I have 4 Pro. The issue you are feeling it's not as responsive is mostly on the avatar setup, you need to use OSCmooth based animations, and your avatar will need standardized shape keys on the face(there are tons), which also looks very different accords to how you(or maker) designed the shape keys, while also very related to the setup of the blendtrees(and animations) to drive the movements. So far I used 4 prefabs on facetracking, they all reacts good on the 'tiny movements', but only one actually looks like I'm talking(although I'm mute), other 3 are like 'I saw your lip moving, but it mostly just V shapes, I think you are talking...?'. Which is quite interesting, but clearly need some works to make it looks good if you want to replace the lipsync viseme. There's also a fun fact, pico actually tracks brow as well, which is often not being noticeable since most facetracking prefab just linked the brow to the mouth(up/down), not to mention the fact the brow is often blocked by the pad on the HMD, or maybe the glasses. Since the tracking is IR based, things like glasses pad that extended the distance/changed the angle also affects it, and the 'center/angle' you wear your HMD also matters, since with the pancake it's not easy to tell if your eye are on the good center, so the tracking also vary for a bit until you found the sweet spot. I can't remember how I solved the emulated wand bug, but I remember it's solvable, or at least make it rarely happened, I don't encounter it for months anyway, otherwise I also had the issue sometimes when I got the HMD. ...And the cross eyes, the parameters exists on the VRCFT, but none of my prefabs have it separated, so if you want cross eyes maybe you will have to edit it for a bit(not entirely sure though, since even I like to try, I can't do cross eyes anyway lol), but if you disable the eyetracking but use native eyetracking that's built-in in the VRC, you can get cross eyes if you get closes to the objects, though
If it had a meditation app installed, I wonder if it was used in a therapy setting? Is that a thing? It could at least explain why there weren't any controllers, if it was a "start app and slap it on the patient's face" situation. Still seems like it shouldn't be easy to walk off with though, I'd have expected an NHS serial number on it or something.
Pro tip, just having the Mixed Reality Portal installed from the microsoft app store makes steamVR more stable. I'm not gonna explain why, just know that I can relate to the technical issues.
I've bought a normal Pico 4 this week and I'm impressed by it's performance. I mean my previous VR headset was the PSVR 1 so it's not hard to surpass it but I'm still surpised by the crisp image. You experience with the 4e and full eyetracking is really benefical.
Hey good video, regular pico 4 user here. (I have it almost 2 years now) To fix the controllers bug in steam vr you have to go to the settings menu than betas and switch it to 'temp_1.27.5' version which is a older one basically, but with this version it's not gonna switch to vive controllers when you play VRChat or other games is it keep recognize the pico controllers as quest 2 ones.
A couple of the issues that you mentioned could be fixed with virtual desktop. I don't know about face / eye tracking or foveate rendering with eye tracking but it does allow for steam vr to use normal pico 4 controllers, and in some games it greatly fixes performance and mic quality. Plus it also allows you to play oculus pcvr exclusive games like lone echo.
Another big issue with fernel lenses is the lens flare. It's like unintended god rays. Pancake lenses are far better quality in litterally every aspect other than cost compared to fernel.
4:16 i think you can skip this step by sticking a vive 3.0 tracker to the headset for continuous calibration, no more drift and no more infinity 8s, works well for my pico 4 pro and my FBT setup with vive trackers
I've tried that with a vive wand and it worked, but I don't like base-station tracked stuff in general because it doesn't work well with my tiny playspace
literally just VRC on the Pico, on Quest Pro or Pimax the other main benefit is DFR to improve performance. I think Before your eyes is also on quest pro
it works it just has horrible compression, on the older version it was less stable but now h264 crashes every time, it's weird and I've just blamed my GPU but it could be drivers or something
Yes! When I filmed this video it was an option in the software (you'd click a thing, it'd measure your eyes and then set the IPD) but after an update it seems to do it automatically every time you put on the headset which is nice
these headsets technically are available through Scan though its probably not worth it for most people to drop £900 on one of these lmao... great video!