overrides is full time job. I spend 1 day on solving issues and second on modding just to see how my rtx 3070 can handle pretty mediocre graphic improvements over vanilla one.
I own skyrim, but haven't invested much time for it. Seeing this video makes rethink if i should spend some time with the game. But knowing myself; i have played a lot of dragon age games n modding them heavily, i would spend the first week just modding them first before i would actually start the game :D
Just found your channel. Super amazing video and well edited! I was curious if you already had a tutorial video on combat animations dealing purely with katanas as i immediately fell in love with your katana attacks and combos and kill moves or if you would be able/want to do a video on setting up said attack mod with katana animations. Thanks!
I am sad you didn't cover community shaders here! It is IMO some of the most impressive things the community has done for visuals to performance ratio yet, and even if you don't agree with that, THEY FIXED THE LIGHT LIMIT! That alone is huge news! I would love a second video even if those aren't covered though! :)
Oh man, I was excited to grab some of these mods for my current modlist and wham, Nexus is down D: can't wait to try the new enemy animations though! Lovely video as always!
I'm late to show but interested in city overhauls especially Whiterun. Landscape overhauls also. As soon as the latest messy update by Bethesda I am totally revamping my Skyrim mods.
Lmao, yeah, that is the infamous skeleton in the imperial fort (the name currently escapes me), and it always spazzes out if you don't fix the mesh. :D
@@yellow5218 That’s not it. The first armor his character is wearing at the start of the video. Like the first 30 seconds of the video. Another view of it is from 5:30-5:40. Also 13:45.
What is your full load order? Your game looks nuts, even with the hundreds of texture mods I've downloaded and tried it still never looked as good as yours. The environment, landscape, creature, UI. Looks like a brand new game.
I always love your videos so I would love a part 2! I would also love to know where you found that hair, I have been trying to find hair like that and haven’t been having much luck.
What is the name of that quick draw katana moveset used in the combat section of the video? I noticed that it uses some animations from Vergil's Yamato from DMC, but there is more: Air launcher with a following combo, that is beyond crazy for Skyrim. Please, someone help me fin this mod? XD
Syn, OMG! So glad to have you back. I thought we completely lost you to Starfield. LOL. Kidding aside, awesome video as always! Looking forward to part 2, 3, and 4...